Search found 430 matches
- Sat Jun 13, 2015 4:49 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666578
Re: Little things you learned that are game changing
You could try to combine it with the plasma energy cell idea: Print some bluespace energy cells, inject some plasma into them, put them into the BRPED and then "upgrade" machines through cameras to explode them remotely. I'm not actually sure if that works but it should.
- Fri Jun 12, 2015 5:34 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666578
Re: Little things you learned that are game changing
You can add glass sheets to light replacers to refill it very quickly. Don't forget that you can emag them aswell to have the lights explode when the lights receive power. Speaking of plasma in electrical things, you can inject plasma into energy cells to have them explode. Explosion size gets bigge...
- Fri Jun 12, 2015 4:43 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor id
Is this not a feature already? I remember dropping beakers when coughing and getting a flufftext about them breaking and splashing on the floor.Scones wrote:cups/beakers break when you throw/drop them
- Thu Jun 11, 2015 3:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor id
Ability to smash the glass on glass panel doors to squeeze through them, even if you don't have access to the door or if it's bolted down.
- Tue Jun 09, 2015 4:36 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 75629
Re: Gang War feedback
From the few rounds I played, I must say that I greatly dislike the entire focus around rushing everything, especially as a head member of the gang. Converting people as fast as you can, then spraying everying as fast as you can or you'll fall behind and lose. Obviously, this kind of discourages amu...
- Mon Jun 08, 2015 8:17 am
- Forum: Ideas
- Topic: UPGRADE UPDATE: BLUESPACE BOOGALOO
- Replies: 49
- Views: 10236
Re: UPGRADE UPDATE: BLUESPACE BOOGALOO
Making a slime arm is already possible. My point is that currently it requires time and effort. With upgradable machines, you can get like 5 cubes from 1 monkey - slimes don't even have to get involved, you just keep chucking one monkey into the processor to get infinity cubes, then just let the sl...
- Sun Jun 07, 2015 8:39 am
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8636
Re: Sleepypens suck massive cock
Not to mention that morphine has a beneficial side-effect, allowing the target to flee the scene more easily. Sleepypen could use some work. It uses tirizine, which is apparently a stamina-damaging toxin exclusive to sleepypens? Tirizene could easily be modified and it wouldn't have any practical e...
- Sun Jun 07, 2015 8:22 am
- Forum: Coding Feedback
- Topic: "Removing people from the round."
- Replies: 56
- Views: 13361
Re: "Removing people from the round."
If death was indeed meaningless, wouldn't it be much better? Players being able to respawn guaranteed even when nobody is working xeno/robotics would be pretty nice. I am certain that people would get a lot less upset over dying when they knew they could just respawn in a few minutes and keep playin...
- Sat Jun 06, 2015 3:36 pm
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 34891
Re: XHUIS' SUMMER THAW EVENT
A new constructable tesla coil thing that can be placed on powered wires and shoots lightning bolts at anyone nearby, similar to the wizard spell. More power in the wire means more damage and a higher chance to shoot lightning at multiple people. If that one is too hard or unbalanced, then do the sp...
- Sat Jun 06, 2015 8:34 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904409
Re: Screenshots General
http://i.imgur.com/yjXpPh7.png http://i.imgur.com/a8ntRN3.png Some supermatter engine we built. Turns out that shield generator shields make excellent replacement for glass in a supermatter engine as they can't really break from gasses and if they do break somehow, the gasses vent into space safely...
- Sat Jun 06, 2015 3:27 am
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8636
Re: Sleepypens suck massive cock
I agree with this. The only good feature of a sleepypen is the fact that it mutes people. But that is completely outclassed by the EMP kit which costs 1 TC more but includes a infinitely reuseable 1 tile EMP flashlight that lets you disable someone's radio and also comes with an implant and 2 EMP gr...
- Sat Jun 06, 2015 1:25 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
Sandstone should be able to be made into sandstone tiles. This already works with most minerals but not sandstone for some reason.
- Fri Jun 05, 2015 8:09 am
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8378
Re: Hiding Bodies in Escalated Fights
I voted no. I think that people who tend to escalate conflicts into murder as a non antag are probably not the best players. No reason to give these players the ability to remove someone else permanently from the round, possibly for some fight they baited someone else into by stealing their equipmen...
- Fri Jun 05, 2015 6:12 am
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 34891
Re: XHUIS' SUMMER THAW EVENT
A new constructable: Spike walls. Bumping into them damages you and knocks you down for a disarm push duration unless you are wearing some kind of hardsuit or something like that. Construction: Wall girder + metal rods, then apply welder. To deconstruct, attack the spikes until they fall off, then w...
