Search found 430 matches

by Tokiko2
Sat Jun 13, 2015 4:49 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666578

Re: Little things you learned that are game changing

You could try to combine it with the plasma energy cell idea: Print some bluespace energy cells, inject some plasma into them, put them into the BRPED and then "upgrade" machines through cameras to explode them remotely. I'm not actually sure if that works but it should.
by Tokiko2
Fri Jun 12, 2015 5:34 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666578

Re: Little things you learned that are game changing

You can add glass sheets to light replacers to refill it very quickly. Don't forget that you can emag them aswell to have the lights explode when the lights receive power. Speaking of plasma in electrical things, you can inject plasma into energy cells to have them explode. Explosion size gets bigge...
by Tokiko2
Fri Jun 12, 2015 4:43 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038159

Re: ITT: We make shitty suggestions and come up with poor id

Scones wrote:cups/beakers break when you throw/drop them
Is this not a feature already? I remember dropping beakers when coughing and getting a flufftext about them breaking and splashing on the floor.
by Tokiko2
Thu Jun 11, 2015 3:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038159

Re: ITT: We make shitty suggestions and come up with poor id

Ability to smash the glass on glass panel doors to squeeze through them, even if you don't have access to the door or if it's bolted down.
by Tokiko2
Tue Jun 09, 2015 4:36 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75629

Re: Gang War feedback

From the few rounds I played, I must say that I greatly dislike the entire focus around rushing everything, especially as a head member of the gang. Converting people as fast as you can, then spraying everying as fast as you can or you'll fall behind and lose. Obviously, this kind of discourages amu...
by Tokiko2
Mon Jun 08, 2015 8:17 am
Forum: Ideas
Topic: UPGRADE UPDATE: BLUESPACE BOOGALOO
Replies: 49
Views: 10236

Re: UPGRADE UPDATE: BLUESPACE BOOGALOO

Making a slime arm is already possible. My point is that currently it requires time and effort. With upgradable machines, you can get like 5 cubes from 1 monkey - slimes don't even have to get involved, you just keep chucking one monkey into the processor to get infinity cubes, then just let the sl...
by Tokiko2
Sun Jun 07, 2015 8:39 am
Forum: Coding Feedback
Topic: Sleepypens suck massive cock
Replies: 34
Views: 8636

Re: Sleepypens suck massive cock

Not to mention that morphine has a beneficial side-effect, allowing the target to flee the scene more easily. Sleepypen could use some work. It uses tirizine, which is apparently a stamina-damaging toxin exclusive to sleepypens? Tirizene could easily be modified and it wouldn't have any practical e...
by Tokiko2
Sun Jun 07, 2015 8:22 am
Forum: Coding Feedback
Topic: "Removing people from the round."
Replies: 56
Views: 13361

Re: "Removing people from the round."

If death was indeed meaningless, wouldn't it be much better? Players being able to respawn guaranteed even when nobody is working xeno/robotics would be pretty nice. I am certain that people would get a lot less upset over dying when they knew they could just respawn in a few minutes and keep playin...
by Tokiko2
Sat Jun 06, 2015 3:36 pm
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 34891

Re: XHUIS' SUMMER THAW EVENT

A new constructable tesla coil thing that can be placed on powered wires and shoots lightning bolts at anyone nearby, similar to the wizard spell. More power in the wire means more damage and a higher chance to shoot lightning at multiple people. If that one is too hard or unbalanced, then do the sp...
by Tokiko2
Sat Jun 06, 2015 8:34 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904409

Re: Screenshots General

http://i.imgur.com/yjXpPh7.png http://i.imgur.com/a8ntRN3.png Some supermatter engine we built. Turns out that shield generator shields make excellent replacement for glass in a supermatter engine as they can't really break from gasses and if they do break somehow, the gasses vent into space safely...
by Tokiko2
Sat Jun 06, 2015 3:27 am
Forum: Coding Feedback
Topic: Sleepypens suck massive cock
Replies: 34
Views: 8636

