Search found 514 matches

by Reimoo
Mon Oct 13, 2014 8:54 pm
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9517

Re: What do we need for an economy?

Also, people don't have to be slaves to work for free. History knows cases where people worked as a way to repay debt, for example. Sounds like a good explanation to you? That implies NT employees owe their company something. I guess you could say that offering room and board is enough to justify N...
by Reimoo
Mon Oct 13, 2014 5:18 pm
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9517

Re: What do we need for an economy?

But nations, even some as iron fisted socialist as the USSR still payed government employees. You have to understand even oppressed people will never work for free unless they're slaves. But that's a different matter entirely. (Unless of course you want to try to reason that NT employees are literal...
by Reimoo
Sun Oct 12, 2014 7:40 pm
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9517

Re: What do we need for an economy?

The same argument could be used for it since Nanotrasen wants to pickpocket their own employees. How can you have a game about shady corporations in space and not have money involved?
by Reimoo
Sun Oct 12, 2014 6:00 pm
Forum: Closed Policy Discussion
Topic: What *is* Secs' Job
Replies: 45
Views: 11425

Re: What *is* Secs' Job

QuartzCrystal wrote: No one uses security cameras anymore.
That's because security cameras are clunky and annoying to use.

At least add directional arrows to change the cameras or something, I mean honestly.
by Reimoo
Sun Oct 12, 2014 12:59 am
Forum: Ideas
Topic: What do we need for an economy?
Replies: 48
Views: 9517

Re: What do we need for an economy?

Money can't be worthless, for starters.
by Reimoo
Sun Oct 12, 2014 12:58 am
Forum: Coding Feedback
Topic: Computers and lasers
Replies: 9
Views: 2608

Re: Computers and lasers

They block lasers so you can destroy them with said lasers.
by Reimoo
Sat Oct 11, 2014 10:16 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32484

Re: Traitor Items

Syndicate agents (or at least operatives) should have the ability or item attachment to do a quick reload instantly or at lease auto reloads in 3 ticks. That means not dropping your energy shield or stowing away your item that you have in your left hand. Just click the balistic ammo with your gun a...
by Reimoo
Sat Oct 11, 2014 9:02 pm
Forum: Coding Feedback
Topic: Braindamage Chat Filter
Replies: 50
Views: 13512

Re: Braindamage Chat Filter

Saintish wrote: We don't demand that people don't shout memes and type like dyslexic autists

Oh wait we do
Getting upset because someone isn't using proper grammar is one thing.

Complaining that retards are acting like retards is a different thing entirely.
by Reimoo
Sat Oct 11, 2014 6:19 pm
Forum: Closed Policy Discussion
Topic: Headministration 2; Electric Boogaloo
Replies: 79
Views: 20129

Re: Headministration 2; Electric Boogaloo

Then don't force everyone to vote. Make it visible enough that everyone at least knows about it but only the ones who care about it will actually participate.
by Reimoo
Sat Oct 11, 2014 3:06 am
Forum: Ideas
Topic: The future of cult
Replies: 25
Views: 5807

Re: The future of cult

Right now gameplay is centered around converting people as fast as possible with little regard to subtlety - something that it shares in common with rev's gameplay. Probably one of the reasons it's accused of being rev 2.0. Therefore I suggest the gamemode goes the opposite direction. If we want cul...
by Reimoo
Sat Oct 11, 2014 1:34 am
Forum: Coding Feedback
Topic: Braindamage Chat Filter
Replies: 50
Views: 13512

Re: Braindamage Chat Filter

Saintish wrote: I think the lines are funny, too. Fuck, I'd suggest adding "AYY LMAO" if it wasn't netspeak.
But netspeak is already among the retard lines.
by Reimoo
Sat Oct 11, 2014 12:20 am
Forum: Closed Policy Discussion
Topic: Headministration 2; Electric Boogaloo
Replies: 79
Views: 20129

Re: Headministration 2; Electric Boogaloo

If coderbus doesn't care about anybody else in the community, why should they have a rep in the headmin elections?
by Reimoo
Fri Oct 10, 2014 11:16 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 37924

Re: Your SS13 confessions

When I'm HoS and the clown is being a shit, I beat him and take his bike horn, mask and shoes and honk at him for his entire brig sentence. Then when I kick his ass out, I keep the mask and shoes and wear them for the rest of the round.
by Reimoo
Fri Oct 10, 2014 9:17 pm
Forum: Ideas
Topic: Wrestling style table smashing.
Replies: 20
Views: 4321

Re: Wrestling style table smashing.

