Search found 1059 matches

by Bombadil
Fri May 26, 2017 12:29 am
Forum: Coding Feedback
Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
Replies: 94
Views: 19548

Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?

The time of the foundry comes. Steelpoint will be melted for trying to buff security again
by Bombadil
Thu May 25, 2017 12:40 am
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5695

Re: Putting clockwork posibrains in borg shells is overpower

BeeSting12 wrote:It was worse when the cyborgs had hacked modules.
They can still shoot fucking electrical beams of energy though
by Bombadil
Wed May 24, 2017 11:59 pm
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5695

Putting clockwork posibrains in borg shells is overpowered

Why yes instantly print out an army of borgs loyal to ratvar? What could go wrong? It's an easy win when you can print an army of loyal converts that can only be stopped with flashes or emps. At least golems are super slow and cant equip armor. Instead let's nerf everything that could possibly count...
by Bombadil
Sun May 21, 2017 2:44 am
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 42384

Re: Shuttle Calls shouldn't be because the game happened

Created xeno human hybrids and began a xeno breedibg program in which i killed them via liberal use of staff of storms and xray lasers. Maxed research completely by myself. Upgraded the rd and myself into xeno hybrids. Lots of it has to do with completing research and making the station actually not...
by Bombadil
Sun May 21, 2017 12:25 am
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 42384

Re: Shuttle Calls shouldn't be because the game happened

...and a higher chance of extended rounds? For what purpose Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun Aw...
by Bombadil
Sat May 20, 2017 10:55 pm
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 42384

Re: Shuttle Calls shouldn't be because the game happened

Togopal wrote:
Bombadil wrote:...and a higher chance of extended rounds?
For what purpose
Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun
by Bombadil
Sat May 20, 2017 10:54 pm
Forum: Coding Feedback
Topic: New blood cult ending
Replies: 31
Views: 6805

New blood cult ending

FUCKING INCREDIBLE. THIS IS SO MUCH BETTER THAN WAITING FOR THE SHUTTLE TO GO TO CENTCOMM FOR 6 MINUTES

Also new harvester sprites are pretty gud
by Bombadil
Sat May 20, 2017 3:53 pm
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 42384

Re: Shuttle Calls shouldn't be because the game happened

Why don't we make cult just a single roundtype? It spawns either clock or blood or both and gets reduced to lower and a higher chance of extended rounds?
by Bombadil
Fri May 19, 2017 12:35 am
Forum: Coding Feedback
Topic: Holy fucking shit remove asteroid with engines shuttle
Replies: 8
Views: 1936

Re: Holy fucking shit remove asteroid with engines shuttle

Why have none of you idiots reported this on github?
by Bombadil
Wed May 17, 2017 5:41 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64028

Re: cave dwarves (lavaland ghost-role)

https://github.com/tgstation/tgstation/pull/27155





reeeeee.


LAVA DWARVES ARE TOO FAR. BUT FUCKING USELESS VETERINARIANS AND BEACH BUMS ARE GOOD GHOST ROLES
by Bombadil
Tue May 16, 2017 4:11 pm
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64028

Re: cave dwarves (lavaland ghost-role)

FantasticFwoosh wrote:
Bombadil wrote:Can we add veins of adamantine to lavaland now that if you dig too deep pop out a bunch of corruption and tendrils that spread out?
Peek into goof's commit and its already there.
Will there be any on station use for adamantine?
by Bombadil
Tue May 16, 2017 2:53 pm
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64028

Re: cave dwarves (lavaland ghost-role)

Can we add veins of adamantine to lavaland now that if you dig too deep pop out a bunch of corruption and tendrils that spread out?
by Bombadil
Thu May 11, 2017 7:24 pm
Forum: Ideas
Topic: Order 66: the Conspiracy goes to the Tip-Top!
Replies: 45
Views: 11611

Re: Order 66: the Conspiracy goes to the Tip-Top!