Re: Sleepypens suck massive cock

I agree with this. The only good feature of a sleepypen is the fact that it mutes people. But that is completely outclassed by the EMP kit which costs 1 TC more but includes a infinitely reuseable 1 tile EMP flashlight that lets you disable someone's radio and also comes with an implant and 2 EMP gr...
by Tokiko2
Sat Jun 06, 2015 1:25 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935889

Re: Minor Suggestions

Sandstone should be able to be made into sandstone tiles. This already works with most minerals but not sandstone for some reason.
by Tokiko2
Fri Jun 05, 2015 8:09 am
Forum: Closed Policy Discussion
Topic: Hiding Bodies in Escalated Fights
Replies: 42
Views: 8378

Re: Hiding Bodies in Escalated Fights

I voted no. I think that people who tend to escalate conflicts into murder as a non antag are probably not the best players. No reason to give these players the ability to remove someone else permanently from the round, possibly for some fight they baited someone else into by stealing their equipmen...
by Tokiko2
Fri Jun 05, 2015 6:12 am
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 34891

Re: XHUIS' SUMMER THAW EVENT

A new constructable: Spike walls. Bumping into them damages you and knocks you down for a disarm push duration unless you are wearing some kind of hardsuit or something like that. Construction: Wall girder + metal rods, then apply welder. To deconstruct, attack the spikes until they fall off, then w...
by Tokiko2
Thu Jun 04, 2015 3:49 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228041

Re: Minor Feedback

Apparently you can't become a golem or sentient mob when you suicide/ghost now. Probably not even an alien, blob or ninja either. I think that's pretty bad. Not being able to enter your own body is fine but why not a new one? When you're left in an MMI or straightjacket somewhere, you can't rejoin t...
by Tokiko2
Wed Jun 03, 2015 7:15 am
Forum: General Chat
Topic: Player Events- ONLY
Replies: 12
Views: 3205

Re: Player Events- ONLY

I've seen a few scientists run a funny slime nomad event. They grow slimes until they obey their commands, then they grab tools and monkey cubes and move into the hallways where they feed the slimes, extract the cores with their tools and scare the occasional assistant who runs into them.
by Tokiko2
Sun May 31, 2015 6:14 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530862

Re: Simple Questions Thread

I've figured out that you can crowbar conveyor belts to pick them up and place them somewhere else. But when you do that, the associated switches won't turn the conveyors back on anymore. Is there any way to make them work again?
by Tokiko2
Fri May 29, 2015 12:14 pm
Forum: Ideas
Topic: Sepia Slime
Replies: 36
Views: 9146

Re: Sepia Slime

How about a potion that stops slime mutations completely, even in all future generations? I guess that would fit the sepia theme somewhat.
by Tokiko2
Thu May 28, 2015 1:03 pm
Forum: Coding Feedback
Topic: Traitorchan/DA Roundtype Probability
Replies: 46
Views: 10234

Re: Traitorchan/DA Roundtype Probability

Abductors not only work well, they also works really well in lowpop which direly needs more variation.
by Tokiko2
Wed May 27, 2015 1:19 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038159

Re: ITT: We make shitty suggestions and come up with poor id

A haunting ghost type antag that doesn't kill. It can spawn blood, bloodtrails, dead bodies, gibs, non-functional blood runes, spiderwebs and some other stuff in locations where nobody is nearby. Can also turn walls rusty and place some metal rods to make areas look abandoned or something. Maybe eve...
by Tokiko2
Wed May 27, 2015 5:16 am
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10281

Re: Admin buttons you'd like to see

A button that will spawn the alert messages and sounds from some other "random" event like a meteor wave or ion storm or blob outbreak, then five minutes or so later be all like "Whoops, false alarm" once the crew have raised their laundry bills. That's already both a real event...
by Tokiko2
Mon May 25, 2015 10:58 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 50859

Re: AI Feedback: Constructive Edition

I'd like to bring up the AIs ability to move securitybots. Does the AI really need the ability to do this? I've only seen AIs use them to antaghunt and play security officer.
by Tokiko2
Mon May 25, 2015 7:20 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904409

Re: Screenshots General

Image
Image

Anti boredom device returning and people drawing pictures on canvas. Is there an ingame way to obtain a canvas instead of having to spawn it as admin?
by Tokiko2
Fri May 22, 2015 8:21 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935889

Re: Minor Suggestions

The chemmaster should be able to make 50u bottles of chemicals instead of just 30u.

