Search found 514 matches
- Mon Oct 13, 2014 8:54 pm
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9517
Re: What do we need for an economy?
Also, people don't have to be slaves to work for free. History knows cases where people worked as a way to repay debt, for example. Sounds like a good explanation to you? That implies NT employees owe their company something. I guess you could say that offering room and board is enough to justify N...
- Mon Oct 13, 2014 5:18 pm
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9517
Re: What do we need for an economy?
But nations, even some as iron fisted socialist as the USSR still payed government employees. You have to understand even oppressed people will never work for free unless they're slaves. But that's a different matter entirely. (Unless of course you want to try to reason that NT employees are literal...
- Sun Oct 12, 2014 7:40 pm
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9517
Re: What do we need for an economy?
The same argument could be used for it since Nanotrasen wants to pickpocket their own employees. How can you have a game about shady corporations in space and not have money involved?
- Sun Oct 12, 2014 6:00 pm
- Forum: Closed Policy Discussion
- Topic: What *is* Secs' Job
- Replies: 45
- Views: 11425
Re: What *is* Secs' Job
That's because security cameras are clunky and annoying to use.QuartzCrystal wrote: No one uses security cameras anymore.
At least add directional arrows to change the cameras or something, I mean honestly.
- Sun Oct 12, 2014 12:59 am
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9517
Re: What do we need for an economy?
Money can't be worthless, for starters.
- Sun Oct 12, 2014 12:58 am
- Forum: Coding Feedback
- Topic: Computers and lasers
- Replies: 9
- Views: 2608
Re: Computers and lasers
They block lasers so you can destroy them with said lasers.
- Sat Oct 11, 2014 10:16 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 32484
Re: Traitor Items
Syndicate agents (or at least operatives) should have the ability or item attachment to do a quick reload instantly or at lease auto reloads in 3 ticks. That means not dropping your energy shield or stowing away your item that you have in your left hand. Just click the balistic ammo with your gun a...
- Sat Oct 11, 2014 9:02 pm
- Forum: Coding Feedback
- Topic: Braindamage Chat Filter
- Replies: 50
- Views: 13512
Re: Braindamage Chat Filter
Getting upset because someone isn't using proper grammar is one thing.Saintish wrote: We don't demand that people don't shout memes and type like dyslexic autists
Oh wait we do
Complaining that retards are acting like retards is a different thing entirely.
- Sat Oct 11, 2014 6:19 pm
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20129
Re: Headministration 2; Electric Boogaloo
Then don't force everyone to vote. Make it visible enough that everyone at least knows about it but only the ones who care about it will actually participate.
- Sat Oct 11, 2014 3:06 am
- Forum: Ideas
- Topic: The future of cult
- Replies: 25
- Views: 5807
Re: The future of cult
Right now gameplay is centered around converting people as fast as possible with little regard to subtlety - something that it shares in common with rev's gameplay. Probably one of the reasons it's accused of being rev 2.0. Therefore I suggest the gamemode goes the opposite direction. If we want cul...
- Sat Oct 11, 2014 1:34 am
- Forum: Coding Feedback
- Topic: Braindamage Chat Filter
- Replies: 50
- Views: 13512
Re: Braindamage Chat Filter
But netspeak is already among the retard lines.Saintish wrote: I think the lines are funny, too. Fuck, I'd suggest adding "AYY LMAO" if it wasn't netspeak.
- Sat Oct 11, 2014 12:20 am
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20129
Re: Headministration 2; Electric Boogaloo
If coderbus doesn't care about anybody else in the community, why should they have a rep in the headmin elections?
- Fri Oct 10, 2014 11:16 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 37924
Re: Your SS13 confessions
When I'm HoS and the clown is being a shit, I beat him and take his bike horn, mask and shoes and honk at him for his entire brig sentence. Then when I kick his ass out, I keep the mask and shoes and wear them for the rest of the round.
- Fri Oct 10, 2014 9:17 pm
- Forum: Ideas
- Topic: Wrestling style table smashing.