- Thu Jun 04, 2015 3:49 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 228041
Re: Minor Feedback
Apparently you can't become a golem or sentient mob when you suicide/ghost now. Probably not even an alien, blob or ninja either. I think that's pretty bad. Not being able to enter your own body is fine but why not a new one? When you're left in an MMI or straightjacket somewhere, you can't rejoin t...
- Wed Jun 03, 2015 7:15 am
- Forum: General Chat
- Topic: Player Events- ONLY
- Replies: 12
- Views: 3205
Re: Player Events- ONLY
I've seen a few scientists run a funny slime nomad event. They grow slimes until they obey their commands, then they grab tools and monkey cubes and move into the hallways where they feed the slimes, extract the cores with their tools and scare the occasional assistant who runs into them.
- Sun May 31, 2015 6:14 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530862
Re: Simple Questions Thread
I've figured out that you can crowbar conveyor belts to pick them up and place them somewhere else. But when you do that, the associated switches won't turn the conveyors back on anymore. Is there any way to make them work again?
- Fri May 29, 2015 12:14 pm
- Forum: Ideas
- Topic: Sepia Slime
- Replies: 36
- Views: 9146
Re: Sepia Slime
How about a potion that stops slime mutations completely, even in all future generations? I guess that would fit the sepia theme somewhat.
- Thu May 28, 2015 1:03 pm
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10234
Re: Traitorchan/DA Roundtype Probability
Abductors not only work well, they also works really well in lowpop which direly needs more variation.
- Wed May 27, 2015 1:19 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor id
A haunting ghost type antag that doesn't kill. It can spawn blood, bloodtrails, dead bodies, gibs, non-functional blood runes, spiderwebs and some other stuff in locations where nobody is nearby. Can also turn walls rusty and place some metal rods to make areas look abandoned or something. Maybe eve...
- Wed May 27, 2015 5:16 am
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10281
Re: Admin buttons you'd like to see
A button that will spawn the alert messages and sounds from some other "random" event like a meteor wave or ion storm or blob outbreak, then five minutes or so later be all like "Whoops, false alarm" once the crew have raised their laundry bills. That's already both a real event...
- Mon May 25, 2015 10:58 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 50859
Re: AI Feedback: Constructive Edition
I'd like to bring up the AIs ability to move securitybots. Does the AI really need the ability to do this? I've only seen AIs use them to antaghunt and play security officer.
- Mon May 25, 2015 7:20 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904409
- Fri May 22, 2015 8:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
The chemmaster should be able to make 50u bottles of chemicals instead of just 30u.
Because why not? Patches are 50u max, pills are 50u max, even the condimaster can create 50u bottles.
Because why not? Patches are 50u max, pills are 50u max, even the condimaster can create 50u bottles.
Re: JUKEBOX
I'm pretty sure it's been broken for quite a while now. Most songs sound really bad compared to how they did before.
- Thu May 21, 2015 8:23 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904409
- Thu May 21, 2015 7:29 am
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 12670
Re: A Reminder and Discussion on Drone behaviour
Are drones allowed to fight/wall off kudzu? They shouldn't be, seeing as getting, growing and finally spreading it is already rather complicated. And plants are living organisms too.
What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round.
What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round.
- Thu May 21, 2015 6:46 am
- Forum: Coding Feedback
- Topic: Plasmapeople
- Replies: 54
- Views: 12938
Re: Plasmapeople
Do the plasmamen cause damage to the environment if their suit is taken off? Like superheating the air around them or does it work similar to how burning monkeys/humans work?
- Thu May 21, 2015 4:58 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43215
Re: Abduction [Gamemode]
I agree with that. It should be avaible as both event and roundtype, just like blob. Maybe even consider a traitorabduct combination gamemode similar to traitorchan?
- Tue May 19, 2015 10:52 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 50859
Re: AI Feedback: Constructive Edition
I think that silicons should not be able to bolt doors. Atleast not all doors and certainly not instantly with a single click. It stops so many antags dead in their tracks.
- Mon May 18, 2015 6:12 am
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27173
Re: Good Things To Port
I think that goonstation has some good traitor items. Not all of them but there are certainly some good items.
- Mon May 18, 2015 5:52 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904409
- Mon May 18, 2015 1:28 am
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24560
Re: Naming Policy
Why would you even consider banning non-western names?firecage wrote:5. Names, for humans atleast, need to be English/Western names(or at the very least spelled with the English Alphabet), thus no names like Zhōngguó.
- Sun May 17, 2015 10:12 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530862
Re: Simple Questions Thread
How do you make toxins bombs after the new atmos changes? And what is a good burnmix? The old one (66% plasma and 33% O2) barely manages to produce 2000 degree hot CO2 now.
