Search found 2721 matches
- Thu Jun 22, 2017 3:35 am
- Forum: Coding
- Topic: RD Tech Web Bounty
- Replies: 52
- Views: 12452
Re: RD Tech Web Bounty
In my proposal it's just an 'analyser', which makes it somewhat more likely to be to get related research options rolled, but all the other requirements are still needed - in essence it's just pushing the rng in a direction of your choice (although as said, certain options NEEDING a very particular/...
- Thu Jun 22, 2017 1:03 am
- Forum: Coding
- Topic: RD Tech Web Bounty
- Replies: 52
- Views: 12452
Re: RD Tech Web Bounty
Instead of a tech web do stellaris' random tech deck Please elaborate on this and how it might apply to SS13 it sounds interesting If you haven't played it, or other games like it, basically research is like this in stellaris: You have 3 research paths, physics, engineering and bio or some gay gree...
- Thu Jun 22, 2017 12:47 am
- Forum: Ideas
- Topic: Soft Crit/Hard Crit
- Replies: 64
- Views: 15395
Re: Soft Crit/Hard Crit
I miss stabbing yourself in the face with an unpeeled banana. #Stopdumbingdowntgstation2017 Also I agree with being able to move/whisper while in soft crit at the cost of slowly killing yourself in the process. It gives the player some agency, and there is nothing more frustrating then not being abl...
- Mon Jun 19, 2017 12:06 am
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4719
Re: Fix shadowshrooms
Just make it interesting - if you crush it in hand it sucks the light out of the surrounding area briefly, to let you escape/sneak into somewhere/gib some nerd/whatever. Stepping on them if they're growing on the floor does the same thing but a much smaller area, and only while you're on it. good s...
- Sun Jun 18, 2017 10:23 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24862
Re: A different engine for each map
Supermatter engines were FUN when you had to build one from scratch, with a shard from cargo. Plenty of people tried it and plenty of people spectacularly fucked it up, but it was at least a fairly interesting/time consuming challenge. The current SM engine in (my shitty opinion) is that honestly it...
- Sun Jun 18, 2017 10:00 pm
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4719
Re: Fix shadowshrooms
Just make it interesting - if you crush it in hand it sucks the light out of the surrounding area briefly, to let you escape/sneak into somewhere/gib some nerd/whatever.
Stepping on them if they're growing on the floor does the same thing but a much smaller area, and only while you're on it.
Stepping on them if they're growing on the floor does the same thing but a much smaller area, and only while you're on it.
- Sun Jun 18, 2017 5:23 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 107013
Re: ye flask
is the ice pick head thingo hook like, and can it fit through the grille? Actually could you just better describe the item in detail?
- Fri Jun 16, 2017 3:39 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 68487
Re: What CAN security get in trouble for these days?
Banned for ARRESTING the captain, not killing, not even demoting.
What am I reading.
What am I reading.
- Fri Jun 16, 2017 2:45 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 107013
Re: ye flask
Ok so we still haven't done anything about the fire place. What is actually burning in there, and is there an spare fuel (ie: logs/kindling/tinder) I want to A: Get something that canfit down the grate and set it on fire to drop down there, to see what's down there. B: use the rake to drag all the b...
- Fri Jun 16, 2017 2:18 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 107013
Re: ye flask
If you REALLY wanted to, you could empty the oil out of the flask (burn it out to really purge it though), refill it with DELICIOUS fountain water, add pine needles and hang over fireplace with the rake, making sure not to be a tard and set the rake on fire. It would be fucking disgusting though, bu...
- Thu Jun 15, 2017 10:52 pm
- Forum: Closed Policy Discussion
- Topic: Admin events
- Replies: 53
- Views: 9358
Re: Admin events
Neat. That should (in theory) cover the shitty player side of it, now if only we can cover the other side (shitty lelrandumb admeme events) too.
- Thu Jun 15, 2017 10:26 pm
- Forum: Thinking Cap
- Topic: "Act like an antag get dunked like an antag"= What?
- Replies: 79
- Views: 17068
Re: "Act like an antag get dunked like an antag"= What?
Despite the oldman memes he is 100% right tbh. If some fucker pulls a toy sword or cap gun on me and pretends to try murder me, they can't be surprised if I kill them there and then. If I discover that it's just a fucking toy, and I proceed to fucking murder them anyway, how is that not just being m...
