Search found 4383 matches
- Sat Dec 02, 2017 7:31 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
It’s probably the latter and I don’t recall his notes but I do know there’s a few on there. IMO regardless the note should stay since he now knows to be a bit more careful with his reasoning in the future. Otherwise it can repeatedly be deemed negligence since there’s no record showing he was told o...
- Sat Dec 02, 2017 2:55 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
I have PRd a "Major Victory" for Revs and Heads alike that encourages people to minimize casualties to get the utmost greentext and I'd like to see if that changes rev behavior. This works two-fold hopefully Revs will be discouraged from killing security/implanted/nonconverted to give sec...
- Sat Dec 02, 2017 6:12 am
- Forum: Resolved Appeals
- Topic: [Dorisdwarf] HollaHollaFoADolla - Note appeal
- Replies: 10
- Views: 2560
Re: [Dorisdwarf] HollaHollaFoADolla - Note appeal
I'll just delete the note later if he doesn't respond.
- Sat Dec 02, 2017 6:10 am
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
It's not "sit around bombsites" it's
People are at location
Surprise Bomb blows
People naturally run away
OML THEY ARE FLEEING THE SCENE THEY MUST HAVE BEEN THE PERPS
*Kills all present*
Perhaps that's poor wording on my part.
People are at location
Surprise Bomb blows
People naturally run away
OML THEY ARE FLEEING THE SCENE THEY MUST HAVE BEEN THE PERPS
*Kills all present*
Perhaps that's poor wording on my part.
- Sat Dec 02, 2017 6:07 am
- Forum: Ideas
- Topic: Can someone make the binary channel more noticable?
- Replies: 15
- Views: 4492
Re: Can someone make the binary channel more noticable?
I was going to suggest dark pink because it's cute :3
- Sat Dec 02, 2017 6:01 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
I have PRd a "Major Victory" for Revs and Heads alike that encourages people to minimize casualties to get the utmost greentext and I'd like to see if that changes rev behavior. This works two-fold hopefully Revs will be discouraged from killing security/implanted/nonconverted to give sec ...
- Fri Dec 01, 2017 8:46 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12410
Re: Item scarcity, Relative Value and so forth
Budget station is suppose to be our savior, WHERE IS IT BUCKO
- Fri Dec 01, 2017 5:48 pm
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8196
Re: Virology Healing Nerfs
I will improve viro if it doesn't negatively affect GBP
- Fri Dec 01, 2017 5:14 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
post Having a flash during rev is your fault and justified for killing. However, this was not why he was killed (or at least explained in any post by OP). With that said, if you searched a suspect and found nothing even if they are rev what are they going to do? punch you to death while you have 1 ...
- Fri Dec 01, 2017 2:34 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
Thoughts: 1. I have actually played rev on more than one occasion. As HoS too. Never killed people for being at an explosion unless they were trying to exploit (ie brig is bombed and they try to go to armory). I’ve won plenty of times without having to murder the entirety of the crew. I have also de...
- Fri Dec 01, 2017 1:25 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
Another quick anon3 relating to gameplay/evidence, afaik hitting a head rev on the head does not deconvert and does not show a failure message so the whole not displaying a message argument goes right out of the window as well. Also RNG. Code is here: https://github.com/tgstation/tgstation/blob/8ec...
- Fri Dec 01, 2017 1:14 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
>brig was completely bombed and useless, leaving the HoS the without a defense >any method of peacefully deconverting Revs has been removed, the only exception being risking standing in cargo for several minutes as a sitting duck >multiple people associated with explosives found near the bomb site ...
- Fri Dec 01, 2017 5:34 am
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16133
Re: Make unarmed attacks do stamina damage instead of brute
This is the best alternative to the whole infinite crit stuff kor wanted. Now there’s a nonlethal way to end an escalation sequence that doesn’t require you to wear red.
- Fri Dec 01, 2017 5:00 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19264
Re: Revolutionaries, A brig lost, a tale of two Factions.
Losing the brig in a bomb really doesn’t mean much when you probably just kill revs anyways and your route to mindshields is still unfettered. The only possible issue is guns get out but you can get them yourself assuming they didn’t get caught in the blast. Hell when I play sec during rev I try to ...
- Fri Dec 01, 2017 1:37 am
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8196
Re: Virology Healing Nerfs
Viro would be immensely more enjoyable if diseases were more prominent in the game and Viro focused more on treating than just adding other avenues to heal the already piss easy system Would be cool if An area that isn’t clean can eventually start rolling for a random disease kinda like miasma in Df...
- Thu Nov 30, 2017 4:15 am
- Forum: Closed Policy Discussion
- Topic: Minor inquiry regarding Cyborg Law 0
- Replies: 6
- Views: 1102
Re: Minor inquiry regarding Cyborg Law 0
Can we say yes to both just so we don’t have more clutter for Borgs in the rules, especially when these borgs are antags
- Thu Nov 30, 2017 4:09 am
- Forum: Resolved Appeals
- Topic: [kevinz000] mikeike545 early launch note
- Replies: 7
- Views: 1737
Re: [kevinz000] mikeike545 early launch note
For future reference please do not appeal notes months ago unless they were done in error (wrong person, didn’t do what note says, etc.)
