Search found 272 matches

by Dagdammit
Sat Dec 10, 2016 7:34 pm
Forum: Ideas
Topic: More bad ideas to integrate the station with lavaland
Replies: 62
Views: 15814

Re: More bad ideas to integrate the station with lavaland

Yoooo these are cool -Permabrig moved to be on lavaland What measures would prevent a goliath breaching it? Would it just be perma-gulag? I feel like the main feature loss here would actually be perma's interesting vulnerability, to rescues via space. The logistical challenges involved (various ways...
by Dagdammit
Sat Dec 10, 2016 2:06 am
Forum: Coding Feedback
Topic: Let Spears Break Doors
Replies: 26
Views: 7624

Re: Let Spears Break Doors

Spears damage muh immersion, honestly. I'd like to see them get a -5 reduction in damage unless you're an ash walker or someone else with actual proficiency in primitive melee weapons.
by Dagdammit
Sat Dec 10, 2016 1:03 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 933793

Re: Minor Suggestions

You can craft a wooden prosthetic leg (pegleg) out of wood planks. You mean how the person looks beneath the outfut and mask? I think they mean setting mask styles to a universal mask, a bit like chaplain weapon etc. I meant how the person looks beneath the outfit and mask. Skin, hair, specie, etc....
by Dagdammit
Fri Dec 09, 2016 8:07 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 933793

Re: Minor Suggestions

You mean how the person looks beneath the outfut and mask?
by Dagdammit
Fri Dec 09, 2016 7:51 pm
Forum: Ideas
Topic: Necromancers, One Man Cults
Replies: 27
Views: 6352

Re: Necromancers, One Man Cults

Consequences of rekt skeletons being reduced to just a skull (similar to being posibrain or MMI): -Golden opportunity to spend the next 60 seconds providing color commentary (read: mock the humans with as many terrible skeleton puns as possible). -If that wasn't enough reason for them to find your h...
by Dagdammit
Fri Dec 09, 2016 1:02 pm
Forum: Ideas
Topic: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAINAIRE
Replies: 10
Views: 2476

Re: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAIN

Yes boss, sorry boss, right away boss.
by Dagdammit
Fri Dec 09, 2016 7:01 am
Forum: Ideas
Topic: What if instead we made gunplay more dynamic and reactive?
Replies: 15
Views: 3251

Re: What if instead we made gunplay more dynamic and reactiv

Hmm. I did a pretty thorough tabletop RPG combat system that aimed to translate 3rd-person shooter gameplay (gears of war, mass effect, etc.) into tabletop. One key factor is that you chose whether your character was in an "aggressive" (gun up) or "defensive" (head down) state. Y...
by Dagdammit
Fri Dec 09, 2016 6:44 am
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

Yes, but Nanotrasen isn't spending that budget on a handful of superspies. They're spending it on banana pies for the clown, obviously. nanotrasen doesnt even budget for ss13. theyve clearly got shit like ERTs back home, ss13 is the shitty side station they keep around because ???. sec isnt tactico...
by Dagdammit
Fri Dec 09, 2016 6:29 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28090

Re: Universal Color Palette(??)

I too am poking at palettes going "what the fuck"

So far the only way I get good ones is through long series of trial and error.
by Dagdammit
Fri Dec 09, 2016 6:26 am
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

I think remote control scouts for security will be bad because the harder it is for traitors to be stealthy, the more they rely on being able to straight up kill security in a fight, and the more we get into dumb powercreep battles as we try to juggle sec vs traitor and sec vs conversion antag of t...
by Dagdammit
Fri Dec 09, 2016 3:52 am
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

Yes, but Nanotrasen isn't spending that budget on a handful of superspies. They're spending it on banana pies for the clown, obviously.
by Dagdammit
Fri Dec 09, 2016 3:48 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 933793

Re: Minor Suggestions

Oh, and add magboots to mining point rewards. Air pressure differences + proximity to lava gets real frustrating after a while.
by Dagdammit
Fri Dec 09, 2016 3:46 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 933793

Re: Minor Suggestions

New vision type (like how x-ray is a vision type, gained through various means) called "Hunter Vision". Hunter Vision is a tradeoff- all the tiles behind your character (so a little less than half the screen) have limited vision as though you were wearing welding goggles. Meanwhile, for th...
by Dagdammit
Fri Dec 09, 2016 3:36 am
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