- Replies: 20
- Views: 4321
Re: Wrestling style table smashing.
Also add foldable chairs.
- Fri Oct 10, 2014 7:09 pm
- Forum: Ideas
- Topic: Give cult back it's one person convert.
- Replies: 14
- Views: 3881
Re: Give cult back it's one person convert.
One person convert is lame and is what made cult a rev knockoff.
If you have to nerf it, at least have it require two people.
If you have to nerf it, at least have it require two people.
- Fri Oct 10, 2014 8:58 am
- Forum: Off Topic
- Topic: Pizza wars
- Replies: 88
- Views: 23499
Re: Pizza wars
Quit arguing you nerds. SMBC is better anyway.
- Fri Oct 10, 2014 8:15 am
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20129
Re: Headministration 2; Electric Boogaloo
Well, it wouldn't hurt to establish a separation of powers to make things a bit more organized, yeah.
- Fri Oct 10, 2014 7:57 am
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20129
Re: Headministration 2; Electric Boogaloo
Will there be a difference between the triumvate members? Or do they just act as checks and balances?
- Fri Oct 10, 2014 4:57 am
- Forum: Ideas
- Topic: Using an item with grab intent on a person gives it to them
- Replies: 13
- Views: 2816
Re: Using an item with grab intent on a person gives it to t
But the delay is the reason it's so annoying to give someone something. Handing a person an object should be a very quick if not instantaneous interaction. As we all know, having two people stand perfectly still next to each other for a timed interaction to occur is far more difficult than it sounds...
- Thu Oct 09, 2014 9:21 pm
- Forum: Ideas
- Topic: Using an item with grab intent on a person gives it to them
- Replies: 13
- Views: 2816
Using an item with grab intent on a person gives it to them
Because dropping stuff on the floor to give items to people is something only a sperg would do and the proper way of giving stuff via the strip menu is clunky and awkward.
Or, alternatively, remove the delay on the strip menu for putting something into someone's hands completely.
Or, alternatively, remove the delay on the strip menu for putting something into someone's hands completely.
- Thu Oct 09, 2014 6:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038101
Re: ITT: We make shitty suggestions and come up with poor id
There should be a button next to dual airlocks leading to space that automatically spaces whatever is inbetween them, just like real life.
- Thu Oct 09, 2014 3:52 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935858
Re: Minor Suggestions
Security should get a smoke grenade launcher for riot purposes. Also it should knock people on their asses when hit with the canister because that would be funny.
- Wed Oct 08, 2014 9:29 pm
- Forum: Ideas
- Topic: Make the Clown's/Mime's face makeup.
- Replies: 4
- Views: 1520
Re: Make the Clown's/Mime's face makeup.
Yeah but then how am I going to steal the clown's mask and taunt him with it? Rip his face off?
- Wed Oct 08, 2014 3:43 pm
- Forum: Spriting and Mapping
- Topic: Various sprites and stuff
- Replies: 4
- Views: 3118
Re: Various sprites and stuff
Damn. Those bolter and lasgun sprites are awesome.
- Wed Oct 08, 2014 3:28 pm
- Forum: Closed Policy Discussion
- Topic: What *is* Secs' Job
- Replies: 45
- Views: 11425
Re: What *is* Secs' Job
IC wise they're there to make sure everyone is doing their jobs and to maintain order.
OOC wise they're a necessary presence to counter antags.
But unfortunately some people don't understand the difference.
OOC wise they're a necessary presence to counter antags.
But unfortunately some people don't understand the difference.
- Wed Oct 08, 2014 3:24 pm
- Forum: Closed Policy Discussion
- Topic: Borging perma prisoners
- Replies: 29
- Views: 9383
Re: Borging perma prisoners
Usually as Captain or HoS I opt to have prisoners borged rather than perma'd or executed if the circumstances permit it. But then I get called a comdom because I'm force borging people. I don't understand why people (especially the AI) start throwing a bitchfit because I'm trying to keep people in t...
