So it is true. Repukan and I were just early.PKPenguin321 wrote:Basil is a honeypot, the regulars in it are getting permad on February 23rd
Search found 98 matches
- Thu Jan 12, 2017 2:01 pm
- Forum: General Chat
- Topic: So which is the main server?
- Replies: 15
- Views: 2990
Re: So which is the main server?
- Thu Jan 12, 2017 1:42 pm
- Forum: Closed Policy Discussion
- Topic: Ghosting, when is it ok?
- Replies: 45
- Views: 11343
Re: Ghosting, when is it ok?
Hope you like blue balls.Weepo wrote:No but if I'm a sec officer and I wanna get my jollies beating a 2d spaceman and they ghost out on me how will I cum?
- Tue Jan 10, 2017 2:13 pm
- Forum: Closed Policy Discussion
- Topic: Uranium Golems
- Replies: 53
- Views: 14075
Re: Uranium Golems
Here's a good code-based way to resolve this. Make Xenobio-spawned Golem Shells be incompatible with Uranium. Something about the shell fizzling and sputtering and not coming to life. But keep them for the Golem Ship Shells. How do you make shells in xenobio? The wiki has nothing on it Adamantium S...
- Mon Jan 09, 2017 5:34 pm
- Forum: Closed Policy Discussion
- Topic: Uranium Golems
- Replies: 53
- Views: 14075
Re: Uranium Golems
That I don't know. Make some sort of traitor item that can make xenobio golems be inherently harmful to people?Armhulen wrote:yeah but what about for traitors
i mean uranium golems are sick for traitors
- Mon Jan 09, 2017 4:29 pm
- Forum: Closed Policy Discussion
- Topic: Uranium Golems
- Replies: 53
- Views: 14075
Re: Uranium Golems
Here's a good code-based way to resolve this.
Make Xenobio-spawned Golem Shells be incompatible with Uranium. Something about the shell fizzling and sputtering and not coming to life.
But keep them for the Golem Ship Shells.
Make Xenobio-spawned Golem Shells be incompatible with Uranium. Something about the shell fizzling and sputtering and not coming to life.
But keep them for the Golem Ship Shells.
- Sun Jan 01, 2017 9:23 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 32750
Re: REMOVE TELEBATON
I've handled a real telebaton and the way they work is that you hit someone's muscles so hard they fall asleep. You could just make it like a 10%-20% chance to miss on a downed target to avoid infini-stuns So what you're implying from the Empirical part of the post is that telebatons should be shor...
- Sun Dec 25, 2016 12:20 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 85033
Re: Security is more or less impossible to deal with IC
600 points is maybe like 10-15 minutes if you have relatively poor luck, what with not having mesons What is sand What is running straight across the lava to the mining shuttle what is dying to the 80 burn and non removable burn stacks What is epipen and stop-drop-and-rolling How is an epipen going...
- Sat Dec 24, 2016 11:18 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 85033
Re: Security is more or less impossible to deal with IC
What is epipen and stop-drop-and-rollingArmhulen wrote:what is dying to the 80 burn and non removable burn stackscallanrockslol wrote:What is running straight across the lava to the mining shuttleD&B wrote:What is sanddanno wrote:600 points is maybe like 10-15 minutes if you have relatively poor luck, what with not having mesons
- Sat Dec 24, 2016 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Alert Level Language
- Replies: 48
- Views: 12397
Re: Alert Level Language
Why are you focusing on weapon visibility which is of no relevance or importance whatsoever and can't be enforced in any way? Why was random search removed? It was really the only practical thing about alert status and a focal point of incidental roleplaying. Without it you can remove alerts altoge...
- Wed Dec 21, 2016 1:22 am
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14217
Re: [POLL] reach weapons
It's called a morningstar you mongoloid.cocothegogo wrote:i think we should add that spikey ball on a stick weapon
- Sun Dec 18, 2016 9:58 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26087
Re: Favorite Job and why
I have to steal this nowArmhulen wrote:i have this gimmick where i just turn one room into maint
like the doctor will notice the surgery doors are repainted, he'll open and it's just
maintized
- Sun Dec 18, 2016 4:35 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26087
Re: Favorite Job and why
Assistant, not because GREYTIDE STATIONWIDE but because it is the most versatile role on the station. You can do quite a few gimmicks or odd jobs as Assistant, but since everyone thinks "ZOMG ASSISTANT STEALS SHIT AND MUH GREYSHITTERY REEEEE" most of them fail spectacularly
- Sun Dec 18, 2016 4:13 pm
- Forum: General Chat
- Topic: Interface Windows will not load
- Replies: 7
- Views: 3463
Re: Interface Windows will not load
Install flash for IE?