I'm just saying, give mall cops breaching charges and there'll totally be cases where they look for the slightest excuse to use them and that sounds amazing. Someone ask for sec to come to medbay? STEP 1: BREACHING CHARGE ON WALL BY ENTRY. STEP 2: USE LOUDSPEAKER TO TELL THE OCCUPANTS THEY HAVE UNTI...
by Dagdammit
Fri Dec 09, 2016 3:13 am
Forum: Ideas
Topic: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAINAIRE
Replies: 10
Views: 2476

Re: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAIN

Ghost spawn sounds great. I can say from personal experience that rping a Most Dangerous Game style huntsman is AMAZING. He should have a luxurious firelit parlor to welcome his guests into, wine and well-stocked pantry, a trophy room full of meatspike racks... maybe throw in a butler spawn for good...
by Dagdammit
Fri Dec 09, 2016 2:37 am
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

That's exactly it. Sec is mall cops who sometimes get their hands on tacticool equipment. Give Paul Blart SWAT gear and he thinks he's God.
by Dagdammit
Fri Dec 09, 2016 2:24 am
Forum: Ideas
Topic: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAINAIRE
Replies: 10
Views: 2476

Re: VAN PELT - MAN HUNTER, COLONIAL SHARPSHOOTER EXTRAORDAIN

Make him a lavaland miniboss, maybe living in his own little "ruin." Beat him and you can loot his corpse.
by Dagdammit
Fri Dec 09, 2016 2:08 am
Forum: Ideas
Topic: Necromancers, One Man Cults
Replies: 27
Views: 6352

Re: Necromancers, One Man Cults

Also, if the lich is slain for good? First person to touch his dead body (and/or whomever dealt the killing blow) immediately becomes the master of all surviving skeletons, who involuntarily drop what they're holding and hail their new master by name. The new master gains the necromancer's ability t...
by Dagdammit
Fri Dec 09, 2016 1:58 am
Forum: Ideas
Topic: Necromancers, One Man Cults
Replies: 27
Views: 6352

Re: Necromancers, One Man Cults

Went over Lich in detail. I can definitely get behind a conversion antag that'll turn me into a skeleton minion. Bonus points if the basic skeletons.... -have 50 hp -break apart into a bunch of bones if hp drops to 0 OR they get knocked down (even via slipping- skeletons despise and fear the clown.)...
by Dagdammit
Fri Dec 09, 2016 12:31 am
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9072

Re: Space explorer role - and space

Personally, the thing I want to acquire via space exploration is rare curiosities you can't otherwise obtain, especially stuff that can make an interesting difference when you arive back on station with it in hand. Good examples: The bananium clown shoes, or intel from syndicate listening post (mayb...
by Dagdammit
Thu Dec 08, 2016 10:47 pm
Forum: Ideas
Topic: Necromancers, One Man Cults
Replies: 27
Views: 6352

Re: Necromancers, One Man Cults

You know, letting a wizard choose a "specialist" bundle out the gate actually sounds really interesting? Put the option at the very start of the arcane tome so it's the first thing newbies see. -Gives you a preset bundle of spells rather than letting you pick. -Gives wizard robes or simila...
by Dagdammit
Thu Dec 08, 2016 10:33 pm
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14119

Re: New tacticool gear for security! (R6 siege gadgets)

When you say you can only place & use one breaching charge at a time, what exactly makes that the case? Do any of these items work for breaching airlocks? Can the camera drone move with same speed/responsiveness as regular drone? Can it go through airlocks like them? (I would hope the answer isn...
by Dagdammit
Tue Dec 06, 2016 4:47 am
Forum: Ideas
Topic: the thingling, changeling rework
Replies: 19
Views: 4523

Re: the thingling, changeling rework

also a rehash from past thread, but I'd love to see a changeling choosing one of several "types" at roundstart, which changes how they get new DNA, transform, and their strengths & weaknesses. Say: Fledge Ling: About the same as present, maybe more progression elements. Elder Ling: Non...
by Dagdammit
Tue Dec 06, 2016 3:42 am
Forum: Ideas
Topic: the thingling, changeling rework
Replies: 19
Views: 4523

