Search found 73 matches
- Wed Oct 11, 2017 1:22 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20435
Re: Do you think shuttle calling is a SS13 design flaw?
Raising the shuttle call time of the AI to 40 minutes and also removing the AI from the list of things to destroy to force a call (or at least until the AI can call it) could be interesting. Now if random human assistant wants the shuttle called at 20 minutes because he failed his antag role, he'll ...
- Thu Oct 05, 2017 12:20 am
- Forum: Ideas
- Topic: traitor drones
- Replies: 5
- Views: 1307
Re: traitor drones
Hrmm, should we let small (can only be hit if you actually click on them), ventcrawling, all-access silicons that can be cheaply mass-produced be antags? Furthermore, a ghost role that starts on-station instead of lavaland or out in space? What could possibly go wrong, except for everything? Ghost r...
- Thu Sep 21, 2017 1:18 am
- Forum: Resolved Appeals
- Topic: [mralphonzo]rumbledump - plasma vs blob
- Replies: 5
- Views: 1152
Re: [mralphonzo]rumbledump - plasma vs blob
I was the one who ahelped the law change. I only saw the AI laws at round end, but I had to weld both the siphon and the vent in botany shut due to breathing in plasma while over the vent and due to the siphon getting rid of all the oxygen. I made huge combustible lemons to fight the blob since it s...
Sanity
I'm having trouble sleeping so I'm going to put this here to get it out of my mind. What if we had sanity in this game? As your sanity drops, you start hallucinating with worse hallucinations as you go gradually insane. If you reach rock bottom for sanity, there are two things that can happen. If yo...
- Wed Mar 22, 2017 1:17 am
- Forum: Planet Station Development
- Topic: Jobs
- Replies: 21
- Views: 7510
Re: Jobs
Botany on a jungle station seems like it'd need a little attention. Maybe they can be more tooled for terraforming. There might be a need for a job related to animal husbandry, maybe xenobiology works on this instead of slimes?
- Wed Mar 22, 2017 1:11 am
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
There's no point of me discussing anymore because I think everyone's unwavering on their conclusion. Kudzu has always been a pain so making it "moreso" is just *shrug*. If people start spamming that and get that nerfed too It doesn't bother me, I dislike those kinds of items and I never u...
- Tue Mar 21, 2017 11:18 pm
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
Biomatter doesn't really matter right now, so giving biomatter a good use would be nice. Negative traits could be interesting, since genetics has its powers partially gated by genetic disabilities.
- Tue Mar 21, 2017 10:39 pm
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
The halfway point is where the default plants are. I also didn't make the "good stat" argument that you're arguing against for some reason. Also, 9 production is basically at the "totally sucks" level. 1. You're not understanding. I should not be able to churn out chems faster an...
- Tue Mar 21, 2017 9:41 pm
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
I feel that botany needs more interesting plants that don't cause harm and more ways to interact positively with the station. Right now, there are potential interactions with the chef, the bartender, chemistry, genetics, cargo, and R&D. However, the bartender usually doesn't need anything, and a...
- Tue Mar 21, 2017 8:49 pm
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
1. The "It only hurts muh medicine" argument means nothing. Being "Too" powerful can be on either spectrum, whether it's healing or damaging. It's why the healing wand and medical gun are locked behind antagonist gates with very little ways to obtain them ingame otherwise. Heali...
- Tue Mar 21, 2017 7:24 pm
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
ITT: People who don't make cool things in botany and aren't particularly good at it complain about the few griefing botanists. I just pointed out that these nerfs only touch my ability to make medicine and do construction. It does nothing to my ability to ruin the station through botany. The dna man...
- Tue Mar 21, 2017 10:00 am
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
You seem upset Just an accumulation of every botany round where the shuttle gets called before I can finish my nice healing stuff so I can't even distribute it to the crew. I usually don't use botany to cause harm to the station, and the changes hurt my ability to do construction/decoration/medicin...
- Tue Mar 21, 2017 5:56 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14230
Re: The Identity System
So yeah, this is still nonfunctional. Beepsky can't identify people, so now security gets a whole load of "Arrested Person". Still don't know how this is going to play out with: pod cloning, agent cards, voice changers, genetics UI and/or UE, mutation toxin, staff of change, wizard summon ...
- Tue Mar 21, 2017 5:09 am
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
This is just a blanket "let's make botany awful for everybody but the most dedicated griefers as fast as we can without input from actual botanists" I'm always a fan of shitting on coders, but friendo, this is the second thread on the subject. Both threads are running concurrently. "...
- Tue Mar 21, 2017 4:34 am
- Forum: Coding Feedback
- Topic: DNA Manipulator Changes(not in changelog)
- Replies: 92
- Views: 22559
Re: DNA Manipulator Changes(not in changelog)
ITT: People who don't play botany nerf everything botany can do beyond fast griefing because of the 1/30 rounds where botany is relevant. It took me well until the shuttle got to the station on most rounds to harvest my really good healing apples, and now most rounds I won't even be able to get them...
- Sat Mar 18, 2017 2:00 am
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
You can't plant a garden in dirt without gaia. Also again: someone who wants to grief through botany doesn't care about set and forget: they're going to load up once and then they don't care about what happens to botany afterwards. Every bit of increased tedium affects helpful botanists far more tha...
- Fri Mar 17, 2017 9:36 pm
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
Chefs and bartenders don't often ask for stuff outside basic things. So that would basically be "let's remove botany"
- Fri Mar 17, 2017 8:39 pm
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
Everybody's just trying to find ways to make botany as tedious as possible, even for people who want to do helpful stuff. Actually, I'd argue that the more tedious you make botany, the less helpful stuff and the more griefing will come out of botany. Helpful botany requires multiple varieties of pla...
- Fri Mar 17, 2017 12:09 am
- Forum: Ideas
- Topic: Botany Rework Idea
- Replies: 33
- Views: 7337
Re: Botany Rework Idea
This won't work. I do a great deal of viro and botany, and I'd say viro is even more shallow than botany is. Virology is 5-10 minutes of clicking, then waiting on uranium and gold from either mining or botany, then 2 minutes of clicking for the one helpful virus you make. The glowshroom thing should...
- Wed Mar 08, 2017 1:27 am
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25350
Re: /vg/station lighting
I'm pretty sure that /vg/ lights are still broken with plant people in that they don't heal in light. This is a bit better than the round where everything was considered complete darkness and I had to constantly eat food and medicine to not wither away in bright light, but the issues might extend to...
- Tue Mar 07, 2017 10:17 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 836593
Re: Stories of rage, tears and regret
As the other podman, kudzu doesn't hurt podmen, unless it explodes due to other explosions in the area... and the apples I was growing had salbumatol in them, which is basically infinite oxygen in chem form. Also, I grew 100 potency 10 production kudzu, which is basically impossible to get rid of. S...
- Tue Mar 07, 2017 12:24 am
- Forum: Coding Feedback
- Topic: Botany
- Replies: 74
- Views: 19588
Re: Botany
See, yeah, the fact that I didn't even think of that says a lot about how botany ends up being played it's usually either "haha lol weed is dank" or shit that just fucks with the round, and maybe that isn't true, but when the only perception I have of a department is the annoying shit, th...
- Mon Mar 06, 2017 11:31 pm
- Forum: Coding Feedback
- Topic: Botany
- Replies: 74
- Views: 19588
Re: Botany
I'm pretty sure most of the people casually suggesting removal of botany don't play botanists and never bother to look into botany to see what's going on. In fact, most of the players rarely bother asking botany for anything nowadays, and pay it no attention until something goes wrong. This is inclu...