Search found 154 matches
- Thu Sep 06, 2018 7:29 pm
- Forum: Resolved Appeals
- Topic: [Nabski] Hathkar - Cyborg ban for suicide
- Replies: 12
- Views: 3259
Re: [Nabski] Hathkar - Cyborg ban for suicide
So could a headmin weigh in on this? Or maybe a soon-to-be headmin since elections are almost over?
- Thu Sep 06, 2018 2:04 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
Sure, why not. I'll throw these in too. Don't be a hypocrite. If you're doing something you'd normally ban someone for doing, you're breaking this. Don't spam sounds and events. If you're queuing sounds one after the other, or if you're running an event every day, you're doing it too often. Carefull...
- Thu Sep 06, 2018 12:16 am
- Forum: Resolved Appeals
- Topic: [Nabski] Hathkar - Cyborg ban for suicide
- Replies: 12
- Views: 3259
Re: [Nabski] Hathkar - Cyborg ban for suicide
I was already constantly breaking law 1 due to my inability to follow law 6, shutting down was a feasible answer to end the human harm caused by my inability to fulfill law 6. There were ZERO people affected by my actions, and I took precautions to ensure that my death wouldn't cause any harm (Check...
- Wed Sep 05, 2018 4:14 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
I wasn't referring specifically to tonight's events. There's a joke I heard in ooc. "How do you know if Gene Ball is antag?" "If he's moving." The underlying meaning is that you play only for antag and frequently went afk if you didn't get it before you were an admin. Now instead...
- Wed Sep 05, 2018 2:35 am
- Forum: Resolved Appeals
- Topic: [Nabski] Hathkar - Cyborg ban for suicide
- Replies: 12
- Views: 3259
[Nabski] Hathkar - Cyborg ban for suicide
Hathkar - K-U 5. AMI: Banning admin: Nabski Ban type (What are you banned from?): Cyborg Ban reason and length: Banned from Cyborg - Suicided as a borg fnr because the round was about to end. 1440 minutes Time ban was placed (including time zone): 2018-09-05 02:03:46 Server you were playing when ban...
- Wed Sep 05, 2018 2:17 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
I'll just make this a general comment instead of anything specific. Needs to chill with the events. Spamming the create antag buttons aren't very creative or interesting every other round. Also has a tendency to do "events" whenever he's not an antagonist, which feels like a holdover from ...
- Mon Aug 06, 2018 4:08 pm
- Forum: Resolved Appeals
- Topic: ZanderDowdall's Ban Appeal
- Replies: 16
- Views: 3899
Re: ZanderDowdall's Ban Appeal
Since people seem so focused on my actions instead of the possible metagruding, I'll try and explain them better. As CE, I was busy for most of the round fiddling with the SM engine. There's some weird things happening like most of the crew turning into shadowpeople and smashing the lights so they d...
- Sun Aug 05, 2018 7:41 pm
- Forum: Resolved Appeals
- Topic: ZanderDowdall's Ban Appeal
- Replies: 16
- Views: 3899
Re: ZanderDowdall's Ban Appeal
CE here. I recalled because wanting to re-roll for antag and being bored isn't a legitimate reason to call the shuttle. I wasn't hearing any reports of murderboners from command comms or the CMO. You attacked me with your napalm backpack sprayer first, and I met your lethal force with lethal force. ...
- Sun Jul 29, 2018 10:34 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 642579
Re: Stories of Awesome (Or something close to it.)
>Engineer >Get pda'd by Quartermaster about setting up a singularity engine for cargo >Sure why not >Start building a small base outside cargo in space so we have someplace to place the engine >Swarm of nuke ops come flying in, shooting at me >Fly around like a madman trying to dodge shots, pick up...
- Sun Jul 29, 2018 10:24 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
Had an "event" in which he hand-picked 36ish people to be blood brothers, including a derelict drone and round-start security officer. Also mysteriously disappeared before the ahelps started flooding in about the event, leaving it all to Imsxz.