- Sun Dec 18, 2016 4:04 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15509
Re: SS13 on Linux
And using a VM has only left me with salt and a lot of black tilesXerux wrote:Linux and BSD don't have a client, only a compiler and dreamdaemon.Lumbermancer wrote:But linux has native client?
Since /tg/station13 now requires IE11 you can't run it on wine either, leaving a Windows VM or dual-booting as your only choices.
- Sun Dec 18, 2016 3:22 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 32750
Re: REMOVE TELEBATON
Can definitely see where Saeg's coming from. When the only reason to carry a flash is "just in case" you need to fight a borg 'cause they're crap for literally any other purpose, the majority of antags have access to far more effective means of wrecking borgs by way of EMPs, and "jus...
- Thu Dec 15, 2016 1:09 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61770
Re: Atlanta-Ned
I'm glad my autism's being documented somewhere. Thanks for that.Armhulen wrote:check my signature
(That was a joke thanks for coming)
- Thu Dec 15, 2016 11:17 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 84284
Re: Character Bio Thread
From what? Reality?Whoisthere wrote:DisassociationCw3040 wrote:GreytideDemonFiren wrote:Summarize it in one word
- Wed Dec 14, 2016 11:21 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61770
Re: Atlanta-Ned
You didn't need to post Saeg, he has an ancap meme for his avatar. It says all you need to know All you really need to know (and what my profile picture implies) is that I use memes and 2d spessmens to "cope" with the fact that I am a complete and total failure; and anytime I'm banned (an...
- Wed Dec 14, 2016 6:33 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114797
Re: Delta Station
I think you have to clone the testmerge of delta to your own branch (I did this with goofguns because reasons) and accept the cloned PRGrazyn wrote:Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
- Tue Dec 13, 2016 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 85033
Re: Security is more or less impossible to deal with IC
I think maison means if they were just being huge shutters every round for many rounds straight. Like if an assistant just roles assistant and constantly welder bombs everyone then that is what he thinks deserves extra action. That warrants more action, yes. I'm an asshole, but not even I'm that ba...
- Tue Dec 13, 2016 2:09 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 663808
Re: Little things you learned that are game changing
Pneumatic Cannons are busted as fuck if you have the throwing weapons box or 17.
Slowed down, 5 ninja stars embedded and something like 75 brute or so?
Slowed down, 5 ninja stars embedded and something like 75 brute or so?
- Tue Dec 13, 2016 2:03 pm
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14217
Re: reach weapons
Will make spring-loaded boxing gloves possible for clowns and HONK mechs. Excellent. Space Pikes would be pretty cool I think. Holy fuck these i do feel like this wouldn't even really be an unwarranted buff to melee as it is it's pretty ridiculous where only the most absurd delimbing/high damage me...
- Tue Dec 13, 2016 1:50 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 85033
Re: Security is more or less impossible to deal with IC
Kor is getting too pure for this sinful universe. Really though, they should be subject to the same "act like an antag and get your cunt kicked in" as everyone else, for all another player without a sechud knows you could be a ling impersonating an officer, an antag assistant who sweet-ta...
- Tue Dec 13, 2016 1:17 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61770
Re: Atlanta-Ned
You didn't need to post Saeg, he has an ancap meme for his avatar. It says all you need to know Yep. The fact that I use a meme as my avatar because I haven't commissioned Kor's girl for art yet and can't draw worth shit is all you need to know. All you really need to know (and what my profile pict...
- Mon Dec 12, 2016 1:40 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61770
Re: Atlanta-Ned
Shitcurity's favorite trialmin. Only had one personal experience with him. Was perma'd, then executed by security as someone who wasn't remotely valid. Atlanta tried to argue with me that using my headset to announce why I had been arrested (and nothing else) justified the killing. 2/10 this commun...
