Search found 212 matches

by EagleWiz
Sun Jan 28, 2018 12:07 am
Forum: Ideas
Topic: Cult/Antag Practice Sleepers
Replies: 6
Views: 1165

Re: Cult/Antag Practice Sleepers

If everyone actually learned how to play cult halfway decently cults would always win and then they would have to get rid of cult altogether

fund it
by EagleWiz
Sat Jan 27, 2018 11:54 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105490

Re: Clockwork Cult 2.0

I don't get how people are so OK with this when gang was so vehemently hated Nicest explanation: teams are the whole station vs one cult instead of multiple gangs, with it being really hard to win if the bad gang recruits you Less nice explination: gangbangers don't use magic and clockwork themed s...
by EagleWiz
Sat Jan 27, 2018 6:09 am
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5826

Re: Techwebs & Bags of Holding

Ok, but seriously - is this even a common issue? Do people regularly use this feature?
by EagleWiz
Sat Jan 27, 2018 6:08 am
Forum: Coding Feedback
Topic: Fireball.
Replies: 10
Views: 2564

Re: Fireball.

I would complain about fireball being OP, but honestly any spell that makes wizards want to take it over honk/blood demon is fine by me.
by EagleWiz
Fri Jan 26, 2018 5:18 pm
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 20599

Re: Can we nerf miners now?

I like gluttony ruin, its rare that anyone uses it and I'd be willing to bet that for every time a non-antag miner does use it there are at least three times an antag miner gets killed on lavalands before they can even do any antaging. Besides, morph isn't that powerful (its pretty slow, and either ...
by EagleWiz
Fri Jan 26, 2018 6:21 am
Forum: Ideas
Topic: Prevent Shuttle Calling On Certain Modes
Replies: 10
Views: 2151

Re: Prevent Shuttle Calling On Certain Modes

Blood Cult the only way rounds should be able to end is if the antag team gets ended. "sorry guys, I know we stopped the cult from summoning and now most of both sides have been wiped out along with half the station, but centcom says we can't leave the station because there's one cultist hidin...
by EagleWiz
Fri Jan 26, 2018 6:18 am
Forum: Ideas
Topic: Endgame Events/Supermatter Cascade
Replies: 20
Views: 5741

Re: Endgame Events/Supermatter Cascade

cedarbridge wrote: This is called "The tesla" and its already a thing.
I'd call it "thread necromancy" and it's been dead for three years. I ... don't think this is gonna get coded.
by EagleWiz
Fri Jan 26, 2018 3:43 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105490

Re: Clockwork Cult 2.0

Cult is just not a fun game mode most of the time. Its balanced, but its the sort of balance where 45% of the time the cult manages to kill or convert most of the crew before the arc even activates, and 45% of the time the crew sticks together and takes precautions and then the arc showdown is a wel...
by EagleWiz
Thu Jan 25, 2018 9:51 pm
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5826

Re: Techwebs & Bags of Holding

How often does this actually happen though? Not counting the post-round centcom dock griff fest
by EagleWiz
Thu Jan 25, 2018 9:40 pm
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 11588

Re: Admins pressing buttons in rounds they are/were playing

The important thing to remember here, is that at the absolute worst case scenario, one round is ruined. It's not a kick, or a ban or a record on a player. No one is really harmed, and rounds can easily be ruined by players in any number of ways. So you have a low-tier consequence, that provides the...
by EagleWiz
Thu Jan 25, 2018 8:40 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23129

Re: bring back singularity as main powersource

Are there stats on engine failure anywhere? I'd believe that new engineers manage to mess up a singularity setup once or twice before figuring it out, but I've seen veteran non-traitor engis manage to mess up a SM setup on a number of occasions.The singulo has a few ways it can fail, but the SM can ...
by EagleWiz
Thu Jan 25, 2018 8:32 pm
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 11588

Re: Admins pressing buttons in rounds they are/were playing

"it's a useless policy, if you can't trust an admin not to abuse their buttons to settle a grudge you can't trust them to administrate anyway." - citrus If you can't trust an admin not to abuse their power to settle a grudge, why are admins not supposed to answer their own ahelps? If you ...
by EagleWiz
Thu Jan 25, 2018 6:48 am
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 11588

Re: Admins pressing buttons in rounds they are/were playing

My preferred solution would be for admins participating in a round to not 1. Press buttons that cause events designed to end the round (i.e. meteors, swarmers, a multitude of rods) edit: I could see some leniency here for shuttle calls during interminable rounds, like if there's murderboners who too...
by EagleWiz
Wed Jan 24, 2018 10:08 pm
Forum: Closed Complaints
Topic: [StickyMayhem] Smashes that meteor button because of wiz
Replies: 84
Views: 14250