- Thu Jul 26, 2018 3:40 am
- Forum: Closed Policy Discussion
- Topic: Config Change: Nuclear Operative Chance
- Replies: 12
- Views: 3155
Config Change: Nuclear Operative Chance
So with the large amount of suicides during nuke ops, and a policy thread related to that, what if we simply reduced the chance nuke ops can spawn? All Game Mode Odds: traitorchan 7.1% traitor 33.3% nuclear 19% cult 9.5% secret_extended 4.8% revolution 14.3% wizard 11.9% Surely nuclear could be bump...
- Mon Jul 23, 2018 6:01 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1033114
Re: ITT: We make shitty suggestions and come up with poor ideas.
Revert bloodcult back to papercult.
- Mon Jul 23, 2018 5:59 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 901206
- Sun Jul 22, 2018 9:56 pm
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 17778
Re: The item pick-up animation
Some more visual feedback of who picked what up is nice.
My only complaints are:
The item showing up when you take something out of your bag/pockets. The text message is enough for those.
Not a fan of the pick up delay.
The shaking looks odd and doesn't really fit with the aesthetics.
My only complaints are:
The item showing up when you take something out of your bag/pockets. The text message is enough for those.
Not a fan of the pick up delay.
The shaking looks odd and doesn't really fit with the aesthetics.
- Fri Jul 20, 2018 2:18 pm
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14295
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Here's my idea for how Engineering can generate R&D Points: New SMES Configuration: Research Mode Similar to how the radiation collectors and tesla coils have a mode that generates points, add a setting/mode to the SMES units. The input mode would instead consume power based on the settings, and...
- Fri Jul 13, 2018 7:49 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Hathkar - Misinformation/Lying in Ahelp
- Replies: 6
- Views: 1964
[Stickymayhem] Hathkar - Misinformation/Lying in Ahelp
Byond account and character name: Hathkar - Launch Kusami Admin: Stickymayhem Time and Server(Bagil or Sybil) incident occurred: 3:30 PM - Bagil ROUND ID HERE:90980 Detailed summary: Had a wand of death spawn at my feet via magic event. I ahelped to ask if the wand of death would work on megafauna. ...
- Thu Jul 12, 2018 8:11 pm
- Forum: General Chat
- Topic: Server performance is a big issue right now.
- Replies: 11
- Views: 3137
Re: Server performance is a big issue right now.
It's more that the server is crashing when the round goes past 45 minutes pretty consistently. Feels like every 1 out of 3 rounds ends in a server crash.
- Wed Jul 04, 2018 9:56 pm
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19007
Re: You: Declares war, Me: Suicides, Admins: BWOINK
Also I just checked the round chances and nuke ops has a 19% chance to roll. 1 in 5 rounds being nuke ops is a tad too much for how short and samey those rounds can be, dont you think? maybe drop 10% or so off of that and put 5% in extended and 5% in wizard or something. Yeah, 19% feels like a bit ...
- Tue Jul 03, 2018 1:48 am
- Forum: Ideas
- Topic: Restore debrain objectives for lings
- Replies: 15
- Views: 3372
Re: Restore debrain objectives for lings
Alexch2 wrote:If you think that people are going to go out of their way to get an item robust enough to decapitate a head instead of just further encouraging the "unga me armblade" mentality then you're insane, my guy.
- Tue Jul 03, 2018 1:46 am
- Forum: General Chat
- Topic: Do you attempt to kill your allies when blood contracted?
- Replies: 13
- Views: 3304
Re: Do you attempt to kill your allies when blood contracted?
I have no allies any longer. Only demons to RIP AND TEAR!Shadowflame909 wrote:So yeah, let us say you're like a rev/cultist/nukie in the middle of your allies and you suddenly get blood contracted.
- Sun Jun 24, 2018 8:50 pm
- Forum: Closed Policy Discussion
- Topic: replace rules with
- Replies: 31
- Views: 8111
Re: replace rules with
What about the dreaded ?
Spoiler:
- Sat Mar 03, 2018 2:26 am
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24365
Re: Character traits
Pacifists aren't able to perform surgery as easy: Can't aggressive grab to get someone onto the surgery table. You either need someone else to put the patient there, or if you're lucky, have the patient conscious.