- Thu Nov 30, 2017 4:04 am
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
Feel free to make a policy thread since this should stay here in case headmins want to remove the note.
- Wed Nov 29, 2017 7:04 pm
- Forum: Ideas
- Topic: Make consoles/tablets useable
- Replies: 8
- Views: 2192
Re: Make consoles/tablets useable
because tgui sucks
- Wed Nov 29, 2017 7:03 pm
- Forum: Ideas
- Topic: Can someone make the binary channel more noticable?
- Replies: 15
- Views: 4492
Re: Can someone make the binary channel more noticable?
Give it the centcomm channel color. On the odd chance they have to piece out binary from centcomm messages (see never) then they can do just that like they've done plenty of times with binary and normal text.
- Wed Nov 29, 2017 7:01 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16133
Re: Make unarmed attacks do stamina damage instead of brute
when are we bringing back ultra rng headshot KOs
- Wed Nov 29, 2017 5:39 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
And if people want security to act more reasonably, then maybe they shouldn't be milling outside security right after a bomb hit it. If they were quietly doing their jobs in their departments or minding their own business in the bar or dorms or whatever they might be entitled to less violent action...
- Wed Nov 29, 2017 3:10 pm
- Forum: Resolved Appeals
- Topic: [gouty] nullarmo - permanent ban
- Replies: 6
- Views: 1704
Re: [gouty] nullarmo - permanent ban
If you dc while an admin tries to pm you usually that results in a permaban so you’re forced to come on the forums and explain yourself.
- Wed Nov 29, 2017 3:09 am
- Forum: General Chat
- Topic: PSA: Reading Erotica is a Stale Meme
- Replies: 44
- Views: 8541
Re: PSA: Reading Erotica is a Stale Meme
If you do it repeatedly you can actually get banned for it
- Tue Nov 28, 2017 10:47 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 22494
Re: Assmos
or just disable the person from moving a tick when opening a valve.
- Tue Nov 28, 2017 8:16 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
post Being in the wrong place at the wrong time is like when you see some guy flashing people in medbay and you think everyone in the area is rev. Being in the wrong place at the wrong time is like when you try to help a guy up but lo and behold he was actually a rev being attacked by sec so you ge...
- Tue Nov 28, 2017 4:12 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
If there are people you suspect feel free to detain and search them. If you have Krav make sure to mute punch them too! If a bomber existed they’d have either a device on them or have a dead man’s switch. If you were afraid of the latter it seems doubly odd you’d try to kill them. You cannot win aga...
- Tue Nov 28, 2017 3:34 am
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6631
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
As I mentioned ingame, we give players a lot of leeway in their shitlery to be frank during revolution and other cult modes once they’ve confirmed it. However, outright killing people for simply being close to the brig is unacceptable with the exception of the guy coming with a makeshift baton since...
- Mon Nov 27, 2017 4:39 pm
- Forum: Resolved Appeals
- Topic: [saegrimr] captain ruddy - ban apeal
- Replies: 11
- Views: 2752
Re: [saegrimr] captain ruddy - ban apeal
since no one has answered this i'm going to assume you weren't bad enough to be remembered and lift this. Your friend will have to do a separate appeal if they want to be unbanned, however.
- Fri Nov 24, 2017 9:06 pm
- Forum: Video Games
- Topic: Thanks to EA, regulators have begun to look at loot boxes
- Replies: 112
- Views: 26598
Re: Thanks to EA, regulators have begun to look at loot boxe
ITT we have people discussing
- Loot Boxes in general
- Strictly cosmetic loot boxes
- Gameplay affecting loot boxes
- Fri Nov 24, 2017 4:18 pm
- Forum: Closed Policy Discussion
- Topic: Are captain announcements text or voice?
- Replies: 41
- Views: 8156
Re: Are captain announcements text or voice?
Parenthesis open dash colon guys it’s totally t2s carrot underscored carrot
- Thu Nov 23, 2017 8:21 pm
- Forum: Closed Policy Discussion
- Topic: Are captain announcements text or voice?
- Replies: 41
- Views: 8156
Re: Are captain announcements text or voice?
you're typing text into the computer it's text and I suppose that text magically appears in the place where people talk? What kind of logic is this? Think less about how the captain inputs and more about how it gets to people on the station. Text just doesn't float through their screen...? PDA mess...
- Wed Nov 22, 2017 6:17 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26095
Re: Enable IC_PRINTING in game_options.txt
If these things are so inconsequential as written then sure I have no problem with copypasta scripts much like tcomms memery.
- Wed Nov 22, 2017 4:24 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26095
Re: Enable IC_PRINTING in game_options.txt
Enable keeping your slimes in game_options.txt Enable keeping your atmos setup in game_options.txt Enable keeping cargo points in game_options.txt the difference between these three features and circuits is that slimes/atmos/cargo were designed with resetting in mind, circuits weren't Yet circuits ...
