Search found 272 matches

by Dagdammit
Sun Nov 20, 2016 2:11 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

I was thinking that aside from command module, there actually isn't a whole lot of access restrictions- like, maybe 1 room per module plus sone dept-locked lockers and crates. Keeps the compound functional when there's only a few souls on lavaland. Explorer suits and PKAs are still VERY much restric...
by Dagdammit
Sun Nov 20, 2016 1:27 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

Anti Megafauna defenses. Some way to drive them away without hurting them. This is supposed to be a base, not an allied combatant when fighting megafauna. Maybe a heavy teleporter turret that only targets megafauna, and flings them randomly around the map, with a minimum distance to ensure it doesn...
by Dagdammit
Sun Nov 20, 2016 7:47 am
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6200

Re: Changeling progression

Wait does anything happen when you heat blood from a ling? Oh man, applying that aspect of The Thing's premise to Lings would be nuts. Imagine severed ling limbs reanimating to flee extreme cold or heat. Severed ling heads beg incoherently for help/mercy. Both will attempt to slowly absorb nearby f...
by Dagdammit
Sun Nov 20, 2016 7:24 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931549

Re: Minor Suggestions

When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear. Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's...
by Dagdammit
Sun Nov 20, 2016 7:17 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

I think I've got enough on my plate without trying to personally push an R&D rework through as well. Do you have any thoughts on a better way for the Xeno Research Level to work, or an alternative? The one thing that would literally rely on R&D being the way it is was the bit about syncing w...
by Dagdammit
Sun Nov 20, 2016 2:07 am
Forum: Ideas
Topic: Skeleton Colonists/Undead Eskimo Ghost Role
Replies: 5
Views: 1675

Re: Skeleton Colonists/Undead Eskimo Ghost Role

Why are skeletons making bonfires? Could be interesting if they were inherently vulnerable to lavaland's heat & had some ability which protected them from exposure for like 30 seconds but only recharged in cold. Then combine that with harvesting resources to make some kind of Freeze Beacon (plac...
by Dagdammit
Sun Nov 20, 2016 1:34 am
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6200

Re: Changeling progression

I recently had a round where a not-especially robust changeling was after me, except that they took full advantage of the disguise option. Every time they came after me, it was as someone else. Holy SHIT was that an eye opener, completely made me appreciate how changelings are more than just traitor...
by Dagdammit
Sun Nov 20, 2016 1:24 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

on topic edit though, i just realized i completely forgot to mention the guns have operating parts and bolts that are calibrated to work in low to no pressure environments, firing them in a pressurized environment will destroy the gun (and possibly you in the process) Huh. I actually do like the id...
by Dagdammit
Sun Nov 20, 2016 12:46 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

John_Oxford wrote:
Dagdammit wrote:-snip-
I can make something like that. or you can us the VI's

on a scale of disablers to bluespace artillery, how badly do you want it to fuck shit up.
VIs?

How badly do I want what specific thing to fuck shit up? The mining overseer's personal big game-hunting weapon?
by Dagdammit
Sun Nov 20, 2016 12:41 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost+mechanics)

(copying my john oxford responses over from the sprite thread, since a mod objected. Also had some new comments, put those at the end.) How would you feel about giving cargo a machine to produce some miner-specific weaponry, instead of ordering it? (gunsmithing yes) (or already existing weaponry lik...
by Dagdammit
Sun Nov 20, 2016 12:19 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites (now with map!)

I shoulda replied to it in Ideas thread, honestly, I just did it here because it was more readable conversation wise. I'll copy the main bits of the tangent over to the new main thread.
by Dagdammit
Sat Nov 19, 2016 10:24 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites (now with map!)

