Search found 788 matches
- Tue Nov 14, 2017 7:46 pm
- Forum: Resolved Appeals
- Topic: [Togopal] Woross - sad permaban
- Replies: 57
- Views: 14669
Re: [Togopal] Woross - sad permaban
Usually when you are told to not do something by an administrator then proceed to do it again despite them telling you not to, it is often considered "digging your own grave." If you decide to do that something and admit you were attempting to do it merely when the administrator was offlin...
- Mon Nov 13, 2017 6:22 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
A last note for anyone that is deciding to read the situation: This is and has been a day ban, it lasts 1440 minutes-also known as 24 hours (as was also neglected to be stated by the original poster.) Any and every note or base that needed to be covered has already been covered. This appeal is vehem...
- Mon Nov 13, 2017 6:17 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
The main issue isn't simply because you went straight to killing it, or simply because you left it there, but that you did a mix of both without any form of attempted communication whatsoever. I can see where you're coming from when you went straight to killing it, though I'd disagree with the hand...
- Mon Nov 13, 2017 6:07 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
If a player has serious reason as sec to think a borg is rogue (IE attacking/detaining the HOS and you didnt see the reason), it is entirely unreasonable to expect the player to stand there and ask the possibly rogue borg what its reasoning is when if the borg is rogue it will be almost guaranteed ...
- Mon Nov 13, 2017 5:40 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
Your main argument, besides my acknowledgement, appears to be that I left the shell and failed to communicate. I accept that that was a mistake, in addition the station at the time was in rather poor shape, so I had another thing to attend to at the time, causing me to ignore the shell of the borg ...
- Mon Nov 13, 2017 5:31 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
I learned that it was just following it's laws after the fact, as stated in the IRC log. While you did state this, you made no allusion that you did not know this at the time and openly acknowledged that it was operating under its laws. If you'll refer to the earlier argument, you made no attempts ...
- Mon Nov 13, 2017 5:29 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
I see, my apologies. I am a bit concerned how one can say [04:46:18]ADMINPRIVATE: PM: Francinum/(Francis Gallyus)->Okand37/(Verena Knox): It was arresting the HoS, yes, it was in accordance to it's laws, if that's a problem, note me. While also saying that they were"unsure of the laws the borg...
- Mon Nov 13, 2017 5:14 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
Perhaps the question is did he just arrive at sec and not know what was going on, or did he know what was actually going on? The whole "just arrived" bit implies ignorance, but the adminhelps say the opposite. If it's the latter, then it's on him. If it's the former, idk why you'd tell an...
- Mon Nov 13, 2017 5:05 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
Restating your argument without shaping it to fit new circumstance or argument is laziness. Please try again.ExcessiveJMadison wrote:ExcessiveJMadison wrote:Calling a borg rogue is on that person, not the actual guy who killed them (also in silly policy iirc)
- Mon Nov 13, 2017 5:01 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
As according to the IRC conversation being a round-about and us reaching no agreement or conclusion, unless a head administrator would disagree and overturns this ban I will be denying your appeal.
- Mon Nov 13, 2017 4:57 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Francinum - Shooting a borg
- Replies: 29
- Views: 7165
Re: [Okand37] Francinum - Shooting a borg
If you'll refer to the updated ban reason that was stated and corrected yesterday on the IRC as you brought it to my attention that I slightly misstated it: As a nonantagonist security officer, killed a cyborg with an esword who was attempting to arrest the HoS because the HoS had previously stated ...
- Fri Nov 10, 2017 11:45 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 714677
- Fri Nov 10, 2017 9:35 pm
- Forum: Resolved Appeals
- Topic: [gamarr] mikey555 - headban
- Replies: 6
- Views: 1735
Re: [gamarr] mikey555 - headban
While we always encourage silliness and fun, it is important that when running a gimmick you take into consideration how it will impact other people playing the game, specifically as a nonantagonist. While most of the server doesn't require maturity in its roles, a head of staff has some level and m...
- Fri Nov 10, 2017 8:47 pm
- Forum: Resolved Appeals
- Topic: [gamarr] mikey555 - headban
- Replies: 6
- Views: 1735
Re: [gamarr] mikey555 - headban
Generally speaking, you should refrain from uploading laws as a nonantagonist that will be a guarantee to lead to nonantagonist death. Notably, coaxing two parties into escalation against one another in this form is generally frowned upon and any deaths can be laid on the individual who instigated t...
