Search found 212 matches
- Thu Mar 15, 2018 6:06 am
- Forum: Events Workshop
- Topic: The Event Workshop
- Replies: 6
- Views: 5132
Re: The Event Workshop
This is a cool idea and I'm up for being an NPC, but the part about permanent in-game ramifications has some potential issues. If someone is tasked to save a scientist, and they never play science, don't particularly like science, and really like the idea of new syndicate items there's some potentia...
- Thu Mar 15, 2018 5:56 am
- Forum: Ideas
- Topic: Organ Failure - An alternative to sleeper changes
- Replies: 29
- Views: 5141
Re: Organ Failure - An alternative to sleeper changes
This is a pretty good idea, although as someone who plays shaft miner regularly I would really want this to be something curable with legion cores or something else to prevent shaft miners from dying or spending half the round in medbay because they engaged a watcher in combat and got bit by legion ...
- Thu Mar 15, 2018 5:53 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
Creating a class of player roles that are simply immune to all but one rule while others are expected to follow all but that one rule is weird. As you are an admin, I of course must defer to your superior knowledge of the rules and how they should be enforced. In that regard, which two of Rules 2,3...
- Thu Mar 15, 2018 1:35 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29366
Re: Sleepers no longer automatically generate chemical PR
In regard to chemists not doing their job - this is why we have CMOs/security. If chem refuses to make healing chems smack them with a baton, remove all medbay access from the ID, eject them from the department and then recruit someone else to do it.
- Thu Mar 15, 2018 1:30 am
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6777
Re: Prioritize security job assignment at roundstart
While more sec is a good thing, this will not result in the more sec we need. The players who understand the change will switch sec from low/medium to no (as several of them have already said they would in this thread), while the players with less of a grasp on the SS13 game systems won't notice tha...
- Wed Mar 14, 2018 2:13 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
yeah okay but the point is you shouldn't just give up and outright encourage the mentality that antag is the only reason to play But everyone knows antag is more fun. I get that technically "antag is more fun" isn't a literal fact, but it might as well be. There is a lavalands ruin that h...
- Wed Mar 14, 2018 12:25 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29366
Re: Sleepers no longer automatically generate chemical PR
I think a more complex medical system with more lethal combat, i.e something closer to goonmed would be great. This is a decent step in that direction, although we might end up needing to nerf healbots. Edit: This makes the medical mechs way more useful, as they will be able to basically act as old...
- Tue Mar 13, 2018 11:19 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29366
Re: Sleepers no longer automatically generate chemical PR
I think a more complex medical system with more lethal combat, i.e something closer to goonmed would be great. This is a decent step in that direction, although we might end up needing to nerf healbots. Edit: This makes the medical mechs way more useful, as they will be able to basically act as old ...
- Mon Mar 12, 2018 2:53 am
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10717
Re: Enable credits
contributors work hard to shape up what the game is today unironically most major code changes have straight up been bad for a long time now. What the game is today is one where the roundstart engine is the SM, clock cult is a round type, gangs isnt a round type, mining is full of all sorts of dumb...
- Mon Mar 12, 2018 2:47 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
Its silly and shouldn't have been implemented Antag roles shouldn't ever be weighted or have a game design culture which tries to legitimize or accept that the game is only worth playing if you roll antag. I agree that in a perfect game with a less-imperfect playerbase there wouldn't be a number of...
- Mon Mar 12, 2018 2:44 am
- Forum: Closed Policy Discussion
- Topic: Turn off mulligan
- Replies: 21
- Views: 4749
Re: Turn off mulligan
Is blob round even a thing anymore?CPTANT wrote:It's super boring to have a wizard or blob round go over in traitor.
- Sun Mar 11, 2018 10:17 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1890
Re: Gangs but not gangs
Okay so what if instead of spray-cans, conversions and killings, we have perm-pax, telescopic batons, no destruction and we have four sides everyone has at round start (meaning no conversions) The goal is in 20 minutes, make as much of the station yours how do we do this? With crayon grenades. Ever...