Why not make revolution a scenario where its either 66 or revolution. I mean its just a rev variant
by Bombadil
Thu May 04, 2017 2:18 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 83078

Re: Cerestation (WIP) (Size Poll)

MMMiracles wrote:If the map is getting played at 30 pop then that's an issue with map rotation, as the map is currently set to only be available on 45+ population.
When i checked who we had like 39 players at roundstart iirc. Make it fifty please
by Bombadil
Thu May 04, 2017 12:36 am
Forum: Closed Policy Discussion
Topic: ICC OOC after Ratvar and Narsie get summoned
Replies: 31
Views: 6153

ICC OOC after Ratvar and Narsie get summoned

The round is 100% won and it's essentially 7 minutes of postgameso why not just allow it?
by Bombadil
Thu May 04, 2017 12:00 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 83078

Re: Cerestation (WIP) (Size Poll)

Can you make this map be only for 70+ players. Its horrible for 30 people to be subjected to this massive monstrosity
by Bombadil
Wed May 03, 2017 8:19 pm
Forum: Coding Feedback
Topic: Summon Ghost/Manifest Spirit
Replies: 35
Views: 6705

Re: Summon Ghost/Manifest Spirit

ExcessiveCobblestone wrote:or just tear down infinite rune walls you get from an artificer.
WHY DID I NEVER THINK OF THIS
by Bombadil
Wed May 03, 2017 6:42 pm
Forum: Coding Feedback
Topic: New drake swoop
Replies: 12
Views: 2988

Re: New drake swoop

If you have any slowddown when the swoop happens your fucked now
by Bombadil
Wed May 03, 2017 6:07 pm
Forum: Coding Feedback
Topic: New drake swoop
Replies: 12
Views: 2988

New drake swoop

There's no margin of error anymore get hit once and THAT IS IT YOU ARE DEAD
by Bombadil
Tue May 02, 2017 10:15 pm
Forum: Coding Feedback
Topic: Can cerestation please be reserved for 80+ players?
Replies: 38
Views: 8110

Can cerestation please be reserved for 80+ players?

Why the fuck does it show up when there are only 40 personnel on station. Its bigger than fucking delta
by Bombadil
Tue May 02, 2017 5:39 pm
Forum: Ideas
Topic: Bee smoker item
Replies: 14
Views: 2583

Re: Bee smoker item

Bee's dont smoke
by Bombadil
Sat Apr 29, 2017 1:05 pm
Forum: Coding Feedback
Topic: Fire freezing is fucking retarded
Replies: 12
Views: 2673

Fire freezing is fucking retarded

Image

https://github.com/tgstation/tgstation/issues/26697

According to goofball this is "Not a bug"

I beleive i don't need to give a explanation for why fire shouldn't freeze cryogenically
by Bombadil
Fri Apr 28, 2017 2:34 pm
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 22574

Re: Is it dead?

D&B wrote:
Bombadil wrote:
TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
Never saw it was it deleted?
Basically crag called them passive aggressive and mean and they made a poll and people voted "yes you are" and they left.
Is crag banned now for bullying?
by Bombadil
Fri Apr 28, 2017 1:41 pm
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 22574

Re: Is it dead?

TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
Never saw it was it deleted?
by Bombadil
Fri Apr 28, 2017 1:11 pm
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 22574

Re: Is it dead?

The freeze really killed excitement and what happened with remie?
by Bombadil
Fri Apr 21, 2017 12:52 am
Forum: Resolved Appeals
Topic: [QBOPPER] Not appealing ban just appealing flagrant lies -
Replies: 5
Views: 1497

[QBOPPER] Not appealing ban just appealing flagrant lies -

At roundstart as an officer, started randomly tazing and attacking all of his fellow officers until he was taken down and permabrigged. Cited "suicide by cop" as his reason, as he didn't want to play as an officer and didn't change the "random job when preferences unavailable" to...
by Bombadil
Tue Apr 18, 2017 10:02 pm
Forum: Coding Feedback
Topic: Catpeople should be their own species on the setup menu
Replies: 56
Views: 11718