- Wed Oct 08, 2014 3:19 pm
- Forum: Coding Feedback
- Topic: Trenchcoat labcoat
- Replies: 36
- Views: 15758
Re: Trenchcoat labcoat
https://github.com/tgstation/-tg-station/pull/5131
Comparing Neinhaus's sprites with the old ones and you can see there is a clear improvement. The length just needed to be shortened.
Comparing Neinhaus's sprites with the old ones and you can see there is a clear improvement. The length just needed to be shortened.
- Wed Oct 08, 2014 3:16 pm
- Forum: Coding Feedback
- Topic: Brown, Nonslip shoes
- Replies: 19
- Views: 8230
Re: Brown, Nonslip shoes
I would like this very much. A lot of the time I don't take no-slips even though I really need them because my job doesn't use brown shoes.
- Wed Oct 08, 2014 3:11 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 55573
Re: Tackling the security problem.
I agree. It doesn't help that the HoS literally is modeled after an SS officer.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
- Wed Oct 08, 2014 6:07 am
- Forum: Ideas
- Topic: Gamemode idea - Assassination
- Replies: 13
- Views: 4103
Re: Gamemode idea - Assassination
Our detective system isn't in-depth enough for this type of gamemode. We don't even have an autopsy system like the other servers do.
Whodunnit cases would be extremely one sided because as someone said earlier, murderers either leave a very visible trail or none at all.
Whodunnit cases would be extremely one sided because as someone said earlier, murderers either leave a very visible trail or none at all.
- Tue Oct 07, 2014 8:32 pm
- Forum: Ideas
- Topic: Improving cloning (dynamic clone times)
- Replies: 17
- Views: 3686
Re: Improving cloning (dynamic clone times)
I would imagine pulling a clone out early would be similar to aborting a baby. Don't know why this isn't the case.
- Tue Oct 07, 2014 8:04 pm
- Forum: Ideas
- Topic: Making the UI Better
- Replies: 16
- Views: 2842
Re: Making the UI Better
2. Remove the tiny E "equip" button above the hands, it is ludicrously small and underused. Instead, replace it with a nice big swap button like the one on goon, where clicking it with an item in hand will swap the appropriate equipment. This means no dropping ALL YOUR CRAP when putting o...
- Tue Oct 07, 2014 7:20 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 55573
- Tue Oct 07, 2014 7:00 pm
- Forum: Ideas
- Topic: Double Agent replacement: The Hunt
- Replies: 17
- Views: 3474
Re: Double Agent replacement: The Hunt
People won't understand that you don't get a griff license and you can only target one person with no collateral damage whatsoever. A lot of the most popular murder techniques in SS13 involve carpet bombing the entire station and hoping your target dies in the chaos. Coming at your target with a wre...
- Tue Oct 07, 2014 7:21 am
- Forum: Ideas
- Topic: Double Agent replacement: The Hunt
- Replies: 17
- Views: 3474
Re: Double Agent replacement: The Hunt
I don't think adding even more murder to DA is the right way to go about this.
- Tue Oct 07, 2014 6:45 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 55573
Re: Tackling the security problem.
Style always matters. The only kind of officer that would wear fingerless gloves instead of real gloves would be a thug with a badge.
- Tue Oct 07, 2014 3:21 am
- Forum: Coding Feedback
- Topic: Trenchcoat labcoat
- Replies: 36
- Views: 15758
Re: Trenchcoat labcoat
Yeah, and?
- Tue Oct 07, 2014 3:15 am
- Forum: Coding Feedback
- Topic: Trenchcoat labcoat
- Replies: 36
- Views: 15758
- Tue Oct 07, 2014 12:24 am
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21295
Re: Changelings got nerfed. Again.
I was really hoping if I got caught the station would realize there were two of the same guy running around and maybe torch us both or something. Fuck you for taking that away from me. I remember during a ling round I was playing a security officer and we happened to catch two identical CMOs, both ...