- Fri Nov 10, 2017 6:51 pm
- Forum: Resolved Appeals
- Topic: Ick Ock Ban even tho I didn't
- Replies: 3
- Views: 1237
Re: Ick Ock Ban even tho I didn't
"References to the current round, even if vague; is still considered being IC in OOC." Assuming the earlier context, "Ash Drek delet my bran" could easily be taken as you mentioning an ash drake had killed you and "deleted your brain" or gibbed/devoured you. It is a sil...
- Fri Nov 10, 2017 9:34 am
- Forum: Town Hall
- Topic: Trialmin Review: Ambassador Magikarp
- Replies: 17
- Views: 4838
Re: Trialmin Review: Ambassador Magikarp
Has he beaten anonmare as our eternal trialadmin? They are a delight to work with as they are an extraordinarily polite and fun individual, as well as one who is always quick to assist individuals who adminhelp-be it for gameplay questions or player disputes. They are patient, kind, understanding, a...
- Thu Nov 09, 2017 8:42 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 36544
Re: Station Map
An update on progress, the bridge area z-levels for surface and cavern levels are more or less mapped out. Proper electronics, atmospherics, cords, piping, etc to come later. Red landmarks are placed to show how the map parts line up with each other to ease viewing. Lower Level: https://i.gyazo.com/...
- Thu Nov 09, 2017 6:28 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1197
- Views: 815118
Re: Admin Staffing Log
ArchaicAnarchist has been promoted to TrialAdmin by Armhulen!
- Thu Nov 09, 2017 3:53 am
- Forum: General Chat
- Topic: reference
- Replies: 67
- Views: 18391
- Tue Nov 07, 2017 8:39 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903703
Re: Screenshots General
burger chain.png It got even better because we had a cool engineer working on the restaurant to make it better, but we started up a barbeque burger place from just two seeds and the garden. pretty paties.png Oh, hello! Glad you liked the minor restaurant creation, sad I couldn't finish it but I had...
- Mon Nov 06, 2017 7:08 pm
- Forum: Admin Feedback
- Topic: Ambassadormagikarp
- Replies: 36
- Views: 12030
Re: Ambassadormagikarp
An enjoyable individual to interact with both as an admin and as a player. They are fun to admin alongside and are efficient and nice in their administrative dealings.
- Sun Nov 05, 2017 10:11 pm
- Forum: Resolved Appeals
- Topic: [okand37] Cado Hakan - paradise station style ban logic
- Replies: 9
- Views: 2098
Re: [okand37] Cado Hakan - paradise station style ban logic
apparently you banned me for accidentally killing a traitor. even better. [20:19:14]ACCESS: Mob Login: Calibraptor/(Jude Junebug) was assigned to a /mob/living/carbon/human [20:37:03]GAME: Calibraptor/(Montague Smith) has primed a syndicate minibomb for detonation at Brig (103,166,2). [20:39:47]ACC...
- Sun Nov 05, 2017 9:57 pm
- Forum: Resolved Appeals
- Topic: [okand37] Cado Hakan - paradise station style ban logic
- Replies: 9
- Views: 2098
Re: [okand37] Cado Hakan - paradise station style ban logic
Time dilation or lag, generally.Not-Dorsidarf wrote:Not to distract but how do you accidentally run into a hallway wide lava trap?
"Oh no admin I jumped into a huge brightly coloured glowing trap full of exploding nuke ops and stood there till I died please ban "
- Sun Nov 05, 2017 9:50 pm
- Forum: Resolved Appeals
- Topic: [okand37] Cado Hakan - paradise station style ban logic
- Replies: 9
- Views: 2098
Re: [okand37] Cado Hakan - paradise station style ban logic
As material, you are welcome to use the public logging if you find something that was mistaken or misunderstood during the situation or handling of it here
Round ID is: 78394
Round ID is: 78394
- Sun Nov 05, 2017 9:43 pm
- Forum: Resolved Appeals
- Topic: [okand37] Cado Hakan - paradise station style ban logic
- Replies: 9
- Views: 2098
Re: [okand37] Cado Hakan - paradise station style ban logic
can you list every single non-operative who died (at the end of the round) because of this? You may have noted, but generally it is a standard time of 1440 seconds (24 hours) for every innocent/unlawful kill as a nonantagonist of another player. You had killed one player who adminhelped and injured...