Re: Catpeople should be their own species on the setup menu

I'm 100% A FUCKING OKAY with having catpeople be nonhuman. You want cat ears and to be named kitty mcmeowzers don't be upset when the robots lynch you for killing someone That's not what this thread is about. Catpeople are already non-human under policy. The OPs complaint is that they appear on cha...
by Bombadil
Tue Apr 18, 2017 9:53 pm
Forum: Coding Feedback
Topic: Catpeople should be their own species on the setup menu
Replies: 56
Views: 11718

Re: Catpeople should be their own species on the setup menu

I'm 100% A FUCKING OKAY with having catpeople be nonhuman.

You want cat ears and to be named kitty mcmeowzers don't be upset when the robots lynch you for killing someone
by Bombadil
Sat Apr 15, 2017 10:58 pm
Forum: Planet Station Development
Topic: Show us what you got!
Replies: 41
Views: 13372

Re: Show us what you got!

Man the jungle tiles look so bad like super bland we need actual grassy jungle tiles rather than placing jungle plant sprites on them
by Bombadil
Wed Apr 12, 2017 4:50 pm
Forum: Closed Policy Discussion
Topic: Searching for the Nuke Op shuttle
Replies: 57
Views: 12786

Re: Searching for the Nuke Op shuttle

I have the easiest fucking solution to this shit. MAKE THE SHUTTLE INVULNERABLE AGAIN isn't the issue here to do with grabbing the nuke, not blowing up the shuttle You can't grab the nuke if you can't weld down the shuttle walls and the only enterance is covered in turrets and requires syndicate id...
by Bombadil
Wed Apr 12, 2017 1:55 pm
Forum: Closed Policy Discussion
Topic: Searching for the Nuke Op shuttle
Replies: 57
Views: 12786

Re: Searching for the Nuke Op shuttle

I have the easiest fucking solution to this shit.


MAKE THE SHUTTLE INVULNERABLE AGAIN
by Bombadil
Sun Apr 09, 2017 2:07 pm
Forum: Coding Feedback
Topic: Wizard escape feedback
Replies: 49
Views: 9015

Re: Wizard escape feedback

I feel like there should be some magical artifact stolen by a crewmember and the wizard has to reclaim it. Don't gib the person or your fucked.
by Bombadil
Sun Apr 09, 2017 2:04 pm
Forum: Closed Policy Discussion
Topic: Searching for the Nuke Op shuttle
Replies: 57
Views: 12786

Re: Searching for the Nuke Op shuttle

Frankly we should just make them detonate the vault nuke. Also ban anyone who bombs the vault nuke to destroy the station nuke. Almost every nuke round I see people searching for the ops shuttle. Also everyone knows how to game the ops shuttle now. There are blind spots where you can weld in because...
by Bombadil
Sun Apr 09, 2017 4:09 am
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

Image

>When your pickaxe spawns in a river of lava and fades to ash trapping you in your veterinarian office


Quality shit.


QUALITY SHIT.
by Bombadil
Sat Apr 08, 2017 2:51 pm
Forum: Planet Station Development
Topic: tribal mushroom people
Replies: 66
Views: 24499

Re: tribal mushroom people

make it so if they don't get enough sunlight/whatever they start to wilt and the sprite shrinks it's deep gameplay, you have to straddle the edge between starvation and death for a smaller sprite so you're harder to click on Mushrooms are not photosynthetic you fool. They don't have chlorophyll >wa...
by Bombadil
Sat Apr 08, 2017 12:36 pm
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

When you select these roles you will: 1) Stay in a single enclosed area for the rest of the round, trying to squeeze some roleplaying out the situation but inevitably failing because people don't play SS13 to be in a virtual chat room 2) You spotted a nearby miner and select the role so you can fol...
by Bombadil
Sat Apr 08, 2017 5:01 am
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 43526

