Search found 1059 matches
- Mon Apr 03, 2017 1:45 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26890
Re: Remove the Veterinarian and Beach Bum roles
As I've stated multiple times in the past, there's nothing keeping vets and beach bums from leaving. It was never my intention that they'd all just fart around waiting for people to come in with sick cats or whatever. Each ruin is well stocked with equipment, especially the vets who have copious me...
- Mon Apr 03, 2017 1:39 am
- Forum: Coding Feedback
- Topic: Clock Cult
- Replies: 48
- Views: 9631
Re: Clock Cult
Clock cult will never be removed. Joan is a mantainer and will use their full power to keep their pet project around. Joans so attached they've coded Grudge coded against tactics used to beat the cult
- Mon Apr 03, 2017 1:36 am
- Forum: Coding Feedback
- Topic: Clock Cult
- Replies: 48
- Views: 9631
Re: Clock Cult
Well the argument against that is you'll notice the higher than normal power drain and shut that shit downLuke Cox wrote:Massive +1 on the stealing electrical power instead of resources. Having mini power sinks all round will make the cult feel much more antagonistic.
- Sun Apr 02, 2017 11:07 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26890
Re: Remove the Veterinarian and Beach Bum roles
It's another case of "one player abused this thing remove it" But in the context of ghost roles it has nothing interesting going for it. Ashwalkers have the combat tutorial hunter gatherer kind of shit. Golems are a science tutorial. Botany pod is a botany tutorial. Syndicate base has fun...
- Sun Apr 02, 2017 9:26 pm
- Forum: Coding Feedback
- Topic: Clock Cult
- Replies: 48
- Views: 9631
Re: Clock Cult
Who the fuck thought it was a good idea to allow summoning the ark of the justicar without all the components? Blood cult can't delay the shuttle from leaving until their god is summoned so why should ratvar?
- Sun Apr 02, 2017 9:24 pm
- Forum: Coding Feedback
- Topic: Remove the Veterinarian and Beach Bum roles
- Replies: 109
- Views: 26890
Re: Remove the Veterinarian and Beach Bum roles
Lets remove almost totally unused content that is wasting space.oranges wrote:>lets remove these optional roles that you are not forced to pick
??!?!?!?!?!?
All their ever used for is meming like making xenos. Neither of them are decent tutorials
- Sun Apr 02, 2017 4:32 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17215
Re: Make megafauna spawns have a minimum distance
I changed my mind on ashliggers. I just slaughter them all no mercy. I got gud. Still think they shouldnt be able to operate computers though. I just wasnt fighting them properly. Now i fight them in tunnels with plasma cutters i cut off all their limbs and keep them alive till i throw em into chasms.
- Sun Apr 02, 2017 1:44 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17215
Re: Make megafauna spawns have a minimum distance
It's sucked but sometimes its a really amazing experience. >Fighting Ash Drake near base >Suddenly see bubblegum charge another miner >Ash storm starts >Attempt to flee drake and get into mining base >Bubblegum charges me i run all the way to the other side of the mining base >Tactical Espionage Act...
- Sat Apr 01, 2017 1:11 pm
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36428
Re: Da Ebow
>People think you can't buy an ebow and a esword together
>we have a fucking bar sign called combo cafe with ebow and esword together
>we have a fucking bar sign called combo cafe with ebow and esword together
- Sat Apr 01, 2017 3:00 am
- Forum: Planet Station Development
- Topic: tribal mushroom people
- Replies: 66
- Views: 24490
Re: tribal mushroom people
Make them like Myconids if they run into the sunlight they burn up and die
- Fri Mar 31, 2017 2:09 pm
- Forum: Coding Feedback
- Topic: Clock Cult
- Replies: 48
- Views: 9631
Re: Clock Cult
It's cult but it has a bunch of op bullshit and for some reason like 50% of the time the Ark gets summoned the server fucking dies.