- Tue Oct 07, 2014 12:08 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838057
Re: Stories of rage, tears and regret
This happened a while ago, but still. >dead, spectating the end of the round >emergency shuttle is empty >a lone traitor climbs aboard and is soon followed by another >the traitor pulls out an esword and the other traitor responds by unsheathing his own esword >they stare at each other for a second ...
- Mon Oct 06, 2014 11:14 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 45914
Re: Assistant Maint Access Poll
The only reason people are hesitating is because of the shitstorm that were to follow. That should not be an excuse. The only people who would complain nonstop about this would be the shitlers that exclusively played assistant in the first place. If they throw a bitchfit and leave, well, nothing of ...
- Mon Oct 06, 2014 11:10 pm
- Forum: Coding Feedback
- Topic: Trenchcoat labcoat
- Replies: 36
- Views: 15758
Re: Trenchcoat labcoat
It looks like an actual coat instead of that flismy fabric labcoats are really made of.
I think it's because it's not white enough.
I think it's because it's not white enough.
- Mon Oct 06, 2014 10:52 pm
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13174
Re: Sound Ideas
In game music would be interesting. What circumstances would it play in? Just as background music? Special music for when you're a traitor even?
Cause that sounds awesome as hell.
Cause that sounds awesome as hell.
- Mon Oct 06, 2014 10:13 pm
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29497
Re: Pet Likes Thread - Little things that make you smile
When clowns are actually funny.
Which usually involves them getting seriously injured
Which usually involves them getting seriously injured
- Mon Oct 06, 2014 10:08 pm
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13174
Re: Sound Ideas
Are you talking about in game music now? Or just lobby music?
- Mon Oct 06, 2014 9:29 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666550
Re: Little things you learned that are game changing
On a further note, giving yourself all access by checking all the access permissions instead of setting yourself to captain with a custom title will keep your original job icon on secHUDs instead of that grey box that is usually a tell of access shenanigans. I do this every time as HoP because some ...
- Mon Oct 06, 2014 9:09 pm
- Forum: Closed Policy Discussion
- Topic: Recent policy focus on RP
- Replies: 46
- Views: 12362
Re: Recent policy focus on RP
Let me just say that enforcing RP oriented behavior is a very silly thing to do given our circumstances. /tg/ lies in a peculiar position where it's in the center of a spectrum between gameplay and roleplay, with Goon and Bay on the far ends, respectively. The majority of the SS13 community has reco...
- Mon Oct 06, 2014 8:18 am
- Forum: Coding Feedback
- Topic: Traitor Item price Rebalance
- Replies: 47
- Views: 10908
Re: Traitor Item price Rebalance
So split the emag into two items and nerf ebows. Leave eswords as they are because frankly there's no good way to nerf it because a shitty 100% stun weapon > an excellent melee weapon in almost any scenario
Make up for the nerfs by adding in more items, problem solved. But it is never that easy.
Make up for the nerfs by adding in more items, problem solved. But it is never that easy.
- Mon Oct 06, 2014 1:12 am
- Forum: Resolved Appeals
- Topic: [exalted12] bibliodewangus - banned for punching abusive sec
- Replies: 17
- Views: 4954
Re: [exalted12] bibliodewangus - banned for punching abusive
The CE was braindead and I did not want to waste time/resources/effort into dealing with a non-player so I left him where he was. I dropped the incident but my suspicion of cargo lingered due to the massive amounts of theft from basically every department your staff carried out. I didn't see/notice ...
- Mon Oct 06, 2014 12:47 am
- Forum: Resolved Appeals
- Topic: [exalted12] bibliodewangus - banned for punching abusive sec
- Replies: 17
- Views: 4954
Re: [exalted12] bibliodewangus - banned for punching abusive
I was the HoS. Let me justify my actions by saying you were nearly burglarizing every department during a cult round so I had every right to come down hard on you. Your department was causing a lot of trouble for me during a stressful round, and dealing with you personally was always a headache beca...