Also add foldable chairs.
by Reimoo
Fri Oct 10, 2014 7:09 pm
Forum: Ideas
Topic: Give cult back it's one person convert.
Replies: 14
Views: 3881

Re: Give cult back it's one person convert.

One person convert is lame and is what made cult a rev knockoff.

If you have to nerf it, at least have it require two people.
by Reimoo
Fri Oct 10, 2014 8:58 am
Forum: Off Topic
Topic: Pizza wars
Replies: 88
Views: 23499

Re: Pizza wars

Quit arguing you nerds. SMBC is better anyway.
by Reimoo
Fri Oct 10, 2014 8:15 am
Forum: Closed Policy Discussion
Topic: Headministration 2; Electric Boogaloo
Replies: 79
Views: 20129

Re: Headministration 2; Electric Boogaloo

Well, it wouldn't hurt to establish a separation of powers to make things a bit more organized, yeah.
by Reimoo
Fri Oct 10, 2014 7:57 am
Forum: Closed Policy Discussion
Topic: Headministration 2; Electric Boogaloo
Replies: 79
Views: 20129

Re: Headministration 2; Electric Boogaloo

Will there be a difference between the triumvate members? Or do they just act as checks and balances?
by Reimoo
Fri Oct 10, 2014 4:57 am
Forum: Ideas
Topic: Using an item with grab intent on a person gives it to them
Replies: 13
Views: 2816

Re: Using an item with grab intent on a person gives it to t

But the delay is the reason it's so annoying to give someone something. Handing a person an object should be a very quick if not instantaneous interaction. As we all know, having two people stand perfectly still next to each other for a timed interaction to occur is far more difficult than it sounds...
by Reimoo
Thu Oct 09, 2014 9:21 pm
Forum: Ideas
Topic: Using an item with grab intent on a person gives it to them
Replies: 13
Views: 2816

Using an item with grab intent on a person gives it to them

Because dropping stuff on the floor to give items to people is something only a sperg would do and the proper way of giving stuff via the strip menu is clunky and awkward.

Or, alternatively, remove the delay on the strip menu for putting something into someone's hands completely.
by Reimoo
Thu Oct 09, 2014 6:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038101

Re: ITT: We make shitty suggestions and come up with poor id

There should be a button next to dual airlocks leading to space that automatically spaces whatever is inbetween them, just like real life.
by Reimoo
Thu Oct 09, 2014 3:52 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935858

Re: Minor Suggestions

Security should get a smoke grenade launcher for riot purposes. Also it should knock people on their asses when hit with the canister because that would be funny.
by Reimoo
Wed Oct 08, 2014 9:29 pm
Forum: Ideas
Topic: Make the Clown's/Mime's face makeup.
Replies: 4
Views: 1520

Re: Make the Clown's/Mime's face makeup.

Yeah but then how am I going to steal the clown's mask and taunt him with it? Rip his face off?
by Reimoo
Wed Oct 08, 2014 3:43 pm
Forum: Spriting and Mapping
Topic: Various sprites and stuff
Replies: 4
Views: 3118

Re: Various sprites and stuff

Damn. Those bolter and lasgun sprites are awesome.
by Reimoo
Wed Oct 08, 2014 3:28 pm
Forum: Closed Policy Discussion
Topic: What *is* Secs' Job
Replies: 45
Views: 11425

Re: What *is* Secs' Job

IC wise they're there to make sure everyone is doing their jobs and to maintain order.

OOC wise they're a necessary presence to counter antags.