- Mon Dec 12, 2016 1:31 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 58280
Re: Okand37
So nice I can't tell if it is genuine or not. Might be fake. Good person. We should suspend elections and keep these headmins indefinitely. Make Okand the Mega-Headmin. Above other headmins and never gets voted out. Mainly there to be the final decision on matters and to keep the other admins in li...
- Mon Dec 12, 2016 12:57 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114797
Re: Delta Station
Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations. Look forward to seeing this more, it really is great. I agree with this. Also, having the mapper of the greatest map currently in rot...
- Sun Dec 11, 2016 8:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 58280
Re: Okand37
A good person and a great admin/mapper. Polite even when shit on, any bans Ive had from her are justified and shit, overall 10/10 would marry gladly vote her in again
- Wed Dec 07, 2016 4:21 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 663808
Re: Little things you learned that are game changing
For my detective carry i usually take the epipen out of my internals box, put in a recorder, holotape, camera, white crayon and an evidence bag. Then scanner in the coat, shoulder holster on the belt, baton/cuffs in the backpack and pepperspray in the pocket. Also why did the brown detective hat ge...
- Wed Dec 07, 2016 4:11 pm
- Forum: Off Topic
- Topic: what do you want for christmas
- Replies: 72
- Views: 15989
Re: what do you want for christmas
Saitek X52 fightstick because I am a heretic and play other spessman games than ss13
If not that, then the sweet embrace of death.
If not that, then the sweet embrace of death.
- Mon Dec 05, 2016 6:47 pm
- Forum: Ideas
- Topic: Weapon Overhaul (Not gunplay, the weapons themselves)
- Replies: 6
- Views: 1200
Re: Weapon Overhaul (Not gunplay, the weapons themselves)
There's your problem. People don't want anyone to start with a lethal weapon roundstart but heads of staff.CPTANT wrote:viewtopic.php?f=9&t=5932
In addition the hybrid tasers will instead of a disabler have a light laser that does 10 burn damage and uses the same amount of charge.
- Mon Dec 05, 2016 5:34 pm
- Forum: Ideas
- Topic: Weapon Overhaul (Not gunplay, the weapons themselves)
- Replies: 6
- Views: 1200
Re: Weapon Overhaul (Not gunplay, the weapons themselves)
Thanks for that very intelligent and thoughtful input.kevinz000 wrote:No
- Mon Dec 05, 2016 4:32 pm
- Forum: Ideas
- Topic: Weapon Overhaul (Not gunplay, the weapons themselves)
- Replies: 6
- Views: 1200
Weapon Overhaul (Not gunplay, the weapons themselves)
So, in the gunplay revision thread there was a post involving stun weapons. I have decided to make a thread to brainstorm ideas about weapon changes, additions, nerfs, buffs, etc. I personally would like to see disablers used more frequently. Anyone with an E-Gun uses it on the kill setting, and any...
- Mon Dec 05, 2016 1:32 pm
- Forum: Ideas
- Topic: What if instead we made gunplay more dynamic and reactive?
- Replies: 15
- Views: 3251
Re: What if instead we made gunplay more dynamic and reactiv
So, replace tasers with 50 holodamage disablers and have the stun-baton be an 80 holodamage, force 10 weapon?John_Oxford wrote:CM has table flipping for marines to shoot over, it blocks ayyy spit.
If you want tactical gun play, make stuns antag only.
Change station-based stuns to stamina only.
- Mon Dec 05, 2016 1:13 pm
- Forum: General Chat
- Topic: Captain events
- Replies: 47
- Views: 11695
Re: Captain events
A good captain event I saw on Sybil was the Cap giving two random assistants all-access and announcing that there would be random "robustness tests", but not what they would entail. The testers were to go to a random person and start wailing on them with a toolbox. If they disarmed them, t...
- Mon Dec 05, 2016 1:08 pm
- Forum: General Chat
- Topic: best use for an antag token?
- Replies: 41
- Views: 11789
Re: best use for an antag token?
D E V I L
Spoiler:
- Mon Dec 05, 2016 3:42 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63088
Re: What do you think you're known for? (egothread)
Shooting cops who do their job like a complete BLM supporter.