- Thu Mar 30, 2017 4:55 pm
- Forum: Planet Station Development
- Topic: Atmosphere and Pressure
- Replies: 39
- Views: 15704
Re: Atmosphere and Pressure
Also the plasma dissipates rapidly like using a inferno grenade all the plasma dissapears in like 10 second
- Thu Mar 30, 2017 1:10 pm
- Forum: Coding Feedback
- Topic: Xenobio is op [REVAMPED]
- Replies: 59
- Views: 11501
Re: Xenobio is op [REVAMPED]
>Combining colors to get new slime colors instead of RNG YES. Have xenobio start with a red, blue and yellow slime, and change slime evolution so that just feeding the slimes has an extremely low (10%?) chance of giving a new color unless the slimes are constantly dosed with slime mutation toxin fr...
- Thu Mar 30, 2017 3:20 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9801
- Thu Mar 30, 2017 3:01 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9801
Re: Lore, Gameplay, the station, and the reason it all began
>says the guy stuck 2 years in the pastArmhulen wrote:idiots
- Thu Mar 30, 2017 2:59 am
- Forum: Coding Feedback
- Topic: Xenobio is op [REVAMPED]
- Replies: 59
- Views: 11501
Re: Xenobio is op [REVAMPED]
fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station. Are you fucking kidding. Do you know how long it takes to get changeling? One round it took me 50 minutes to get ...
- Thu Mar 30, 2017 1:19 am
- Forum: Planet Station Development
- Topic: Atmosphere and Pressure
- Replies: 39
- Views: 15704
Re: Atmosphere and Pressure
Plasmafires instantly dissipate on lavaland.Kor wrote:Again, we have better coders than Fallout 13 does. MSO made planet turfs slowly reset to their original air content to simulate gasses dispersing into the atmosphere. Once a plasmafire is done burning out the air would cool back to normal over time.
- Thu Mar 30, 2017 1:18 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9801
Re: Lore, Gameplay, the station, and the reason it all began
Its 2557Armhulen wrote:it's 2555 I believeDarkFNC wrote:I'm not entirely certain on the original timeline lore
Spoiler:
Im pretty sure the year changes with the real year
- Wed Mar 29, 2017 11:38 pm
- Forum: Coding Feedback
- Topic: Xenobio is op [REVAMPED]
- Replies: 59
- Views: 11501
Re: Xenobio is op [REVAMPED]
fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station. Are you fucking kidding. Do you know how long it takes to get changeling? One round it took me 50 minutes to get ...
- Wed Mar 29, 2017 10:46 pm
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9801
Re: Lore, Gameplay, the station, and the reason it all began
I don't know Kors plan but i think this should all seem spooky magical shit but really its like a fucking grey goo scenario that got sealed in the planet all these seemingly magical artifacts are all super tech that just looks magical. Once the shuttle collapsed and crashed into the planet it awaken...
- Tue Mar 28, 2017 10:59 pm
- Forum: Planet Station Development
- Topic: Corruption
- Replies: 18
- Views: 8709
Re: Corruption
I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a minibos...
- Tue Mar 28, 2017 9:57 pm
- Forum: Planet Station Development
- Topic: Corruption
- Replies: 18
- Views: 8709
Re: Corruption
I love that idea. Tendrils start at the Lavaland z-level, growing up to tier 3, whereupon they burst through the roof and spawn a tier 1 tendril directly above on the surface, and if somehow that hits tier 3 the tendril erupts into a tower structure swarming with baddies that also contain a minibos...
- Tue Mar 28, 2017 8:18 pm
- Forum: Planet Station Development
- Topic: space mosquitos
- Replies: 21
- Views: 7202
Re: space mosquitos
>Return to station
>Quarantine is locked
>No one manning desk
>Call for someone to let me in
>AI is dead and no ones coming to the door
>Break in
>Security shows up and beats me to death
>Quarantine is locked
>No one manning desk
>Call for someone to let me in
>AI is dead and no ones coming to the door
>Break in
>Security shows up and beats me to death
- Mon Mar 27, 2017 6:11 pm
- Forum: Planet Station Development
- Topic: Minor Planet Station Ideas
- Replies: 12
- Views: 6372
Re: Minor Planet Station Ideas
This was already planned.FantasticFwoosh wrote:Unsafely descending into lavaland by falling in a hole/sinkhole.
