Search found 788 matches
- Mon May 23, 2016 6:51 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22297
Re: The slow deterioration of round length
Actually, rounds on basil have been becoming longer and longer. We've been having rounds upwards around two and even three hours more commonly throughout the day.
- Mon May 23, 2016 3:29 am
- Forum: Spriting and Mapping
- Topic: I made slugpeople
- Replies: 57
- Views: 14117
Re: I made slugpeople
But can they see tiles in enemy ships parallel to their own tile?!
In reality, an interesting concept but I am not sure if we'll be accepting many more races. As if we were, we'd have a lot of ideas afoot...
In reality, an interesting concept but I am not sure if we'll be accepting many more races. As if we were, we'd have a lot of ideas afoot...
- Mon May 23, 2016 3:20 am
- Forum: Former Admins
- Topic: [No longer admin] Sawucalls
- Replies: 11
- Views: 3295
Re: Sawucalls
Aside from being a bit stubborn when dealing with situations, he seems pretty alright for the few interactions I've had with him.
- Sun May 22, 2016 2:58 am
- Forum: Resolved Appeals
- Topic: [???] amnestik - apparent ban evasion
- Replies: 8
- Views: 2509
Re: [???] amnestik - apparent ban evasion
It gets to a point that if you constantly have notes on poor and bad behaviour, then switch to another account to repeat it over and over again, that you kind of lose your place in the community as we can't really trust you to be a good addition to it.
- Fri May 20, 2016 3:22 am
- Forum: Closed Policy Discussion
- Topic: Contracts.
- Replies: 6
- Views: 1902
Re: Contracts.
You bring up a good point. While technically our lower roleplay standard allows you to know all of the antagonists and their abilities, devil is something that relies a lot more on roleplay. Personally, without a good reason I'd say it should be punishable ...but I'm not the ultimate authority on th...
- Thu May 19, 2016 4:30 pm
- Forum: Ideas
- Topic: /tg/med 2.0 (the death of goofmed edition)
- Replies: 26
- Views: 5198
- Thu May 19, 2016 4:26 pm
- Forum: Closed Policy Discussion
- Topic: Contracts.
- Replies: 6
- Views: 1902
Re: Contracts.
Lawyers actually have a reverse contract to get peoples souls back, if I am unmistaken. It is supposed to be located in their file cabinet. I see no reason why a lawyer-or anyone really-wouldn't be able to burn the contracts if they refused them, though.
- Tue May 17, 2016 5:04 am
- Forum: Archived/Deleted
- Topic: NikNak Mapping
- Replies: 28
- Views: 4929
Re: NikNak Mapping
There are supposed to be lattices connecting the grilles, but they weren't saved over it seems.
- Tue May 17, 2016 4:41 am
- Forum: Resolved Appeals
- Topic: [aliannera] NinjaGamer226
- Replies: 7
- Views: 1816
Re: [aliannera] NinjaGamer226
Just because you are given something doesn't really mean you should use it in the way intended of the person who gave you it. When someone gives you dead bodies and you gib them, that's kind of bad but not really the reason you are banned. The main reason you're banned here is due to killing that pe...
- Mon May 16, 2016 4:55 pm
- Forum: Video Games
- Topic: Dark Souls 3 - Fanfiction Edition
- Replies: 370
- Views: 93434
Re: Dark Souls 3 - Fanfiction Edition
That is hilarious, and it seems to be quite effective this time around. Personally my favourite is this oneZellion wrote:
True legends... never die.
- Mon May 16, 2016 2:38 am
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20250
Re: What bothers you about your current rules?
Personally, I believe this as only a temporary thing; removing it for a short time to raise the standard of our current players. Then put it back on the hub so we can introduce new players to an existing medium roleplay standard, opposed to trying to move it to that with new players constantly comin...
- Mon May 16, 2016 1:24 am
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20250
Re: What bothers you about your current rules?
You can rethink this situation in a hundred forms but at what point does an aggression become so small that the aggressor can use lethal force in self-defense? or so large that the aggressor cannot defend themselves with lethal force, even if it means certain death? This exact example is the REASON...
- Sun May 15, 2016 4:52 am
- Forum: Spriting and Mapping
- Topic: Linemap development thread (i finally finished the map)
- Replies: 192
- Views: 50792
Re: Culdesac Station development thread
It isn't a bad idea in theory to have the director's office set up like that, but personally I prefer my office to be secured and less open. A lot of windows, and no shutters to make it worse.
