Search found 276 matches
- Thu Jun 01, 2017 4:53 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 829988
Re: 2k17 /pol/
Yeah, of the three big colonizers in the Americas of the French, English and Spanish the French were the only really nice ones, Britain was tolerable but kept pushing the Indians back constantly, and the Spanish straight executed everyone they saw. You couldn't be failing history much harder there,...
- Thu Jun 01, 2017 8:36 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 829988
Re: 2k17 /pol/
Yeah, of the three big colonizers in the Americas of the French, English and Spanish the French were the only really nice ones, Britain was tolerable but kept pushing the Indians back constantly, and the Spanish straight executed everyone they saw. You couldn't be failing history much harder there,...
- Mon May 29, 2017 5:34 am
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 8591
Re: Executions.
Last time I could never figure out how to get the goddamn chair to work.confused rock wrote:we'll get new methods when people use the available ones like the chair
- Mon May 29, 2017 5:33 am
- Forum: Ideas
- Topic: Visiting Ships
- Replies: 12
- Views: 2896
Re: Visiting Ships
billionare arms dealer trying to sell bluespace cannons and syndicate mechs to the captain and hos if the deal is accepted the next shuttle is a NT inspector if the NT inspector sees illegal weaponry and escapes back onto his shuttle a deathsquad is deployed if a NT inspector sees illegal weaponry ...
- Sun May 28, 2017 6:16 pm
- Forum: Ideas
- Topic: Visiting Ships
- Replies: 12
- Views: 2896
Re: Visiting Ships
Cruise ship with drunken tourists wielding cameras and demanding a genuine cultural experience. (lots of food and booze)
A rich space asshole's yacht visiting with their bodyguards and staff.
Space combie van full of hippies.
Flying saucer with (theoretically) friendly ayy diplomats.
A rich space asshole's yacht visiting with their bodyguards and staff.
Space combie van full of hippies.
Flying saucer with (theoretically) friendly ayy diplomats.
- Sun May 28, 2017 6:10 pm
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 13238
Re: Budgetstation
Cargo dock is open to space, forcing cargo to use ghetto space suits and manage airlocks so everything doesn't get sucked out into space every trip. Mining doesn't actually get to go to Lavaland to start with, having to make do with an asteroid the station is built onto until they have sufficient ma...
- Sun May 28, 2017 5:05 am
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 8591
Re: Executions.
For that matter, suddenly I'm picturing Executions being something similar to the suicide command, and Mortal Kombat Fatalities. Maybe also like butchering. Every weapon and most tools have their signature style! Hell, antags could have specific bonuses related to execution moves, with the downside ...
- Sun May 28, 2017 2:26 am
- Forum: Ideas
- Topic: Budgetstation
- Replies: 65
- Views: 13238
Re: Budgetstation
The bar is a keg and a shotgun.
The kitchen is a campfire and a couple of monkeys.
Botany is a few piles of dirt and a bag of seeds.
The kitchen is a campfire and a couple of monkeys.
Botany is a few piles of dirt and a bag of seeds.
- Sun May 28, 2017 2:23 am
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 8591
Re: Executions.
We need buildable guillotines.
- Thu May 25, 2017 12:08 pm
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11020
Re: Zany gang idea
A mode where security turns into antags? That sounds like both a great and really terrible idea.
- Thu May 25, 2017 8:36 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11020
Re: Zany gang idea
Gang themes. We could have a mafia gang, street gang, cyberpunk gang, yakuza gang, Tacticool gang and chav/gopnik gang. Gangs could defeat the other's dominator's blockers by claiming areas that directly connect their dominator to the enemy's, allowing them to assault their hideout. Sort of like a ...
- Thu May 25, 2017 8:33 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
Magic shoes that make you dance uncontrollably and can't be removed.
- Wed May 24, 2017 2:51 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
Never enough suicides. We need more suicides. By violin, by emag, by advanced release grenade.
Re: Sanity
It seems redundant.
- Thu Mar 23, 2017 11:01 am
- Forum: Ideas
- Topic: different colored hulks
- Replies: 20
- Views: 3340
Re: different colored hulks
How about different shades of green?
- Tue Mar 14, 2017 3:29 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392600
- Sat Feb 25, 2017 4:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
Either that or we re-enact one of those Star Trek episodes with incredibly powerful aliens putting humanity on trial, which may amount to giving the ayys power close to an admin event but also ridiculously easy for an audacious captain to seize and use against them.
- Tue Feb 14, 2017 11:41 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
A virus that gets AIs, including the AI, cyborgs and drones, drunk.
- Thu Dec 08, 2016 10:52 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79346
Re: Traitor Ideas you wanna pull off.
