I'm pretty sure e1m1 was put in by Kor tooEvilJackCarver wrote:kor we literally have Darude's Sandstorm in the sounds/misc folderKor wrote:If anyone knows of any copyrighted sounds please open a PR to remove them
as well as Pjanoo by Eric Prydz
plus the E1/M1 song from DOOM
Search found 1059 matches
- Thu Mar 29, 2018 4:34 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7726
Re: Half Life airlock sounds
- Thu Mar 29, 2018 4:08 pm
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 8438
Re: Within the first minute of the round I am abducted by cult
Fucking do it.Armhulen wrote:Someone convince me otherwise before the 5pm PDT card reveal or I'm replacing this mode with blood bros
I might just do it anyway if it's a lackluster card
Clock cult is awful.
- Thu Mar 29, 2018 2:39 am
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 8438
Re: Within the first minute of the round I am abducted by cult
I am the captain. A clock cultist teleports into my office, mumbles something, I am stunned, cuffed, unable to act, teleported to Reebe, and then stripped. I have now lost my round and must wait 50 minutes and convert me or not I don't want to play this garbage game mode. Call it ided. Call it salt...
- Fri Mar 16, 2018 6:54 pm
- Forum: Coding Feedback
- Topic: Why are there medical supply vendors in mining pods?
- Replies: 9
- Views: 2275
Re: Why are there medical supply vendors in mining pods?
Even then they should only give AT MOST 1 bandage for fire and brute. Or just remove it altogether. All we had before to heal if we were solo was medipens or eat some donk pockets
- Fri Mar 16, 2018 5:04 pm
- Forum: Coding Feedback
- Topic: Why are there medical supply vendors in mining pods?
- Replies: 9
- Views: 2275
Re: Why are there medical supply vendors in mining pods?
2 stryptic spray cans, 2 silver sulfide sprays, 1 sterilizer spray, 2 charcoal pills, 5 burn and brute patches, 3 syringes. This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies Welcome to the miner power creep that has been going on fo...
- Fri Mar 16, 2018 4:46 pm
- Forum: Coding Feedback
- Topic: Why are there medical supply vendors in mining pods?
- Replies: 9
- Views: 2275
Why are there medical supply vendors in mining pods?
2 stryptic spray cans, 2 silver sulfide sprays, 1 sterilizer spray, 2 charcoal pills, 5 burn and brute patches, 3 syringes.
This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies
This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies
- Thu Mar 15, 2018 4:51 am
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24379
Re: Character traits
Detectives need to have sepia vision.
- Wed Mar 14, 2018 7:52 pm
- Forum: Ideas
- Topic: Organ Failure - An alternative to sleeper changes
- Replies: 29
- Views: 5141
Re: Organ Failure - An alternative to sleeper changes
People without lungs can be kept alive with epiniphrine and uh the chemical for oxyloss. You'd just have to keep getting pills or die. Or does it just instantly fucking kill you?
- Wed Mar 14, 2018 7:12 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29363
Re: Sleepers no longer automatically generate chemical PR
Making it harder to treat people for med doctors is just going to lead them to just let them die and throw them in the autocloner.
Or it's probably going to lead to even more early shuttle calls as half the crew is dead because no doctor wants to do anything
Or it's probably going to lead to even more early shuttle calls as half the crew is dead because no doctor wants to do anything
- Sat Mar 03, 2018 3:27 pm
- Forum: Closed Policy Discussion
- Topic: Why have loot you can't use?
- Replies: 9
- Views: 2466
Re: Why have loot you can't use?
Weird. I can't beleive admins didn't know bubblegum loot can be used by non-antags. As a miner, I ask this constantly. Two of the three Bubblegum items are pretty much antag only. Gives miners very little reason to hunt bubblegum. The HECK armor is pretty good, but ash drake armor is nearly as good,...
