Search found 788 matches

by Okand37
Mon May 23, 2016 6:51 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22297

Re: The slow deterioration of round length

Actually, rounds on basil have been becoming longer and longer. We've been having rounds upwards around two and even three hours more commonly throughout the day.
by Okand37
Mon May 23, 2016 3:29 am
Forum: Spriting and Mapping
Topic: I made slugpeople
Replies: 57
Views: 14117

Re: I made slugpeople

But can they see tiles in enemy ships parallel to their own tile?!

In reality, an interesting concept but I am not sure if we'll be accepting many more races. As if we were, we'd have a lot of ideas afoot...
by Okand37
Mon May 23, 2016 3:20 am
Forum: Former Admins
Topic: [No longer admin] Sawucalls
Replies: 11
Views: 3295

Re: Sawucalls

Aside from being a bit stubborn when dealing with situations, he seems pretty alright for the few interactions I've had with him.
by Okand37
Sun May 22, 2016 2:58 am
Forum: Resolved Appeals
Topic: [???] amnestik - apparent ban evasion
Replies: 8
Views: 2509

Re: [???] amnestik - apparent ban evasion

It gets to a point that if you constantly have notes on poor and bad behaviour, then switch to another account to repeat it over and over again, that you kind of lose your place in the community as we can't really trust you to be a good addition to it.
by Okand37
Fri May 20, 2016 3:22 am
Forum: Closed Policy Discussion
Topic: Contracts.
Replies: 6
Views: 1902

Re: Contracts.

You bring up a good point. While technically our lower roleplay standard allows you to know all of the antagonists and their abilities, devil is something that relies a lot more on roleplay. Personally, without a good reason I'd say it should be punishable ...but I'm not the ultimate authority on th...
by Okand37
Thu May 19, 2016 4:30 pm
Forum: Ideas
Topic: /tg/med 2.0 (the death of goofmed edition)
Replies: 26
Views: 5198

Re: /tg/med 2.0 (the death of goofmed edition)

Neat.
by Okand37
Thu May 19, 2016 4:26 pm
Forum: Closed Policy Discussion
Topic: Contracts.
Replies: 6
Views: 1902

Re: Contracts.

Lawyers actually have a reverse contract to get peoples souls back, if I am unmistaken. It is supposed to be located in their file cabinet. I see no reason why a lawyer-or anyone really-wouldn't be able to burn the contracts if they refused them, though.
by Okand37
Tue May 17, 2016 5:04 am
Forum: Archived/Deleted
Topic: NikNak Mapping
Replies: 28
Views: 4929

Re: NikNak Mapping

There are supposed to be lattices connecting the grilles, but they weren't saved over it seems.
by Okand37
Tue May 17, 2016 4:41 am
Forum: Resolved Appeals
Topic: [aliannera] NinjaGamer226
Replies: 7
Views: 1816

Re: [aliannera] NinjaGamer226

Just because you are given something doesn't really mean you should use it in the way intended of the person who gave you it. When someone gives you dead bodies and you gib them, that's kind of bad but not really the reason you are banned. The main reason you're banned here is due to killing that pe...
by Okand37
Mon May 16, 2016 4:55 pm
Forum: Video Games
Topic: Dark Souls 3 - Fanfiction Edition
Replies: 370
Views: 93434

Re: Dark Souls 3 - Fanfiction Edition

Zellion wrote:
True legends... never die.
That is hilarious, and it seems to be quite effective this time around. Personally my favourite is this one
by Okand37
Mon May 16, 2016 2:38 am
Forum: Town Hall
Topic: What bothers you about your current rules?
Replies: 100
Views: 20250

Re: What bothers you about your current rules?

Personally, I believe this as only a temporary thing; removing it for a short time to raise the standard of our current players. Then put it back on the hub so we can introduce new players to an existing medium roleplay standard, opposed to trying to move it to that with new players constantly comin...
by Okand37
Mon May 16, 2016 1:24 am
Forum: Town Hall
Topic: What bothers you about your current rules?
Replies: 100
Views: 20250

Re: What bothers you about your current rules?