- Sun Mar 11, 2018 10:15 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51752
Re: Moodlets
I see what you did thereDemonFiren wrote: How about that one magnetic surgery shit in The Expanse that turns you into a sociopath who autistically attacks anyone messing with whatever he's obsessing over but otherwise completely incapable of developing feelings for others?
- Wed Mar 07, 2018 11:09 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
The issue with applying a limit, unfortunately, is the way players treat current antagonists; even if it's stated, a lot of people will gloss over it, and thus cause their whole team to lose if they end up attempting and botching conversion as a result and thus outing them early/costing them some r...
- Wed Mar 07, 2018 8:35 am
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 15839
Re: Slay the Spire: Dark Souls of Hearthstone
Baracade is a bad card because its an entire turn to set yourself up for over-defense, which seems useful but it really isn't. Your likely to take more damage by trying to use it, and its not consistent to build a deck around it and body slam. Baracade is a classic "Timmy" card where it s...
- Wed Mar 07, 2018 6:48 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
The more I play this mode the more convinced I become that the crew is pretty much unstoppable if they have most of their people hole up in the brig, have either people or at critical areas to report cult intrusion or a good AI, and only leave the brig in groups to respond to those intrusion attempts.
- Tue Mar 06, 2018 10:54 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48220
Re: Rnd techwebs
I keep seeing people say that they will use this to make all sorts of cool new stuff to play around with, but then those people run off to try to design some totally unrelated half functional buggy things that no one asked for. On a separate note sometimes science promises to research mining equipme...
- Tue Mar 06, 2018 10:48 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
Jokes on you, now that you moved it to policy discussion it turned into coding feedback.Kor wrote:Moved this out of coding feedback as it is a config option under control of the headmins/host.
- Mon Mar 05, 2018 5:27 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
You have to set job weights in the code iirc. As for the feature itself, I think it's perfectly fine with the understanding admins have full authority to roleban people who aren't doing the job proper. Does this ever happen? Will this ever happen? Unless the new headmin team is radically different ...
- Sun Mar 04, 2018 6:13 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24382
Re: Character traits
Heavy sleep is a free point. Social Anxiety is a free point if you don't intend to do much talking. This is an actual playstyle, and its awful and really shouldnt be rewarded. Especially bad is when I see heads of staff with Social Anxiety - it doesn't add RP, it lets people take communication as a ...
- Sun Mar 04, 2018 2:07 am
- Forum: Ideas
- Topic: Machine fabricator.
- Replies: 10
- Views: 2657
Re: Machine fabricator.
Machine construction isn't unpopular because its a problem to do. Its unpopular because we've trended to stocking every map with everything a department could possibly want leaving no natural room for improvement. Its not that construction as a process is the issue. Its simply that there are very f...
- Sat Mar 03, 2018 8:10 am
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24382
Re: Character traits
someone tell kevinXhuis wrote:A lot of small crap doesn't have much of an impact, but this is a feature that affects every character, every round, all the time. It's kind of necessary to add some sort of documentation for it.
- Fri Mar 02, 2018 11:44 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
ITT everyone acts like every assistant has a calculator out and will sit through a stress and scrutiny of playing as a head of staff so they can get a 5% higher chance at an antag roll. The ... scrutiny? You can just take your hardsuit and fly off exploring stuff in space. You can just take your ba...
- Fri Mar 02, 2018 7:48 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41940
Re: Antagonist reputation system
This would make me switch to not signing up for roundstart clock cult/revhead because I dont want to waste the points on that. Also we already have people who go captain to act like validhunty greyshirts who start with all-access, up to and including handing out access to members of the tide who amu...
