if i do fullscreen and i tab out 2 or 3 times my sound starts fucking up and it plays super late and freaks the fuck out of me making me think we're being shot at still after a squad elimination and i hate that
i still get crashes but updating my gpu drivers helped
Search found 440 matches
- Sun Feb 10, 2019 11:50 pm
- Forum: Video Games
- Topic: Apex Legends
- Replies: 50
- Views: 13064
- Sun Feb 10, 2019 3:04 am
- Forum: Video Games
- Topic: Apex Legends
- Replies: 50
- Views: 13064
Re: Apex Legends
The game is fun and I know it's the honeymoon period but i still would genuinely advise people play it
I don't think I've had a single bad pub experience somehow
I don't think I've had a single bad pub experience somehow
- Sat Feb 09, 2019 10:34 am
- Forum: Video Games
- Topic: Apex Legends
- Replies: 50
- Views: 13064
Re: Apex Legends
anyone saying titanfall 3 died for this is fucking uninformed and i will explain why later after i finis hthis game ok so: -respawn were the ones who pushed for the release date of titanfall 2 to compete with cod - after it was locked in they got word that battlefield was releasing close by but it ...
- Sat Feb 09, 2019 10:30 am
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 25619
Re: Coconutwarrior97
no liver gang
- Sat Feb 09, 2019 5:49 am
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16672
Re: Aren't riot shields a bit too strong?
The ability to carry ammo at all is a benefit, ammo is significantly smaller than entire lasers, letting you carry more ammo. Reloading on the fly is still exceedingly powerful. And armor penetration is not just in the special AP bullets, it is in regular bullets as well. Bullet AP is on top of the...
- Fri Feb 08, 2019 11:29 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16672
Re: Aren't riot shields a bit too strong?
The only thing I'd agree with is the laser thing but I'd have to ask what advantage energy weapons offer over ballistics to justify that realism+nerf, as energy weapons already go through windows and grilles and over sec barriers where ballistics do not, not forgetting to mention how much easier it...
- Fri Feb 08, 2019 10:50 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16672
Re: Aren't riot shields a bit too strong?
1 item should not give you an insane advantage enough to kill 8 other people in a 3x3 room (ask imsxz) That's such a buzzword phrase that encompasses half the game though Revolution is balanced around good gear+low numbers vs weak gear+good numbers Cult is balanced around security being able to tak...
- Fri Feb 08, 2019 9:39 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16672
Re: Aren't riot shields a bit too strong?
As a note, Kor while he was the head maintainer said we could never add anything that gives you a third arm to the game because having two riot shields + a weapon would make you way too hard to kill. If we can reasonably nerf riot shields, maybe 2+ arms could be a thing. I think hitreact block stac...
- Fri Feb 08, 2019 9:21 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16672
Re: Aren't riot shields a bit too strong?
I unironically think that on nuke op rounds a 16 TC energy shield gets outclassed by a (MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200) teleshield (not sure if it's intended but from what i've tested energy shields have 0 chance of blocking non energy based attacks). I hat...
- Fri Feb 08, 2019 8:54 pm
- Forum: Resolved Appeals
- Topic: [Optimumtact] DesuDesuDesuDesuDesuDesuDesuDe - permaban for revenge
- Replies: 13
- Views: 3109
Re: [Optimumtact] DesuDesuDesuDesuDesuDesuDesuDe - permaban for revenge
https://tgstation13.org/wiki/Rules#Rule_1_Precedents. 1.1.5:Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or securit...
- Thu Feb 07, 2019 9:10 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Gigapuddi420
- Replies: 16
- Views: 6122
Re: Gigapuddi420
Shezza alt.
- Thu Feb 07, 2019 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Turn on Antag mulligan for wizards again.
- Replies: 13
- Views: 3336
Re: Turn on Antag mulligan for wizards again.
the solution is to mulligan it into the new roundtype gamemode where people lose their weapons and all collected items that aren't roundstart for that role. That's good mulliganning and I'd want that.
- Wed Feb 06, 2019 8:33 am
- Forum: Admin Feedback
- Topic: Ambassadormagikarp
- Replies: 36
- Views: 12136
Re: Ambassadormagikarp
I didn't spawn any wizards until the other admins spawned 30 of them and a nuke squad
I was actually about to hit end-round
When are we going to revert centcomm being on z1 to being back on z2
I was actually about to hit end-round
When are we going to revert centcomm being on z1 to being back on z2
Re: Tesla
from what i've seen even with grounding rods the tesla can break the emitters/grounding rods unless I've gone partially insane Maybe people aren't spacing the grounding rods far enough but ive seen emitters+grounding rods 7 tiles away get boomed that's also weird because i havent seen the tesla do t...
- Tue Feb 05, 2019 3:06 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Blargety
- Replies: 20
- Views: 8356
Re: Blargety
My experience has been that he's a pretty chill and nice guy.