Hmmm. I mean, giving miners combination mining tools+weapons that are significantly more effective in low-pressure environments (plus boot knives) just seems like an all-around cooler design choice than giving them assault rifles. That said, putting a few customized assault rifles in the armory, two...
by Dagdammit
Sat Nov 19, 2016 9:52 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost)

Also, one key scenario compound is designed for: a robust ash walker tribe trying to invade the station. In my head this needs to be akin to breaking into perma, i.e. a tricky undertaking with multiple routes and methods to attempt. With that in mind, options include: -Frontal assault. Concentrate o...
by Dagdammit
Sat Nov 19, 2016 9:29 pm
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost)

Seems needlessly and obnoxiously big. It'd be better as a ruin to rebuild rather than a round start building. Wait, sorry- does the map read as being one building? Because that would be WAY too big. Most of the compound is exposed, open space that is dangerous to cross during ash storms. I was worr...
by Dagdammit
Sat Nov 19, 2016 9:46 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Re: Lavaland Compound (new mining outpost)

You forgot to include the stuff about the xeno dildo fabricator, which is kind of important since that's the main addition this would add that isn't just a mapping change It's there now, under Science Module. Should I add it to General Info instead? Why not add some kind of periodic event kind of l...
by Dagdammit
Sat Nov 19, 2016 7:39 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites (now with map!)

Big official thread is now up. Hey, what would you feel about re-locating the experimentor onto the now much larger 'compound'? Given that it already has a set of RNG based effects it would be significantly more dangerous for triggering lavaland localised world events (a pop-up storm etc) and malfun...
by Dagdammit
Sat Nov 19, 2016 7:18 am
Forum: Ideas
Topic: Lavaland Compound (new mining outpost+mechanics)
Replies: 80
Views: 20558

Lavaland Compound (new mining outpost+mechanics)

[img]http://i.imgur.com/beUzUqGm.png[/img] Full size image Design Document Been posting relevant sprites here Short version: Replace the existing mining outpost with larger compound, consisting of a fortified perimeter (including turrets), six modular structures deployed in conjoined pairs (inspire...
by Dagdammit
Sat Nov 19, 2016 6:51 am
Forum: Closed Policy Discussion
Topic: wait, are borers antagonists?
Replies: 28
Views: 5909

Re: wait, are borers antagonists?

No matter the policy, if you don't want everyone to automatically ASSUME they're evil mind-control parasites whose hosts should walk out the first available airlock? Then calling them "Borers" is probably a really bad idea.
by Dagdammit
Mon Nov 14, 2016 12:51 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites (now with map!)

Alipheese wrote:After reading the thread im still confused if this is a new map or a new mining outpost.
It's gonna be a new Mining Outpost, and there'll be a big thread officially laying out the proposal in Ideas sometime soon. Want to have the design doc reasonably finished first.
by Dagdammit
Fri Nov 11, 2016 3:45 am
Forum: Ideas
Topic: Accompanying music?
Replies: 9
Views: 1920

Re: Accompanying music?

Did this ever get done?
by Dagdammit
Fri Nov 11, 2016 3:42 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites (now with map!)

ChangelingRain wrote:There are survival pod-style windows, fyi.
Oh neat, can you point me to them?

Edit: Found them, very cool.
by Dagdammit
Thu Nov 10, 2016 8:53 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Okay guys help I'm kinda stumped. http://i.imgur.com/6rjmEDJ.png See the two floor tiles to the left of the entrance? Those are special generator mounts, it's a core part of the compound's mechanics. Full mechanics if you want context: The modules at the lavaland compound don't have SMES and APCs, t...
by Dagdammit
Thu Nov 10, 2016 8:31 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

Armhulen wrote:
Dagdammit wrote:But that's work though. =(

(I'll likely get around to it)
Please import the hooded capes to heads, please. They look really good!
DAMN IT THEY WERE SUPPOSED TO BE LAME. Except the ones for command (which you'd only see when cap or HoP visited lavaland) and sec.
by Dagdammit
Thu Nov 10, 2016 5:48 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

But that's work though. =(

(I'll likely get around to it)
by Dagdammit
Thu Nov 10, 2016 11:27 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

