Search found 212 matches
- Tue Nov 21, 2017 12:16 am
- Forum: Former Admins
- Topic: [No Longer Admin] SpaceInaba
- Replies: 32
- Views: 8348
Re: SpaceInaba
Admin who shows up late night to make things happen in boring rounds and is hands off when there's an active antag. Is pretty good admin.
- Tue Nov 21, 2017 12:14 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39237
Re: Killing borgs for following laws
this is more like killing sec officers who try to arrest you, rather than kicking shitty greyshirts who steal your shit though No, its definitely more like kicking greyshirts who steal your shit. There are some bad borg players out there, and outside of sec deciding to harm a bunch of humans and bo...
- Sun Nov 19, 2017 6:24 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17103
Re: Is it time for an assistant cap again?
They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're grey security without responsibility. I know one of the reasons I get so rowdy is usually because greyshirts won't fuck off or stop overstepping. :donut2: This isnt the only issue - Security pl...
- Fri Nov 17, 2017 11:11 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17103
Re: Is it time for an assistant cap again?
I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths So, 3 security on highpop, all of whom are regular officers and probably only one of whom is even remot...
- Fri Nov 17, 2017 10:37 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17103
Re: Is it time for an assistant cap again?
Start all assistants with chemical implants so that sec can quickly deal with the trouble makers.
I'm only partly joking.
I'm only partly joking.
- Fri Nov 17, 2017 10:32 pm
- Forum: Ideas
- Topic: Giving AI things to do
- Replies: 11
- Views: 2497
Re: Giving AI things to do
Do not play emaged arcade games though, unless your really bored.Anonmare wrote: Play arcade games for the crew to play with the prizes.
- Fri Nov 17, 2017 8:01 am
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17103
Re: Is it time for an assistant cap again?
One of the reasons people pretend to believe assistants have a purpose is that its a safe pick for new players (safe in that assistants aren't expected to do things or know how to play ss13) An assistant cap would make it harder for people to play assistant when the servers are very full. The server...
- Fri Nov 17, 2017 6:34 am
- Forum: Ideas
- Topic: Make Syndicate Operatives Whitelisted
- Replies: 30
- Views: 5948
Re: Make Syndicate Operatives Whitelisted
Make it clear that they must apply on the forums in order to unlock it in-game, so there is no confusion. Just like with Reebe and Clockcultists. People who are whitelisted could maybe be permitted to experiment ingame at the Syndicate Outpost and get accustomed to things if they feel the need to. ...
- Fri Nov 17, 2017 4:45 am
- Forum: Ideas
- Topic: Make Syndicate Operatives Whitelisted
- Replies: 30
- Views: 5948
Re: Make Syndicate Operatives Whitelisted
Theres probably a case to be made for changing the tele-crystal distribution, but the idea of a Syndie Ops white-list is silly. Sometimes the antag team is new or bad, sometimes the command staff and security are new or bad. Sometimes both are inept and its magical. Also this is a rules/code change ...
- Fri Nov 17, 2017 4:33 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39237
Re: Killing borgs for following laws
As a frequent AI player, when I see non antags killing a borg its almost always because that borg is being an ass (typically playing really fast and lose with law interpretations) , occasionally, but not very often theres a conflict with security trying to harm humans and the borg trying to make the...
- Fri Nov 17, 2017 4:27 am
- Forum: General Chat
- Topic: Cool chemistry stuff
- Replies: 20
- Views: 5337
Re: Cool chemistry stuff
Make all the toxins, throw them in a single bottle, inject into a box of donuts, and then leave it by the brig
- Fri Nov 17, 2017 4:13 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22935
Re: Circuits
This is exactly the sort of feature that's going to be useless/too complex for >90% of the players, and is probably going to end up abused by a small subset of powergamers to the detriment of the game as a whole.