You can rethink this situation in a hundred forms but at what point does an aggression become so small that the aggressor can use lethal force in self-defense? or so large that the aggressor cannot defend themselves with lethal force, even if it means certain death? This exact example is the REASON...
by Okand37
Sun May 15, 2016 4:52 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 50792

Re: Culdesac Station development thread

It isn't a bad idea in theory to have the director's office set up like that, but personally I prefer my office to be secured and less open. A lot of windows, and no shutters to make it worse.
by Okand37
Sun May 15, 2016 4:42 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611194

Re: Pet Peeves Thread - Little things that REALLY annoy you

The lack of ability to save things made ingame to template files.
by Okand37
Sun May 15, 2016 4:25 am
Forum: Resolved Appeals
Topic: [MimicFaux] Hamfam77 - Ghost Roles
Replies: 13
Views: 2983

Re: [MimicFaux] Hamfam77 - Ghost Roles

Personally, I'm on board with giving another chance, but snappy attitude or doing this against will likely result in a swift and more severe punishment.
by Okand37
Sun May 15, 2016 4:13 am
Forum: Town Hall
Topic: Longbowman is King of Basil
Replies: 102
Views: 27451

Re: Longbowman is King of Basil

Got him to rightfully proclaim me as QueenOfNerds, great guy, would pester him for the title again.
by Okand37
Sun May 15, 2016 12:13 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 44942

Re: Peacekeeper Borgs

Absolutely adorable.
by Okand37
Fri May 13, 2016 5:40 pm
Forum: Resolved Appeals
Topic: Admin: Okand37 Player:Streex- Ban Appeal
Replies: 2
Views: 966

Re: Admin: Okand37 Player:Streex- Ban Appeal

After looking back through the logs I see where I error'ed. [16:36:14]ACCESS: Logout: Streex[DC]/(Robert Santos) [16:39:50]GAME: Bomb valve opened in Chapel(77,64,1) with <A HREF='?_src_=holder;secrets=list_signalers'>The remote signaling device</A> attacher: <a href='?priv_msg=streex'>Streex[DC]</a...
by Okand37
Thu May 12, 2016 11:31 pm
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16042

Re: Wizard Combat & Friendly Fire

I am stating that the problem was that your chemical had gone off and had injured a multitude, and so I am showing you that there are more alternatives that have less backfire.
by Okand37
Thu May 12, 2016 9:31 pm
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16042

Re: Wizard Combat & Friendly Fire

You seem to have misunderstood a lot of my suggestions, which shows you are not thinking as creatively as you could. However, I never said they were easy, I said these were all ways that one could kill a wizard with less area of effect damage. Just because its hard to kill them with these doesn't me...
by Okand37
Thu May 12, 2016 5:29 pm
Forum: Ideas
Topic: Remove or Rework revenant
Replies: 61
Views: 11270

Re: Remove or Rework revenant

It would be very interesting to see revenants more focused on the whole "manipulate and deceive" sort of thing, with corresponding abilities and objectives.
by Okand37
Thu May 12, 2016 5:17 pm
Forum: Ideas
Topic: Remove blob.
Replies: 20
Views: 4062

Re: Remove blob.

Blob can be an extremely fun gamemode when you have a good crew and a good blob going back and forth in power struggles; unfortunately, this rarely happens. Due to this, I wouldn't mind blob being moved to a mid-round side antagonist opposed to a gamemode.
by Okand37
Thu May 12, 2016 5:10 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530293

Re: Simple Questions Thread

You can also use the new and improved championship belt to gain new-literally broken-wrestling moves!
by Okand37
Thu May 12, 2016 4:57 pm
Forum: Ideas
Topic: Making Gang Great Again?!
Replies: 13
Views: 3160

Re: Making Gang Great Again?!

This doesn't seem as much as making gang great again, as turning gang further into a team deathmatch than it already is. It isn't really as much as problem with the gamemode, as much as the community playstyle. Personally I believe gang would be a better gamemode if we had more people roleplaying it...
by Okand37
Thu May 12, 2016 4:50 pm
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16042

Re: Wizard Combat & Friendly Fire

The thing with wizards is that they aren't necessarily meant to be fair. Wizards aren't supposed to be your run of the mill antagonist, they aren't supposed to be as easy to deal with as others. They are supposed to be powerful, that is why it is commonly one versus all in this gamemode. I don't thi...
by Okand37
Thu May 12, 2016 4:06 pm
Forum: Former Admins
Topic: [No Longer Admin] LilahNovi
Replies: 9
Views: 3443

Re: LilahNovi

They are definitely new to adminning, and can be quite nervous at times, but they are also quick to learn and have a lovely good spirited attitude. With time and experience, I think they will make a superbly lovely admin.
by Okand37
Thu May 12, 2016 4:01 pm
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16042

Re: Wizard Combat & Friendly Fire

A common spear or a pickaxe to the head could knock them down. A reinforced bola, taser, stun baton or stunprod to stun them for a bit-I am aware they can jaunt out of it, but a stun usually lasts longer than a jaunt, though a blink could make it more difficult to locate them-then try and beat them....
by Okand37
Wed May 11, 2016 1:49 am
Forum: Former Admins
Topic: [No Longer an Admin] Jud1c470r
Replies: 16
Views: 5004

Re: Jud1c470r

Plays lots of silly music and is pretty relaxed when he can be, but serious when he needs to be. Fun to work with, most definitely!
by Okand37
Wed May 11, 2016 12:09 am
Forum: Coding Feedback
Topic: Security uniforms have been ruined once again.
Replies: 282
Views: 54737

Re: Security uniforms have been ruined once again.

