Search found 1059 matches
- Fri May 26, 2017 12:29 am
- Forum: Coding Feedback
- Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
- Replies: 94
- Views: 19548
Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
The time of the foundry comes. Steelpoint will be melted for trying to buff security again
- Thu May 25, 2017 12:40 am
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5695
Re: Putting clockwork posibrains in borg shells is overpower
They can still shoot fucking electrical beams of energy thoughBeeSting12 wrote:It was worse when the cyborgs had hacked modules.
- Wed May 24, 2017 11:59 pm
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5695
Putting clockwork posibrains in borg shells is overpowered
Why yes instantly print out an army of borgs loyal to ratvar? What could go wrong? It's an easy win when you can print an army of loyal converts that can only be stopped with flashes or emps. At least golems are super slow and cant equip armor. Instead let's nerf everything that could possibly count...
- Sun May 21, 2017 2:44 am
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 42384
Re: Shuttle Calls shouldn't be because the game happened
Created xeno human hybrids and began a xeno breedibg program in which i killed them via liberal use of staff of storms and xray lasers. Maxed research completely by myself. Upgraded the rd and myself into xeno hybrids. Lots of it has to do with completing research and making the station actually not...
- Sun May 21, 2017 12:25 am
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 42384
Re: Shuttle Calls shouldn't be because the game happened
...and a higher chance of extended rounds? For what purpose Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather fun Aw...
- Sat May 20, 2017 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 42384
Re: Shuttle Calls shouldn't be because the game happened
Because extended can result in awesome rounds that go for 1-3 hours as the crew works torwards various goals and shieeeet. People actually learn their jobs and if admins actually do an event that isn't kill everyone it can be rather funTogopal wrote:For what purposeBombadil wrote:...and a higher chance of extended rounds?
- Sat May 20, 2017 10:54 pm
- Forum: Coding Feedback
- Topic: New blood cult ending
- Replies: 31
- Views: 6805
New blood cult ending
FUCKING INCREDIBLE. THIS IS SO MUCH BETTER THAN WAITING FOR THE SHUTTLE TO GO TO CENTCOMM FOR 6 MINUTES
Also new harvester sprites are pretty gud
Also new harvester sprites are pretty gud
- Sat May 20, 2017 3:53 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 42384
Re: Shuttle Calls shouldn't be because the game happened
Why don't we make cult just a single roundtype? It spawns either clock or blood or both and gets reduced to lower and a higher chance of extended rounds?
- Fri May 19, 2017 12:35 am
- Forum: Coding Feedback
- Topic: Holy fucking shit remove asteroid with engines shuttle
- Replies: 8
- Views: 1936
Re: Holy fucking shit remove asteroid with engines shuttle
Why have none of you idiots reported this on github?
- Wed May 17, 2017 5:41 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64028
Re: cave dwarves (lavaland ghost-role)
https://github.com/tgstation/tgstation/pull/27155
reeeeee.
LAVA DWARVES ARE TOO FAR. BUT FUCKING USELESS VETERINARIANS AND BEACH BUMS ARE GOOD GHOST ROLES
reeeeee.
LAVA DWARVES ARE TOO FAR. BUT FUCKING USELESS VETERINARIANS AND BEACH BUMS ARE GOOD GHOST ROLES
- Tue May 16, 2017 4:11 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64028
Re: cave dwarves (lavaland ghost-role)
Will there be any on station use for adamantine?FantasticFwoosh wrote:Peek into goof's commit and its already there.Bombadil wrote:Can we add veins of adamantine to lavaland now that if you dig too deep pop out a bunch of corruption and tendrils that spread out?
- Tue May 16, 2017 2:53 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64028
Re: cave dwarves (lavaland ghost-role)
Can we add veins of adamantine to lavaland now that if you dig too deep pop out a bunch of corruption and tendrils that spread out?
- Thu May 11, 2017 7:24 pm
- Forum: Ideas
- Topic: Order 66: the Conspiracy goes to the Tip-Top!
- Replies: 45
- Views: 11611
Re: Order 66: the Conspiracy goes to the Tip-Top!
Why not make revolution a scenario where its either 66 or revolution. I mean its just a rev variant
- Thu May 04, 2017 2:18 pm
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83078
Re: Cerestation (WIP) (Size Poll)
When i checked who we had like 39 players at roundstart iirc. Make it fifty pleaseMMMiracles wrote:If the map is getting played at 30 pop then that's an issue with map rotation, as the map is currently set to only be available on 45+ population.
- Thu May 04, 2017 12:36 am
- Forum: Closed Policy Discussion
- Topic: ICC OOC after Ratvar and Narsie get summoned
- Replies: 31
- Views: 6153
ICC OOC after Ratvar and Narsie get summoned
The round is 100% won and it's essentially 7 minutes of postgameso why not just allow it?
- Thu May 04, 2017 12:00 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83078
Re: Cerestation (WIP) (Size Poll)
Can you make this map be only for 70+ players. Its horrible for 30 people to be subjected to this massive monstrosity
- Wed May 03, 2017 8:19 pm
- Forum: Coding Feedback
- Topic: Summon Ghost/Manifest Spirit
- Replies: 35
- Views: 6705
Re: Summon Ghost/Manifest Spirit
WHY DID I NEVER THINK OF THISExcessiveCobblestone wrote:or just tear down infinite rune walls you get from an artificer.