- Sun Nov 05, 2017 9:39 pm
- Forum: Resolved Appeals
- Topic: [okand37] Cado Hakan - paradise station style ban logic
- Replies: 9
- Views: 2098
Re: [okand37] Cado Hakan - paradise station style ban logic
Asimilar to an atmospheric technician setting a disposal chute into space down a hallway, if you put a lethal trap in a hallway where people can (and will) run into it, then any deaths that aren't specifically hopping into it are kind of on you, buddy! If you'll note, I emphasised in the adminhelps ...
- Sun Nov 05, 2017 7:32 pm
- Forum: Ideas
- Topic: Health, nutrition, and natural healing
- Replies: 16
- Views: 3645
Re: Health, nutrition, and natural healing
LIFT. THOSE. WEIGHTS. In reality we do already have the weight and stacking machines in the gym that don't have a current use other than fluff or silliness.PKPenguin321 wrote:Pretty cool idea. Maybe we can add treadmills or something to the gym that make you hungry but increase your health briefly.
- Sun Nov 05, 2017 8:32 am
- Forum: Resolved Appeals
- Topic: Banned By Okand
- Replies: 4
- Views: 1696
Re: Banned By Okand
As Armhulen mentioned, "if you can't do the time... don't do the crime." Standard time is 1440 minutes (24 hours) for each individual wrongfully killed as a non-antagonist. While I do try to be lenient in my bannings and often try to reduce ban timers accordingly, you have had previous not...
- Sat Nov 04, 2017 10:32 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 529911
Re: Simple Questions Thread
where the sweet christ is the stop sounds button i always forget If you're asking for stop sounds to stop all playing sounds for yourself, you can either type in the verb "Stop-Sounds" or navigate to Preferences > Stop Sounds If you want to stop sounds for the entire server, you can use t...
- Fri Nov 03, 2017 4:17 am
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6685
Re: bring back round-persistent beards
Take it back!Arianya wrote:For girls I'd suggest hair length but then I'd be forced to use the ugly-ass short-hair sprites.
- Wed Nov 01, 2017 6:17 pm
- Forum: Spriting and Mapping
- Topic: MagnetStation
- Replies: 7
- Views: 2484
Re: MagnetStation
The idea seems rather similar to the late cerestation, in that its a highpopulation map that takes place between various separated areas with transit routes. Perhaps you could take a look at our former stations discstation and asteroidstation for some more ideas if you wanted to incorporate a transi...
- Tue Oct 31, 2017 10:48 pm
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12465
Re: Mildly interesting stories that aren't really that speci
(F) [Common] Gabriel Eggson exclaims, "Hey AI, you're a city-livin' yellow bellied mama's boy!"
MiniSat Maintenance closes on Gabriel Eggson, crushing them!
- Mon Oct 30, 2017 9:11 pm
- Forum: Video Games
- Topic: Helldivers is back, on PC!
- Replies: 246
- Views: 60389
Re: Helldivers is back, on PC!
Oh, hey, I have this game as well.
- Mon Oct 30, 2017 6:10 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 36544
Re: Station Map
As per Kor's request and noted in the planetstation development thread, I'll be taking over the mapping duty for planetstation's cavern (underground) and jungle (surface) z-levels. As an idea of what the project might look like, here's a bit of a teaser of Kor's previous bridge area compared to the ...
- Mon Oct 30, 2017 4:41 pm
- Forum: Resolved Appeals
- Topic: Banned (Duh)
- Replies: 16
- Views: 3123
Re: Banned (Duh)
If you only need to talk to him for non-appealing purposes, you can find him over our IRC channels on rizon or the discord. If you are attempting to appeal a note and or ban or discuss its terms, please refer to the template above.