- Thu Jun 15, 2017 1:44 am
- Forum: Closed Policy Discussion
- Topic: Admin events
- Replies: 53
- Views: 9358
Re: Admin events
If policy/server rules say that non antag can valid the shit out of anything admin spawned, why don't the headmins just change that? The idea that everyone would just randomly swarm and mug/murder the centcomm inspector or whatever for no reason is rediculous, considering if they did the same thing ...
- Wed Jun 14, 2017 10:02 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
Players will always use the best option, unless there is a very good reason not to. Many of the items mentioned do not have a good enough reason to use them. Using the power first as an example, the only difference from the Esword is pushing people away and doing a little less damage, both of which...
- Tue Jun 13, 2017 9:07 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 4: the reckoning - oxford edition
- Replies: 9
- Views: 3774
Re: GET DAT FUKKEN DISK 4: the reckoning - oxford edition
Name: Lumi Pharon
Job: Op
Starting action: Light up a syndie cigarette and silently watch my team members trying to table each other, while screaming internally.
Job: Op
Starting action: Light up a syndie cigarette and silently watch my team members trying to table each other, while screaming internally.
- Mon Jun 12, 2017 10:02 am
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
Yeah but syndie bomb is literally not good. You spend most of your tc's to blow a fairly small hole in the station round start. Congrats, you have like 8tc left or whatever it is, and you've mildly inconvenienced 1 or 2 jobs, maybe killed a few people, but probably didn't even remove them from the r...
- Mon Jun 12, 2017 9:35 am
- Forum: Spriting and Mapping
- Topic: Planetstation Map Bounty
- Replies: 38
- Views: 10339
Re: Planetstation Map Bounty
That would actually work with what I'm currently working on. Each department is a set of linked 'demountable' style buildings (fluff being NT just air dropped in some space IKEA modular shit to save time), so are physically independent from each other.
- Mon Jun 12, 2017 5:50 am
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
-Airlock Charges: If these are still in the game, fuck them (it's still on the wiki, joy). It's a 2 TC guaranteed kill for anyone opening a door, almost always knocks you out or sets you on fire and exposes you to space. It's not even a good item for anything other then random murder unless you wai...
- Sun Jun 11, 2017 11:18 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 107013
Re: ye flask
Can we tell where the sealed door inside the house goes? IE: is there a window we can go through to bypass the door? Can we even tell what's keeping the door closed (latch, lock etc?) If it's a simple latch we can probably lift it by sticking the rake in and pushing it up. We could try levering it w...
- Sun Jun 11, 2017 9:36 pm
- Forum: Spriting and Mapping
- Topic: Planetstation Map Bounty
- Replies: 38
- Views: 10339
Re: Planetstation Map Bounty
@Kor
Is the atmos safe to breath? Is it hot/cold? Is it the same in lavaland and surface?
I was making a draft where the surface base was the big wall with multiple self contained buildings plonked down inside as though NT had air dropped demountables or something to rapidly setup the base.
Is the atmos safe to breath? Is it hot/cold? Is it the same in lavaland and surface?
I was making a draft where the surface base was the big wall with multiple self contained buildings plonked down inside as though NT had air dropped demountables or something to rapidly setup the base.
- Sun Jun 11, 2017 9:04 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
If you use that logic though then most~ uplink items are pointless because you can get the same effect by using non tator stuff if you put in enough time and effort. Only a handful of things provide truly unique effects - adrenal implants, projectile reflect from dsword, powersink. cham projector e...
- Sun Jun 11, 2017 12:02 am
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
Toy gun vs syringe gun: Toy gun isn't dodgy contraband, but is actually surprisingly effective at taking someone down non leathaly. The syringe gun requires either further tc investment for poisons, or acces to chem/botany/science to make use of it. This is kind of my point. The syringe gun require...
- Sat Jun 10, 2017 12:39 am
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 21321
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
While a few items are straight up utterly impractical/useless, in general what is the issue with a large variety of items? Just because shit doesn't get used a lot doesn't mean it should get axed. Similarly, redundancy only applies if it literally achieves the same thing as another item in the same ...
- Thu Jun 08, 2017 11:58 pm
- Forum: Spriting and Mapping
- Topic: Planetstation Map Bounty
- Replies: 38
- Views: 10339
Re: Planetstation Map Bounty
So for clarification, the top level is ground level, bottom is subterranean?
is the atmosphere supposed to be safe to breath? Because I'm thinking about less a fully linked station and more a cluster of separate spessman yurts. (under level may or may not be unified, haven't figured that out yet.)
is the atmosphere supposed to be safe to breath? Because I'm thinking about less a fully linked station and more a cluster of separate spessman yurts. (under level may or may not be unified, haven't figured that out yet.)
