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Re: 'Safeguard' objective.

You don't have to kidnap someone to keep them alive. Just stalk them subtle and make sure they don't get ded.

If they do end up ded, find them on suit sensors and clone 'em.
by ShizCalev
Sun Aug 03, 2014 5:12 pm
 
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 5121

Re: Borgs and names...

Literally communism.
by ShizCalev
Fri Aug 01, 2014 5:42 pm
 
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 7512

Re: Borgs and names...

I want SCREAMING LILY back
by ShizCalev
Fri Aug 01, 2014 5:25 pm
 
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 7512

Re: Construction Idea - Bomb Collar

Anything that encourages antags to create interesting gimmicks like a hostage situations and such definitely gets my vote. Hostages aren't taken right now because it's difficult as fuck. Maybe even an added reflex-trigger-thing to the signaller would be awesome that when it's "armed" and ...
by ShizCalev
Fri Aug 01, 2014 3:38 pm
 
Forum: Ideas
Topic: Construction Idea - Bomb Collar
Replies: 16
Views: 1515

Re: Borgs and names...

Jesus fuck people, just allow them to set a name when they're made like the AI can.

Holy shit why is this so complicated
by ShizCalev
Fri Aug 01, 2014 2:31 am
 
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 7512

Re: 'Safeguard' objective.

why?

You should also add a yes/no vote
by ShizCalev
Fri Aug 01, 2014 2:06 am
 
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 5121

Re: 'Safeguard' objective.

You'll basically become...

The Owl.
by ShizCalev
Thu Jul 31, 2014 10:30 am
 
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 5121

Re: Brotemis

People were toeing icky oocky. That's why OOC was muted :[
by ShizCalev
Thu Jul 31, 2014 5:30 am
 
Forum: Former Admins
Topic: [No longer admin]Brotemis
Replies: 181
Views: 19072

Re: How to fix nosec problem [Insanity]

Forcing people to be a high-stress position, which is at times heavily scrutinized by administration, because they wanted to become an antagonist isn't really a good idea. It will lead to an increase in braindead security officers, which will in turn lead to more security equipment ending up into th...
by ShizCalev
Thu Jul 31, 2014 3:31 am
 
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 2514

Re: Brotemis

Brotemis is the hero /tg/station deserves.
by ShizCalev
Wed Jul 30, 2014 11:27 pm
 
Forum: Former Admins
Topic: [No longer admin]Brotemis
Replies: 181
Views: 19072

Re: how many flannel shirts do you own

Only one.
by ShizCalev
Wed Jul 30, 2014 3:35 am
 
Forum: Off Topic
Topic: how many flannel shirts do you own
Replies: 17
Views: 1445

Re: Can't connect

Which server?
by ShizCalev
Sun Jul 27, 2014 8:24 pm
 
Forum: General Chat
Topic: Can't connect
Replies: 12
Views: 1477
PostThis post was deleted by Jordie0608 on Mon Jul 28, 2014 8:23 pm.
Reason: Not involved

Re: 'Safeguard' objective.

Protect him by murdering the rest of the station. There are indeed interesting ways you can still have fun with this.
by ShizCalev
Sun Jul 27, 2014 8:05 pm
 
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 5121

Re: Brig and Prison management improvements and ideas

Similar to goon's old system that would uncuff the prisoner automatically and open a chute they could go into after gearing back up
by ShizCalev
Sat Jul 26, 2014 7:56 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

However it does have most instances of me playing, and if you state a specific situation in which I was being shit, I can provide the log of what happened, and an explanation as to why it did. also, if right clicking chat and clicking log makes me autistic, then so be it. I just like being able to d...
by ShizCalev
Sat Jul 26, 2014 7:03 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

paprika wrote:I can pretend to log everything I do as well

Spoiler:
Image
Image
Image

take your pick
by ShizCalev
Sat Jul 26, 2014 5:25 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

According to my logs Paprka, we haven't been in the same station together since December 19th, 2013. You as well, Douk. The only interaction you've had with me as a member of security is from.. prior to December 2013 as well. Infact Douk, I have logs here of you arresting me FNR on December 9th,...
by ShizCalev
Sat Jul 26, 2014 12:03 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

Yes. As I said, I usually play as warden or HoS.
by ShizCalev
Fri Jul 25, 2014 7:02 pm
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

Because it's contraband?