- Sun May 15, 2016 4:42 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611194
Re: Pet Peeves Thread - Little things that REALLY annoy you
The lack of ability to save things made ingame to template files.
- Sun May 15, 2016 4:25 am
- Forum: Resolved Appeals
- Topic: [MimicFaux] Hamfam77 - Ghost Roles
- Replies: 13
- Views: 2983
Re: [MimicFaux] Hamfam77 - Ghost Roles
Personally, I'm on board with giving another chance, but snappy attitude or doing this against will likely result in a swift and more severe punishment.
- Sun May 15, 2016 4:13 am
- Forum: Town Hall
- Topic: Longbowman is King of Basil
- Replies: 102
- Views: 27451
Re: Longbowman is King of Basil
Got him to rightfully proclaim me as QueenOfNerds, great guy, would pester him for the title again.
- Sun May 15, 2016 12:13 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 44942
Re: Peacekeeper Borgs
Absolutely adorable.
- Fri May 13, 2016 5:40 pm
- Forum: Resolved Appeals
- Topic: Admin: Okand37 Player:Streex- Ban Appeal
- Replies: 2
- Views: 966
Re: Admin: Okand37 Player:Streex- Ban Appeal
After looking back through the logs I see where I error'ed. [16:36:14]ACCESS: Logout: Streex[DC]/(Robert Santos) [16:39:50]GAME: Bomb valve opened in Chapel(77,64,1) with <A HREF='?_src_=holder;secrets=list_signalers'>The remote signaling device</A> attacher: <a href='?priv_msg=streex'>Streex[DC]</a...
- Thu May 12, 2016 11:31 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16042
Re: Wizard Combat & Friendly Fire
I am stating that the problem was that your chemical had gone off and had injured a multitude, and so I am showing you that there are more alternatives that have less backfire.
- Thu May 12, 2016 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16042
Re: Wizard Combat & Friendly Fire
You seem to have misunderstood a lot of my suggestions, which shows you are not thinking as creatively as you could. However, I never said they were easy, I said these were all ways that one could kill a wizard with less area of effect damage. Just because its hard to kill them with these doesn't me...
- Thu May 12, 2016 5:29 pm
- Forum: Ideas
- Topic: Remove or Rework revenant
- Replies: 61
- Views: 11270
Re: Remove or Rework revenant
It would be very interesting to see revenants more focused on the whole "manipulate and deceive" sort of thing, with corresponding abilities and objectives.
- Thu May 12, 2016 5:17 pm
- Forum: Ideas
- Topic: Remove blob.
- Replies: 20
- Views: 4062
Re: Remove blob.
Blob can be an extremely fun gamemode when you have a good crew and a good blob going back and forth in power struggles; unfortunately, this rarely happens. Due to this, I wouldn't mind blob being moved to a mid-round side antagonist opposed to a gamemode.
- Thu May 12, 2016 5:10 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530293
Re: Simple Questions Thread
You can also use the new and improved championship belt to gain new-literally broken-wrestling moves!
- Thu May 12, 2016 4:57 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3160
Re: Making Gang Great Again?!
This doesn't seem as much as making gang great again, as turning gang further into a team deathmatch than it already is. It isn't really as much as problem with the gamemode, as much as the community playstyle. Personally I believe gang would be a better gamemode if we had more people roleplaying it...
- Thu May 12, 2016 4:50 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16042
Re: Wizard Combat & Friendly Fire
The thing with wizards is that they aren't necessarily meant to be fair. Wizards aren't supposed to be your run of the mill antagonist, they aren't supposed to be as easy to deal with as others. They are supposed to be powerful, that is why it is commonly one versus all in this gamemode. I don't thi...
- Thu May 12, 2016 4:06 pm
- Forum: Former Admins
- Topic: [No Longer Admin] LilahNovi
- Replies: 9
- Views: 3443
Re: LilahNovi
They are definitely new to adminning, and can be quite nervous at times, but they are also quick to learn and have a lovely good spirited attitude. With time and experience, I think they will make a superbly lovely admin.
- Thu May 12, 2016 4:01 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16042
Re: Wizard Combat & Friendly Fire
A common spear or a pickaxe to the head could knock them down. A reinforced bola, taser, stun baton or stunprod to stun them for a bit-I am aware they can jaunt out of it, but a stun usually lasts longer than a jaunt, though a blink could make it more difficult to locate them-then try and beat them....