Re: the thingling, changeling rework

In the last changeling thread, I was thinking it'd be interesting to make serial impersonation a direct changeling goal- spend at least 5 minutes apiece in the forms of X different fellow crew members. If progression ling, tie it directly to progression; if not, make it necessary for greentext. One ...
by Dagdammit
Wed Nov 30, 2016 3:12 am
Forum: Ideas
Topic: Lavaland Update
Replies: 27
Views: 6350

Re: Lavaland Update

a lower z-level would get really interesting in combination with a boxstation-scale lavaland station, where it's possible to go underground and then tunnel up through the floor or something.
by Dagdammit
Sun Nov 27, 2016 8:13 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

So for the Mining Overseer's lavaland armory, what kind of compound defense & anti-megafauna weaponry would be good to have? I've had some thoughts on new content- mainly something called a "shock tether". Description would be "Electromagnetic tether used for emergency shuttle doc...
by Dagdammit
Sun Nov 27, 2016 3:52 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

If you're going to get that indepth why not just make a lavaland-based map Don't leap before you hop, this is just on top of the existing mining site to make it a bit more 'basey' , though TBH it doesn't need to be as self sufficient as the current detailed map makes it out to be. Kor says he gets ...
by Dagdammit
Sun Nov 27, 2016 1:08 am
Forum: Coding Feedback
Topic: On round ending engines
Replies: 70
Views: 14795

Re: On round ending engines

Bear in mind that the sing and tesla add alot to the engineering experience purely through the fact that they COULD destroy the station if you fucked up. That makes them more intimidating+interesting to deal with. I feel like the core issues are twofold. - No effective way to respond once sing is lo...
by Dagdammit
Sat Nov 26, 2016 7:22 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

Also why do you need a armoury? As much as I hate to admit it, the miners will be doing a good enough job with KA's etc. rather than typical munitions which hit much much lighter against mobs on lava-land. Stuff the Mining Overseer starts handing out (to sec and anyone else he conscripts) when comp...
by Dagdammit
Sat Nov 26, 2016 6:36 am
Forum: Ideas
Topic: Bloodcult rework - Ectoplasm
Replies: 9
Views: 2387

Re: Bloodcult rework - Ectoplasm

From a flavor standpoint, I don't think this improves things. It's a harsh comparison to draw, but: it honestly feels like adding "midi-chlorians" to the lore on Jedi. In both cases the mystic element is much stronger without the awkward sci-fi pseudoexplanation. Putting the ectoplasm bit ...
by Dagdammit
Sat Nov 26, 2016 6:16 am
Forum: Ideas
Topic: Lavaland Update
Replies: 27
Views: 6350

Re: Lavaland Update

Something I was already going to ask about related to lavaland compound was chopping the z-level up into a grid (maybe 4x4) of 'sectors' [3][X][X][X] [2][3][X][X] [1][2][3][X] [c][1][2][3] I showed this to Kel the Oblivious to illustrate the state of comm & GPS signal quality at roundstart, but ...
by Dagdammit
Fri Nov 25, 2016 3:50 am
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6204

Re: Changeling progression

Seriously though, what if key to unlocking ling abilities (either literally unlocking them, earning more evolution points or generating chemicals to USE the abilities) was donning new forms. You stop getting the benefit once you've been that person for a total of 5+ minutes, so you've gotta keep swi...
by Dagdammit
Fri Nov 25, 2016 3:31 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

A pseudo sec officer trying to confiscate stuff will end in a distressed miner at least, or a massacre at most. This is true I dont see a single officer with standard gear being able to touch miners with loot. If we eventually did this the lone officer would be in the checkpoint office, and have sw...
by Dagdammit
Fri Nov 25, 2016 3:03 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

Trying to implement a system where you turn in your rewards is inherently stupid. It wasn't done with the asteroid, what makes you think people will turn it in now that the planet is deadlier to loot? Mining points are useless after the 10 minute mark. A pseudo sec officer trying to confiscate stuf...
by Dagdammit
Fri Nov 25, 2016 12:59 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18411

Re: Lavaland Compound Sprites (now with map!)