http://en.wikipedia.org/wiki/Contraband

The word contraband, reported in English since 1529, from Medieval French contrebande "a smuggling," denotes any item which, relating to its nature, is illegal to be possessed or sold.
by ShizCalev
Fri Jul 25, 2014 6:51 pm
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

>Not putting contraband in the locker designated for contraband.
by ShizCalev
Fri Jul 25, 2014 6:17 pm
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners. Do you? We have two types of evidence lockers in security. There's regular evidence lockers, and then there's a contraband evidence locker which is in the armory...
by ShizCalev
Fri Jul 25, 2014 6:15 pm
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

Okay back on topic there is literally no reason to overcomplicate the retard proof brigging system and no Shiz the conversation was about how giving temporary prisoners completely new IDs would lead to current prisoners getting their IDs looted which literally never happens otherwise. Unless it's s...
by ShizCalev
Fri Jul 25, 2014 6:07 pm
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584
PostThis post was deleted by ShizCalev on Fri Jul 25, 2014 5:57 pm.

Re: Brig and Prison management improvements and ideas

Space law is a suggestion and it's not bannable to not follow it with things that literally do not ruin other people's rounds. Using noslips as sec to catch a traitor should not wind the sec player up with a jobban because he's 'not following space law' he's just toeing the line of powergame if any...
by ShizCalev
Fri Jul 25, 2014 6:42 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: Brig and Prison management improvements and ideas

What the fuck is wrong with officers looting prisoners http://tgstation13.org/wiki/Space_law Space Law, Article II - Brig Procedures Standard Operational Procedures for brigging are as follows: ⋅ Take the prisoner to the brig and inform the Warden of their crimes so their Security Record ...
by ShizCalev
Thu Jul 24, 2014 1:17 am
 
Forum: Ideas
Topic: Brig and Prison management improvements and ideas
Replies: 61
Views: 7584

Re: AI Interface

No, it doesn't. It results in an error that states "only human mobs can hide interface", or something along those lines.
by ShizCalev
Sun Jul 20, 2014 8:19 pm
 
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 2295

Re: AI Interface

The only complaint I have is that I can't type track into the command bar anymore. I have to use the GUI to locate people which takes significantly longer. This is another issue, yes. None of the verbs can be typed manually anymore, which I find extremely inconvenient as I also relied heavily upon ...
by ShizCalev
Sat Jul 19, 2014 8:36 pm
 
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 2295

AI Interface

The new interface is really fucking retarded and we should go back to the verb system. http://c2n.me/iylWdN.png http://c2n.me/iylYFI.png It's really nothing but needless clutter on what was otherwise a perfect system. Perhaps it can just be a setting to opt into the new GUI?
by ShizCalev
Sat Jul 19, 2014 7:07 am
 
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 2295

Re: hi im back

Welcome back.
by ShizCalev
Sat Jul 19, 2014 1:21 am
 
Forum: Off Topic
Topic: hi im back
Replies: 41
Views: 2849

Re: Soundcard

If you can use your headphones on your phone just fine, it must have something to do with your OS sound settings and not the soundcard. Check the playback devices, all the levels in headphone settings etc. there are something like 3 or 4 places (in windows) where you can have the sound level or equ...
by ShizCalev
Sat Jul 19, 2014 1:18 am
 
Forum: Off Topic
Topic: Soundcard
Replies: 5
Views: 465

Re: Soundcard

by ShizCalev
Fri Jul 18, 2014 1:47 am
 
Forum: Off Topic
Topic: Soundcard
Replies: 5
Views: 465

Re: Adding a new gameplay mechanic to I.D. cards

I think we need less magically convenient things. >Implying a research station in space 500 years from now wouldn't have a way to lock out people's access. >Implying we don't have that already. It's not really "magically convenient". It's a basic security feature for most corporations tod...
by ShizCalev
Thu Jul 17, 2014 8:46 pm
 
Forum: Ideas
Topic: Adding a new gameplay mechanic to I.D. cards
Replies: 36
Views: 2620

Re: Tesla Engine

Chain lighting? Fuck yes.


Do it.
by ShizCalev
Thu Jul 17, 2014 8:23 pm
 
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 13745

Re: Why is Artyom dying?