Because why not? Patches are 50u max, pills are 50u max, even the condimaster can create 50u bottles.
by Tokiko2
Fri May 22, 2015 3:54 am
Forum: Ideas
Topic: JUKEBOX
Replies: 14
Views: 3973

Re: JUKEBOX

I'm pretty sure it's been broken for quite a while now. Most songs sound really bad compared to how they did before.
by Tokiko2
Thu May 21, 2015 8:23 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904409

Re: Screenshots General

Image

I'm not sure if you can tell but all of the vines are hardened, explosive ones, even the regular colored ones. More people need to grow kudzu.
by Tokiko2
Thu May 21, 2015 7:29 am
Forum: Closed Policy Discussion
Topic: A Reminder and Discussion on Drone behaviour
Replies: 45
Views: 12670

Re: A Reminder and Discussion on Drone behaviour

Are drones allowed to fight/wall off kudzu? They shouldn't be, seeing as getting, growing and finally spreading it is already rather complicated. And plants are living organisms too.

What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round.
by Tokiko2
Thu May 21, 2015 6:46 am
Forum: Coding Feedback
Topic: Plasmapeople
Replies: 54
Views: 12938

Re: Plasmapeople

Do the plasmamen cause damage to the environment if their suit is taken off? Like superheating the air around them or does it work similar to how burning monkeys/humans work?
by Tokiko2
Thu May 21, 2015 4:58 am
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43215

Re: Abduction [Gamemode]

I agree with that. It should be avaible as both event and roundtype, just like blob. Maybe even consider a traitorabduct combination gamemode similar to traitorchan?
by Tokiko2
Tue May 19, 2015 10:52 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 50859

Re: AI Feedback: Constructive Edition

I think that silicons should not be able to bolt doors. Atleast not all doors and certainly not instantly with a single click. It stops so many antags dead in their tracks.
by Tokiko2
Mon May 18, 2015 6:12 am
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 27173

Re: Good Things To Port

I think that goonstation has some good traitor items. Not all of them but there are certainly some good items.
by Tokiko2
Mon May 18, 2015 5:52 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904409

Re: Screenshots General

Image
Image

We made a LOT of slimes. I think there were around 500 or so, with multiples per tile. I want to try and abuse this for traitoring sometime. If only the slime following commands actually worked.
by Tokiko2
Mon May 18, 2015 1:28 am
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24560

Re: Naming Policy

firecage wrote:5. Names, for humans atleast, need to be English/Western names(or at the very least spelled with the English Alphabet), thus no names like Zhōngguó.
Why would you even consider banning non-western names?
by Tokiko2
Sun May 17, 2015 10:12 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530862

Re: Simple Questions Thread

How do you make toxins bombs after the new atmos changes? And what is a good burnmix? The old one (66% plasma and 33% O2) barely manages to produce 2000 degree hot CO2 now.
by Tokiko2
Thu May 14, 2015 10:51 am
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31570

Re: GOONCHEM FEEDBACK 2.0

Isn't Styptic Powder and Silver Sulf supposed to damage you if you have it in your body? I thought it was supposed to be a touch based instant heal chem only. Not a heal over time like the old chems.
by Tokiko2
Wed May 13, 2015 8:36 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28681

Re: Locked Nukeop Hardsuits

You could place some free explosive implants on the shuttle. Then the ops can choose if they want to explode or if they want to try and defib their fallen teammates.
by Tokiko2
Tue May 12, 2015 3:04 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87866

Re: MetaStation (v41A.II 12/04) and Mapping Guide

The tcomms SMES seems to have been broken by the recent update, it stops outputting power sometimes.
by Tokiko2
Sat May 09, 2015 9:56 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87866

