Search found 1099 matches

by XDTM
Sun Mar 08, 2020 10:15 am
Forum: Closed Policy Discussion
Topic: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
Replies: 34
Views: 7359

Re: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause

Roleplaying rules are a joke to begin with. To really solve the issue, the next round of headmins will have to rethink the implementation of anything MRP related on /tg/ and not just copy-paste rules from somewhere where the playerbase has a different mentality. I agree. Personally, I'm a big fan o...
by XDTM
Thu Mar 05, 2020 1:25 pm
Forum: Ideas
Topic: Species Diversity Ideas
Replies: 21
Views: 4162

Re: Species Diversity Ideas

Special reactions to specific reagents, maybe, kinda like slimepeople invert poison damage (although not necessarily to that extent). Would give them some uniqueness and make doctoring a little more complex if, for example, mothpeople react badly to some medicines. Possible ideas include reagents be...
by XDTM
Sat Feb 29, 2020 4:59 pm
Forum: Ideas
Topic: Nanite ideas
Replies: 5
Views: 1539

Re: Nanite ideas

Infective nanites are hard to get because they break the main point of nanites - voluntary great gains at huge risk. Infection makes nanites much more powerful by affecting the unwilling, and therefore it has to be limited to avoid abuse.
by XDTM
Wed Feb 26, 2020 7:37 am
Forum: Ideas
Topic: What techwebs was supposed to be
Replies: 19
Views: 3633

Re: What techwebs was supposed to be

snip aside from NTSL, what you said is not true. none of our other jobs have a pastebin that is the ONLY viable thing to do like old R&D had. link one to prove me wrong. Virology tends to crystallize around the most effective healing symptoms with little variation, but that mostly means that it...
by XDTM
Tue Feb 25, 2020 9:53 am
Forum: General Chat
Topic: Do people feel genetics moving to science was a good move?
Replies: 39
Views: 8130

Re: Do people feel genetics moving to science was a good move?

genetics in science is another case of science department bloat. Space Station 13 is a research platform. It's like you're complaining that Star Trek ships don't have enough guns lore shouldn't fuck gameplay, ever. Lore does and should influence gameplay, especially in a roleplaying game. Thankfull...
by XDTM
Thu Feb 20, 2020 4:20 pm
Forum: Coding Feedback
Topic: Suit sensor nanites
Replies: 3
Views: 1107

Re: Suit sensor nanites

I'll look into it
by XDTM
Wed Feb 19, 2020 1:33 pm
Forum: General Chat
Topic: Petty crimes on Manuel: The Rise of the RP-Sec
Replies: 20
Views: 5137

Re: Petty crimes on Manuel: The Rise of the RP-Sec

The original bogeyman may no longer exist but the term is alive and well, with the meaning Vekter explained. Words can change meaning over time.
by XDTM
Tue Feb 18, 2020 11:39 pm
Forum: Closed Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 3402

Re: Make Manuel Dynamic As Well

If we had more abductor-style nonlethal side antags we couls use those inbetween big threats to keep the round moving fluidly
by XDTM
Tue Feb 18, 2020 9:06 am
Forum: Closed Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 3402

Re: Make Manuel Dynamic As Well

Remember when datum antags (and by extension dynamic) were an impossible dream that kept burning out coders trying to make it happen? Feels weird that there's so much pushback against it; once tuned properly it has the potential to both fix many deep-rooted gamemode issues, and allow for much deeper...
by XDTM
Thu Feb 13, 2020 2:04 pm
Forum: Ideas
Topic: plating removal
Replies: 11
Views: 2501

Re: plating removal

You do have a point, it makes megaprojects kinda hard. Maybe the cost could be lowered for platings already adjacent to space, so once you do the first the rest is cheap?
by XDTM
Thu Feb 13, 2020 2:02 pm
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 4172

Re: Phobia Feedback

I'd be glad to touch up phobias and update the fear reactions; when i initially made them i didn't expect for them to be so widespread, so i kinda just made up four things before i ran out of ideas.
by XDTM
Thu Feb 13, 2020 10:26 am
Forum: Ideas
Topic: plating removal
Replies: 11
Views: 2501

Re: plating removal

Being able to make holes in space anywhere is a really strong ability, which is why it's restricted to a fairly job-specific tool, and still expensive when using it.
by XDTM
Wed Feb 12, 2020 2:02 pm
Forum: Closed Policy Discussion
Topic: A new MRP ruling.
Replies: 8
Views: 1846

Re: A new MRP ruling.