- Thu Feb 22, 2018 4:20 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15022
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Reminder: None of those games have anything other than KILL PEOPLE as an objective. I suppose fortnite has the base building stuff but beyond thatoranges wrote:fortnite round length : 20 minutes
pubg round length :35 minutes
tg round length: 40-50 minutes
- Thu Feb 22, 2018 2:56 am
- Forum: Coding Feedback
- Topic: Fireball mechanics are just weird
- Replies: 12
- Views: 2546
Fireball mechanics are just weird
Example: >BE Wizard >Fireball a dude from wand of fireballs he gets hit point blank >He doesnt get knocked out but I do from the aoe >Grabs my wands of fireballs and fireballs me to death WHY. Actually why does fireball even knock out anyway since wizard is kind of inspired by D&D Fireballs just...
- Tue Feb 20, 2018 5:23 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15022
I'm so fucking sick of "I BORED" let's call the shuttle
Can we make this a bannable offense already? Having no reason to call the shuttle and jsut calling it and giving no reason to the crew is fucking bullshit. THIS IS WHY WE HAVE SHORT ROUNDS. No one wants to repair the station because 90% of captains are shit and will jsut call the shuttle rather than...
- Fri Feb 16, 2018 4:00 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20479
Re: Something needs to be done about Kudzu
How the heck do you even make quick growth kudzu?
- Sun Feb 11, 2018 8:27 pm
- Forum: Ideas
- Topic: Nerfing OP races to use them at round start.
- Replies: 31
- Views: 5998
Re: Nerfing OP races to use them at round start.
Slippery Slope is a type of fallacy but slippery slopes can happen
- Sun Feb 11, 2018 3:06 pm
- Forum: Coding Feedback
- Topic: Light Replacer is tedious as fuck
- Replies: 4
- Views: 1079
Light Replacer is tedious as fuck
The light replacer should be able to suck up light bulb instead of having to manually put each bulb in individually. Also it should be able to hold more than 20 light bulbs.... maybe a bluespace light replacer instead?
- Fri Feb 09, 2018 3:20 pm
- Forum: Ideas
- Topic: If a morph eats enough shit they should turn into a blob
- Replies: 9
- Views: 2423
Re: If a morph eats enough shit they should turn into a blob
BLOB IS BEST MIDROUND ANTAGONIST 4 LYFE
- Fri Feb 09, 2018 3:13 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Re: Snowdin Away Mission
Nuke Op Hardsuits are easily obtained within a minute of the gateway being opeed along with combat medkits and stims. It's a madhouse
- Fri Feb 09, 2018 12:21 am
- Forum: Ideas
- Topic: If a morph eats enough shit they should turn into a blob
- Replies: 9
- Views: 2423
Re: If a morph eats enough shit they should turn into a blob
Shouldn't the same be said of normal midround blobs too?Davidchan wrote:Morph blobs would need a pretty significant buff given how weak midround blobs are. Massive cache of starter resources and/or picking the starter chem and a couple of free nodes/factories.
- Thu Feb 08, 2018 4:06 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Re: Snowdin Away Mission
Been the case for years now. The snow dome ruin has invisible rocks everywhereMark9013100 wrote:Icey snow needs a better sprite or an overlay when next to other tiles, specially egregious near liquid plasma tiles, and on the topic of sprites, icey rock sprites are invisible.
- Thu Feb 08, 2018 4:03 pm
- Forum: Ideas
- Topic: If a morph eats enough shit they should turn into a blob
- Replies: 9
- Views: 2423
If a morph eats enough shit they should turn into a blob
Instead of blobs just randomly spawning what if Blobs spawn as morphs and if they gain enough mass they transform into a Blob. Morphs are the juvenile form of blobs capable of transforming and disguising themselves to gain more and more mass until they reach critical mass and transform into a Blob t...
- Wed Feb 07, 2018 8:04 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Re: Snowdin Away Mission
Shoudl just use the ruin system to randomize shit too so people cant meta where shit is
- Wed Feb 07, 2018 7:50 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Snowdin Away Mission
It's the same as old away missions. Loot bananzas where the powergamers surge to get to the good loot equipped with tons of healing chems so they can eat a blood demons heart and get mjolnir and OTHER CRAZY FUCKING SHIT. There are combat medkits fucking everywhere with combat stims and other shit it...