Re: [StickyMayhem] Smashes that meteor button because of wiz

To be fair here i don't really think sticky is immature enough to spam meteors over a minor IC provocation or boredom, but it's a matter of record that we have trialmins (who will probably end up promoted) who are immature enough to spam meteors over minor OOC provocation or to spam pull requests wi...
by EagleWiz
Wed Jan 24, 2018 9:49 pm
Forum: Closed Policy Discussion
Topic: Revising the Naming Policy.
Replies: 53
Views: 10857

Re: Revising the Naming Policy.

Clearly the solution is to make assistant a race
by EagleWiz
Wed Jan 24, 2018 7:09 pm
Forum: Closed Complaints
Topic: [StickyMayhem] Smashes that meteor button because of wiz
Replies: 84
Views: 14250

Re: [StickyMayhem] Smashes that meteor button because of wiz

I think the worst thing about this is people like EagleWiz have an easy strawman to make out of it and if that's enough to warrant a hard rule I'm not going to have an issue with it. I'm not trying to force adims to deadmin when they are playing, I just don't think round ending (like meteors or swa...
by EagleWiz
Wed Jan 24, 2018 5:52 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23129

Re: bring back singularity as main powersource

The singulo might be easier for antags to release, but at least it doesnt usually blow up 15 minutes into an extended round because the people who set it up made a mistake and didn't notice until it was way too late. The SM on the other hand ...
by EagleWiz
Wed Jan 24, 2018 5:49 pm
Forum: Closed Complaints
Topic: [StickyMayhem] Smashes that meteor button because of wiz
Replies: 84
Views: 14250

Re: [StickyMayhem] Smashes that meteor button because of wiz

Stickymayhem wrote: I've acted like this in full-view of dozens of other admins and headmins, without a word.
You regularly spawn round ending events after antags make it difficult/impossible for you to continue playing? I really hope thats a joke ...
by EagleWiz
Wed Jan 24, 2018 2:38 am
Forum: Coding Feedback
Topic: Water
Replies: 47
Views: 10561

Re: Water

Its pretty standard for simplemobs to do this. It should not be standard for simplemobs to do this. Also reducing slip times would make people hate the janitor less.
by EagleWiz
Mon Jan 22, 2018 3:29 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 105490

Re: Clockwork Cult 2.0

Qbopper wrote: it's just an inherent shitty unfun game when conversion is involved
by EagleWiz
Fri Jan 19, 2018 11:54 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11441

Re: Cultist Deconversion?

Cult does one thing really right, and that is conversion. Cult conversion takes time, cult conversion takes several cultists, and sometimes the cultist gets fed up and just murders you and stuffs your soul in an artificer. This is pretty much the one saving grace of blood cult - its frequently not w...
by EagleWiz
Wed Jan 17, 2018 12:22 am
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11441

Re: Cultist Deconversion?

Be fair here - the teleporting construct would probably lose to an assistant with a toolbox, and the huge HP construct would definitely lose to that assistant swiftly backpedaling while chucking floor tiles
by EagleWiz
Tue Jan 16, 2018 7:06 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11441

Re: Cultist Deconversion?

The only viable blood cult deconversion method involves an AI combat module and the paladin lawset. Lets not forget that a lot of our players are new/inexperienced/morons, and new/inexperienced/moron sec officers often believe deconversion is over long before its actually finished, and then end up r...
by EagleWiz
Tue Jan 16, 2018 6:51 pm
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 12571

Re: Security and retaliation against arrest as non-antag

If sec decides that you and your entire department are cult and is going to try to purge you on the spot I don't see a problem with responding with lethal force. If sec decides that an assistant stealing all access, stunning an officer and stealing his taser, handing all access to his suspiciously c...
by EagleWiz
Tue Jan 09, 2018 7:08 am
Forum: Former Admins
Topic: [No Longer Admin] Optimumtact
Replies: 113
Views: 30745

Re: Optimumtact

iamgoofball wrote: Sawrge does all the same things and you let him keep admin then made him a trainer. Fuck off, cunt.
That right there is one heck of a slippery slope. If you let oranges admin people (read: goof) WILL use his behavior as a standard of acceptable admin behavior.
by EagleWiz
Tue Jan 09, 2018 6:32 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602092