- Fri Mar 02, 2018 4:43 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
I'm all for a discussion on this topic, but that's for a policy thread, not feedback. This is solely about the deletion of the drone shell dispenser. If any other admins want to note me for asking about the drone shell dispenser, I'll take the note. I just feel it was a step too far when the shell d...
- Thu Mar 01, 2018 6:16 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
Deleted the drone shell dispenser when I asked in OOC for someone to fill it, denying me and anyone else who wanted to play drone the opportunity. So in other words, affected several other people besides just me. Stated they were aware of such after I ahelped to find out why it was deleted. If I di...
- Thu Mar 01, 2018 5:04 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22249
Re: Nabski
Deleted the drone shell dispenser when I asked in OOC for someone to fill it, denying me and anyone else who wanted to play drone the opportunity. So in other words, affected several other people besides just me. Stated they were aware of such after I ahelped to find out why it was deleted. If I did...
- Thu Feb 22, 2018 5:18 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106573
Re: Clockwork Cult 2.0
I think a holy water buff would be worth trying out. Like you said, cutting deconversion time would be helpful, OR make it more obvious that deconversion is happening. When you've got 4+ people in the brig with holy water in them and chat flying by quickly, it's hard to keep up with who got water wh...
- Wed Feb 21, 2018 2:15 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 14989
Re: I'm so fucking sick of "I BORED" let's call the shuttle
We have an extensive repair system and a role based entirely around it, for example. One round comes to mind where medbay was maxcapped, I was a drone at the time and quickly RCD'd up the holes and began patching up the walls and cabling while other drones and engineers began replacing the air and ...
- Wed Feb 07, 2018 4:32 am
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7301
Re: Taking extreme anti-antagonist actions as the first acti
If you check someone's PDA pen for being a sleepy pen or e dagger without having a very good reason to think they're a Syndicate™ brand antag then you're a massive turd. May as well take off every window breaker's shoes and check them for thick soles at that point. If I'm already checking their PDA...
- Tue Feb 06, 2018 5:21 am
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7301
Re: Taking extreme anti-antagonist actions as the first acti
If you check someone's PDA pen for being a sleepy pen or e dagger without having a very good reason to think they're a Syndicate™ brand antag then you're a massive turd. May as well take off every window breaker's shoes and check them for thick soles at that point. If I'm already checking their PDA...
- Fri Jan 26, 2018 6:04 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 20967
Re: Can we nerf miners now?
Just throwing this out there: The miner can't return to the station if they can't board the shuttle (Or if they prepared a way to get up beforehand). Destroy the shuttle computer(s), take out T-Comms in the lavaland base, smash the APCs. Bam. Miners cannot get up to the station now unless they've pr...
- Thu Jan 25, 2018 9:37 pm
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5852
Techwebs & Bags of Holding
So as it stands now, it's not hard to get two Bags of Holding within five minutes of shift start if the miners bring up some minerals. This means extremely low effort BoH bombs, which tend to end the round immediately. So if you want to end the round at any time, you can walk/break into R&D, pri...
- Thu Jan 25, 2018 6:07 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 930845
Re: Minor Suggestions
Reduce the effect of cramming BoHs together. Back to back rounds of traitors gutting the station 10 minutes into the game has gotten very old. Worse when they have an auto cloner hidden somewhere safe, and just rush to make another pair and bomb somewhere else. Given how easy they are to make with ...
- Sun Jan 21, 2018 9:33 am
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
hugboxkevinz000 wrote:why are people upset that the most low effort destruction in the game is being nerfed
- Sun Jan 21, 2018 9:16 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 642579
Re: Stories of Awesome (Or something close to it.)
>Had a terrible stressful round as captain >Play assistant for a round >No captain, disk probably isn't secure. >Fuck it, break in by taking down the reinforced wall to secure the disk and spare >Hand off the pinpointer to the warden >Oh shit son it's nuke ops >Get the cap's jetpack and suit, make s...