In all the forum threads i've seen so far space law seems to be mostly cited to justify executing valids (since antags, regardless of their actions during the round, fall under "enemy of the corporation"). If it was rewritten, the best solution is probably going to be fuzzy suggestions, op...
by XDTM
Wed Feb 12, 2020 11:19 am
Forum: Closed Policy Discussion
Topic: A new MRP ruling.
Replies: 8
Views: 1846

Re: A new MRP ruling.

Sportmanship goes both ways. The captain permas you instead of shooting you down, and in return you comply with the imprisonment until you find an interesting way to escape. If you just try to abuse the mercy of your captor (enforced by rules or not) by immediately trying to slip out, you're just co...
by XDTM
Tue Feb 11, 2020 9:03 am
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 51
Views: 10673

Re: Doctor is a Less Shit Job Now: The State of Medbay

When i made brain traumas i always thought the system would be very portable onto other organs, especially now that we have organ damage to trigger it (at the time the only organ-specific damage was brain damage and eye/ear damage).
by XDTM
Fri Feb 07, 2020 2:39 pm
Forum: Closed Policy Discussion
Topic: Make nuke ops admin-only.
Replies: 30
Views: 6293

Re: Make nuke ops admin-only.

Nuclear hot take: Remove warops. This is such a brainlet take Remove War Ops and Nuke Ops would literally become the most unbearable and boring gametype in the game That's a no from me Mr Mouseman Warops is literally "Open the armory, give everyone guns, round is now deathmatch". At least...
by XDTM
Wed Feb 05, 2020 2:46 pm
Forum: Closed Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 15617

Re: Prisoner Role Policy Thread

What's the policy for 'volunteering' prisoners as guinea pigs? I can imagine there are virologists, surgeons, nanite scientists, and possibly others who would appreciate having live subjects for their experiments.
by XDTM
Wed Feb 05, 2020 11:47 am
Forum: Coding Feedback
Topic: Stun Baton: Best Melee or Benchmark for Change?
Replies: 45
Views: 8312

Re: Stun Baton: Best Melee or Benchmark for Change?

A great improvement to melee in general would be directional attacks that don't require trying to hit a moving sprite. To build on that, you could add backswing and attack speed as tweakable statistics for weapons, making it possible to miss melee attacks. Batons could then be slower weapons that n...
by XDTM
Wed Feb 05, 2020 10:53 am
Forum: Coding Feedback
Topic: Stun Baton: Best Melee or Benchmark for Change?
Replies: 45
Views: 8312

Re: Stun Baton: Best Melee or Benchmark for Change?

A great improvement to melee in general would be directional attacks that don't require trying to hit a moving sprite. To build on that, you could add backswing and attack speed as tweakable statistics for weapons, making it possible to miss melee attacks. Batons could then be slower weapons that ne...
by XDTM
Wed Feb 05, 2020 8:45 am
Forum: Video Games
Topic: Synthetik
Replies: 17
Views: 5900

Re: Synthetik

The rogue assassin (the one with the backstab) seems really beginner friendly, since it heals every 3 consecutive shots you just need to get a decently accurate machine gun to fullheal every fight, on top of having invis as a panic button. Actually backstabbing people seems to be less optimal, altho...
by XDTM
Wed Feb 05, 2020 8:25 am
Forum: General Chat
Topic: Mindshock Gland
Replies: 2
Views: 949

Re: Mindshock Gland

It hits all targets in a 7 tile view radius from the gland host (i.e. does not pierce walls and opaque objects). Note that the gland host himself is not affected. As for abductors self-brainwashing, it should generally be a non-issue since you're meant to use the mind control tool through the camera...
by XDTM
Fri Jan 31, 2020 8:25 am
Forum: General Chat
Topic: Do people feel genetics moving to science was a good move?
Replies: 39
Views: 8130

Re: Do people feel genetics moving to science was a good move?

Considering the Lore™ about the station being a research station, I really like the idea of making Research the Big Main Department and splitting it into inter-connected sectors, with Biomedical including the official station medbay. If i were to design the map anew, i would probably keep robotics i...
by XDTM
Thu Jan 30, 2020 2:35 pm
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 4065

Re: Surgery and anesthesia on RP servers

Even with anesthesia i feel that the lack of full blindness prevents a lot of subterfuge as well. If someone were to strip my ID to scan it with their agent ID and then put it back on, for example, i would see it even if i was blind and in crit. Plus i think that there's fun potential in waking up i...
by XDTM
Sun Jan 26, 2020 2:12 am
Forum: General Chat
Topic: Do people feel genetics moving to science was a good move?
Replies: 39
Views: 8130

Re: Do people feel genetics moving to science was a good move?