But unfortunately some people don't understand the difference.
by Reimoo
Wed Oct 08, 2014 3:24 pm
Forum: Closed Policy Discussion
Topic: Borging perma prisoners
Replies: 29
Views: 9383

Re: Borging perma prisoners

Usually as Captain or HoS I opt to have prisoners borged rather than perma'd or executed if the circumstances permit it. But then I get called a comdom because I'm force borging people. I don't understand why people (especially the AI) start throwing a bitchfit because I'm trying to keep people in t...
by Reimoo
Wed Oct 08, 2014 3:19 pm
Forum: Coding Feedback
Topic: Trenchcoat labcoat
Replies: 36
Views: 15758

Re: Trenchcoat labcoat

https://github.com/tgstation/-tg-station/pull/5131

Comparing Neinhaus's sprites with the old ones and you can see there is a clear improvement. The length just needed to be shortened.
by Reimoo
Wed Oct 08, 2014 3:16 pm
Forum: Coding Feedback
Topic: Brown, Nonslip shoes
Replies: 19
Views: 8230

Re: Brown, Nonslip shoes

I would like this very much. A lot of the time I don't take no-slips even though I really need them because my job doesn't use brown shoes.
by Reimoo
Wed Oct 08, 2014 3:11 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 55573

Re: Tackling the security problem.

I agree. It doesn't help that the HoS literally is modeled after an SS officer.

But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
by Reimoo
Wed Oct 08, 2014 6:07 am
Forum: Ideas
Topic: Gamemode idea - Assassination
Replies: 13
Views: 4103

Re: Gamemode idea - Assassination

Our detective system isn't in-depth enough for this type of gamemode. We don't even have an autopsy system like the other servers do.

Whodunnit cases would be extremely one sided because as someone said earlier, murderers either leave a very visible trail or none at all.
by Reimoo
Tue Oct 07, 2014 8:32 pm
Forum: Ideas
Topic: Improving cloning (dynamic clone times)
Replies: 17
Views: 3686

Re: Improving cloning (dynamic clone times)

I would imagine pulling a clone out early would be similar to aborting a baby. Don't know why this isn't the case.
by Reimoo
Tue Oct 07, 2014 8:04 pm
Forum: Ideas
Topic: Making the UI Better
Replies: 16
Views: 2842

Re: Making the UI Better

2. Remove the tiny E "equip" button above the hands, it is ludicrously small and underused. Instead, replace it with a nice big swap button like the one on goon, where clicking it with an item in hand will swap the appropriate equipment. This means no dropping ALL YOUR CRAP when putting o...
by Reimoo
Tue Oct 07, 2014 7:20 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 55573

Re: Tackling the security problem.

M-muh RPs guys

Image
by Reimoo
Tue Oct 07, 2014 7:00 pm
Forum: Ideas
Topic: Double Agent replacement: The Hunt
Replies: 17
Views: 3474

Re: Double Agent replacement: The Hunt

People won't understand that you don't get a griff license and you can only target one person with no collateral damage whatsoever. A lot of the most popular murder techniques in SS13 involve carpet bombing the entire station and hoping your target dies in the chaos. Coming at your target with a wre...
by Reimoo
Tue Oct 07, 2014 7:21 am
Forum: Ideas
Topic: Double Agent replacement: The Hunt
Replies: 17
Views: 3474

Re: Double Agent replacement: The Hunt

I don't think adding even more murder to DA is the right way to go about this.
by Reimoo
Tue Oct 07, 2014 6:45 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 55573

Re: Tackling the security problem.

Style always matters. The only kind of officer that would wear fingerless gloves instead of real gloves would be a thug with a badge.
by Reimoo
Tue Oct 07, 2014 3:21 am
Forum: Coding Feedback
Topic: Trenchcoat labcoat
Replies: 36
Views: 15758

Re: Trenchcoat labcoat

Yeah, and?
by Reimoo
Tue Oct 07, 2014 3:15 am
Forum: Coding Feedback
Topic: Trenchcoat labcoat
Replies: 36
Views: 15758

Re: Trenchcoat labcoat

Long labcoats aren't bad, though. I think ankle length labcoats are better reserved for scientists.

Pic related.

Image
by Reimoo
Tue Oct 07, 2014 12:24 am
Forum: Coding Feedback
Topic: Changelings got nerfed. Again.
Replies: 82
Views: 21295

Re: Changelings got nerfed. Again.