- Tue Feb 06, 2018 11:52 pm
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
Re: All blood runes disabled in space
I would just like to note: If you do limit bases on lavaland to just the mining station also include the nar'sie ruin with the summon rune and all the cult gear and the death trap. It's totally appropriate for a cult base and it rarely occurs so it will be a rare once off thing that might never get ...
- Mon Feb 05, 2018 12:34 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106725
Re: Clockwork Cult 2.0
I think we can all agree clock cult is fucking awful. Nothing can be done to fix it.
- Sun Feb 04, 2018 10:38 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
The "tendril kill" on there is actually for killing every tendril on the map within a round Also it only matters on the last tendril. But tendri lspawns are so fucking random as well. One time i got a mining spawn with ONE ONE TENDRIL. There weren't even any ash drakes or bubblegum either...
- Sun Feb 04, 2018 5:10 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18358
Re: Bloodcult feedback thread
While I'm pretty sure that sac'ing catatonics only yields empty shards, I suppose one compromise would be to just do ghost-grabs on anyone sacrificed and only have polling if people are cultbanned. If the person you sac'd no longer has a ghost it probably just means that its a stale kill or somethi...
- Thu Feb 01, 2018 11:38 pm
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3374
Re: MeyHaZah's Lavaland Project
I think the idea of miners dying too often to never deliver ore is way overblown You'll probably actually see less minerals delivered if you move all the fun toys of mining to its own job. Wasn't one of the big issues of lavaland that miners were so active they had to reduce the average of 5 ores p...
- Wed Jan 31, 2018 10:17 pm
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3374
Re: MeyHaZah's Lavaland Project
I think the idea of miners dying too often to never deliver ore is way overblown
- Mon Jan 29, 2018 3:36 pm
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 20766
Re: Crab People
Lobsterpeople only have one hand capable of using anything so they can't dual wielder. But their lobster arm does do 15 brute damage. Also has a rare chance to grab someone as well. Lobster chaplains with no-drop weapons have no usable limbs
- Sun Jan 28, 2018 2:43 pm
- Forum: Ideas
- Topic: Fixing mining vouchers
- Replies: 23
- Views: 4521
Re: Fixing mining vouchers
The only person who ever used the crusher was ergovisavi because he's fucking nuts and killed a colossus with one. The only reason scanner + resonator is so high pointwise is because no one bought the resonator for obvious fucking reasons. And no one will ever use a resonator even if they were buffed
- Sun Jan 28, 2018 1:27 am
- Forum: Ideas
- Topic: bug zapper
- Replies: 18
- Views: 3534
Re: bug zapper
Can it be made that things moving slowly(walking) don't set it off? You're a real buzzkill. Well i'd be sort of pissed if i was running down the halls turn and around the corner is a zapper i fall over shocked and then get zapped again as i try to get up and escape. They shouldn't be near instant d...
- Sat Jan 27, 2018 7:09 pm
- Forum: Ideas
- Topic: bug zapper
- Replies: 18
- Views: 3534
Re: bug zapper
Can it be made that things moving slowly(walking) don't set it off?
- Sat Jan 27, 2018 7:07 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48207
Re: Rnd techwebs
It would be really great if you could just press a button that would make it so if you wanted to research advanced mining tools it would just work torwards automatically unlocking everything needed to get advanced mining tools once it has enough points. After all research is literally fucking pointl...
- Sat Jan 27, 2018 7:05 pm
- Forum: Coding Feedback
- Topic: Fireball.
- Replies: 10
- Views: 2604
Re: Fireball.
Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you. You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit). The...
- Fri Jan 26, 2018 7:23 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible. The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then yo...
- Fri Jan 26, 2018 3:24 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
Didn't firing pins get implemented because people were tired of RnD making guns after 30 minutes of little to no work? I'm not sure how this is relevant? Are you saying miners don't work? From what i've seen most of the time miners get their work done so they can gear up to have a more convenient t...