Re: Tesla
this is with it grounded and it's worse when releaesd because of the explosions
Re: Tesla
i dunno who did it but tesla act causes the tesla electric beams to make explosions repeatedly, teslas can actually naturally loose themselves even on the old spread out setups IIRC at a low rng chance
But i might be wrong and it might not be tesla act
But i might be wrong and it might not be tesla act
- Mon Feb 04, 2019 8:39 am
- Forum: Former Admins
- Topic: [No Longer Admin] Gigapuddi420
- Replies: 16
- Views: 6122
Re: Gigapuddi420
Truly, we are living in the end times.imsxz wrote:Breaking news from Katty's Badmin Blog :3!
- Sat Feb 02, 2019 4:02 am
- Forum: Ideas
- Topic: epic idea for sleeping carp changes
- Replies: 23
- Views: 4328
Re: epic idea for sleeping carp changes
if they deflect a missile into the wall they're going to kill themselves though
- Fri Feb 01, 2019 10:45 am
- Forum: Admin Feedback
- Topic: Ambassadormagikarp
- Replies: 36
- Views: 12136
Re: Ambassadormagikarp
teal is a fucking dog
- Fri Feb 01, 2019 1:54 am
- Forum: Closed Policy Discussion
- Topic: Turn on Antag mulligan for wizards again.
- Replies: 13
- Views: 3336
- Thu Jan 31, 2019 2:21 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15837
Re: Ash lizards should not be allowed to actively invade the station
they literally cant use guns
Unless they bring out bombs or bags of holding its 200% your fault you lost on station
Unless they bring out bombs or bags of holding its 200% your fault you lost on station
- Wed Jan 30, 2019 5:02 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15837
Re: Ash lizards should not be allowed to actively invade the station
they've always had an rcd lol Unironically though get good lizards are a joke to deal with short of bombings/boh bombings, they might be able to overwhelm the station on lowpop but at that point you can just destroy the mining shuttle console on mining The real thing i dislike about them is that the...
- Mon Jan 21, 2019 2:55 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22053
Re: Why was #42386 merged?
Main issue is that even low power explosives will knock you out and delimb. I dunno if removing separated chemicals was the optimal move to nerf it though, explosive(potassium included here i guess)/acidic/incindiary chems could just disable the trait to allow for some more interesting and wacky ch...
- Thu Jan 17, 2019 11:47 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19586
Re: Fake Revs
>be cultist >random assistant flashes people and shouts viva, me being one of them >sec arrests, implants, and searches me >finds cult gear >cult fucked over yet again because its the 15th time in a row someone did the EPIC gamer fake rev meme >gamers think this is good gameplay and shouldnt be pun...
- Thu Jan 17, 2019 3:04 am
- Forum: Closed Policy Discussion
- Topic: Our rules are broken and contradictory
- Replies: 26
- Views: 7191
Re: Our rules are broken and contradictory
If someone breaks into a department and starts breaking and stealing shit eventually leading to them killing someone in a fight they'll generally get some attention on them and they might get noted just to observe if they have a habit of it after a few incidents I'd like actual close incidents and n...
- Wed Jan 16, 2019 4:01 am
- Forum: Closed Policy Discussion
- Topic: Our rules are broken and contradictory
- Replies: 26
- Views: 7191
Re: Our rules are broken and contradictory
If someone runs around critting people like a dick they'll get bwoinked, a certain level of shittery like that is allowed and somewhat enabled by our current ruleset to try to force interesting nonantagonist conflicts which partially allows critting someone but if someone mass crits people or repeat...
- Wed Jan 16, 2019 3:40 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 14886
Re: Murderboning Policy Thread #859
The only real nonantag and antag methods of stealth gameplay/combat have been nerfed to worse than a steaming hot pile of dogshit (most stealth things are just subtle stuns you cant react to without powergaming like a massive shitter, not to say that i'm advocating for said stealth items) Lethality ...
- Mon Jan 14, 2019 12:04 am
- Forum: Closed Policy Discussion
- Topic: How much can/should an admin tell you about rulings.
- Replies: 33
- Views: 9141
Re: How much can/should an admin tell you about rulings.
This was polled already unless the headmins want to change it or repoll it to check current attitudes around it https://atlantaned.space/statbus/poll.php?id=178 My stance if you want to know is that it's case by case, if someone repeatedly asks for information and then gets offended by the actions t...
- Fri Jan 11, 2019 9:19 pm
- Forum: Closed Policy Discussion
- Topic: How much can/should an admin tell you about rulings.
- Replies: 33
- Views: 9141
Re: How much can/should an admin tell you about rulings.