I was really hoping if I got caught the station would realize there were two of the same guy running around and maybe torch us both or something. Fuck you for taking that away from me. I remember during a ling round I was playing a security officer and we happened to catch two identical CMOs, both ...
by Reimoo
Tue Oct 07, 2014 12:08 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 838057

Re: Stories of rage, tears and regret

This happened a while ago, but still. >dead, spectating the end of the round >emergency shuttle is empty >a lone traitor climbs aboard and is soon followed by another >the traitor pulls out an esword and the other traitor responds by unsheathing his own esword >they stare at each other for a second ...
by Reimoo
Mon Oct 06, 2014 11:14 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 45914

Re: Assistant Maint Access Poll

The only reason people are hesitating is because of the shitstorm that were to follow. That should not be an excuse. The only people who would complain nonstop about this would be the shitlers that exclusively played assistant in the first place. If they throw a bitchfit and leave, well, nothing of ...
by Reimoo
Mon Oct 06, 2014 11:10 pm
Forum: Coding Feedback
Topic: Trenchcoat labcoat
Replies: 36
Views: 15758

Re: Trenchcoat labcoat

It looks like an actual coat instead of that flismy fabric labcoats are really made of.

I think it's because it's not white enough.
by Reimoo
Mon Oct 06, 2014 10:52 pm
Forum: Ideas
Topic: Sound Ideas
Replies: 59
Views: 13174

Re: Sound Ideas

In game music would be interesting. What circumstances would it play in? Just as background music? Special music for when you're a traitor even?

Cause that sounds awesome as hell.
by Reimoo
Mon Oct 06, 2014 10:13 pm
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 29497

Re: Pet Likes Thread - Little things that make you smile

When clowns are actually funny.

Which usually involves them getting seriously injured
by Reimoo
Mon Oct 06, 2014 10:08 pm
Forum: Ideas
Topic: Sound Ideas
Replies: 59
Views: 13174

Re: Sound Ideas

Are you talking about in game music now? Or just lobby music?
by Reimoo
Mon Oct 06, 2014 9:29 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666550

Re: Little things you learned that are game changing

On a further note, giving yourself all access by checking all the access permissions instead of setting yourself to captain with a custom title will keep your original job icon on secHUDs instead of that grey box that is usually a tell of access shenanigans. I do this every time as HoP because some ...
by Reimoo
Mon Oct 06, 2014 9:09 pm
Forum: Closed Policy Discussion
Topic: Recent policy focus on RP
Replies: 46
Views: 12362

Re: Recent policy focus on RP

Let me just say that enforcing RP oriented behavior is a very silly thing to do given our circumstances. /tg/ lies in a peculiar position where it's in the center of a spectrum between gameplay and roleplay, with Goon and Bay on the far ends, respectively. The majority of the SS13 community has reco...
by Reimoo
Mon Oct 06, 2014 8:18 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 10908

Re: Traitor Item price Rebalance

So split the emag into two items and nerf ebows. Leave eswords as they are because frankly there's no good way to nerf it because a shitty 100% stun weapon > an excellent melee weapon in almost any scenario

Make up for the nerfs by adding in more items, problem solved. But it is never that easy.
by Reimoo
Mon Oct 06, 2014 1:12 am
Forum: Resolved Appeals
Topic: [exalted12] bibliodewangus - banned for punching abusive sec
Replies: 17
Views: 4954

Re: [exalted12] bibliodewangus - banned for punching abusive

The CE was braindead and I did not want to waste time/resources/effort into dealing with a non-player so I left him where he was. I dropped the incident but my suspicion of cargo lingered due to the massive amounts of theft from basically every department your staff carried out. I didn't see/notice ...
by Reimoo
Mon Oct 06, 2014 12:47 am
Forum: Resolved Appeals
Topic: [exalted12] bibliodewangus - banned for punching abusive sec
Replies: 17
Views: 4954

Re: [exalted12] bibliodewangus - banned for punching abusive

I was the HoS. Let me justify my actions by saying you were nearly burglarizing every department during a cult round so I had every right to come down hard on you. Your department was causing a lot of trouble for me during a stressful round, and dealing with you personally was always a headache beca...