60 really isn't overly crowded on Box. At the least it means that someone'll likely set up the engine eventually.
by ShizCalev
Thu Jul 17, 2014 12:35 pm
 
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 23752

Re: Prison Satellite 2014

There are currently a few ways to escape, but once I'm finished with the ore delivery system, there will be alot more opportunities.
by ShizCalev
Thu Jul 10, 2014 12:27 am
 
Forum: Spriting and Mapping
Topic: Prison Satellite 2014
Replies: 19
Views: 2691

Re: [NSFW] Spessmen Academy 2

Sishen wrote:
Kraso wrote:for a club in which there is only 1 male with the other 4 being females and one being a bully, I'm afraid to ask how they don't know eachother yet

implying she ever goes to club meetings and isnt out validseeking 24/7


truer words never spoken
by ShizCalev
Thu Jul 03, 2014 6:43 pm
 
Forum: Video Games
Topic: [NSFW] Spessmen Academy 2
Replies: 477
Views: 48672

Re: [NSFW] Spessmen Academy 2

Hold control and use your mousewheel.
by ShizCalev
Tue Jul 01, 2014 7:17 am
 
Forum: Video Games
Topic: [NSFW] Spessmen Academy 2
Replies: 477
Views: 48672

Re: [NSFW] Spessmen Academy 2

Please texture edit the Dolphin to be Xemo.

http://c2n.me/4YhtlU.png
by ShizCalev
Tue Jul 01, 2014 6:11 am
 
Forum: Video Games
Topic: [NSFW] Spessmen Academy 2
Replies: 477
Views: 48672

Re: [NSFW] Spessmen Academy 2

Severn:
Spoiler:
Image

Security.
by ShizCalev
Mon Jun 30, 2014 1:48 pm
 
Forum: Video Games
Topic: [NSFW] Spessmen Academy 2
Replies: 477
Views: 48672

Re: bring back the refillable sleepypens/chempens!

Tokiko2 wrote:
paprika wrote:Hyposprays go through armor and thick jackets, parapens too.

Incorrect. Hypos and parapens are blocked by armor and jackets just like syringes.
by ShizCalev
Mon Jun 30, 2014 12:14 am
 
Forum: NTStation Ideas
Topic: bring back the refillable sleepypens/chempens!
Replies: 45
Views: 4719

Re: bring back the refillable sleepypens/chempens!

Jesus Christ, 6TC? Is an item equivalent to the CMO's hypospray (which holds 50u) really worth 6TC?
by ShizCalev
Wed Jun 25, 2014 9:19 pm
 
Forum: NTStation Ideas
Topic: bring back the refillable sleepypens/chempens!
Replies: 45
Views: 4719

Re: ScaredOfShadows - Absolutely Disgusting

I get the wall part...


But why were we all teleported out of the escape shuttle, and then it was completely sealed off?
by ShizCalev
Wed Jun 25, 2014 8:04 am
 
Forum: Closed Complaints
Topic: ScaredOfShadows - Absolutely Disgusting
Replies: 20
Views: 2816

Re: Lowpop Deathmatch

People end up just getting bored on extended low-pop and ghost/go braindead.
by ShizCalev
Tue Jun 24, 2014 6:07 pm
 
Forum: Coding Feedback
Topic: Lowpop Deathmatch
Replies: 8
Views: 940

Re: bring back the refillable sleepypens/chempens!

I miss this so much.

Just make parapen refillable.
by ShizCalev
Tue Jun 24, 2014 6:40 am
 
Forum: NTStation Ideas
Topic: bring back the refillable sleepypens/chempens!
Replies: 45
Views: 4719
PostThis post was deleted by ShizCalev on Mon Jun 23, 2014 10:58 am.

Re: You must be 18 or older to play on the game servers.

paprika wrote:This isn't 4chan so no I'm going to need some proof that it's actually happened here.


Check FNR on the old forum. It's there.
by ShizCalev
Mon Jun 23, 2014 7:56 am
 
Forum: Policy Discussion
Topic: You must be 18 or older to play on the game servers.
Replies: 114
Views: 12905

Re: Allow more roundstart borgs

1:15 ratio. Do it.
by ShizCalev
Mon Jun 23, 2014 7:55 am
 
Forum: Ideas
Topic: Allow more roundstart borgs
Replies: 34
Views: 3695

Re: You must be 18 or older to play on the game servers.

miggles wrote:except our administration has taken it the other way and treats anyone saying theyre under 18 as a liar and tells them to confess their "real" age until they play along with it


I recall several people being banned for -joking- that they were under 18.
by ShizCalev
Mon Jun 23, 2014 4:02 am
 
Forum: Policy Discussion
Topic: You must be 18 or older to play on the game servers.
Replies: 114
Views: 12905
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