Chasms on the surface will go into maintenance. Chasms in maint will go to lavaland
- Mon Mar 27, 2017 12:39 am
- Forum: Coding Feedback
- Topic: Toxins Bombs
- Replies: 52
- Views: 11604
Re: Toxins Bombs
If toxins bombs took 15-20 minutes to cook rather than 5 that would be nice
- Sun Mar 26, 2017 12:08 am
- Forum: Coding Feedback
- Topic: Gulag and points
- Replies: 41
- Views: 9021
Re: Gulag and points
Oldsteroid zlevel was deletedAnonmare wrote:Idea: Move gulag to asteroid. Put spacesuits at the far end of the asteroid they have to dig to if they don't want to serve their time/have no ID. Add hazards like old mining mobs, gibtonite and the rare facehugger
Bring back oldsteroid when?
- Sat Mar 25, 2017 11:04 pm
- Forum: Closed Policy Discussion
- Topic: Torturing xenobio live subjects in containment
- Replies: 28
- Views: 5137
Re: Torturing xenobio live subjects in containment
A pig waiting to be turned into bacon isn't a very good antag if its a waiting game and a guranteed execution without RNGJesus causing a system shutdown or a powersink behind a impenetrable force field that can be cheesed with pacmans for infinite power. Just the same as a traitor with no TC that s...
- Sat Mar 25, 2017 11:03 pm
- Forum: Planet Station Development
- Topic: Planet Name?
- Replies: 39
- Views: 14900
Re: Planet Name?
SR-377
- Sat Mar 25, 2017 10:53 pm
- Forum: Closed Policy Discussion
- Topic: Torturing xenobio live subjects in containment
- Replies: 28
- Views: 5137
Re: Torturing xenobio live subjects in containment
We need to save people from themselves, some people will do ANYTHING for antag. Are you fucking retarded? WELL THEY PICKED ANTAG WHAT DO WE DO NOW? They get to live in a box bohoo. Maybe they may escape if the power fails. Or they get harvested but its not the responisbility of admins to make FARMI...
- Fri Mar 24, 2017 2:31 pm
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22573
Re: DNA Manipulator Changes(not in changelog)
You know you idiots act like its the end of the world when more often than not science will upgrade the station. I always do when i'm RD. BRPEDS ARE GREAT
- Fri Mar 24, 2017 2:26 pm
- Forum: Coding Feedback
- Topic: Toxins Bombs
- Replies: 52
- Views: 11604
Re: Toxins Bombs
Toxins should be made useful for mining I've seen toxins bombs turn eighths of Lavaland into blighted orefields filled with dazed, injured monsters, ripe for the harvesting. They really can be useful. They also lag the everliving fuck out of the server. In any case, this isn't really a coding issue...
- Fri Mar 24, 2017 2:03 pm
- Forum: Planet Station Development
- Topic: power
- Replies: 15
- Views: 6736
Re: On power and its use
I'd love to have xenoarcheology experimenting with artifacts
- Mon Mar 20, 2017 1:31 am
- Forum: Planet Station Development
- Topic: Containment Thread
- Replies: 159
- Views: 49802
Re: Implementation (Now with 100% more democracy)
Are you being intentionally obtuse right now it is possible for a project to have additional mechanics and elements to it while keeping core gameplay. There are several things that need to be implemented for this to work properly. At its core, it is still SS13: employees on a station going about th...
- Sun Mar 19, 2017 11:24 pm
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 28992
Re: The Map
Hash map format? What's thatScott wrote:That's a great point...holyshit, we can do the hash map format.
- Sat Mar 18, 2017 11:25 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
>When you want to run to security but the acid rain stops youcaptain sawrge wrote:Having the station be an actual compound with different buildings is actually a pretty cool idea
- Thu Mar 16, 2017 1:26 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
I had the idea that maybe some sort of planetside anomaly or orbital debris field prevents any sort of meaningful long distance communication. Perhaps the anomalies are what the crew has been sent to study. I have been playing a lot of Stalker so this may be influencing my ideas >Travelling jungle ...
- Thu Mar 16, 2017 12:15 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
Yeah like uh how will deathsquads be run? I mean when there's a really bad murderboner i've seen admins bring in death squad if most of the crew is dead and theres like 5 survivors and the murderboner has the disk how is the round supposed to end? Would deathsquad be monsters that seemingly hunt tho...