- Thu May 14, 2015 10:51 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31570
Re: GOONCHEM FEEDBACK 2.0
Isn't Styptic Powder and Silver Sulf supposed to damage you if you have it in your body? I thought it was supposed to be a touch based instant heal chem only. Not a heal over time like the old chems.
- Wed May 13, 2015 8:36 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28681
Re: Locked Nukeop Hardsuits
You could place some free explosive implants on the shuttle. Then the ops can choose if they want to explode or if they want to try and defib their fallen teammates.
- Tue May 12, 2015 3:04 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87866
Re: MetaStation (v41A.II 12/04) and Mapping Guide
The tcomms SMES seems to have been broken by the recent update, it stops outputting power sometimes.
- Sat May 09, 2015 9:56 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87866
Re: MetaStation (v41A.II 12/04) and Mapping Guide
The new half complete atmos chamber is a bit weird with the way it's set up. It having a gas injector and vent makes you think that the vent is one of the siphon capable ones just like in the other chambers but it's actually just a regular vent. It's pretty misleading and quite a few people only not...
- Fri May 08, 2015 1:22 am
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6554
Re: New newling feedback thread
Lings don't disguise because it's difficult. You need to kill someone in order to impersonate them well. You need their departmental clothes and ID which isn't something you can easily get from a living person. Even then, you'll usually still only have one identity at the time because you'll need to...
- Tue May 05, 2015 1:22 pm
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10281
Re: Admin buttons you'd like to see
A button that removes the player requirements for gamemodes but still enforces the minimum amount of antags required so gamemodes don't break codewise like using the debug mode workaround tends to do.
- Sun May 03, 2015 10:43 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6554
Re: New newling feedback thread
I kind of agree what Firecage posted on the PR page. Newlings don't seem to have any incentive to not space/gib the bodies they rip the appendix out of. Why let them be cloned if they'll just call you out on being a ling? Maybe give them some kind of bonus if a body they killed gets cloned? Or an ab...
- Sun May 03, 2015 10:44 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935889
Re: Minor Suggestions
I think doors should show the APC they're draining power from. This is really hard to figure out otherwise unlike most machines and consoles. Sometimes a door is powered by a hallway APC, sometimes it's the room APC instead.
- Sun May 03, 2015 10:20 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43215
Re: Abduction [Gamemode]
This gamemode is amazingly entertaining and very playable in lowpop. Consider lowering the required player amount even further, maybe 12? Keep in mind that in lowpop this usually means that half the players will latejoin anyway. Also, I think that the round should not instantly end if there is only ...
- Sat May 02, 2015 7:25 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14049
Re: It's currently to easy to call the shuttle.
How would you call the shuttle in lowpop then?
- Thu Apr 30, 2015 7:36 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31570
Re: GOONCHEM FEEDBACK 2.0
You could solve the problem of mediborgs being useless by giving them a recharging synthflesh spraybottle and charcoal injector (if they don't already have one).
- Wed Apr 29, 2015 1:11 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 228041
Re: Minor Feedback
So apparently there's now a mulligan option to instantly end the round if all traitors are dead and it's enabled. It's really, really bad on lowpop. On Basil there's often only one traitor and you can imagine what happens. Atleast allow it to create more antagonists instead of instantly ending the r...
- Tue Apr 28, 2015 10:30 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038159
Re: ITT: We make shitty suggestions and come up with poor id
I'm not sure if this idea is good or bad so I'll post it here instead: Secret recipes for the really good chemicals. Obviously since the code is open source, the recipes would be set by the server owner in a config. You could write some kind of program to randomize them every week or so too so peopl...
- Mon Apr 27, 2015 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Raise the bomb cap.
- Replies: 36
- Views: 10188
Re: Raise the bomb cap.
I always thought that supermatter shard explosions and nitroglycerin bombs should have their own, higher bombcaps because they're more difficult to get/set up.
- Sun Apr 26, 2015 10:29 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31570
Re: GOONCHEM FEEDBACK 2.0
I have 2 complaints about newchem. One is the lack of a replacement for sleep toxin: a safe chem to put someone to sleep, especially for extended amounts of times. Morphine easily overdoses, Chloral is fast and causes drowsiness but gets lethal pretty fast and Neurotoxin leaves them with severe brai...
- Fri Apr 24, 2015 3:08 am
- Forum: Closed Policy Discussion
- Topic: Conversion Obligations
- Replies: 19
- Views: 4447
Re: Conversion Obligations
Some people just want to play the game without having to worry about objectives, valids, or killing people. It wouldn't be fair to threaten them with a ban when the conversion is usually forced on them to begin with. I've always told people that they just can't work against their team, but they're ...