Re: Pet Peeves Thread - Little things that REALLY annoy you

Objective 1: Escape with the identity of BadDiggy Bubblegum-Chew-Toy, Shaft Miner

or

Objective 1: Keep Suicides-At-Roundstart alive until round end
by EagleWiz
Tue Jan 09, 2018 6:19 am
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20608

Re: Chemistry macros

So this lets you use an out of game pastebin with chem macros to be vastly better at ingame chemistry, and the feature is all but worthless without said out of game meta resource? Between this, circuits, and an attempt to reward toxin mixes with much faster R&D research I wouldn't be surprised i...
by EagleWiz
Tue Jan 09, 2018 6:07 am
Forum: Former Admins
Topic: [No Longer Admin] Optimumtact
Replies: 113
Views: 30745

Re: Optimumtact

I could swear the admin team was seriously considering banning them from something just last month. Guess that never happened.
Its looking more and more like admins are chosen solely based on their obnoxious shitpost ability.
by EagleWiz
Thu Jan 04, 2018 4:36 am
Forum: Ideas
Topic: Detective Buff
Replies: 19
Views: 4859

Re: Detective Buff

Why does detective even need buffs?
by EagleWiz
Thu Jan 04, 2018 4:33 am
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16242

Re: Medical Doctor and Medbay Ideas

A more complex medical system where being at 1 HP has more issues then just walking slow and needing to spend 15 seconds applying patches to heal would not only make medbay more interesting, it would make combat more lethal - which would make it harder to murderbone and discourage assistants from ru...
by EagleWiz
Wed Dec 13, 2017 8:33 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654233

Re: Little things you learned that are game changing

You can swap the clone mix for an explosion mix to make a cryo tube explode when someone is placed inside
by EagleWiz
Wed Dec 13, 2017 8:26 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 38814

Re: Killing borgs for following laws

AI policy isn't even all that complex, the main issues are 1: Law 1 and Law 2 conflicts - when is it OK to try to lock people up, when should and shouldn't you assist sec, what areas is it harmful to let people without access into, etc. 2: Law 2 and Muh Fun conflicts - stop making the autism fort, g...
by EagleWiz
Wed Dec 13, 2017 8:16 pm
Forum: Closed Policy Discussion
Topic: Greytide > Gaytide
Replies: 66
Views: 14539

Re: Greytide > Gaytide

Any assistant nerf is A OK with me.
by EagleWiz
Wed Dec 13, 2017 8:14 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 47711

Re: Rnd techwebs

[quote="SpaceInaba" I like techwebs because it requires less work to get equipment it normally was annoying to get but departmental lathes just don't really work as intended I. Other departments now have the power to print their own stuff but nobody, not even sec actually does so most of t...
by EagleWiz
Sun Dec 10, 2017 5:52 am
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 16839

Re: Is it time for an assistant cap again?

Having thought about this for a while and seeing the issue with overpopulation on bagil I would agree to an assistant cap if there was also a hard cap on the number of people allowed on the server at once. Otherwise we should go down the route of not making assistants actual crew. They are essentia...
by EagleWiz
Sun Dec 10, 2017 3:09 am
Forum: Closed Policy Discussion
Topic: Enable IC_PRINTING in game_options.txt
Replies: 113
Views: 25756

Re: Enable IC_PRINTING in game_options.txt

I disagree with the notion that chess is "not a persistent game". Then what ISNT a persistent game? By your definition any game with any level of strategy is a persistent game. Bowling is a persistent game. Uno is a persistent game. Tic-Tac-Toe is a persistent game. Your definition of per...
by EagleWiz
Thu Dec 07, 2017 10:11 pm
Forum: Successful Complaints
Topic: [Sawrge] - Nilons - lol
Replies: 105
Views: 34949

Re: [Sawrge] - Nilons - lol

[ simplifying this to a "but furries!!" strawman is not an argument and I guarantee you 90% of the people who will post in here will conflate this with some shit about furries or something sawrge should be punished, yes, but ignoring WHY he did it is equally ridiculous as letting him off ...
by EagleWiz
Thu Dec 07, 2017 10:02 pm
Forum: Closed Policy Discussion
Topic: Dangerous shuttle purchases as non-antag.
Replies: 63
Views: 13242

Re: Dangerous shuttle purchases as non-antag.