- Thu Jan 18, 2018 11:19 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
-snip :honk: I see you completely missed the point of my post. The point is that toxins is extremely low effort, low risk, extremely high reward for antagonists now. As has been said numerous times in this thread and others. And honestly, I couldn't give less of a shit if you think if these changes...
- Wed Jan 17, 2018 1:43 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13726
Re: Enlarge your round
had a really fun round that was like 3 hours on Terry last night, man long rounds sure are fun, we got to experience all the late game content at a really good pace. i sure love how we already have really long rounds, you literally just have to click a different server on our homepage to access the...
- Tue Jan 16, 2018 5:53 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13726
Re: Enlarge your round
I still think that traitor + changeling rounds shouldn't exist. The changelings always end up with the traitor gear, making them even better at murderboning (which most of their powers revolve around).
- Mon Jan 15, 2018 7:10 pm
- Forum: Ideas
- Topic: Hands up, don't shoot!
- Replies: 8
- Views: 2042
Re: Hands up, don't shoot!
make it so that if someone surrenders it puts big red bolded massive text on everyone's log nearby (though you can't get up on your own for a while so you can't spam it and if people try to abuse it with a friend helping them up just add a delay between surrendering attempts) a visual cue that they...
- Sat Jan 13, 2018 10:59 pm
- Forum: Ideas
- Topic: Hands up, don't shoot!
- Replies: 8
- Views: 2042
Re: Hands up, don't shoot!
Only problem is that you can trick people with just emoting "Name puts his hands on his head and falls to the ground, they surrender!". An icon or something visible on the player would help alleviate fake surrenders.
- Sat Jan 13, 2018 10:57 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
- Sat Jan 13, 2018 9:41 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114733
Re: Delta Station
I noticed the captain's and HoP's quarters don't have any secure safes in them. Maybe you could add some?
- Fri Jan 12, 2018 4:20 am
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20812
Re: Chemistry macros
I tried out a few macros, and it honestly makes things far far too easy. I shouldn't be able to just instantly make complex chems in one button push, when it would take a minute or two to make normally.
At the very least, have the minimum chem amount be 5 units.
At the very least, have the minimum chem amount be 5 units.
- Thu Jan 11, 2018 10:34 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48112
Re: Rnd techwebs
I still argue that the "release All" button on the ORM needs to go, so people can't just snatch up all the minerals in one button press.
- Thu Jan 11, 2018 10:33 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11571
Re: Cultist Deconversion?
How about simply having holy water in your system prevent you from being summoned by other cultists? Something something holy disruption.
- Thu Jan 11, 2018 10:20 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). this is the epitome of a oxymoron. pretty sure i have like 1900 some odd connections in the last four years the fact that you don't know what me calling your idea a hugbox...
- Wed Jan 10, 2018 10:58 pm
- Forum: Admin Feedback
- Topic: Thunder12345
- Replies: 34
- Views: 15569
Re: Thunder12345
This was before we landed the ship on the station. Like I said, I wanted a stethoscope in the likely event the disk was placed in the safe, and the crew destroyed all the other stethoscopes, based on what I heard on comms.
- Wed Jan 10, 2018 10:38 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48112
Re: Rnd techwebs
Any department other than Cargo, Science, and sometimes engineering practically never gets minerals delivered to them, or has their portion of R&D researched at all. I honestly can't remember the last time I saw an advanced Energy Gun, or flightsuit.
- Wed Jan 10, 2018 9:53 pm
- Forum: Admin Feedback
- Topic: Thunder12345
- Replies: 34
- Views: 15569
Re: Thunder12345
During a nuke ops round, refused to give the nuke ops a stethoscope in order to crack the safe in the vault. I asked for one because the radio chatter hinted at the disk being in the safe, and if it was in the safe, the crew might also destroy all the stethoscopes on the station. I was instead told ...
- Mon Jan 08, 2018 8:15 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all).
- Thu Jan 04, 2018 10:04 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7763
Re: Toxins Rework
Do you actually have anything to contribute or some feedback? Or just snide remarks?