Medical and science being directly connected and having limited shared access, kinda like bartender and cook, does sound like an interesting experiment to try.
by XDTM
Fri Jan 24, 2020 11:38 am
Forum: Closed Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 14712

Re: Manuel: What game modes actually fit the server rules?

providing sec with something to do the problem is that most players that trot out this line don't put any consideration into whether sec players want or need "something to do" right now, and certainly not whether the "something" they want is what the tiding shithead in question ...
by XDTM
Fri Jan 24, 2020 11:32 am
Forum: Coding
Topic: Trying to make a chameleon tongue for comms agents
Replies: 1
Views: 1277

Re: Trying to make a chameleon tongue for comms agents

You're unregistering the mob_say signal right after registering it; try putting unregister first instead.
by XDTM
Fri Jan 24, 2020 11:27 am
Forum: Closed Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 14712

Re: Manuel: What game modes actually fit the server rules?

Assistants needs to be given leeway to commit crimes since this is integral to how the game works by providing sec with something to do on extended and providing some cover to antagonists on non-extended. The requirement that you should act like you want to keep your job should be relaxed or done a...
by XDTM
Mon Sep 30, 2019 5:19 pm
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 2944

Re: Removing most "kill symptoms" from virology

Of course, it's definitely taking far longer than i thought, i was just sharing my approach to the problem.
by XDTM
Mon Sep 30, 2019 5:17 pm
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 35048

Re: Best code comments

It's clearly accounting for time dilation
by XDTM
Wed Sep 25, 2019 7:33 pm
Forum: Coding
Topic: Code Bounty: Var Editable Timestop
Replies: 7
Views: 2095

Re: Code Bounty: Var Editable Timestop

Blacklisted lights, here's a wide-range timestop.
timepic2.PNG
by XDTM
Wed Sep 25, 2019 7:23 pm
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 2944

Re: Removing most "kill symptoms" from virology

I'm making some progress on a complete rework that'd address this by gating the most lethal symptoms behind either lategame, antag tools, or interdepartmental cooperation in the form of research.
by XDTM
Wed Sep 25, 2019 7:19 pm
Forum: Coding
Topic: Code Bounty: Var Editable Timestop
Replies: 7
Views: 2095

Re: Code Bounty: Var Editable Timestop

As you can see, the corner of the room is visibly darker; with very wide range timestop this can result in total blackouts (minus other light sources) so i'm considering blacklisting light fixtures as a simple solution, since it doesn't look great.
timepic.PNG
by XDTM
Wed Sep 25, 2019 6:38 pm
Forum: Coding
Topic: Code Bounty: Var Editable Timestop
Replies: 7
Views: 2095

Re: Code Bounty: Var Editable Timestop

As a bonus I also made it so it visually freezes affected turfs and machinery, although mechanically the only effect is that it prevents them from being dragged. As well as obscuring light fixtures, because apparently it behaves as if they were sprayed on due to the atom color change. Let me know if...
by XDTM
Wed Sep 25, 2019 5:44 pm
Forum: Coding
Topic: Code Bounty: Var Editable Timestop
Replies: 7
Views: 2095

Re: Code Bounty: Var Editable Timestop

Can do, should be quick
by XDTM
Wed Jul 31, 2019 5:04 pm
Forum: Ideas
Topic: Do deep-rooted traumas need a rework/ removal?
Replies: 10
Views: 2135

Re: Do deep-rooted traumas need a rework/ removal?

I think lobotomy is nice. I especially like that it forces you to make a choice: Do you live with your deep-rooted trauma, or do you take your chances with a lobotomy? Exactly the design decision behind it. If you get a deep rooted trauma, something happened beyond common brain damage, which at wor...
by XDTM
Mon Jul 29, 2019 4:48 pm
Forum: Coding
Topic: Code Bounty 30USD PLASMEME MASKS
Replies: 5
Views: 2023

Re: Code Bounty 30USD PLASMEME MASKS

It should literally be a matter of reducing the opacity of the visor screen i think
by XDTM
Fri Jul 26, 2019 9:42 pm
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 15316

Re: Incentivizing perma over execution for non-harmful traitors

space law IC suggestion LOL In all seriousness, if you're a traitor/ling/antag and ask me to perma/gulag you after we're sure you've killed people I won't hesitate in sending you straight to the spectator script with a stun baton. "Non-harmful" traitors are most of the time ignoring their...
by XDTM
Sun Jul 14, 2019 10:51 am
Forum: Ideas
Topic: Some sort of teleportation blocking is really needed
Replies: 49
Views: 8081

Re: Some sort of teleportation blocking is really needed

The code is already there for tile-based teleportation interception or denial. Even if someone codes a teleportation blocking machine, though, it's unlikely that someone will ever bother to build it in the AI core in a normal round, so it would have to be placed there at roundstart, which is a quest...
by XDTM
Tue Jul 02, 2019 8:14 am
Forum: General Chat
Topic: How do you unlock Hazard/Military Nanites?
Replies: 5
Views: 3010

Re: How do you unlock Hazard/Military Nanites?