- Thu Mar 01, 2018 10:43 pm
- Forum: Closed Policy Discussion
- Topic: Requesting a ghost role in OOC
- Replies: 28
- Views: 6536
Re: Requesting a ghost role in OOC
Requesting seems bad, but if your already a ghost role and you want to know how it works that seems like minimal OOC knowledge and it helps newbies understand the game systems (I think we might have issues with that, which cause newbies to gravitate to the easiest system to understand, that being cl...
- Thu Mar 01, 2018 10:37 pm
- Forum: Closed Policy Discussion
- Topic: Why have loot you can't use?
- Replies: 9
- Views: 2466
Re: Why have loot you can't use?
I'm not 100% familiar with the situation, so correct me if I'm wrong on this. I noticed this thread: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=15866. If I'm understanding what happened, Bubblegum can drop a blood contract which turns a player into an antag, and makes everyone else want ...
- Mon Feb 26, 2018 11:21 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17984
Re: Ghost role policy suggestion
isn't that what we have bans for?BeeSting12 wrote: someone that can't comprehend rule one
- Mon Feb 26, 2018 6:16 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17984
Re: Ghost role policy suggestion
Doesnt rule 1 already cover "someone stole my toolbox, I'm a non-antag ghost role, I'm going to end the entire round" ?
- Sun Feb 25, 2018 5:11 am
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 17984
Re: Ghost role policy suggestion
It should be fairly obvious that ghost roles should not take minor confrontations with one person as justification for genociding the station. now when you say ghost roles you mean like beach bums and golems right? Because I like being able to try and bring the glorious champions of the lavalands t...
- Wed Feb 21, 2018 2:15 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15023
Re: I'm so fucking sick of "I BORED" let's call the shuttle
This thread is not about your personal grievances with lings. If you truly believe that just having changelings is a big enough threat that the shuttle should be called immediately, go ahead, but you're part of the problem as described in the OP. This thread is about the problem of people calling t...
- Wed Feb 21, 2018 1:44 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15023
Re: I'm so fucking sick of "I BORED" let's call the shuttle
I think this is absolutely case by case depending on the round, and in some specific cases calling it early is justified, but things like traitor or ling on highpop where the station is relatively undamaged definitely shouldn't be ending too early. I agree with you in the traitor scenario, but ling...
- Tue Feb 20, 2018 10:30 pm
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15023
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Part of it is just that things get really borring for most departments if say it's 40 minutes in, the round type used to be blood cult but they all died. What's medbay sec and engi going to do? No ones breaking things and powers stable, people don't need medical help, and there's probably not much c...
- Mon Feb 19, 2018 7:03 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22935
Re: Circuits
To be fair there was enough time to react though. Someone could've spent less time in chemistry for a similar result. I'm not sure how you would remotely kill a wizard with chem stuff. Set up a whole bunch of voice activated deathmix grenades all over the station triggered by voice analyzers set to...
- Mon Feb 19, 2018 3:00 am
- Forum: Coding Feedback
- Topic: Traits feedback thread
- Replies: 4
- Views: 1343
Re: Traits feedback thread
in exchange for being worse at talking to people and having unconsciousness (which is either fatal real quick or just kinda a pain and usually isn't something you have to deal with) last longer I can evade security by hiding in lockers much more efficiently? I cannot in good conscience support somet...
- Mon Feb 19, 2018 1:13 am
- Forum: Coding Feedback
- Topic: Medical Rework feedback
- Replies: 6
- Views: 1983
Re: Medical Rework feedback
As much as I like VGmed and think it would make this server a better place this is really the wrong way to do it. Being able to walk around while in crit is just stupid.
- Sun Feb 18, 2018 12:42 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20481
Re: Something needs to be done about Kudzu
The only times I've seen random spawn kudzu end a round has been rounds where most of the crew was already too dead busy being antags to stop it. As far as I can tell thats working as intended
- Sun Feb 18, 2018 12:40 am
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16866
Re: Monks: A Feedback Thread
I mean, "find bored assistant, smash them in face with fists for 10 minutes" isn't any deeper than "beat shit out of monsters for 10 minutes" or "press buttons on research tree for 10 minutes". If by "beat shit out of monsters for 10 minutes" you mean mining,...