The idea of private contractors as a way to have multiple different uniforms is one that sounds very nice, both gameplay and IC wise. It adds a bit more depth into the lacking story, and keeps things a bit less dull. I would of course like to see a returnal of the iconic red security jumpsuit, as th...
by Okand37
Tue May 10, 2016 11:53 pm
Forum: Admin Feedback
Topic: Isratosh
Replies: 19
Views: 8349

Re: Isratosh

Very nice admin and definitely deserving of his recent promotion to GameAdmin, albeit that may be unrelated. Fun to work with and learn alongside, and has a pretty good attitude about things.

I shall continue to steal all of his adminhelps as is customary.
by Okand37
Tue May 10, 2016 9:47 pm
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16042

Re: Wizard Combat & Friendly Fire

Wizards themselves aren't really supposed to be balanced, take the lich ability for a primary example of this. Yes, they can be difficult to kill, especially as a normal crew member without access to various more conventional weapons. But it is the same kind of rule that has been around for a while;...
by Okand37
Tue May 10, 2016 5:09 pm
Forum: Resolved Appeals
Topic: [dorsidwarf] Hard4women's Ban Appeal
Replies: 6
Views: 1829

Re: [dorsidwarf] Hard4women's Ban Appeal

Being there at the scene, you did change your story from "I didn't touch the clown" to "I used krav maga on the clown" during investigation. The two day ban time should give you time to reconsider and relearn the rules.
by Okand37
Tue May 10, 2016 2:32 pm
Forum: Closed Policy Discussion
Topic: Gluttony syringe morphs
Replies: 35
Views: 9675

Re: Gluttony syringe morphs

Personally I am indifferent, while it is very easy to get antagonist whether by means of ghost role or round start, having a dedicated antagonist set is... interesting. Morphs themselves can actually be quite fun, as they add an interesting flavour and extra level of paranoia to the already existing...
by Okand37
Tue May 10, 2016 5:00 am
Forum: Admin Feedback
Topic: Owegno
Replies: 27
Views: 10685

Re: Owegno

Very nice and polite, as well as definitely having plenty of knowledge of the game.

While I do not frequently see him, he is a delight to be around!
by Okand37
Tue May 10, 2016 12:05 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Anonmare
Replies: 11
Views: 3152

Re: TRIALMIN REVIEW: Anonmare

Definitely a great admin I'd say, and for the short time I have, it has been fun to learn alongside them.

I would definitely agree that once their personal problems are sorted, they should be coming back as a GameAdmin.
by Okand37
Sat Apr 30, 2016 10:26 pm
Forum: Resolved Appeals
Topic: [Okand37] BeeSting12 pAI Jobban
Replies: 7
Views: 1938

Re: [Okand37] BeeSting12 pAI Jobban

The ban was actually supposed to be lowered to 1440, but I realise it is impossible to edit a jobbans variable and was going to reapply it. While I will agree that Mr. T did ask for you to kill them, you did also initially ask them to hack the external warning lights and loads as you admitted above....
by Okand37
Mon Apr 25, 2016 4:22 pm
Forum: Resolved Appeals
Topic: okand37 - PineappleTerror - 48 hour ban
Replies: 21
Views: 5348

Re: okand37 - PineappleTerror - 48 hour ban

I will bring up the point that I was going to reply to your initial adminhelp, but you had then attacked them. I would also like to correct that I did not call you an ass, I had said you were acting like one because of your tone of word. However, I was unaware on the requirement that a message expla...
by Okand37
Mon Apr 25, 2016 4:35 am
Forum: Resolved Appeals
Topic: okand37 - PineappleTerror - 48 hour ban
Replies: 21
Views: 5348

Re: okand37 - PineappleTerror - 48 hour ban

I was in the process of telling you I was investigating into the situation, then you went out as a shade and started attacking the guy. It was fine past that, as I gave him a warning (he had no previous instances of these actions, as per his notes) and explained to him how it was wrong and so forth....