Meme shuttles exist to provide some minor conflict or survival, and provide interaction between the captain and the crew. All is good as is. Most bad shuttle purchases aren't captains interacting with the crew, they are greyshirts stealing all access and ordering the shuttle in an attempt to annoy ...
by EagleWiz
Thu Dec 07, 2017 9:59 pm
Forum: Successful Complaints
Topic: [Sawrge] - Nilons - lol
Replies: 105
Views: 34949

Re: [Sawrge] - Nilons - lol

I don't know about admin precedents, but I caught a 2 day ban once for releasing plasma as a drone and killing 2 people, as well as a month-or-two drone ban. I have no complaints about this ruling - what I did was dumb, I knew it could kill people, and it was pretty clear that this was not what I wa...
by EagleWiz
Thu Dec 07, 2017 9:45 pm
Forum: Closed Policy Discussion
Topic: Dangerous shuttle purchases as non-antag.
Replies: 63
Views: 13242

Re: Dangerous shuttle purchases as non-antag.

I'd say the captain should be able to buy dangerous meme shuttles as long as its not an every round thing, but if your not an antag and you buy a meme shuttle that you could reasonably expect to cause deaths and then people die I see no reason to treat it differently from SM sabotage or releasing pl...
by EagleWiz
Sun Dec 03, 2017 6:38 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12255

Re: Item scarcity, Relative Value and so forth

bandit wrote:one way to introduce scarcity is to introduce a decay/damage system, we already have the beginnings of it in the code
This is a recipe for shuttle calls.
by EagleWiz
Sat Dec 02, 2017 12:28 am
Forum: General Chat
Topic: PSA: Reading Erotica is a Stale Meme
Replies: 44
Views: 8479

Re: PSA: Reading Erotica is a Stale Meme

WGW is a stale meme. People reading the librarians latest work featuring frequent crew members is occasionally worth a chuckle
by EagleWiz
Sat Dec 02, 2017 12:22 am
Forum: Ideas
Topic: Can someone make the binary channel more noticable?
Replies: 15
Views: 4412

Re: Can someone make the binary channel more noticable?

It is unfortunately common that borgs do not notice commands over binary channel, especially when dealing with people who aren't used to playing borgs.
by EagleWiz
Sat Dec 02, 2017 12:19 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12255

Re: Item scarcity, Relative Value and so forth

yeah and if we make stuff more scarce cargo gets raided/becomes king every round depending on the greytide's strength. This sort of thinking from the dev/mod team really bugs me. Not the part about cargo possibly being too important, thats a valid concern (although cargo only matters at all in conv...
by EagleWiz
Sat Dec 02, 2017 12:11 am
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19041

Re: Revolutionaries, A brig lost, a tale of two Factions.

I agree that murdering medical doctors who show up at a bombing site is going too far, but thats a fairly specific case, and any policy is probably going to be more general, and would probably bar not only killing medical doctors showing up at a bombing site to render aid, but would also bar securit...
by EagleWiz
Fri Dec 01, 2017 5:18 am
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19041

Re: Revolutionaries, A brig lost, a tale of two Factions.

Not being in your department during an active revolution is suspect, and someone successfully bombing the brig to the point that its not useful anywhere seems like it would count as one of the things that allows sec to start executing people for being suspicious (if its a conversion round).
by EagleWiz
Fri Dec 01, 2017 5:13 am
Forum: General Chat
Topic: how do you repair the station fast enough
Replies: 18
Views: 4075

Re: how do you repair the station fast enough

Hide in a locker on the bridge, and then jump out and kill anyone who gets close to the console.
by EagleWiz
Mon Nov 27, 2017 1:18 am
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8161

Re: Virology Healing Nerfs

Viro was actually the thing making non antag jobs useless because the five med doctors/the cmo/the two chemists/anyone who picked medborg was out of a job within 5-10 minutes when the 12/12 healing virus rendered them obsolete Medical kits still exist. If we actually cared about medical doctor bein...
by EagleWiz
Mon Nov 27, 2017 1:07 am
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8161

Re: Virology Healing Nerfs

Viro healing was probably too good, but this goes way too far. Also I've got some serious concerns about the direction of recent changes. Huge Sci nerf followed with a huge Viro nerf (but only for non-antag viro)? If you want to make all the jobs useless for non-antags there are better ways to do it...
by EagleWiz
Tue Nov 21, 2017 6:45 am
Forum: Former Admins
Topic: [No Longer Admin] SpaceInaba
Replies: 32
Views: 8179

Re: SpaceInaba

J_Madison wrote: Bans shouldn't be waited out if someone feels they were wrongly banned and want to resolve it quickly.
You've been trying to resolve it quickly for six months now :honkman: