You really need to step your troll game up.oranges wrote:no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.
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- Sat Mar 10, 2018 9:35 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51747
Re: Moodlets
- Sat Mar 10, 2018 9:34 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12691
Re: We literally just removed smoke machine because of revenant salt
I hate the smoke machine because I worry that it'll be used for some deathmix however I have rarely seen said deathmix appear. The closest, that I can remember, is some asshole using morphine. The best use that I saw was when I was observing and someone put restorative nanites in the mix. However, ...
- Sat Mar 10, 2018 9:21 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12691
Re: We literally just removed smoke machine because of revenant salt
Smoke machine is objectively bad, this is a good change. SCP coffee machine is next. ITT Robustin once again calls out stupid shit and raises good points while admins vaguely define them as bad and ignore arguments made in contrast with the usual "we just know better(TM)!" Man I hate reru...
- Sat Mar 10, 2018 6:23 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12691
Re: We literally just removed smoke machine because of revenant salt
1) cry me a river just ask science to make you a board for it or make it yourself 2) if tell me you havent walked down the hall and been race changed into something stupid you're a liar Re 2: Literally never happened, I've been racechanged by thrown plants, xenobio carp, etc. but never smokes. I ju...
- Sat Mar 10, 2018 5:23 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12691
We literally just removed smoke machine because of revenant salt
I poured too much energy and love to give something for chemists to do besides be button (now, macro) pushers to it killed by a speedmerged PR for one of the dumbest fucking reasons imaginable. Idiots kept claiming it would be a WMD, pouring vaguely defined "deathsmoke" into the shuttle ev...
- Fri Mar 09, 2018 5:12 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51747
Re: Moodlets
It's still a roleplaying game and a clumsy forced emotion system is antithetical to that. If I'm running from the SM explosion its ludicrous to have my character slowed down because he's super bummed out about the SM exploding. Fuck that. I don't think this system is maintainable but if it is going ...
- Fri Mar 09, 2018 5:14 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51747
Re: Moodlets
Not a fan of the game telling me how I should feel. With hunger it makes sense as a physical need but we already have the hunger system for that, everything else is just the game treating me like I'm not even in control of my own character's thoughts/emotions.
- Thu Mar 08, 2018 1:35 am
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6083
Re: Testmerging seems to be a PITA for everyone
Don't see why Gamemasters couldn't as long as a maintainer threw up the test merge candidate tag (and assuming we use that tag appropriately).
- Tue Mar 06, 2018 10:18 pm
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6083
Re: Testmerging seems to be a PITA for everyone
Can't you host your own server for 15 minutes to test it I test extremely thoroughly but there's shit that you just won't catch alone. Like my Box Update shit itself last Friday over canvases. I added persistent art, during local testing I had made several pieces and they saved/loaded just fine. Th...
- Tue Mar 06, 2018 6:11 pm
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6083
Testmerging seems to be a PITA for everyone
Testmerging is an extremely valuable tool but the way its utilized right now is awful. On the maintainer/headmin side its the source of a relentless stream of begging/nagging. Then if something goes wrong it's another flurry of messaging to get someone to take it down. From the coder side its horrib...
- Fri Mar 02, 2018 9:55 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41934
Re: Antagonist reputation system
ITT everyone acts like every assistant has a calculator out and will sit through a stress and scrutiny of playing as a head of staff so they can get a 5% higher chance at an antag roll.
- Fri Mar 02, 2018 4:29 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41934
Re: Antagonist reputation system
The bonus between roles is pretty negligible last I checked. I think the more important aspect of this PR is smoothing out antag distribution so you don't have a week of no-antag and then a day where someone is an antag every round. Ultimately I'd like to see it used to encourage people to stay acti...
- Thu Mar 01, 2018 5:42 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48211
Re: Rnd techwebs
RND didn't build machines either unless it was for RND. Building machines is pretty obtuse and plus engineering doesnt get mineral deliveries so it never gets the Bluespace RPED or advanced parts built. Most machines simply aren't worth the hassle of building, the station starts with every machine i...
- Fri Feb 23, 2018 11:01 am
- Forum: Coding Feedback
- Topic: Fireball mechanics are just weird
- Replies: 12
- Views: 2546
Re: Fireball mechanics are just weird
We literally just had a fireball thread here a few weeks ago.
- Wed Feb 21, 2018 4:52 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
On my phone so I can't say much. Abscond thing is to prevent them from just warping out and making chases feel completely unrewarding since they didn't escape, just warped out when they got the chance. Anointment oil spawns in the chapel but anyone can use it to make more of itself. I want to shift...
- Wed Feb 21, 2018 4:47 pm
- Forum: Ideas
- Topic: New Supermatter gas interactions
- Replies: 10
- Views: 2729
Re: New Supermatter gas interactions
I post in the wrong forums sometimes but this really feels like an "ideas" thread.
- Wed Feb 21, 2018 5:43 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
The whole point of deconversion is that it's less efficient than just caving someone's skull in. By giving chaplains a "deconvert in less than a stun" tool you're just making everyone more dependent on a competent chaplain. Plus with stats being down it's hard to say but my feeling is that...
- Tue Feb 20, 2018 6:21 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22935
Re: Circuits
To be fair there was enough time to react though. Someone could've spent less time in chemistry for a similar result. I'm not sure how you would remotely kill a wizard with chem stuff. Set up a whole bunch of voice activated deathmix grenades all over the station triggered by voice analyzers set to...
- Tue Feb 20, 2018 6:20 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20480
Re: Something needs to be done about Kudzu
Put PlantBGone into a smoke machine, marvel as your roundstart chemistry machine now becomes capable of clearing an entire screen of kudzu in seconds.
- Mon Feb 19, 2018 4:00 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22935
Re: Circuits
To be fair there was enough time to react though. Someone could've spent less time in chemistry for a similar result.
- Thu Feb 15, 2018 4:11 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48211
Re: Rnd techwebs
This entire system is a WIP but unfortunately the current "IP" part of that acronym is on Kevinz's mineral distribution PR which has gone untouched for weeks.
Everyone yell at Kev plz, thx.
Everyone yell at Kev plz, thx.
- Wed Feb 14, 2018 6:13 am
- Forum: Resolved Appeals
- Topic: [ausops] ChangelingRain - ban evasion
- Replies: 23
- Views: 6075
Re: [ausops] ChangelingRain - ban evasion
Yea Joan and I have butted heads plenty but to me dodging a ban for adminbuse just drives home that they should never be placed in an admin/codermin/headmin/whevermin position again. Obviously we need to make sure we send the right message about ban evasion - but "permanent" isn't the solu...
- Wed Feb 14, 2018 4:32 am
- Forum: Resolved Appeals
- Topic: [ausops] ChangelingRain - ban evasion
- Replies: 23
- Views: 6075
Re: [ausops] ChangelingRain - ban evasion
100% of the bad behavior from Joan stemmed from her actions as an admin. Outside of that capacity it seems like there's no basis for maintaining a permaban.
So lift the ban and keep her away from the buttons - everyone's happy.
So lift the ban and keep her away from the buttons - everyone's happy.
- Tue Feb 13, 2018 5:14 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
I know you cant remove cult or xhuis will throw a bitchfit, but is there some way to make it happen less often and have a mode like traitor or nuke ops or wizard or literally anything else happen more often? I think the vast majority of either server can agree that more nuke ops and less clock cult...
- Tue Feb 13, 2018 4:38 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16859
Re: Monks: A Feedback Thread
giving martial arts to the guys who spawn with a baton that stuns you for like eight second sounds hyper retarded and you should feel bad also just fuckin taze the chaplain broski >Baton >8 second stun Double that and you are much more accurate. It would be an alternative to batons n' tasers.
- Tue Feb 13, 2018 3:52 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16859
Re: Monks: A Feedback Thread
This just feels like it belongs elsewhere TBH. I think it would be much more interesting as a security "weapon" (with less emphasis on harm) that passively increases as the round goes on, give it a "cuffing strike" for instant cuffs and limit the "combat XP" to fighting...
- Thu Feb 08, 2018 4:32 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
I've put in a fair amount of rounds in the last few weeks, and my point was that clockcult is insanely unintuitive compared to all the other gamemodes that you can figure out more or less in game and without pouring over the wiki and GitHub changelog each week. Ignore the roleplay wrapping to my ar...
- Thu Feb 08, 2018 3:53 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Re: Snowdin Away Mission
Yea gateway opening should be a lategame event, much more tolerable that way.
- Thu Feb 08, 2018 12:02 am
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3524
Re: Snowdin Away Mission
Yea randomization is very important otherwise it just becomes the same "experienced players blitz the best loot and exploit the static mob spawns, everyone else fights a shitload of mobs for the scraps" gimmick that killed the original away missions.
- Wed Feb 07, 2018 11:27 pm
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
Re: All blood runes disabled in space
Well this is mostly moot now. Joan merged my revert PR and now https://github.com/tgstation/tgstation/pull/35433 is open with even more nerfs to the cult and off-station bases. TL;DR: In the near future you can make runes in space but won't be able to summon cultists or manifest ghosts out there. Te...
- Wed Feb 07, 2018 3:50 pm
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
Re: All blood runes disabled in space
If cult gameplay is breaking down to the point that they cant operate on station at high pop why not add a max pop at which the mode can trigger? Also I argued with you about cult bases for something like a year now and we never agreed on them (you even insisted at one point they're barely used), i...
- Wed Feb 07, 2018 3:12 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
I think CC is in a much healthier place with gazers gone. Warcult is now a niche option instead of a mandatory default since some degree of stealth is now important if you're going to be dropping cogs. I think the missing piece right now is on-station combat. The gameplay there is still very lacking...
- Tue Feb 06, 2018 7:26 am
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
Re: All blood runes disabled off-station
They still work on lavaland, just not in tiny dumb boxes at the edge of space that require metagaming+a jetpack (of which only a handful spawn) to deal with. Those suggestions sound like it'd almost make them tolerable though. Why not directly ask me to add that then instead of some terrible meme P...
- Tue Feb 06, 2018 5:37 am
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7310
Re: Taking extreme anti-antagonist actions as the first acti
Had our cult base in vacant office maxcapped today within a couple minutes of us being discovered, we had only converted one person (and lost one) so bombing arrivals to try and shut down a nascent cult seems to fit the bill for people going balls out on antags.
- Tue Feb 06, 2018 2:41 am
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
Re: All blood runes disabled off-station
>striking a balance with the code base >having a logical well founded conversation with them which will result in a compromise between you two robustin you've played here longer than that to know that's simply not possible It's a cycle, new year, naive new hopes, reality comes crashing down every t...
- Tue Feb 06, 2018 2:15 am
- Forum: Coding Feedback
- Topic: All blood runes disabled in space
- Replies: 15
- Views: 3036
All blood runes disabled in space
So apparently Kor went ahead and authorized this, which came in the form of a meme title PR called "people think burn victims are better than literally-cant-see-shit" that had no changelog. Needless to say im completely exhausted after carefully listening to feedback and spending hours add...
- Mon Feb 05, 2018 5:19 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18358
Re: Bloodcult feedback thread
Blood Cult in 2008? Wat. You're just wrong on a lot of those points Bee. Cult was slow because of "word research", not because of some fear of mass-implanting. Even then you've gotten shards from implanted crew for as long as I can remember. Mindshields still serve an important purpose - i...
- Sun Feb 04, 2018 8:12 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18358
Re: Bloodcult feedback thread
Keeping people in the game is generally a good thing and making mindshields completely ruin the value of a sacrifice would just push things toward Rev where if you can rush out implants then suddenly the cult starves because they can't recruit or gain constructs. Also I dunno what you mean by "...
- Sun Feb 04, 2018 4:43 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18358
Re: Bloodcult feedback thread
While I'm pretty sure that sac'ing catatonics only yields empty shards, I suppose one compromise would be to just do ghost-grabs on anyone sacrificed and only have polling if people are cultbanned. If the person you sac'd no longer has a ghost it probably just means that its a stale kill or somethin...
- Sat Feb 03, 2018 9:14 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18358
Re: Bloodcult feedback thread
Im pretty set on nerfing construct production or toning them down in some fashion. I'm probably going to start with 2 shells to just 1 shell from the archives, its been around for almost 2 years at this point but using supply paper for runed metal and archives for supply talisman ---> 2 shells wasn'...
- Tue Jan 30, 2018 4:36 pm
- Forum: Coding Feedback
- Topic: Fireball.
- Replies: 10
- Views: 2604
Re: Fireball.
Clockwork golems don't get clockwork armor, don't mix the two up. Clockwork golems are easily the most OP species though (20% free armor that stacks with armor they can wear, immune to space, chems, rads, shocks, etc.) and I'm tired of the magic mirror constantly falling into this trap because nobod...
- Tue Jan 30, 2018 4:34 pm
- Forum: Coding Feedback
- Topic: Command Report OP
- Replies: 22
- Views: 5206
Re: Command Report OP
There's 2 problems with it: 1) I believe the current code is returning M.probability from the config as ALWAYS false. I don't know why. The PR I made was designed to basically be "If the mode is in rotation, give it the mode's false report weight, else give it a false report weight of ONE (most...
- Sat Jan 27, 2018 3:28 am
- Forum: Coding Feedback
- Topic: Fireball.
- Replies: 10
- Views: 2604
Re: Fireball.
Thought you'd know explosion code by now Durkel its very much "light tickle" or "instant death" depending on how RNG is treating you. You know whats really fucked up? Hitting a clockwork wizard with a 100u water/potassium lance and they aren't even knocked down (direct hit). Then...
- Fri Jan 26, 2018 7:20 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
You realize they can just walk out and not use the syringe until they hit the station right?
I have yet to see someone dumb enough to morph themselves while theyre still on lavaland
I have yet to see someone dumb enough to morph themselves while theyre still on lavaland
- Fri Jan 26, 2018 4:18 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21000
Re: Can we nerf miners now?
There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible. The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then you...
- Fri Jan 26, 2018 3:34 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23363
Re: bring back singularity as main powersource
The iffy: 1) A vast, vast majority of engineers don't even understand it - which results in many failed setups or outright avoidance in setting it up - let alone repair it. 2) Any serious sabotage effort is all but impossible to repair since the room becomes a ridiculous mess of plasma fire, hostile...
- Fri Jan 26, 2018 5:00 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106740
Re: Clockwork Cult 2.0
CC is going to be dramatically different once gazers are gone. Servants are going to have to expend of a ton of effort puttings cogs into APC's to generate enough power, anything less than thorough cog usage will have the cult running on empty all shift. This should be a big nerf to warcult (hard to...
- Wed Jan 24, 2018 4:26 pm
- Forum: Coding Feedback
- Topic: Water
- Replies: 47
- Views: 10729
Re: Water
stunprods fit on armor so just crack open a sec locker or be the bartender Yea but if you can crack open a locker you can access the -better in every way imaginable- stun baton. Still, I think revs have been doing pretty well so might as well wait and see how this plays out (assuming it gets merged).
- Wed Jan 24, 2018 4:20 pm
- Forum: Coding Feedback
- Topic: Client crashing mega thread
- Replies: 4
- Views: 5400
Re: Client crashing mega thread
When was 1404 released?
- Wed Jan 24, 2018 4:12 pm
- Forum: Coding Feedback
- Topic: Water
- Replies: 47
- Views: 10729
Re: Water
https://github.com/tgstation/tgstation/pull/34868 The madman actually did it. Keep in mind I was pretty fine with the state of water for years. Even though I'm pushing for this change I'm a little worried that the meta will get a little too focused on guns afterward. Slips were the great equalizer. ...