- Wed May 03, 2017 6:42 pm
- Forum: Coding Feedback
- Topic: New drake swoop
- Replies: 12
- Views: 2988
Re: New drake swoop
If you have any slowddown when the swoop happens your fucked now
- Wed May 03, 2017 6:07 pm
- Forum: Coding Feedback
- Topic: New drake swoop
- Replies: 12
- Views: 2988
New drake swoop
There's no margin of error anymore get hit once and THAT IS IT YOU ARE DEAD
- Tue May 02, 2017 10:15 pm
- Forum: Coding Feedback
- Topic: Can cerestation please be reserved for 80+ players?
- Replies: 38
- Views: 8110
Can cerestation please be reserved for 80+ players?
Why the fuck does it show up when there are only 40 personnel on station. Its bigger than fucking delta
- Tue May 02, 2017 5:39 pm
- Forum: Ideas
- Topic: Bee smoker item
- Replies: 14
- Views: 2583
Re: Bee smoker item
Bee's dont smoke
- Sat Apr 29, 2017 1:05 pm
- Forum: Coding Feedback
- Topic: Fire freezing is fucking retarded
- Replies: 12
- Views: 2673
Fire freezing is fucking retarded
https://github.com/tgstation/tgstation/issues/26697
According to goofball this is "Not a bug"
I beleive i don't need to give a explanation for why fire shouldn't freeze cryogenically
- Fri Apr 28, 2017 2:34 pm
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 22574
Re: Is it dead?
Is crag banned now for bullying?D&B wrote:Basically crag called them passive aggressive and mean and they made a poll and people voted "yes you are" and they left.Bombadil wrote:Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
- Fri Apr 28, 2017 1:41 pm
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 22574
Re: Is it dead?
Never saw it was it deleted?TheColdTurtle wrote:The 'am I passive aggressive and mean' thread
- Fri Apr 28, 2017 1:11 pm
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 22574
Re: Is it dead?
The freeze really killed excitement and what happened with remie?
- Fri Apr 21, 2017 12:52 am
- Forum: Resolved Appeals
- Topic: [QBOPPER] Not appealing ban just appealing flagrant lies -
- Replies: 5
- Views: 1497
[QBOPPER] Not appealing ban just appealing flagrant lies -
At roundstart as an officer, started randomly tazing and attacking all of his fellow officers until he was taken down and permabrigged. Cited "suicide by cop" as his reason, as he didn't want to play as an officer and didn't change the "random job when preferences unavailable" to...
- Tue Apr 18, 2017 10:02 pm
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11718
Re: Catpeople should be their own species on the setup menu
I'm 100% A FUCKING OKAY with having catpeople be nonhuman. You want cat ears and to be named kitty mcmeowzers don't be upset when the robots lynch you for killing someone That's not what this thread is about. Catpeople are already non-human under policy. The OPs complaint is that they appear on cha...
- Tue Apr 18, 2017 9:53 pm
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11718
Re: Catpeople should be their own species on the setup menu
I'm 100% A FUCKING OKAY with having catpeople be nonhuman.
You want cat ears and to be named kitty mcmeowzers don't be upset when the robots lynch you for killing someone
You want cat ears and to be named kitty mcmeowzers don't be upset when the robots lynch you for killing someone
- Sat Apr 15, 2017 10:58 pm
- Forum: Planet Station Development
- Topic: Show us what you got!
- Replies: 41
- Views: 13372
Re: Show us what you got!
Man the jungle tiles look so bad like super bland we need actual grassy jungle tiles rather than placing jungle plant sprites on them
- Wed Apr 12, 2017 4:50 pm
- Forum: Closed Policy Discussion
- Topic: Searching for the Nuke Op shuttle
- Replies: 57
- Views: 12786
Re: Searching for the Nuke Op shuttle
I have the easiest fucking solution to this shit. MAKE THE SHUTTLE INVULNERABLE AGAIN isn't the issue here to do with grabbing the nuke, not blowing up the shuttle You can't grab the nuke if you can't weld down the shuttle walls and the only enterance is covered in turrets and requires syndicate id...
- Wed Apr 12, 2017 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Searching for the Nuke Op shuttle
- Replies: 57
- Views: 12786
Re: Searching for the Nuke Op shuttle
I have the easiest fucking solution to this shit.
MAKE THE SHUTTLE INVULNERABLE AGAIN
MAKE THE SHUTTLE INVULNERABLE AGAIN
- Sun Apr 09, 2017 2:07 pm
- Forum: Coding Feedback
- Topic: Wizard escape feedback
- Replies: 49
- Views: 9015
Re: Wizard escape feedback
I feel like there should be some magical artifact stolen by a crewmember and the wizard has to reclaim it. Don't gib the person or your fucked.