Re: Jungle Mobs

ThanatosRa wrote:Raptors.
Pissed off Pygmies riding raptors.
Image

Even better PYGMY RAPTORS
by Bombadil
Sat Apr 08, 2017 4:59 am
Forum: Coding Feedback
Topic: Wizard escape feedback
Replies: 49
Views: 9015

Re: Wizard escape feedback

Immovable rodform is fucking bullshit.
by Bombadil
Sat Apr 08, 2017 3:02 am
Forum: Planet Station Development
Topic: tribal mushroom people
Replies: 66
Views: 24499

Re: tribal mushroom people

Qbopper wrote:make it so if they don't get enough sunlight/whatever they start to wilt and the sprite shrinks

it's deep gameplay, you have to straddle the edge between starvation and death for a smaller sprite so you're harder to click on

Mushrooms are not photosynthetic you fool. They don't have chlorophyll
by Bombadil
Thu Apr 06, 2017 4:05 pm
Forum: Planet Station Development
Topic: The Station
Replies: 16
Views: 6580

Re: The Station

Are we going to have gear that gives lava resistance or some shit?
by Bombadil
Wed Apr 05, 2017 9:57 pm
Forum: Planet Station Development
Topic: The Station
Replies: 16
Views: 6580

Re: The Station

Kor wrote:The chasms wont destroy bodies, they'll dump them in the underground.
Oh i thought this was the lavaland level
by Bombadil
Wed Apr 05, 2017 9:52 pm
Forum: Planet Station Development
Topic: The Station
Replies: 16
Views: 6580

Re: The Station

Im worried about the use of massive amounts of chasms it seems like an easy way to remove people out of the round
by Bombadil
Tue Apr 04, 2017 9:25 pm
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

ShadowDimentio wrote:Nobody wants to keep them except the coders who want to keep it soely for """"variety""""
Muh legacy memes.

I bet if we took a look at the stats for the ruins golems, ashwalkers and plant pod would win out by like 10x and more
by Bombadil
Tue Apr 04, 2017 2:39 pm
Forum: Coding Feedback
Topic: Clock Cult
Replies: 48
Views: 9631

Re: Clock Cult

I like this... it makes ai satellite cult not really feasible because the gateway has to pull power from the powernet
by Bombadil
Tue Apr 04, 2017 1:48 pm
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

A xenobio ruin seems cool on paper until they figure a way to flood the station with sentient spiders or an army of golems. Even more so with the ease with which they can escape, I'd rather have the derelict given things for drones to use without leaving to the station rather than add a ghost role ...
by Bombadil
Tue Apr 04, 2017 1:37 pm
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17215

Re: Make megafauna spawns have a minimum distance

90% off the time megafauna are spawened off in the corners of the map this happens so fucking rarely. Also when i meant 10 tile spawn buffer i meant like from the base. Maybe put up energy barriers powered by the mining base that keep mobs out. Energy fence or whatever
by Bombadil
Tue Apr 04, 2017 1:19 pm
Forum: Coding Feedback
Topic: Caravan Ambush Ruin (poll inside)
Replies: 22
Views: 4682

Re: Caravan Ambush Ruin (poll inside)

Its muh legacy memes again
by Bombadil
Tue Apr 04, 2017 1:01 pm
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

I really like that idea of replacing the vet with a xenobio ruin
by Bombadil
Mon Apr 03, 2017 7:57 pm
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17215

Re: Make megafauna spawns have a minimum distance

I mean really it only needs to be a buffer of like 10 tiles or something. If we do go buffer.


But frankly there are very easy ways to avoid megafauna including the gps.
by Bombadil
Mon Apr 03, 2017 6:36 pm
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26896

Re: Remove the Veterinarian and Beach Bum roles

Nothing is secret on coderbus, if the effort was really put in to care about secrecy then it'd be marked in , why couldn't they have just been up front about it when everyone else does the same thing with showcasing their ruins? There's nothing secret about it. That image isn't even the completed r...