Eat as much of the station as possible. I've already eaten my traitor target at least once.
- Sun Dec 04, 2016 3:39 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392600
- Mon Nov 28, 2016 6:32 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63156
Re: What do you think you're known for? (egothread)
Actually putting effort into R&D, cooking, and a Fallout-esque chaplain gimmick. And/or dying in increasingly ridiculous fashion.
- Sat Nov 19, 2016 9:50 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392600
Re: Mislabeled Filenames
I'd call fake but with all things on the internet, even if it is fake, someone somewhere has probably done it.
- Thu Nov 17, 2016 3:36 am
- Forum: General Chat
- Topic: Y do eswords do brute?
- Replies: 40
- Views: 9732
Re: Y do eswords do brute?
They have an emergency button for that to bring the animatronics to life and attack younsos wrote:the chuck e cheese staff didnt sing me "happy birthday" but maybe they'll sing "put the gun down"
- Mon Nov 14, 2016 3:53 am
- Forum: General Chat
- Topic: Captain events
- Replies: 47
- Views: 11705
Re: Captain events
Space Station 13's Got Talent.
Bonus points for the captain going all Nero.
Oh, while I'm at it: WWE Station, and the captain will probably physically incapable of not being Vince McMahon.
Bonus points for the captain going all Nero.
Oh, while I'm at it: WWE Station, and the captain will probably physically incapable of not being Vince McMahon.
- Mon Nov 14, 2016 3:51 am
- Forum: Ideas
- Topic: Chaplain gets snowflake armor
- Replies: 25
- Views: 5985
Re: Chaplain gets snowflake armor
Radiation suit! For my Planet of the Apes bomb cultist gimmick. Bonus points for an Inanimate Carbon Rod reskin for Null Rod.
- Mon Nov 14, 2016 3:11 am
- Forum: General Chat
- Topic: Please put gang back in rotation
- Replies: 75
- Views: 17265
Re: Please put gang back in rotation
Gang seems like a mode that would work a lot better if there was more plausible deniability to it. Maybe incorporate some gang elements into regular rounds, so sec can't be sure whether it's actually a gang round when tags are going up or it's just bored assistants who got into the art supplies. Inc...
- Mon Nov 14, 2016 2:50 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392600
Re: Mislabeled Filenames
[youtube]rRTdK1nlvUU[/youtube]
science sends engineer to medbay
science sends engineer to medbay
- Sun Nov 13, 2016 11:51 am
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 58516
Re: So long, and thanks for all the carp.
It's like the forum equivalent of a bunch of heads on spikes in front of the gates
Re: Autoloom
I remember (drunkenly) the NASSA spacesuit jumpsuit from goon, which spawned in maint. Random maint spawn? Or emag?
- Wed Nov 09, 2016 1:05 pm
- Forum: Ideas
- Topic: Chaplain gets snowflake armor
- Replies: 25
- Views: 5985
Re: Chaplain gets snowflake armor
Fedora obviously needs a trenchcoat and cargo shorts to match.
- Fri Oct 28, 2016 3:46 pm
- Forum: General Chat
- Topic: Jobs and their "enjoyment threshold"
- Replies: 19
- Views: 4441
Re: Jobs and their "enjoyment threshold"
There's no greater challenge than playing Doctor or CMO and genuinely trying to keep the endless dumbfuck parade alive.
- Fri Oct 28, 2016 3:44 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6238
Re: borers = RAPE
Wait, doesn't that make these things literally YeerksGrazyn wrote:Notice how borers enter from the ears (and not any other orifice) precisely to avoid any refence to penetration that could trigger some delicate minds. Coders really thought it out.
- Fri Oct 28, 2016 3:43 pm
- Forum: Ideas
- Topic: Subtle Mind-Influencing Chemical Weapon
- Replies: 36
- Views: 7708
Re: Subtle Mind-Influencing Chemical Weapon
BZ is less hallucination gas more crippling brain damage and comas with hallucinations on the side, at this point. To go with the source material, I feel this should have a chance of reacting strangely with certain chemicals, especially those of traitor items, and turning people into killing machine...
- Fri Oct 28, 2016 3:41 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7762
Re: Some implants stay with you on the following round
Well, going with the precedent of Smuggler's Satchels, make em limited; you gotta escape alive on the shuttle as a non-antag; they have to be surgical implants, not injected; and even then there's only a random chance of retaining them. And things like X-Ray implants and even thermals and revivers m...
- Sat Oct 22, 2016 2:59 am
- Forum: Ideas
- Topic: Make it possible to open more Chaplain slots
- Replies: 12
- Views: 2647
Re: Make it possible to open more Chaplain slots
Jihad, crusade, struggle session and auditing.
