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Re: Make Telekinesis users immune to Handcuffs.

Even if people don't like this idea, TK needs some love.

I don't ever recall people rushing TK like they do Hulk, unless they got TK while on the way to getting Hulk.

Maybe bring back the Camera-TK memes so people don't have to worry about getting cuffed in the first place.
by Cobby
Thu Jan 21, 2016 10:36 pm
 
Forum: Ideas
Topic: Make Telekinesis users immune to Handcuffs.
Replies: 16
Views: 1918

Re: Cyber Demons

So the only way you kill them is by shutting everything down and hope they starve because no POWAH OR manifest [which is objectively the dumbest thing to do]?
by Cobby
Thu Jan 21, 2016 10:31 pm
 
Forum: Ideas
Topic: Electronic Ghosts
Replies: 8
Views: 1215

Re: New AI sat

Not sure if this has been mentioned yet but there's no image for the map with the new AI core, at least where it should be on the wiki.
by Cobby
Sun Jan 17, 2016 6:29 pm
 
Forum: Coding Feedback
Topic: New AI sat
Replies: 21
Views: 2177

Re: Lizards as donator only privlege

Locking new cosmetic options that don't impact game balance at all: Fine Locking anything else: No Locking existing features: Literally a meme Please don't lock anything beyond cosmetics behind paywalls :cry: Maybe I will make some more ghost sprites for donators... A ghost version of all pets and ...
by Cobby
Thu Jan 14, 2016 4:32 am
 
Forum: Coding Feedback
Topic: Lizards as donator only privlege
Replies: 54
Views: 5964

Re: Remove the common channel from headsets

If I'm reading this correctly, you have no fear from losing your shitposting/memes. You can use an intercomm, which most rooms have, just ':i' instead of ';' . Also buildable intercoms would be nice.

If you want to hear the memes, simply turn on your local intercomm's speaker.
by Cobby
Sat Dec 05, 2015 4:45 pm
 
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 5482

Re: Sean Isaman-Subverting AI and killing innocents as nonan

If you help a traitor, you're valid Great, so I can kill antags and then security when they try to stop me from what they see as me committing random murder! There's a difference between aiding and abetting an antag, and legitimately trying to sort a situation out and if someone's first response to...
by Cobby
Thu Dec 03, 2015 11:40 pm
 
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 5264

Re: Remove or Rework Paladin: Discuss

Only when All Silicon skins get Medieval alternatives so I can be a true Knight of Justice will I be the Knight of Justice.
by Cobby
Wed Dec 02, 2015 6:01 pm
 
Forum: Coding Feedback
Topic: Remove or Rework Paladin: Discuss
Replies: 33
Views: 3340

Re: Lich balance

Is it possible to make the Lich progressively worse the more they respawn? Worse being <idk insert something cool here>
by Cobby
Wed Dec 02, 2015 5:16 pm
 
Forum: Coding Feedback
Topic: Lich balance
Replies: 35
Views: 2938

Re: Sean Isaman-Subverting AI and killing innocents as nonan

If you help a traitor, you're valid. Everyone tried to help the traitor [and I'm assuming by extension trying to kill sean], so they were all valid.

Maybe next time valid-seekers will ask before acting so they don't get outrobusted by someone competent.
by Cobby
Wed Dec 02, 2015 5:08 pm
 
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 5264

Re: rev_benji, Laz0r - metafriending

http://i.imgur.com/44kuZe9.png?1 I'm linking this image for archival purposes. I believe it implies you two know a bit more about eachother than you should when it comes to ingame stuff. How is it that you "guessed" he used the :i method to use the wall intercom? How did you know he used ...
by Cobby
Wed Dec 02, 2015 4:49 pm
 
Forum: Resolved Requests
Topic: rev_benji, Laz0r - metafriending
Replies: 34
Views: 4638

Re: rev_benji, Laz0r - metafriending

Are you telling me when it's a wizard round you don't distribute the guns before the wizard jaunts into armory? That's not metafriending, that's smart. The only 'crime' Laser did was trust 2 static namers that are typically helpful. He even went after the guns he gave out because he realized the cal...
by Cobby
Tue Dec 01, 2015 3:33 am
 
Forum: Resolved Requests
Topic: rev_benji, Laz0r - metafriending
Replies: 34
Views: 4638

Re: Respawns

I ded pls forum post.