General greyshittery
Tan pants and military jacket
General greyshittery
Tan pants and military jacket
- Sun Dec 04, 2016 4:55 pm
- Forum: Roleplaying
- Topic: What is your Character's theme song?
- Replies: 78
- Views: 36747
Re: What is your Character's theme song?
John Doe:
[youtube]jTIQhTdy4ZU[/youtube]
Collin Wyatt:
[youtube]LztvM-Lj7KI[/youtube]
[youtube]jTIQhTdy4ZU[/youtube]
Collin Wyatt:
[youtube]LztvM-Lj7KI[/youtube]
- Fri Dec 02, 2016 1:21 pm
- Forum: Coding Feedback
- Topic: On round ending engines
- Replies: 70
- Views: 14783
Re: On round ending engines
PLEASE NO, OKANDOkand37 wrote:I can only snicker at this from the sidelines, as I get ready to deploy deltastation that has both a supermatter and a conventional tesla/singularity engine.
- Thu Dec 01, 2016 5:41 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 852756
Re: What are you faggots playing?
I'm playing Job, SS13, and Tabletop Simulator.
- Wed Nov 30, 2016 2:00 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 84284
Re: Character Bio Thread
GreytideDemonFiren wrote:Summarize it in one word
- Tue Nov 29, 2016 4:24 pm
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 84284
Re: Character Bio Thread
:>sudo connect 830:201:134:153:155 -u Cw3040 :> :>Please input password :>*************** :> :>4e616e6f74726173656e20456d706c6f796565204461746162617365 :>Nanotrasen Employee Database All records within are Classified. Security Clearance level Four is required to view employees not identified below. ...
- Tue Nov 22, 2016 1:24 pm
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 50228
Re: Your IC has 1 Main / Sub Skill, what is it?
Collin Wyatt: Main Skill: Rollout. Wyatt is able to scrounge for supplies at an increased rate during the first 5 minutes of the shift. This is increased further on Meta-Class Stations, and reduced on Stations other than Box and Meta. Sub Skill: Weapon Affinity: Nonstandard. Can use unconventional ...
- Thu Nov 17, 2016 1:51 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 663808
Re: Little things you learned that are game changing
The syndie cigarettes are incredibly robust as they are filled with omnizine. You can guarantee you'll walk away alive from anything that doesn't kill you instantly, and people tend not to pay attention to your cigarette box if you keep it somewhere unsuspicious such as your pockets. Also, they onl...
- Wed Nov 16, 2016 5:28 pm
- Forum: Resolved Appeals
- Topic: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
- Replies: 12
- Views: 2771
Re: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
I did at the time of both doing the thing and posting the ban appeal, but not now. See the post above yours.Atlanta-Ned wrote:Why do you think this is an appropriate response?Cw3040 wrote:Temporarily removing the officer for the length of my brigging was my intended course of action.
- Wed Nov 16, 2016 4:33 pm
- Forum: Resolved Appeals
- Topic: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
- Replies: 12
- Views: 2771
Re: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
So you break into places and the brig and you thought the course of action was to permanently remove an officer for bringing you? No, it wasn't. Temporarily removing the officer for the length of my brigging was my intended course of action. Are you fucking daft? I guess so. Either that or everyone...
- Wed Nov 16, 2016 2:01 pm
- Forum: Resolved Appeals
- Topic: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
- Replies: 12
- Views: 2771
Re: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
No, it wasn't. Temporarily removing the officer for the length of my brigging was my intended course of action.D&B wrote:So you break into places and the brig and you thought the course of action was to permanently remove an officer for bringing you?
- Wed Nov 16, 2016 1:30 am
- Forum: Resolved Appeals
- Topic: [Atlantaned] Cw3040 - 48h Ban for IC Revenge
- Replies: 12
- Views: 2771
[Atlantaned] Cw3040 - 48h Ban for IC Revenge
Byond Account: Cw3040 Character Name: Collin Wyatt Banning Admin: Atlantaned Ban Type: Banned from playing for 48h. Reason: Stunning, cuffing, robbing and leaving in maintenance a Security Guard as revenge for jailing my character. (Quote from ban reason: "This is your second ban for leaving so...