Could you please post the dmis for the cloaks? Going to try adding them/letting them toggle the hood while still a neck slot item, so you can wear them over armour. I'm still not clear on how to go about that? Properly sized .png is at http://i.imgur.com/4kE6BvB.png if that helps. Suppose it's abou...
by Dagdammit
Wed Nov 09, 2016 10:49 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

Image

howzis
by Dagdammit
Wed Nov 09, 2016 6:21 pm
Forum: Spriting and Mapping
Topic: Dynamic perspective walls
Replies: 14
Views: 3663

Re: Dynamic perspective walls

I'm really curious to see this in action.
by Dagdammit
Wed Nov 09, 2016 6:20 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

DemonFiren wrote:That orange is triggering me.
You'll have to shit on people with PTSD in a more specific fashion- which use of orange?
by Dagdammit
Wed Nov 09, 2016 5:32 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: Lavaland Compound Sprites

shaaaaaaaawls
Spoiler:
Image
main event coming up
by Dagdammit
Wed Nov 09, 2016 2:05 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28054

Re: Universal Color Palette(??)

WJohnston, I've been using your stuff to do some recolors. Do you have all the department colors, i.e. those used on doors and signs? How about shades of red used in sec headsets, uniforms, etc.?
by Dagdammit
Tue Nov 08, 2016 9:13 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Altered the colors for several modules. Is it clear which structure an engineer should go to, and which one a cargo tech should go to? If you want a cargo tech to go somewhere, the stripe should be bright red, and read "secure guns & shorts storage" I said "should", not &quo...
by Dagdammit
Tue Nov 08, 2016 8:13 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Altered the colors for several modules. Is it clear which structure an engineer should go to, and which one a cargo tech should go to?
Image
by Dagdammit
Tue Nov 08, 2016 8:49 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

>living Suggest calling it quarters. Habitation. Something that sounds more formal. It's based on the Halley VI research station: https://www.bas.ac.uk/wp-content/uploads/2016/01/Halley-V1-station-layout.jpg So it's the "Living Module", dunno if that makes it any better. Has dorms, tiny m...
by Dagdammit
Tue Nov 08, 2016 5:06 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Nienhaus wrote:I like the orange a lot.
It's one of six, actually. Colors probably aren't final, but:

Image
by Dagdammit
Tue Nov 08, 2016 2:52 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Couldn't get a satisfactory version of storm shawl going that has visible hands, so I've thrown in towel and gone with big cloak-style version. It's supposed to look appreciably less badass than the explorer's suit, think it succeeds. http://i.imgur.com/nrMJqJL.jpg Gowst from the yogstation devs une...
by Dagdammit
Sat Nov 05, 2016 10:54 pm
Forum: Ideas
Topic: Make Xenobiology Cool
Replies: 18
Views: 4258

Re: Make Xenobiology Cool

Nah I'd like to have xenos and slimes to coexist. Not in the same pen mind you, but being able to use and combine their products to get new things out of them. Would the system I talked about above work for you? -People bring in tissue samples from goliaths (gibs in beaker give 1 point, hide plate ...
by Dagdammit
Fri Nov 04, 2016 12:55 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Armhulen wrote:looks very syndicate, may want to tone down the armored red look
The exact shades of color definitely aren't final. I do like him being orange, though. May help that it's a jumpsuit rather than a hardsuit.
by Dagdammit
Thu Nov 03, 2016 11:14 pm
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

>minor Wow. Didn't expect you to pick that one. I don't follow what you mean. Outfit for a new Mining Overseer role, pseduo-head on par with QM: https://i.gyazo.com/9bb77949f89a0138dc0c9a60df93735f.png https://i.gyazo.com/a4e7b393bd0e5428a78dbcc72e46e6c2.png https://i.gyazo.com/2b7c0209099e3ec41737...
by Dagdammit
Thu Nov 03, 2016 11:05 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7759