Re: MetaStation (v41A.II 12/04) and Mapping Guide

The new half complete atmos chamber is a bit weird with the way it's set up. It having a gas injector and vent makes you think that the vent is one of the siphon capable ones just like in the other chambers but it's actually just a regular vent. It's pretty misleading and quite a few people only not...
by Tokiko2
Fri May 08, 2015 1:22 am
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6554

Re: New newling feedback thread

Lings don't disguise because it's difficult. You need to kill someone in order to impersonate them well. You need their departmental clothes and ID which isn't something you can easily get from a living person. Even then, you'll usually still only have one identity at the time because you'll need to...
by Tokiko2
Tue May 05, 2015 1:22 pm
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10281

Re: Admin buttons you'd like to see

A button that removes the player requirements for gamemodes but still enforces the minimum amount of antags required so gamemodes don't break codewise like using the debug mode workaround tends to do.
by Tokiko2
Sun May 03, 2015 10:43 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6554

Re: New newling feedback thread

I kind of agree what Firecage posted on the PR page. Newlings don't seem to have any incentive to not space/gib the bodies they rip the appendix out of. Why let them be cloned if they'll just call you out on being a ling? Maybe give them some kind of bonus if a body they killed gets cloned? Or an ab...
by Tokiko2
Sun May 03, 2015 10:44 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935889

Re: Minor Suggestions

I think doors should show the APC they're draining power from. This is really hard to figure out otherwise unlike most machines and consoles. Sometimes a door is powered by a hallway APC, sometimes it's the room APC instead.
by Tokiko2
Sun May 03, 2015 10:20 am
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43215

Re: Abduction [Gamemode]

This gamemode is amazingly entertaining and very playable in lowpop. Consider lowering the required player amount even further, maybe 12? Keep in mind that in lowpop this usually means that half the players will latejoin anyway. Also, I think that the round should not instantly end if there is only ...
by Tokiko2
Sat May 02, 2015 7:25 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 14049

Re: It's currently to easy to call the shuttle.

How would you call the shuttle in lowpop then?
by Tokiko2
Thu Apr 30, 2015 7:36 am
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31570

Re: GOONCHEM FEEDBACK 2.0

You could solve the problem of mediborgs being useless by giving them a recharging synthflesh spraybottle and charcoal injector (if they don't already have one).
by Tokiko2
Wed Apr 29, 2015 1:11 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228041

Re: Minor Feedback

So apparently there's now a mulligan option to instantly end the round if all traitors are dead and it's enabled. It's really, really bad on lowpop. On Basil there's often only one traitor and you can imagine what happens. Atleast allow it to create more antagonists instead of instantly ending the r...
by Tokiko2
Tue Apr 28, 2015 10:30 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038159

Re: ITT: We make shitty suggestions and come up with poor id

I'm not sure if this idea is good or bad so I'll post it here instead: Secret recipes for the really good chemicals. Obviously since the code is open source, the recipes would be set by the server owner in a config. You could write some kind of program to randomize them every week or so too so peopl...
by Tokiko2
Mon Apr 27, 2015 7:58 pm
Forum: Closed Policy Discussion
Topic: Raise the bomb cap.
Replies: 36
Views: 10188

Re: Raise the bomb cap.

I always thought that supermatter shard explosions and nitroglycerin bombs should have their own, higher bombcaps because they're more difficult to get/set up.
by Tokiko2
Sun Apr 26, 2015 10:29 am
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31570

Re: GOONCHEM FEEDBACK 2.0

I have 2 complaints about newchem. One is the lack of a replacement for sleep toxin: a safe chem to put someone to sleep, especially for extended amounts of times. Morphine easily overdoses, Chloral is fast and causes drowsiness but gets lethal pretty fast and Neurotoxin leaves them with severe brai...
by Tokiko2
Fri Apr 24, 2015 3:08 am
Forum: Closed Policy Discussion
Topic: Conversion Obligations
Replies: 19
Views: 4447

Re: Conversion Obligations

Some people just want to play the game without having to worry about objectives, valids, or killing people. It wouldn't be fair to threaten them with a ban when the conversion is usually forced on them to begin with. I've always told people that they just can't work against their team, but they're ...