- Wed May 11, 2016 1:49 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Jud1c470r
- Replies: 16
- Views: 5004
Re: Jud1c470r
Plays lots of silly music and is pretty relaxed when he can be, but serious when he needs to be. Fun to work with, most definitely!
- Wed May 11, 2016 12:09 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54737
Re: Security uniforms have been ruined once again.
The idea of private contractors as a way to have multiple different uniforms is one that sounds very nice, both gameplay and IC wise. It adds a bit more depth into the lacking story, and keeps things a bit less dull. I would of course like to see a returnal of the iconic red security jumpsuit, as th...
- Tue May 10, 2016 11:53 pm
- Forum: Admin Feedback
- Topic: Isratosh
- Replies: 19
- Views: 8349
Re: Isratosh
Very nice admin and definitely deserving of his recent promotion to GameAdmin, albeit that may be unrelated. Fun to work with and learn alongside, and has a pretty good attitude about things.
I shall continue to steal all of his adminhelps as is customary.
I shall continue to steal all of his adminhelps as is customary.
- Tue May 10, 2016 9:47 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16042
Re: Wizard Combat & Friendly Fire
Wizards themselves aren't really supposed to be balanced, take the lich ability for a primary example of this. Yes, they can be difficult to kill, especially as a normal crew member without access to various more conventional weapons. But it is the same kind of rule that has been around for a while;...
- Tue May 10, 2016 5:09 pm
- Forum: Resolved Appeals
- Topic: [dorsidwarf] Hard4women's Ban Appeal
- Replies: 6
- Views: 1829
Re: [dorsidwarf] Hard4women's Ban Appeal
Being there at the scene, you did change your story from "I didn't touch the clown" to "I used krav maga on the clown" during investigation. The two day ban time should give you time to reconsider and relearn the rules.
- Tue May 10, 2016 2:32 pm
- Forum: Closed Policy Discussion
- Topic: Gluttony syringe morphs
- Replies: 35
- Views: 9675
Re: Gluttony syringe morphs
Personally I am indifferent, while it is very easy to get antagonist whether by means of ghost role or round start, having a dedicated antagonist set is... interesting. Morphs themselves can actually be quite fun, as they add an interesting flavour and extra level of paranoia to the already existing...
- Tue May 10, 2016 5:00 am
- Forum: Admin Feedback
- Topic: Owegno
- Replies: 27
- Views: 10685
Re: Owegno
Very nice and polite, as well as definitely having plenty of knowledge of the game.
While I do not frequently see him, he is a delight to be around!
While I do not frequently see him, he is a delight to be around!
- Tue May 10, 2016 12:05 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Anonmare
- Replies: 11
- Views: 3152
Re: TRIALMIN REVIEW: Anonmare
Definitely a great admin I'd say, and for the short time I have, it has been fun to learn alongside them.
I would definitely agree that once their personal problems are sorted, they should be coming back as a GameAdmin.
I would definitely agree that once their personal problems are sorted, they should be coming back as a GameAdmin.
- Sat Apr 30, 2016 10:26 pm
- Forum: Resolved Appeals
- Topic: [Okand37] BeeSting12 pAI Jobban
- Replies: 7
- Views: 1938
Re: [Okand37] BeeSting12 pAI Jobban
The ban was actually supposed to be lowered to 1440, but I realise it is impossible to edit a jobbans variable and was going to reapply it. While I will agree that Mr. T did ask for you to kill them, you did also initially ask them to hack the external warning lights and loads as you admitted above....
- Mon Apr 25, 2016 4:22 pm
- Forum: Resolved Appeals
- Topic: okand37 - PineappleTerror - 48 hour ban
- Replies: 21
- Views: 5348
Re: okand37 - PineappleTerror - 48 hour ban
I will bring up the point that I was going to reply to your initial adminhelp, but you had then attacked them. I would also like to correct that I did not call you an ass, I had said you were acting like one because of your tone of word. However, I was unaware on the requirement that a message expla...
- Mon Apr 25, 2016 4:35 am
- Forum: Resolved Appeals
- Topic: okand37 - PineappleTerror - 48 hour ban
- Replies: 21
- Views: 5348
Re: okand37 - PineappleTerror - 48 hour ban
I was in the process of telling you I was investigating into the situation, then you went out as a shade and started attacking the guy. It was fine past that, as I gave him a warning (he had no previous instances of these actions, as per his notes) and explained to him how it was wrong and so forth....