Re: Some implants stay with you on the following round

lzimann wrote:Between rounds persistance is not good imo, we already have more than enough of these.
What do we have besides smuggler's satchels? Library books and Poly?
by Dagdammit
Thu Nov 03, 2016 10:25 pm
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5428

Re: Autoloom

Alot of this can also be done via biogenerator in botany; have you thought about how to handle that overlap?(Removing biogenerator options would beclamest answer, IMO).
by Dagdammit
Thu Nov 03, 2016 10:17 pm
Forum: Ideas
Topic: Make Xenobiology Cool
Replies: 18
Views: 4258

Re: Make Xenobiology Cool

I have a big Lavaland Compound proposal in the works, and Xenobio's part of it- because right now we have a crazy alien planet full of strange life forms and Xenobio gives exactly zero fucks. Short version: Bring in tissue samples from Lavaland mobs. Xenobio analyzes them to make lazarus injectors f...
by Dagdammit
Thu Nov 03, 2016 2:05 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Re: [WIP] Lavaland Compound Sprites (halp plz I have questio

Made good progress today, the mockup tile map is actually drawn but I want to add a ton of text notes covering the gist of everything. Also did a storm shawl version covering the hands, but I don't think I like it. Gonna try a poncho version that's more like chaplain robes. Have a couple minor sprit...
by Dagdammit
Wed Nov 02, 2016 9:28 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18409

Lavaland Compound Sprites (now with map!)

The Lavaland Compound is a pretty ambitious proposal I'm putting together, in hopes of suckering some gullible coders & mappers into lending a hand. Not ready to show that yet, but I'm putting together some sprites as part of the effort and have some details to figure out. Main one relates to th...
by Dagdammit
Sun Oct 30, 2016 11:18 am
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28054

Re: Universal Color Palette(??)

Ooooh handy, I've been fucking with sprites alot lately and this should definitely help.
by Dagdammit
Sun Oct 30, 2016 11:13 am
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7705

Re: Subtle Mind-Influencing Chemical Weapon

Subtlety in this form is useless in the current state of ss13. It just is. Everyone learns the tells. Any effect will either be completely silent, or instantly identifiable. The instant people start freezing? ";PAX IN THE AIR" But then what if it's not Pax in the air? What if it's just th...
by Dagdammit
Sat Oct 29, 2016 1:48 am
Forum: Ideas
Topic: Telescience Improvement
Replies: 17
Views: 3038

Re: Telescience Improvement

Yogstation telesci is very different but works well in its own way.
by Dagdammit
Fri Oct 28, 2016 10:01 pm
Forum: Ideas
Topic: Subtle Mind-Influencing Chemical Weapon
Replies: 36
Views: 7705

Re: Subtle Mind-Influencing Chemical Weapon

Subtlety in this form is useless in the current state of ss13. It just is. Everyone learns the tells. Any effect will either be completely silent, or instantly identifiable. The instant people start freezing? ";PAX IN THE AIR" But then what if it's not Pax in the air? What if it's just th...
by Dagdammit
Fri Oct 28, 2016 4:39 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7759

Re: Some implants stay with you on the following round

Welding Shield - Welder and flash protection. Breathing Tube - No mask required for internals, will not take oxygen damage from chokeholds. Toolset Arm - Powered borg tools you can activate in your hand. They are NODROP, just like the borg module. Medical HUD - Medical HUD eye implant. Security HUD...
by Dagdammit
Fri Oct 28, 2016 3:27 am
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7759

Re: Some implants stay with you on the following round

Hey, is there any guide breaking down implant functions, i.e. of Nutrient Pump vs. Nutrient Pump Plus? Or should I just start looking through github? Would like to make a list of the implants that are more "enjoyable minor convenience" than "significant player power increase".
by Dagdammit
Wed Oct 26, 2016 3:25 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7759

Re: Some implants stay with you on the following round

this is grade a slippery slope material I definitely think that this is... a direction in which we oughtta tread cautiously. For example, are there ways sec can check for integrated toolset implants before they permabrig someone? Also, don't smuggler's satchels potentially do something along these ...