- Wed Nov 22, 2017 2:56 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26095
Re: Enable IC_PRINTING in game_options.txt
Conversely, we add more features like ICs that take a while to go to full effect so people are encouraged to prolong rounds. People would be much more inclined to mutiny over stub my toe shuttle calling if they had investment in the round, and I think ICs are a good step in that direction. your last...
- Tue Nov 21, 2017 7:50 pm
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26095
Re: Enable IC_PRINTING in game_options.txt
i gotta be honest the real reason I stopped playing(aside from burning out) was the fact that I already learned everything that's a set prefixed path, so the only entertaining things anymore are gimmicks that are out of the ordinary to produce out of the ordinary rounds, and circuits, because circu...
- Tue Nov 21, 2017 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39210
Re: Killing borgs for following laws
this is more like killing sec officers who try to arrest you, rather than kicking shitty greyshirts who steal your shit though No, its definitely more like kicking greyshirts who steal your shit. There are some bad borg players out there, and outside of sec deciding to harm a bunch of humans and bo...
- Tue Nov 21, 2017 5:30 am
- Forum: Ideas
- Topic: Convert stock market computers from nanoui to tgui
- Replies: 5
- Views: 1694
Re: Convert stock market computers from nanoui to tgui
But tgui is hell so you can't win
- Tue Nov 21, 2017 5:11 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19215
Re: >xrays now only hit one mob
You say the point is shoot through walls, I say the point is to shoot through multiple targets. arguments against your playstyle: -being killed by someone from the next room over is as fun as being killed by cloak+esword, and cloak was removed. arguments against my playstyle: -it becomes a make or ...
- Mon Nov 20, 2017 1:03 pm
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19215
Re: >xrays now only hit one mob
This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over tim...
- Sun Nov 19, 2017 4:04 am
- Forum: Resolved Appeals
- Topic: [beesting12] Dreamweaver -ban appeal
- Replies: 5
- Views: 1442
Re: [beesting12] Dreamweaver -ban appeal
Accepted. I'll lift it after I get off work.
- Sat Nov 18, 2017 7:09 pm
- Forum: Ideas
- Topic: Emergency Shuttle Arrival
- Replies: 2
- Views: 1054
Re: Emergency Shuttle Arrival
One thing I noticed is that for certain game modes the emergency shuttle doesn't leave until certain things resolve. In particular, blob and clock cult, and a message is displayed "conflict must be resolved". I think it's a small thing, but why does the shuttle need to arrive? So you can'...
- Sat Nov 18, 2017 6:47 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48138
Re: Rnd techwebs
your post OR you could just beat the everliving hell out of science for hoarding the minerals? It's a new system, people will have to adapt to the new playstyle instead of making a "qol" change. There's nothing wrong with a bit of conflict, and someone taking all the mats is the perfect n...
- Sat Nov 18, 2017 6:31 pm
- Forum: Ideas
- Topic: On round end, people should receive a prompt to vote a map
- Replies: 1
- Views: 565
Re: On round end, people should receive a prompt to vote a m
what did he mean by this
- Sat Nov 18, 2017 2:15 am
- Forum: Coding Feedback
- Topic: Coin mining
- Replies: 10
- Views: 2995
Re: Coin mining
Idk how, someone forced renamed me to this D:DemonFiren wrote:Cobby, change your forum username, it no longer fits your avatar.
Cobby would be a much more sane username to type in.
- Sat Nov 18, 2017 2:09 am
- Forum: Coding Feedback
- Topic: todo list for someday
- Replies: 2
- Views: 700
Re: todo list for someday
hey was that economy framework ever put in
- Sat Nov 18, 2017 2:06 am
- Forum: Ideas
- Topic: J_Madison's capitalistic collective beneficiary system
- Replies: 12
- Views: 2657
Re: J_Madison's capitalistic collective beneficiary system
erp= 5 pointsSuper Aggro Crag wrote:How many points do you get for metacomming and vaping man chowder?
erp but with gun = 500
- Fri Nov 17, 2017 8:14 pm
- Forum: Resolved Appeals
- Topic: [rustledjimm] Ghom - First, apologises for an abrupt logout
- Replies: 4
- Views: 1411
Re: [rustledjimm] Ghom - First, apologises for an abrupt log
Kor you were right all alongRustledjimm wrote: The real thing I would like to talk about is why you seem to be getting into these kinds of situations all the time and now seems like a good moment to bring this up. Since March you've gathered 30 notes.
- Fri Nov 17, 2017 4:41 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17061
Re: Is it time for an assistant cap again?
only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.J_Madison wrote:How about a persistent reward system?
- Fri Nov 17, 2017 1:11 pm
- Forum: Ideas
- Topic: Make Syndicate Operatives Whitelisted
- Replies: 30
- Views: 5941
Re: Make Syndicate Operatives Whitelisted
Antags should definitely have a general playtime req tbh