___________________________________________

I will say I wouldn't mind Cargo being able to order a Sentience Crate [expensive ofc] where they can sentience their pseudo-farm
by Cobby
Tue Nov 24, 2015 6:20 am
 
Forum: Ideas
Topic: Respawns
Replies: 15
Views: 2548

Re: Shuttles should leave during rev rounds

Make the shuttle depart, but detonate mid-transit, presumably because some revolutionaries sabotaged it. IC reasoning to not turtle on the part of the heads of staff. Leave, boom, dead. This is great, and actually promotes Stealth-Rev. Although, with that said, it would also promote just not doing ...
by Cobby
Tue Nov 24, 2015 6:17 am
 
Forum: Coding Feedback
Topic: Shuttles should leave during rev rounds
Replies: 15
Views: 1329

Re: People trying to ruin round because of map

Telling people to just not play at all because they don't want to play an objectively worse map than BOX MASTER RACE is a bit silly, especially when we try to balance the rest of the game under the exact opposite mentality.
by Cobby
Tue Nov 24, 2015 6:14 am
 
Forum: Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 5751

Re: People trying to ruin round because of map

Or just remove the shitty maps that people vote ironically anyways?
by Cobby
Mon Nov 23, 2015 7:42 pm
 
Forum: Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 5751

Re: Stand Users ability to RECALL

Isn't this the reason we don't nerf stands into the ground is because you sometimes can get a stupid stand?
by Cobby
Mon Nov 23, 2015 2:13 pm
 
Forum: Ideas
Topic: Stand Users ability to RECALL
Replies: 10
Views: 1243

Re: Mining Organ Manipulation

Anything that isn't you, which means you're probably going to have to use it sparingly else your hivebabbies are gonna tear shit up, unless you're antag of course, then have at it.
by Cobby
Mon Nov 23, 2015 2:12 pm
 
Forum: Ideas
Topic: Mining Organ Manipulation
Replies: 15
Views: 1284

Re: Mining Organ Manipulation

Yes you can poop out hivebabies that fight [theoretically] for you.
by Cobby
Mon Nov 23, 2015 1:48 am
 
Forum: Ideas
Topic: Mining Organ Manipulation
Replies: 15
Views: 1284

Re: ITT: We make shitty suggestions and come up with poor id

Danowar wrote:A sentient third arm.


use it for erp


_________________________________________

Make Hulk not only instastun, but also mjolnir toss you. A Hulk + Breach = FUN!!
by Cobby
Sat Nov 21, 2015 5:09 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3759
Views: 403449

Re: People trying to ruin round because of map

You could just stop voting meme maps :^) ______________ For Less Shitposting, I think there's two sides of the coin to this issue. There are those who try to ruin the round because of the map, and there are those who troll by voting for a map because muh map maymays [like Birdboat or Mini on Highpop...
by Cobby
Sat Nov 21, 2015 5:05 am
 
Forum: Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 5751

Re: Mining Organ Manipulation

"HONEY WHERE IS MY SUPER SUIT", Says the Basilisk-Eye Augmented Shaft Miner.
by Cobby
Sat Nov 21, 2015 4:57 am
 
Forum: Ideas
Topic: Mining Organ Manipulation
Replies: 15
Views: 1284

Mining Organ Manipulation

Moved this out of Bandit's PR to forums. ⋅ Chance for Hivelord to drop a Hive Appendage, which you can get organ manipulated into yourself to have a mobile army. ⋅ Chance for Basilisk to drop its eye, which you can get organ manipulated to shoot freeze bolts [See Kor's Laser Eyes...
by Cobby
Sat Nov 21, 2015 4:09 am
 
Forum: Ideas
Topic: Mining Organ Manipulation
Replies: 15
Views: 1284

Hand of God Items

Since the HoG is based off of Dominions 4, I thought this would be a good link for people who want to contribute more to the gamemode. http://www.illwinter.com/dom/itemmanual.pdf Some of the items would be, of course, OP as hell in the game, but others have really good utility and would be much more...
by Cobby
Fri Nov 20, 2015 6:11 pm
 
Forum: Ideas
Topic: Hand of God Items
Replies: 0
Views: 357

Re: Odd sprites by Cosmic

The knight costumes look like they'd go really well with HoG gamemode.
by Cobby
Fri Nov 20, 2015 5:37 pm
 
Forum: Spriting and Mapping
Topic: Odd sprites by Cosmic
Replies: 15
Views: 3236

Re: Asteroid Station!

Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
by Cobby
Thu Nov 19, 2015 9:55 pm
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 8332

Re: Asteroid Station!

Image
by Cobby
Thu Nov 19, 2015 5:28 pm
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 8332

Re: How to fix Monkey

Or just make it so being bit by one doesn't INSTANTLY turn you into a monkey, but repeated bites speed up the disease.
by Cobby
Thu Nov 19, 2015 4:23 pm
 
Forum: Ideas
Topic: How to fix Monkey
Replies: 19
Views: 1926

Re: Heroes

Xhuis wrote:This can already be accomplished by donning the guise of the Owl.