If you don't play Chaplain as a crazy person I don't know why you're playing Chaplain.
If you don't play Chaplain as a crazy person I don't know why you're playing Chaplain.
- Thu Oct 20, 2016 12:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
- Wed Oct 19, 2016 1:00 pm
- Forum: Ideas
- Topic: Make clowns funny again
- Replies: 29
- Views: 5548
Re: Make clowns funny again
This is one of those delicate balancing acts. Too weak and they're legitimately unfun and no one wants to play them, too strong and they're a license to griff.
- Mon Oct 17, 2016 3:36 pm
- Forum: General Chat
- Topic: What does it mean for the drones to "clean" the station?
- Replies: 8
- Views: 2603
Re: What does it mean for the drones to "clean" the station?
Yeah just don't touch bodies and you should be fine for the most part since I'm sure they fall under the purview as "beings". Maybe not living beings but beings all the same. Plus Drone laws are just an IC way of saying "Don't act dumb". Does that mean I can't just put on the be...
- Mon Oct 17, 2016 3:33 pm
- Forum: Ideas
- Topic: Would it be possible to create a daily/weekly gamemode?
- Replies: 5
- Views: 2005
Re: Would it be possible to create a daily/weekly gamemode?
Long-term modes would be a pretty different game. A means to enter and leave the station on your own terms (arrival and departure shuttles?) might make it work a bit better. A big part of SS13 is that the station is held together by duct tape and string for the most part and its destruction is a mat...
- Fri Oct 14, 2016 2:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
A heavily secured and clearly labelled button somewhere on the station which, when pressed, will completely and permanently eliminate the person that pressed it.
- Fri Oct 14, 2016 7:33 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665700
Re: Little things you learned that are game changing
Didn't the admins nuke Fetish Fuel off the face of the site so hard the tropers went and set up an offsite for it?
- Fri Oct 14, 2016 4:28 am
- Forum: Ideas
- Topic: re-evaluate Gulag mineral points
- Replies: 6
- Views: 909
Re: re-evaluate Gulag mineral points
Only times I got sent to the gulag were once where a crooked impersonator let me go early and once when an incompetent sec officer arrested me without charge and tried to ERP.
- Thu Oct 13, 2016 5:20 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
Remote control robot monkeys. That can have bombs planted in them. ...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob? Thats how the xenobio computers work. The camera icon mob and aieye are both invisible mobs that the player takes contro...
- Thu Oct 13, 2016 3:57 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036011
Re: ITT: We make shitty suggestions and come up with poor id
Remote control robot monkeys. That can have bombs planted in them.
...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob?
...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob?
- Wed Oct 12, 2016 4:15 am
- Forum: Ideas
- Topic: ITT: Post halloween ideas
- Replies: 30
- Views: 6426
Re: ITT: Post halloween ideas
Individual players find themselves temporarily shifted into a version of the station whose walls look all rusted and whose lights are all off. Personal light sources are weaker than normal and flicker. There are no other people visible to them, and they can't be seen or affected by others in "...
- Tue Oct 11, 2016 12:11 pm
- Forum: Ideas
- Topic: Syndicate Energy Bow
- Replies: 13
- Views: 4082
Re: Syndicate Energy Bow
Sounds more like something that could be craftable rather than a full on traitor weapon.
- Tue Oct 11, 2016 4:32 am
- Forum: Ideas
- Topic: Robotic Organs
- Replies: 30
- Views: 9600
Re: Robotic Organs
Utter ignorance and refusal to follow instructions, generally.Anonmare wrote:I wanna know how people still fuck up surgery in this day and age when you have a computer console in both dedicated surgery areas that literally tells you what to do next.
- Mon Oct 10, 2016 2:45 pm
- Forum: Ideas
- Topic: Robotic Organs
- Replies: 30
- Views: 9600
Re: Robotic Organs
'Requiring another player to be cooperative and remotely competent' is always a downside.
- Mon Oct 10, 2016 2:42 pm
- Forum: Ideas
- Topic: ITT: Post halloween ideas
- Replies: 30
- Views: 6426
Re: ITT: Post halloween ideas
Every department has a themed assortment of candy, to be given out at their discretion. Some of the candy contains random toxins. Also random drugs and buffs. And give out costumes, including xenomorphs, syndicate space suits and hardsuits (non functional), gang outfits, cultist robes and armblades.
- Mon Oct 10, 2016 7:18 am
- Forum: General Chat
- Topic: ShadowDimentio's R&D Guide
- Replies: 13
- Views: 3741
Re: ShadowDimentio's R&D Guide
Nice. I need to give the computer stuff a try one of these days.