- Fri Feb 16, 2018 11:47 pm
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20481
Re: Something needs to be done about Kudzu
Isn't the kudzu event pretty harmless, in that as long as a couple people stop it before it gets huge there's little chance of it growing out of control?
- Fri Feb 16, 2018 11:46 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 16866
Re: Monks: A Feedback Thread
the question so obvious everyone forgot to ask it until nowbandit wrote:goof I promise this isn't personal but I don't how leveling up D&D style monks fit into this game, either as a space game or as a roleplaying game
- Fri Feb 16, 2018 3:10 am
- Forum: Town Hall
- Topic: Trialmin Review: Ispiria
- Replies: 14
- Views: 4370
Re: Trialmin Review: Ispiria
Answers ahelps and doesnt do bad events, promote.
- Thu Feb 15, 2018 12:03 am
- Forum: Ideas
- Topic: Tin foil (NODONTLEAVEYETGUYS)
- Replies: 11
- Views: 3370
Re: Tin foil (NODONTLEAVEYETGUYS)
Make it have a low chance to cause the wearer to hallucinate the alien teleporting in effect
- Wed Feb 14, 2018 3:55 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
There are two ghost roles whose sole purpose is to basebuild and of the several clockcult rounds I've participated in lately in many of them I hear from the cultists that people were bumbling around and not doing anything productive on their end. At this point I'm beginning to wonder if many of CC'...
- Tue Feb 13, 2018 12:49 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
I know you cant remove cult or xhuis will throw a bitchfit, but is there some way to make it happen less often and have a mode like traitor or nuke ops or wizard or literally anything else happen more often? I think the vast majority of either server can agree that more nuke ops and less clock cult ...
- Sun Feb 11, 2018 1:00 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
thats the pointXhuis wrote:I feel like that would somewhat turn them into a rehashed version of abductors
- Sat Feb 10, 2018 10:17 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
In addition to that stuff, I've also been mentally tossing around making them more into a side-antagonist or secondary one instead of a full gamemode, while reducing their ability set, removing their conversion, and rewarding stealthy play and nonlethality. Obviously, this would modify the Ark to n...
- Sun Feb 04, 2018 6:23 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106783
Re: Clockwork Cult 2.0
Clock cult is not a base defense mode. Clock cult has never been a base defense mode, Clock cult will probably never be a base defense mode. Clock cult is a conversion antag, and the base is just there to give them an edge if its close (and lets face it - for a group that has a bunch of magic spells...
- Mon Jan 29, 2018 1:40 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 12723
Re: Security and retaliation against arrest as non-antag
Most epic part of this whole policy is that it's valid escalation if the sec officer takes someone out of the round by permabrigging them over taking an item found in every single locker but if said person doesn't lay down and take it or spend their whole round dodging sec and anyone in cahoots wit...
- Sun Jan 28, 2018 6:34 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 836832
Re: Stories of rage, tears and regret
>Be clown, wandering around looking for something clowny to do >Notice RD has a agent ID. I could do a lot of clowny things with that ID >Break into R&D, slip RD >RD has a taser. RD has the captains sword >Suddenly sec bursts in >saved.jpg >Assistant with all access runs in to join the fray on t...
- Sun Jan 28, 2018 4:19 am
- Forum: Ideas
- Topic: bug zapper
- Replies: 18
- Views: 3534
Re: bug zapper
Its called revolutionSelea wrote:I like it, but it also need some events/gamemods, when pests are needed to be killed rapidly.
- Sun Jan 28, 2018 4:11 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 12723
Re: Security and retaliation against arrest as non-antag
I was once given sunglasses by an assistant who hacked into the armory just to get them for me. As he was leaving through the brig access, with no one to see what occurred, a security officer arrived and witnessed him leaving the brig. breaking into the armory makes you valid. This is like breaking...