To get those, you need to scan an abductor tool (most likely a surgery tool since you can find them in ruins) and for illegal tech anything that can be bought from the uplink should work.
by XDTM
Sun Oct 07, 2018 1:36 pm
Forum: Coding Feedback
Topic: My Greatest Chemistry Bamboozle
Replies: 7
Views: 2191

Re: My Greatest Chemistry Bamboozle

Something about mixing the two seems to trigger liver toxin filtration for some reason, i am trying to find out why
by XDTM
Sun Sep 30, 2018 4:17 pm
Forum: Ideas
Topic: Vampire re"vamp" (sorry)
Replies: 36
Views: 7804

Re: Vampire re"vamp" (sorry)

everyone will throw themselves into the vampires for anteg stetus without team obligations like cult or cock cult But there are things against it. 1. If this gets added, it'll probably be against the rules to do that. 2. The vampire might just drink all your blood and leave you to die. Or they'll t...
by XDTM
Sun Sep 30, 2018 2:01 pm
Forum: Ideas
Topic: Vampire re"vamp" (sorry)
Replies: 36
Views: 7804

Re: Vampire re"vamp" (sorry)

Now that we have hypnosis we could use that in lieu of full conversion
by XDTM
Fri Sep 14, 2018 5:02 pm
Forum: General Chat
Topic: What brought you to tgstation
Replies: 54
Views: 14586

Re: What brought you to tgstation

A thread on digg about free multiplayer games, the concept was interesting.
From there i went to goon, then to yog, then i swapped from yog to /tg/ because /tg/ had a far better wiki.
by XDTM
Sun Sep 09, 2018 12:05 pm
Forum: Coding Feedback
Topic: Paranoia on a deathtrap
Replies: 222
Views: 44149

Re: Paranoia on a deathtrap

As long as the paranoia does not turn to powergaming at the cost of roleplay interactions. Stuff like pizza ops would never happen if the command staff decided to kill them on sight because of the obvious pizza bombs. Being okay with dying leads to better interactions, in my opinion. This doesn't me...
by XDTM
Fri Sep 07, 2018 1:02 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654539

Re: Little things you learned that are game changing

Breathing tube implants prevent suffocation fron crit, letting you stay alive much longer
by XDTM
Tue Sep 04, 2018 4:55 pm
Forum: Ideas
Topic: Unanesthetized Surgery Should Have Lower Success Chance
Replies: 48
Views: 9738

Re: Unanesthetized Surgery Should Have Lower Success Chance

The process of hooking up an anesthetic tank on a patient takes almost as much as a full surgery though
by XDTM
Wed Aug 29, 2018 5:15 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 19677

Re: War ops and shuttle hunting

We could replace the nuke altogether with nuke beacons (kinda like the syndicate bomb beacon). Each op gets a remote, only one bomb can be summoned, and once summoned it obviously can't be unsummoned. Removes the part of gameplay where you have to keep your win condition unguarded. As for bombing th...
by XDTM
Mon Aug 27, 2018 6:21 pm
Forum: Coding Feedback
Topic: Nanite techwebs too disruptive
Replies: 13
Views: 2967

Re: Nanite techwebs too disruptive

On the topic of Research Directors having the power to mandate a research tech progression, I strongly disagree with the points contended. There have been many rounds I've played this week where the RD or the R&D-specialized Scientist has been attempting to rush Adv. Mining and parts, but are c...
by XDTM
Sun Aug 26, 2018 11:02 am
Forum: Coding Feedback
Topic: Nanite techwebs too disruptive
Replies: 13
Views: 2967

Re: Nanite techwebs too disruptive

It's definitely doable, but the issue is that techwebs are pretty much the only gating mechanism that limits nanites; if i integrated their research with nodes that you'd research in any case i'd be removing that roadblock and would have to introduce something else in its place (material costs, time...
by XDTM
Fri Aug 17, 2018 9:11 am
Forum: Coding
Topic: issues i'm probably never going to get around to reporting
Replies: 14
Views: 4625

Re: issues i'm probably never going to get around to reporting

Subtypes of ethanol not working as a virus cure is intended