- Tue Mar 14, 2017 7:13 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
Frankly i think traitors not instantly sabotaging the engine every round would be fucking great. Balacing murderboners against escape is a good thing. Doesn't mean we won't get murderbone traitors but it will affect the narrative of the round greatly if a good portion of engineering is dead and they...
- Tue Mar 14, 2017 6:02 pm
- Forum: Off Topic
- Topic: [Announce] New-TG Fallout13 beta
- Replies: 41
- Views: 9802
Re: [Announce] New-TG Fallout13 beta
Would be a shame if someone contacted Bethesda
- Mon Mar 13, 2017 11:42 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
Hell i think Blood Cult should BE in the necropolis. The source of all the horrific spooky monsters is a crack in time and space inside an old alien research facility that pierces multiple dimensions including Nar'sies domain. So instead of cult having to summon Nar'sie from a rune they have to begi...
- Mon Mar 13, 2017 10:02 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
You really need to quote the relevant sections of the OP to me because I'm just not seeing anything that says "this is a game redesign and not a single station" I just can't believe people are seriously considering dumping everything we have and making a new game. Kor's thought process se...
- Mon Mar 13, 2017 5:57 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
I think people are too caught up in the PvE aspect of it and that it's on a planet. So here's an idea for a space version instead the station is based around a teleporter gate IN SPAAAAAAAAAAAAAAAAAAAAAAAACE. Cosmic horrors and shite attacking the station. The nearby planet is lavaland oh my god its...
- Mon Mar 13, 2017 3:16 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
I don't like the idea of a lava sea, darkness should be creeping in on every side. Its explained that lavaland would be the subterranean area. The original map was made with the thought process of lavaland. http://i.imgur.com/mD5ff5v.png There's a lava sea the station has a dock to. Reading Comphre...
- Mon Mar 13, 2017 2:43 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 121049
Re: Planetary Station """""design""""" document
I don't like the idea of a lava sea, darkness should be creeping in on every side. Its explained that lavaland would be the subterranean area. The original map was made with the thought process of lavaland. @Kor So i really really love this idea. But i think we should make Ashwalkers into eldritch ...
- Sun Mar 12, 2017 1:39 am
- Forum: Coding Feedback
- Topic: Tragedy of the commons, tg's lack of depth
- Replies: 199
- Views: 44894
Re: Tragedy of the commons, tg's lack of depth
I'd be cool with giving kor near omnipotent power. Kor's made some of the best stuff in the game like slimes and lavaland. If we want to make the game mechanically deeper it's going to have to be making shifts lasting longer as well. With perhaps a few more events added to actually keep people occup...
- Tue Mar 07, 2017 8:30 pm
- Forum: Ideas
- Topic: Megafauna should drop heart containers
- Replies: 21
- Views: 3745
Re: Megafauna should drop heart containers
@XDTM would it really be an issue if the machine said someone was 110 or 120% healthier? Also my general idea was you cold share these if you really want too. Also i really think you should be able to place multiple in a person. Chances are rounds won't last that long though. Could be a fun item to ...
- Tue Mar 07, 2017 2:00 am
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25352
Re: /vg/station lighting
Is there a way to fix the god damn black rectangles? It looks so bad with the awesome opacity and then just black rectangles due to line of sight hit
- Tue Mar 07, 2017 1:58 am
- Forum: Coding Feedback
- Topic: Botany
- Replies: 74
- Views: 19598
Re: Botany
Okay so here's a SPLENDID idea. Why don't we make Ambrosia Gaia as high maintenance as gat fruits. Don't forget sciences ability to create bags of holding @cobby oh and statues only have like 10k or was it 100k health. I was able to remove my statue health to 60% by running into a electrified grille...
- Tue Mar 07, 2017 12:22 am
- Forum: Ideas
- Topic: Megafauna should drop heart containers
- Replies: 21
- Views: 3745
Re: Megafauna should drop heart containers
They are?Haevacht wrote:References banned ree, etc.
*looks at the Warhammer 40k armor we have*
- Mon Mar 06, 2017 11:58 pm
- Forum: Ideas
- Topic: Megafauna should drop heart containers
- Replies: 21
- Views: 3745
Megafauna should drop heart containers
You can put a heart organ inside of it and then consume the heart container to increase your maximum health.
IM A GOD DAMN GENIUS
IM A GOD DAMN GENIUS