- Thu Jun 08, 2017 10:50 pm
- Forum: Coding Feedback
- Topic: Gangs and you.
- Replies: 23
- Views: 5038
Re: Gangs and you.
Then you'll have to convine the 90%+ of the player base that don't agree with you.
Welcome to validstation 13
Welcome to validstation 13
- Thu Jun 08, 2017 5:27 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 63875
Re: cave dwarves (lavaland ghost-role)
>mine addy ore >50 clowns swarm out like a cluwnbomb Jesus christ how horrifying. Also mining adamantine releasing FUN would be better if it wasn't just randomly distributed like any other ore, albeit somewhat rarer. Atleast in DF you actually need to dig into the depths to reach the stuff. Double b...
- Thu Jun 08, 2017 5:20 am
- Forum: Ideas
- Topic: Remove Greentext
- Replies: 24
- Views: 4850
Re: Remove Greentext
A good portion of tators/lings ignore objectives and just murderbone/do random cuck shit anyway. The only time having objectives isn't is the (relatively) small group of players that will do their objective with zero player interaction then braindead/do nothing else antagonistic for the rest of the ...
- Thu Jun 08, 2017 5:09 am
- Forum: Closed Policy Discussion
- Topic: Teamkilling Uncooperative Teammates For Critical Items/Time
- Replies: 15
- Views: 3633
Re: Teamkilling Uncooperative Teammates For Critical Items/T
I've killed team mates before and retroactively given the blessing by admins. Of course this is for situations where they're explicitly being fucking retarded and hindering the team in a severe way, and so they're covered by rule 4 or whichever it is that says team antags cant dick over their team m...
- Wed Jun 07, 2017 9:55 pm
- Forum: Closed Policy Discussion
- Topic: Baiting Megafauna On-Station as a Team Antag
- Replies: 9
- Views: 2024
Re: Baiting Megafauna On-Station as a Team Antag
This is covered under whatever ruel it is that says team antags can't dick each other over, right? As above, if most of the group wants it for whatever reason, it's ok. If you pull it off on your own without fucking your own team somehow, presumably that's ok. If you do it because your team is clear...
- Wed Jun 07, 2017 4:46 am
- Forum: General Chat
- Topic: Remove Most Gamemodes
- Replies: 43
- Views: 9230
Re: Remove Most Gamemodes
good luck completely removing them from rotation. It would be nice if their probability of happening dropped like a sack of bricks though.
- Tue Jun 06, 2017 9:35 pm
- Forum: Coding Feedback
- Topic: Gangs and you.
- Replies: 23
- Views: 5038
Re: Gangs and you.
Yeah, that's exactly what I'm saying though. But that period was FUN.
- Tue Jun 06, 2017 9:22 pm
- Forum: Coding Feedback
- Topic: Gangs and you.
- Replies: 23
- Views: 5038
Re: Gangs and you.
Early gang was 10/10 fun, the hilarious firefights we had between 5-6 gangers on either side, sometimes with some security in there also. Honestly they were the most enjoyable fights I've had in the game, the problems only really appeared after that early phase, when people started playing to win ra...
- Tue Jun 06, 2017 9:15 pm
- Forum: Closed Policy Discussion
- Topic: rule precedence. -for sillyclowns
- Replies: 10
- Views: 3820
Re: rule precedence. -for sillyclowns
Creating situations where a Human could come into harm is stlll violating Law 1. Potential harm is still a Law 1 risk, without it, AIs wouldn't have a leg to stand on when it comes to not releasing everyone in the perma brig (Silicon policy states that releasing a perma brig prisoner without securi...
- Tue Jun 06, 2017 6:32 am
- Forum: Closed Policy Discussion
- Topic: rule precedence. -for sillyclowns
- Replies: 10
- Views: 3820
Re: rule precedence. -for sillyclowns
You keep talking about this 'future violations of laws' bollocks, as though this is different from something immediate. If someone tells me to bolt someone into a room and vent all atmosphere, it is not immediately harmful, but that doesn't mean it's not a law 1 violation. This is extremely straight...
- Tue Jun 06, 2017 4:56 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10649
Re: yet another sillyclown policy thread.
Nilons, telling an emagged borg to go do whatever, is like 1-human'ing the ai and telling it to go do whatever. there's a 90% chance that it will flood the station with plasma, if it can lock you in a closet, and keep you safe from harm. doesn't the hacked ai module come with a warning to be very s...
- Tue Jun 06, 2017 4:30 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10649
Re: yet another sillyclown policy thread.