- Mon Oct 30, 2017 4:39 pm
- Forum: Resolved Appeals
- Topic: Banned (Duh)
- Replies: 16
- Views: 3123
Re: Banned (Duh)
You'll want to refer to this when making a ban or note appeal. The ban format will look something like this: Title/subject: [admin name] player name - fluff text Post Content: Byond account and character name: Banning admin: Ban type (What are you banned from?): Ban reason and length: Time ban was p...
- Mon Oct 30, 2017 3:30 am
- Forum: Spriting and Mapping
- Topic: CallStation
- Replies: 10
- Views: 3670
Re: CallStation
The bar and a lot of other locales are easily ignored by a great deal of players, I figure forcing these locations to have more foot traffic will ensure more player interaction for all them lonely barmen/curators/chaplains/cooks. Oh no, I don't at all disagree with this idea-infact, I love it! It's...
- Mon Oct 30, 2017 3:27 am
- Forum: Spriting and Mapping
- Topic: Planetstation Map Bounty
- Replies: 38
- Views: 10351
Re: Planetstation Map Bounty
As per kor's request I'll be doing this for him now. Progress soon! (tm)
- Mon Oct 30, 2017 2:12 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903703
- Sun Oct 29, 2017 8:33 pm
- Forum: Ideas
- Topic: Roundstart limbs
- Replies: 17
- Views: 3317
Re: Roundstart limbs
Depends, when do we get our roundstart accent injectors?
- Sun Oct 29, 2017 9:14 am
- Forum: Former Admins
- Topic: [No Longer Admin] Rustledjimm
- Replies: 33
- Views: 14059
Re: Rustledjimmmm
He has a good open-mindedness and willingness towards learning and shaping his way of dealing with and approaching situations as an admin that is both admirable and beneficial to his future as an administrator!
- Sun Oct 29, 2017 4:05 am
- Forum: Off Topic
- Topic: Post your desktop
- Replies: 56
- Views: 16323
- Sat Oct 28, 2017 8:43 pm
- Forum: Spriting and Mapping
- Topic: CallStation
- Replies: 10
- Views: 3670
Re: CallStation
If you're going for high population, I suggest gearing arrivals towards the mindset that you'll have a lot of people pushing and shoving through it, so perhaps trying to widen the halls to 3 wide (if possible) might be a better alternative than your current two wide halls. I do like the middle check...
- Thu Oct 26, 2017 8:12 pm
- Forum: Coding Feedback
- Topic: Meteor Event needs nerfed
- Replies: 24
- Views: 5251
Re: Meteor Event needs nerfed
Sounds you need a good ole' meteor round to refresh your memories on what the true definition of unrepairable is!
But I am in agreeance of above, it is really quite easy to fix the station and some engineers relish the chance of actually repairing damage!
But I am in agreeance of above, it is really quite easy to fix the station and some engineers relish the chance of actually repairing damage!
- Thu Oct 26, 2017 4:01 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 714677
- Thu Oct 26, 2017 2:41 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 115089
Re: Delta Station
Decided on adding an "emergency exit" to the supermatter chamber that consists of two reinforced airlocks and a small emergency supply in between. It should be easy for atmospheric technicians to get through, but more time consuming for your run-of-the-mill assistant to break through due t...
- Thu Oct 26, 2017 12:01 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 115089
Re: Delta Station
My grumble with Delta these days is there's no back way out of/into Atmospherics. Pubby, Meta and even Box all have back entrances into Atmosia, and I know Meta and Box both have a back entrance into the enginebay as well (from the north on Meta, or the west by the SMES room on Box). As it stands n...
- Tue Oct 24, 2017 9:09 pm
- Forum: Resolved Appeals
- Topic: [ausops] PotatoMasher - Plasma flood during lowpop extended
- Replies: 3
- Views: 1331
Re: [ausops] PotatoMasher - Plasma flood during lowpop exten
This has since been lifted and you're welcome to rejoin the server! Have fun and try to be careful! : )
- Mon Oct 23, 2017 8:17 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 115089
Re: Delta Station
Going to be getting back to work on this hopefully since I'm back on the server. Working on updating the engineering department first, feel free to begin reposting any issues or faults you may have with the map!
- Sat Oct 21, 2017 8:20 pm
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 13865
Re: Take a break.
I feel the same way returning after having been gone a year. New and exciting things!