- Fri Jan 26, 2018 3:34 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106725
Re: Clockwork Cult 2.0
There should be conditions that result in an early victory. Such as... 70+% of the crew is dead or converted
https://imgur.com/a/F8kXw
Turns out spamming watchers on station is a very good strat to kill the entire crew on a lower population station.
https://imgur.com/a/F8kXw
Turns out spamming watchers on station is a very good strat to kill the entire crew on a lower population station.
- Fri Jan 26, 2018 3:04 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
All he had to do was finish me. Fuck anyone with a bicard pill could of done the same thing.Kor wrote:>miners are immortal
>I beat a miner by pushing him over but then didnt finish him off
good thread
- Fri Jan 26, 2018 12:56 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23363
Re: bring back singularity as main powersource
Lumbermancer wrote:Here's a radical idea: create variants of each map with different engine, and then just randomize which is gonna be played.
This is actually brilliant
- Thu Jan 25, 2018 10:27 pm
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5862
Re: Techwebs & Bags of Holding
I miss the singularity destroyong the station. It seems like supermatter only ever explodes or goes tesla never singuloKor wrote:Simultaneous threads for "I miss the singularity destroying the station" and "singularities destroy the station too easily"
Makes me think
- Thu Jan 25, 2018 9:41 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
Now that I think about it aren't legion preservation vials cheaper than survival medipens and actually instant? legion is good for saving your ass survival is good for a constant fight as you'll heal quickly from the damage you're taking Also great for curing diseases or fixing hunger. But they don...
- Thu Jan 25, 2018 5:08 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points. I think by free irremovable jetpacks he meant the Angel Wings. But regardless it's funny this thread was started because he got cucked BY ME....
- Thu Jan 25, 2018 12:12 am
- Forum: Coding Feedback
- Topic: Shuttle timer after a conflict resolution is too short
- Replies: 0
- Views: 736
Shuttle timer after a conflict resolution is too short
Shuttle was delayed due to code delta waiting for conflict resolution so I killed the malfunctioning ai and ran along nearspace to get to the shuttle left just as i got there me and the sec guard who killed it both failed to get to it in time. We ran straight from the satellite to the shuttle withou...
- Wed Jan 24, 2018 2:33 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
apply stun and you're done. seriously miners are no more OP than some robust lad with an ecombo or noslip desword. I tried this and the miner turned into an unstunnable dragon one time Drake's blood potion has like a 25% chance to actually make you a drake. Otherwise it's gonna turn you into A: Fuc...
- Wed Jan 24, 2018 1:28 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
Ill close the thread if someone PRs a removal of holoparacites from mining because thats the worst offender in my opinion ... or someone removes vundle weights Your fucking kidding right? Holoparasites are fuckign awful. Usually you just get maimed horribly because your holopara eats all the bullets
- Tue Jan 23, 2018 3:51 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
Ok, this is a bit of a salt thread, but come the fuck on. What miners may have at any moment: (Red font if it's an antag item/ reskin antag item and not counting R&D items) Instant heal injectors 40 brute undisarmable sword X-ray+NVG Free irremovable jetpacks (while in air but point still stand...
- Tue Jan 23, 2018 3:28 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
Just shoot them and they die you huge pussy Every miner murderboner I've ever seen has only been successful when the crew were fucking inept, nothing the miners have is anything so terrifying that the crew can't handle it. True that. One of the reasons why I'm making this thread is because I got cu...
- Mon Jan 22, 2018 2:16 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48207
Re: Rnd techwebs
Xenomorph Brains from mining necropolis chests are fucking useless now. They provide 0 node improvements for research
- Mon Jan 22, 2018 12:49 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106725
Re: Clockwork Cult 2.0
Reebe and clockworm armor shouldnt be immune to ash storms. I beleive volcanic ash should jam up and damage cuckwork machines and armor. All that ash is really gonna fuck up your clockwork gum it up maybe even lock the gears