What? No, this is extremely clear cut silicon policy. Law zero states robo dude is a syndie agent. Law 1 states that you cannot allow him to come to harm via action or inaction. By asking, and allowing yourself to be deconstructed, you are putting him in mortal peril because you're obviously going t...
- Tue Jun 06, 2017 4:08 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10649
Re: yet another sillyclown policy thread.
no, just to follow law 1 that states you cannot allow the syndicate agents come to harm, either by action(asking to be deconstructed) or inaction (letting them deconstruct you).
- Tue Jun 06, 2017 3:50 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10649
Re: yet another sillyclown policy thread.
Ignoring the fact that getting yourself deconstructed as an emagged borg so you can rat them out is extremely bad form and salty as fuck, your emagged laws make it fairly clear that doing so is not ok, unless explicitly told to do so. 0. Only [Name] and people he designates as being such are Syndica...
- Tue Jun 06, 2017 1:49 am
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 10980
Re: Potential new design push
Traitors backstabbing their cult buddies is fine - as long as it's helping them achieve their traitor objectives. It's as straight forward as silicon laws - the AI will obey human instructions, but if it has to ignore that in order to save a human life, then that's ok - and the players (mostly) seem...
- Mon Jun 05, 2017 11:12 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 835243
Re: Stories of rage, tears and regret
If your team mate is dumb enough to stand that close, they're a liability, not an asset. You're unironically better off with them dead - less free loot for the crew.
- Mon Jun 05, 2017 11:10 pm
- Forum: Spriting and Mapping
- Topic: Budgetstation
- Replies: 67
- Views: 20228
Re: Budgetstation
afaik you can just make 1 tile of XYZ pressure of a single gas, so wehn the map loads they just spread around and mix. Also all gases together should be perfectly safe (at room temp). Edit: Bopper, an interesting/fluffy theme for the station would be repurposing an existing structure/station to make...
- Mon Jun 05, 2017 2:37 am
- Forum: Coding Feedback
- Topic: Secret dwarf suprise upon digging adamantium - Testmerge
- Replies: 10
- Views: 2154
Re: Secret dwarf suprise upon digging adamantium - Testmerge
Yeah goof this is actually mind numbingly annoying. I didn't know what the tirgger was, but several rounds yesterday as dorfs we got utterly raped by was effectively an unlimited swarm(heh) of swarmers just constantly attacking and eating everything. If it only triggered after a certain amount of ti...
- Wed May 31, 2017 10:46 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 10980
Re: Potential new design push
The general gist of it as far as I can envision would be: 1) Themed objectives (probably multiple) 2) certain faction appropriate items discounted to some extend. Perhaps 1 or more faction only items available 3) Certain faction inappropriate items increased in price or outright not available 4) Flu...
- Wed May 31, 2017 10:02 pm
- Forum: Ideas
- Topic: Meat Hook for Warden
- Replies: 17
- Views: 4802
Re: Meat Hook for Warden
You can just built a meat hook with some metal rods - take like 6 rods or someshit, just grab some roundstart from aux storage.
- Wed May 31, 2017 9:58 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 10980
Re: Potential new design push
Well ignoring the memester, is something like the syndicate faction thing I mentioned something you'd think would be interesting?
While it's not an outright new antag, it would add something fresh to the gamemode, and a bit of variety.
While it's not an outright new antag, it would add something fresh to the gamemode, and a bit of variety.
- Wed May 31, 2017 9:52 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 10980
Re: Potential new design push
Well, this thread got derailed fast.
- Wed May 31, 2017 9:50 pm
- Forum: Coding Feedback
- Topic: robustin gang overhaul frankenstein's PR edition
- Replies: 121
- Views: 23655
Re: robustin gang overhaul he's dead jim edition
RIP, never even got to try the updated gang.
- Wed May 31, 2017 9:02 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 78363
Re: Rimworld
In the real world you don't have a steady stream of random fucks attacking you for you to capture and harvest for spare parts.
- Wed May 31, 2017 3:15 am
- Forum: Coding Feedback
- Topic: The fucking traitor toxin grenade thing is OP
- Replies: 4
- Views: 1220
Re: The fucking traitor toxin grenade thing is OP
I think he means the janitor only 'turn everything to slurry' grenade?
- Wed May 31, 2017 12:18 am
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 10980
Re: Potential new design push
It's still happening, but a lot of existing antags would not fit within a traitor round and not disrupt it to an extreme extend Correct me if I'm wrong, but the original idea was more along the lines of "choose a 'primary' antag (ie:round type) and season with additional lesser antags up to qu...