Armhulen wrote:you might want to consider making it two-hand and then making it work like an RCD and terraformer
It's a bulky item like the RPED. Engineers with lavaland construction ambitions will also take the RCD and use the two together. https://github.com/tgstation/tgstation/pull/21724
by Dagdammit
Thu Nov 24, 2016 4:02 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18411

Re: Lavaland Compound Sprites (now with map!)

Image
inhand sprites took me a bit to sort out.
by Dagdammit
Thu Nov 24, 2016 10:24 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18411

Re: Lavaland Compound Sprites (now with map!)

Kevin's implementing Rapid Terraforming Device, so the sprite for that had to get done. Bulky lavaland construction tool that complements the RCD.
Image
by Dagdammit
Wed Nov 23, 2016 12:36 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

I want to ask, just in general... how do people feel about there being stuff from lavaland that it's dangerous to bring onto the station? The following could all make sense from an internal logic standpoint, I'm just not sure that they'd improve the game. - Chance of contracting diseases. Ash Walker...
by Dagdammit
Tue Nov 22, 2016 1:32 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

From the Sprite thread: I think Xeno Archaeologist might be less well, uhh metagamey than giving the miners heavy ballistic weaponry Not that guncrafting is a bad thing. Depends on the loot drops from it and how they correlate with the station & personal gain (also besides coding in a new faux o...
by Dagdammit
Tue Nov 22, 2016 1:13 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18411

Re: Lavaland Compound Sprites (now with map!)

Copying this chat to the Ideas thread too cause it's interesting.
by Dagdammit
Tue Nov 22, 2016 1:05 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

As for ash storm and regular comms blocking. All I can say is telecoms code is scary. Noted. It's not a vital feature for getting the basic compound up and running (unlike, say, the shuttles). If it helps at all, one detail of implementation's that interference would be checked at two points: When ...
by Dagdammit
Mon Nov 21, 2016 10:00 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

Or a forward base for a station that kinda IS a mining operation. I mean, I assume that's where virtually all the plasma on station comes from.
by Dagdammit
Mon Nov 21, 2016 5:32 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

I am curious if you've considered giving the other Lavaland races a base make over as well. The Ashwalkers could use a make over and be more thematic in their base, getting piles of bone, sinew, and plating to work with at the start, deciding between making a lot of good gear, or equipping everyone...
by Dagdammit
Mon Nov 21, 2016 4:43 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 933793

Re: Minor Suggestions

Yeah, anything under "obvious weapons"... actually, hang on.

Okay, I checked wiki and the syndicate items I'd be inclined to apply this to are like, a grand total of 4 or 5. Doesn't seem worth it.
by Dagdammit
Mon Nov 21, 2016 4:02 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

So if they can't freely come in and take your supplies (because those are behind miner-access doors in the Survey module) and can't freely enter your worksite (because the gates out into lavaland are also miner-access), does that resolve things somewhat? I get restricting access to a department base...
by Dagdammit
Sun Nov 20, 2016 11:16 pm
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6204

Re: Changeling progression

by Dagdammit
Sun Nov 20, 2016 11:05 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18411

Re: Lavaland Compound Sprites (now with map!)

willing to code and map. one problem my DS crashes when I map lmao. but yeah i can try fixing shit that's wrong with it when it gets debuted or code some features? That woulf be excellent. Would you have any idea how to set things up with the mining shuttles? (details in design doc linked at start ...
by Dagdammit
Sun Nov 20, 2016 9:42 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

On review, one other factor I don't think anyone else has pointed out: The mining outpost is never going to be as carefully & effectively put together as the rest of the station, because the station was steadily assembled out in the vast emptiness of space while the mining outpost had to be set ...
by Dagdammit
Sun Nov 20, 2016 9:27 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

Yeah but you don't need special access to actually go into space, because space's dangers are their own kind of access restriction. You just need special access to go into EVA and get the special gear that helps you survive out there. The lavaland equivalent, explorer suits and big oxygen tanks and ...
by Dagdammit
Sun Nov 20, 2016 2:22 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20568

Re: Lavaland Compound (new mining outpost+mechanics)

As for shuttle: Displays on & off the shuttle show the time till next launch, doors automatically close and bolt 2 seconds before launch, don't unbolt till you get there. Spacing yourself mid-trip requires hacking doors or busting a wall/window.