admin complaints is already psuedo ban requests lol
- Sat Jan 05, 2019 6:41 am
- Forum: Closed Policy Discussion
- Topic: Antagonist actions as forced Staff of Change Cyborg/Saboteur
- Replies: 20
- Views: 4952
Re: Antagonist actions as forced Staff of Change Cyborg/Saboteur
Drones/borgs are completley purged and free gobby
The current policy as ive known it for a few years was that all animal transformations had free game to do as they please though something may have changed now
The current policy as ive known it for a few years was that all animal transformations had free game to do as they please though something may have changed now
- Fri Jan 04, 2019 9:21 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist actions as forced Staff of Change Cyborg/Saboteur
- Replies: 20
- Views: 4952
Re: Antagonist actions as forced Staff of Change Cyborg/Saboteur
literally thisTlaltecuhtli wrote:forced = free antag
voluntary = not an antag
You're an antag if you get transformed without consent, be it a butterfly, free drone, cyborg, or an ash drake
Thread over apc destroyed mission accomplished
- Tue Jan 01, 2019 11:02 am
- Forum: Admin Feedback
- Topic: Plapatin
- Replies: 51
- Views: 19117
Re: Plapatin
/our boy/
- Fri Dec 28, 2018 7:18 pm
- Forum: Closed Policy Discussion
- Topic: end the round when wizards die always
- Replies: 17
- Views: 3605
Re: end the round when wizards die always
Codewise, there is no notion of a "partial" or a "full" antag, minds have antag datums, or they don't. Santa is technically an antagonist, as is a Centcom Official, and any of these present on a wizard round would stop the round from ending. Additional question, what if the wiza...
- Fri Dec 28, 2018 7:08 pm
- Forum: Closed Policy Discussion
- Topic: end the round when wizards die always
- Replies: 17
- Views: 3605
Re: end the round when wizards die always
also people changebolted are counted as "antags" and wont trigger a round end and affects other rounds that should end on antag death like new cops Changebolted into certain things, yes. A changebolted slime doesn't count but xenos/syndicate borgs/etc count as antagonists as far as the ga...
- Thu Dec 20, 2018 1:18 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 46709
Re: Naming Policy Changes
bad name and you should feel badAnuv wrote:snip
- Wed Dec 19, 2018 3:32 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 46709
Re: Naming Policy Changes
I think I would prefer ostrava undertale or ostrava fortnite more than ostrava nanotrasenNilons wrote: the death of ostrava of nanotrasen the rise of ostrava nanotrasen
- Wed Dec 19, 2018 8:58 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 46709
Re: Naming Policy Changes
While it's not a new change, I still think the firstname/lastname rule is an ethno-centric view of how naming should be dealt with. While I'm no expert on the subject, I know that many places in Africa and Asia traditionally have followed a much different naming scheme than we do here in the West. ...
- Sun Dec 16, 2018 9:25 am
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57177
Re: Is there any reason to really have a naming policy?
You know that might be shockingly more etrue than eityher eof us are willing to admit lolBeeSting12 wrote: this entire post is bullshit and does not even accurateyl depict adminning
- Thu Dec 13, 2018 10:51 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Subject217
- Replies: 54
- Views: 12940
- Thu Dec 06, 2018 3:23 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22486
Re: It's time to fix Asimov
That just goes into the current issue with naming policy where the only people that get punished are people the admins dislike or people that do things the admins specifically dislike it'll be completley arbitrary and what might get the admins cheering you on one round and the entire station laughin...
- Thu Dec 06, 2018 3:13 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57177
Re: Is there any reason to really have a naming policy?
Nilons of nanotrasen
- Thu Dec 06, 2018 2:56 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22486
Re: It's time to fix Asimov
I dislike the wordiness of the silicon policy page as much as anyone else might but it exists purely because there are that many shitty players who have tried that many shitty excuses in the past to get out of or into doing something they probably shouldn't have, it's designed to be encapsulating so...
- Thu Dec 06, 2018 2:52 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22486
Re: It's time to fix Asimov
Shower thought: Silicons are meant to be not-quite-so-shitty and reliable assistants. Their sole purpose is helping out. So do not give the silicons a lawset that suggests any other motives (asimov: prevent harm, follow any orders, only humans count). 1. Do no harm. 2. Assist the crew. 3. Protect y...
- Sat Dec 01, 2018 4:47 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52406
Re: Movement Speed
fast movespeed just leads to prisoner's dilemma gameplay, shoot first and ask questions later turns into the 100% survival strategy which directly strangles any sort of RP in any scenario that isn't "both of us are balls of foam and can't possibly hurt each other" which doesn't really hap...
- Fri Nov 23, 2018 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52406
Re: Movement Speed
and guns SHOULD be hard to dodge, they are fucking guns. You shouldnt be able to sidestep fucking light beams or .357 rounds. https://forum.paradoxplaza.com/forum/index.php?threads/doesnt-development-end-very-unrealistic.872082/page-3#post-19679470 https://forum.paradoxplaza.com/forum/index.php?thr...
- Fri Nov 23, 2018 8:24 am
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 51573
- Fri Nov 23, 2018 6:34 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54146
Re: Imsxz
lol
- Fri Nov 23, 2018 4:09 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52406
Re: Movement Speed
there is no real chance for impressive accuracy when the projectiles consume 1 of 3 possible tiles in the average width of a shootout while also With pixel projectiles you can get a projectile to hit people on 2 tiles if you aim and shoot properly, it only happens for a second or two of travel time...
- Fri Nov 23, 2018 3:05 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52406
Re: Movement Speed
Someone pulling the person youre arresting and spamming help intent on them while they soak up disabler fire will put a stop to that, as well as it still being relatively easy to dodge disablers on that, the pulling thing is an issue yes and the only major weakpoint of disablers. But I said spammin...