- Sun Apr 09, 2017 2:04 pm
- Forum: Closed Policy Discussion
- Topic: Searching for the Nuke Op shuttle
- Replies: 57
- Views: 12786
Re: Searching for the Nuke Op shuttle
Frankly we should just make them detonate the vault nuke. Also ban anyone who bombs the vault nuke to destroy the station nuke. Almost every nuke round I see people searching for the ops shuttle. Also everyone knows how to game the ops shuttle now. There are blind spots where you can weld in because...
- Sun Apr 09, 2017 4:09 am
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
- Sat Apr 08, 2017 2:51 pm
- Forum: Planet Station Development
- Topic: tribal mushroom people
- Replies: 66
- Views: 24499
Re: tribal mushroom people
make it so if they don't get enough sunlight/whatever they start to wilt and the sprite shrinks it's deep gameplay, you have to straddle the edge between starvation and death for a smaller sprite so you're harder to click on Mushrooms are not photosynthetic you fool. They don't have chlorophyll >wa...
- Sat Apr 08, 2017 12:36 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
Re: Remove the Veterinarian and Beach Bum roles
When you select these roles you will: 1) Stay in a single enclosed area for the rest of the round, trying to squeeze some roleplaying out the situation but inevitably failing because people don't play SS13 to be in a virtual chat room 2) You spotted a nearby miner and select the role so you can fol...
- Sat Apr 08, 2017 5:01 am
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 43526
- Sat Apr 08, 2017 4:59 am
- Forum: Coding Feedback
- Topic: Wizard escape feedback
- Replies: 49
- Views: 9015
Re: Wizard escape feedback
Immovable rodform is fucking bullshit.
- Sat Apr 08, 2017 3:02 am
- Forum: Planet Station Development
- Topic: tribal mushroom people
- Replies: 66
- Views: 24499
Re: tribal mushroom people
Qbopper wrote:make it so if they don't get enough sunlight/whatever they start to wilt and the sprite shrinks
it's deep gameplay, you have to straddle the edge between starvation and death for a smaller sprite so you're harder to click on
Mushrooms are not photosynthetic you fool. They don't have chlorophyll
- Thu Apr 06, 2017 4:05 pm
- Forum: Planet Station Development
- Topic: The Station
- Replies: 16
- Views: 6580
Re: The Station
Are we going to have gear that gives lava resistance or some shit?
- Wed Apr 05, 2017 9:57 pm
- Forum: Planet Station Development
- Topic: The Station
- Replies: 16
- Views: 6580
Re: The Station
Oh i thought this was the lavaland levelKor wrote:The chasms wont destroy bodies, they'll dump them in the underground.
- Wed Apr 05, 2017 9:52 pm
- Forum: Planet Station Development
- Topic: The Station
- Replies: 16
- Views: 6580
Re: The Station
Im worried about the use of massive amounts of chasms it seems like an easy way to remove people out of the round
- Tue Apr 04, 2017 9:25 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
Re: Remove the Veterinarian and Beach Bum roles
Muh legacy memes.ShadowDimentio wrote:Nobody wants to keep them except the coders who want to keep it soely for """"variety""""
I bet if we took a look at the stats for the ruins golems, ashwalkers and plant pod would win out by like 10x and more
- Tue Apr 04, 2017 2:39 pm
- Forum: Coding Feedback
- Topic: Clock Cult
- Replies: 48
- Views: 9631
Re: Clock Cult
I like this... it makes ai satellite cult not really feasible because the gateway has to pull power from the powernet
- Tue Apr 04, 2017 1:48 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
Re: Remove the Veterinarian and Beach Bum roles
A xenobio ruin seems cool on paper until they figure a way to flood the station with sentient spiders or an army of golems. Even more so with the ease with which they can escape, I'd rather have the derelict given things for drones to use without leaving to the station rather than add a ghost role ...
- Tue Apr 04, 2017 1:37 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17215
Re: Make megafauna spawns have a minimum distance
90% off the time megafauna are spawened off in the corners of the map this happens so fucking rarely. Also when i meant 10 tile spawn buffer i meant like from the base. Maybe put up energy barriers powered by the mining base that keep mobs out. Energy fence or whatever
- Tue Apr 04, 2017 1:19 pm
- Forum: Coding Feedback
- Topic: Caravan Ambush Ruin (poll inside)
- Replies: 22
- Views: 4682
Re: Caravan Ambush Ruin (poll inside)
Its muh legacy memes again
- Tue Apr 04, 2017 1:01 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
Re: Remove the Veterinarian and Beach Bum roles
I really like that idea of replacing the vet with a xenobio ruin
- Mon Apr 03, 2017 7:57 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17215
Re: Make megafauna spawns have a minimum distance
I mean really it only needs to be a buffer of like 10 tiles or something. If we do go buffer.
But frankly there are very easy ways to avoid megafauna including the gps.
But frankly there are very easy ways to avoid megafauna including the gps.
- Mon Apr 03, 2017 6:36 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26896
Re: Remove the Veterinarian and Beach Bum roles
Nothing is secret on coderbus, if the effort was really put in to care about secrecy then it'd be marked in , why couldn't they have just been up front about it when everyone else does the same thing with showcasing their ruins? There's nothing secret about it. That image isn't even the completed r...