Hoo? :owlman:
by Cobby
Thu Nov 19, 2015 3:43 pm
 
Forum: Ideas
Topic: Heroes
Replies: 7
Views: 888

Re: Dr. Pepper - being shit.

Makkelvi is the Ckey
by Cobby
Wed Nov 18, 2015 10:09 pm
 
Forum: Resolved Requests
Topic: Dr. Pepper - being shit.
Replies: 15
Views: 1033

Re: Dr. Pepper - being shit.

It was consensual though... There's nothing illegal about that. Even then, you don't just say 'Nah I don't believe you', interrogate them indefinitely, then perma them after they try to leave. That's pretty shit. Also Sec and AI aren't one entity [at least under asimov], what might be ok for you may...
by Cobby
Wed Nov 18, 2015 9:52 pm
 
Forum: Resolved Requests
Topic: Dr. Pepper - being shit.
Replies: 15
Views: 1033

Re: Chemical Rebalancening 2, The necromancers chemistry

That's because patches are awful and infintely worse then the bicard/tricord/DD spam that it was supposed to "fix". I just wish more base chemicals (potassium via bananas, stable plasma via misc new SCIENCE plant, other chem dispenser chems from whatever) were available outside chemistry ...
by Cobby
Wed Nov 18, 2015 2:50 pm
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1212

Re: Fix multiverse sword or keep it out

I think people are using the 'I didn't see' excuse just to grief because I've never been killed by my clones except once when it first came out. By now people should know to check [although I'm not seeing why we're hesitant on giving them a more obvious indicator]. Can we at least make the people lo...
by Cobby
Wed Nov 18, 2015 2:42 pm
 
Forum: Coding Feedback
Topic: Fix multiverse sword or keep it out
Replies: 17
Views: 1467

Re: Remove Steal Hand Teleporter, slime extract, etc objecti

I've always pictured greentext as the goal, but how I got it should be interesting [in terms of traitorling]. I always shoot for greentext, not because i'm a l33t powergamer, and certainly not because I hate 'roleplay' <implying roleplay is completely ignoring your employers who payed good money for...
by Cobby
Wed Nov 18, 2015 2:35 pm
 
Forum: Coding Feedback
Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
Replies: 32
Views: 3172

Re: Chemical Rebalancening 2, The necromancers chemistry

For example: Random pleb has 60 burn damage. You choke him out till he goes to crit, then atropine him. You keep him choked enough that the oxy damage keeps him in crit while the atropine heals off the burn. Once all the burn is healed, you can simply cpr to remove the oxy damage and bring him out ...
by Cobby
Tue Nov 17, 2015 4:35 am
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1212

Re: Chemical Rebalancening 2, The necromancers chemistry

can we get the Epin fixed to Lumi's suggestion, or at least put the 'heals anytime you're in crit' on atropine since it's a more expensive [and honestly lesser quality] Epinephrine anyways?

also get better soon Xhuis :)
by Cobby
Tue Nov 17, 2015 1:08 am
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1212

Re: Add traitor mind slave implants

What if someone doesn't want to really do anything that round, but suddenly they get implanted and are now straight up obligated to do every little thing that their captor asks or get banned? Even with conversion antags there's a little bit of room to slack off and goof around if there's enough peo...
by Cobby
Mon Nov 16, 2015 2:59 pm
 
Forum: Ideas
Topic: Add traitor mind slave implants
Replies: 41
Views: 4398

Re: Intellicard Mech AI salvaging + Additional AI idea

I think the balancing factor is you can outrun the mech and you now know the ops aren't packing a punch unless they're with the mech.

If they're spending their entire TC pool on a mech with AI, it should be near impossible to defeat.
by Cobby
Mon Nov 16, 2015 2:02 pm
 
Forum: Ideas
Topic: Intellicard Mech AI salvaging + Additional AI idea
Replies: 9
Views: 887

Re: How can we make Cult more fun?

Possibly Give Constructs Trees? IE You can choose one of the three and at first they're lackluster. However, if they stay in the cult room long enough OR hit non-cultists, they can 'level' into the next area which increases their power and gives them more tools of the trade. Also make a 'turret' typ...
by Cobby
Sun Nov 15, 2015 8:15 pm
 
Forum: Ideas
Topic: How can we make Cult more fun?
Replies: 39
Views: 3296

Re: Sillycone Mindswap Salt

If you know that the spell makes you a human and it makes them what you are [borg], how is that not 'removing someone's humanity'? Wouldn't it be the EXACT same as forceborging?
by Cobby
Sat Nov 14, 2015 2:03 am
 
Forum: Policy Discussion
Topic: Sillycone Mindswap Salt
Replies: 18
Views: 2142

Re: Would removing changeling be any real loss?

Exactly, so long as you're murderboning as a ling then it's fun :^)

Consider Lings like Wizards, except you can buddy up with other wizards and have a hivemind :) you'll have a much better experience.
by Cobby
Sat Nov 14, 2015 2:01 am
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 6251

Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard

Is this the same round where the 'Friendly Wiz' was Actually a Friendly Wiz, and deadchat was in an uproar because said wizard was being friendly?

If it is, then there's not really an issue for him rezzing the wiz when it was actually being friendly.
by Cobby
Sat Nov 14, 2015 2:00 am
 
Forum: Resolved Requests
Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Replies: 11
Views: 1437

Re: Would removing changeling be any real loss?

I tried murderboning ling yesterday. My arsenal consisted of Monkey, EMP, Armblade, Armor & Shield, & Fleshmend What I did not know however is that with the new transform monkey mumbo-jumbo I cannot use the armor if I'm transforming into something in the jacket slot. Go figure. So, my 'fails...
by Cobby
Fri Nov 13, 2015 5:14 pm
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 6251

Re: AsteroidStation Feedback

Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD]. Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them ,...
by Cobby
Thu Nov 05, 2015 12:13 am
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 8332

Re: Bomb Policy II: Electric Boogaloo

Isn't that the whole point of lich though, to stop yourself from being bursted by a typical cheese tactic [IE bombs]? I'm not a big fan of bombs because they're uncreative and can be churned out within 5 minutes, turning everything in a viewable range GG [especially when some people consistently hav...
by Cobby
Mon Nov 02, 2015 8:55 pm
 
Forum: Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 7144

Re: Abductor "antag"

I'm really not seeing the issue here. If you can't think of something creative to fit your objective, you don't HAVE to murder the entire station. I do not understand the difficulty in asking people to have a bit more creativity or just not do anything. Odds are you're a side-antag so it's not like ...
by Cobby
Mon Nov 02, 2015 8:02 pm
 
Forum: Policy Discussion
Topic: Abductor "antag"
Replies: 23
Views: 2350

Re: Asimov borg and AI blatently ignoring orders, spacing bo

Can I be explained how it's acceptable for a borg to Ignore Law 2 when Law 1 is no longer an issue since the skeleton is dead? I can sorta understand denying the cloning [which they could have easily just cuffed the skeleton once cloned], but to space someone under asimov is really shit in both game...
by Cobby
Fri Oct 30, 2015 5:14 pm
 
Forum: Resolved Requests
Topic: Asimov borg and AI blatently ignoring orders, spacing body
Replies: 15
Views: 1938

Re: Remove Cult Conversion and stun paper.

You mean cult is actually effective now? Oh no! What will we ever do without rounds where if the cult didn't have guy who knew how to do 'research' (it was technically meta), the round becomes a boring 1.5 hour nothingfest. I agree with stunpaper though. There needs to be something better than CLIC...
by Cobby
Thu Oct 29, 2015 2:44 am
 
Forum: Coding Feedback
Topic: Remove Cult Conversion and stun paper.
Replies: 28
Views: 2407

Re: Them Sweet Borg Valids

... - One antag comes along and calls me rogue, get beat to death by a bunch of non-antags. Apparently this is valid because the traitor "took advantage" of the situation and incited a lynch mob. I'm not seeing the issue, It's the exact same as framing someone, except this time it's a mac...
by Cobby
Wed Oct 28, 2015 1:26 pm
 
Forum: Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 2952

Re: Oxygen tanks should start at 16 pressure release

It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool! ok I get you're being sarcastic but that kind of is my argument against this change Basically this. The greatest part about SS13 is always learning new tips and tricks to help you...
by Cobby
Sun Oct 25, 2015 12:04 am
 
Forum: Ideas
Topic: Oxygen tanks should start at 16 pressure release
Replies: 11
Views: 932

Re: Some ideas to make medbay more traitorous

Maybe make the Spectrometers [WHAT ARE THOSE?] function as a chemscanner [you can see the regents but not the amount], and the advanced ones give you both the regents and their amount. Would sorta make sense since spectroscopy can usually tell you the type of compound[s] you're working with. also br...
by Cobby
Thu Oct 22, 2015 8:47 pm
 
Forum: Ideas
Topic: Some ideas to make medbay more traitorous
Replies: 11
Views: 1283
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