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Re: Fixing mining vouchers

Neat, I didn't even know that those stats are tracked. Honestly very surprised that so many people grab the webbing+capsule, it's just a 500pts glorified belt with a capsule you can get for free down at the mining base lockers. I don't have an issue with the conscript kit being available roundstart ...
by Denton
Mon Jan 29, 2018 10:45 pm
 
Forum: Ideas
Topic: Fixing mining vouchers
Replies: 23
Views: 1317

Re: Fixing mining vouchers

So far it's - Webbing+shelter capsule kit : 900pts value - Resonator+Scanner : 1600pts - Mining drone : 800pts plus a welder and goggles - Extraction (fulton) kit : 1700pts - Crusher kit : 1250pts plus a mini extinguisher - Conscript kit : ???pts, should be a vending machine item instead tl;dr Webbi...
by Denton
Sun Jan 28, 2018 2:12 pm
 
Forum: Ideas
Topic: Fixing mining vouchers
Replies: 23
Views: 1317

Re: bug zapper

The idea is hilarious, but damage seems a little high for something that denies an area and shoots an unavoidable zap beam.
by Denton
Sun Jan 28, 2018 1:32 pm
 
Forum: Ideas
Topic: bug zapper
Replies: 18
Views: 1110

Fixing mining vouchers

I'm looking for input on a PR that rebalances mining vouchers (pretty sure everyone can agree that they're in an bad state right now). 90% of miners buy the scanner+resonator kit, simply because having an advanced scanner outweighs other kits that either have god awful value (drone/webbing kits) or ...
by Denton
Sun Jan 28, 2018 1:25 pm
 
Forum: Ideas
Topic: Fixing mining vouchers
Replies: 23
Views: 1317

Re: Things that bring you joy

Teaming up with other players to furnish the white ship, raid the syndie ambush ruin or hunt megafauna.

Dragging a corpse back through hell and not having "mental interface failure" pop up on the clone scanner.
by Denton
Mon Jan 22, 2018 8:50 am
 
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 23007

Re: wizard gimmicks that dont make everybody mad

Max events + summon guns/spells
by Denton
Sat Jan 20, 2018 11:02 pm
 
Forum: General Chat
Topic: wizard gimmicks that dont make everybody mad
Replies: 39
Views: 3143

Re: Little things you learned that are game changing

When you construct airlocks with an RCD, you can change the access settings. My mind is blown by this.
by Denton
Fri Jan 19, 2018 9:30 am
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Detoxify dispensers, manifest mutagen

I'd add more beneficial plants. Right now you have many deadly plants, a ton of cooking ingredients and maybe 5 with healing or useful properties.

Of course people are gonna grow xXVALIDHUNTER420Xx lemons if the alternatives are underwhelming or boring.
by Denton
Fri Jan 19, 2018 9:20 am
 
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 4837

Re: Simple Questions Thread

CosmicScientist wrote:Do regular spesssuits protect from high pressure unlike how they do not protect from high temperature?

Yeah, the STOPSPRESSUREDMAGE_1 flag means that they protect from all kinds of pressure damage.
by Denton
Fri Jan 19, 2018 9:14 am
 
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 199412

Re: Enlarge your round

had a really fun round that was like 3 hours on Terry last night, man long rounds sure are fun, we got to experience all the late game content at a really good pace. i sure love how we already have really long rounds, you literally just have to click a different server on our homepage to access the...
by Denton
Thu Jan 18, 2018 6:27 am
 
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 4616

Re: Presenting black magic shenanigans (Dropdown steps for w

The feature is really nice. Are you hosting the wiki on an actual potato though?

Image
by Denton
Sat Jan 13, 2018 10:11 am
 
Forum: General Chat
Topic: Presenting black magic shenanigans (Dropdown steps for wiki)
Replies: 9
Views: 1455

Re: Simple Questions Thread

Does all alcohol help with surgery or is that just misinformation?
I only see ethanol, sterilizine and miner's salve having this:
Code: Select all
S.success_multiplier = max(0.1*power_multiplier, S.success_multiplier)


Edit: All alcoholic drinks contain ethanol, disregard that
by Denton
Thu Jan 11, 2018 3:48 pm
 
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 199412

Re: Little things you learned that are game changing

Holy shit
by Denton
Wed Jan 10, 2018 1:31 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Pet Likes Thread - Little things that make you smile

Having Reed as my coworker. How can someone play a space asshole simulator for so long, yet stay so friendly and helpful?
by Denton
Tue Jan 09, 2018 10:25 am
 
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 13589

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who don't do their job because muh valids My favorite was the fellow Chemist that didn't help me patch up crew because "muh self defense spray" and ended up toasting himself and the whole workspace by mixing unstabilized phlog Or when RnD doesn't upgrade the ORM/cloner because gotta...
by Denton
Tue Jan 09, 2018 10:24 am
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 220375

Re: Chemistry Macros

Synthflesh/Spray bottle (226u): aluminium=19;hydrogen=19;oxygen=19;sacid=19;carbon=75 //then add 75u Blood Antihol + Inacusiate + Oculine Step 01/02: welding_fuel=5;carbon=5;hydrogen=5;water=5;sodium=5;chlorine=5 Antihol + Inacusiate + Oculine Step 02/02: carbon=20;ethanol=10;copper=10;water=10;hydr...
by Denton
Mon Jan 08, 2018 5:14 pm
 
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 16183

Re: Chemistry Macros

Good list, your post saved me a bunch of work from writing down macros myself.

Dunno if you can even call it powergaming though, since for some reason the powerful tator chems like CFL3, chloral,neurotoxin, phlog, lexorin, lube are all super easy to mix.
by Denton
Mon Jan 08, 2018 2:02 pm
 
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 16183

Re: Little things you learned that are game changing

Though there being anyone to unwrap you is another problem altogether. And I'm not sure you can unwrap a locker or crate from the inside. Well darn, let me test on localhost... You lean on the back of the emergency closet and start pushing to rip the wrapping around it. You successfully removed the...
by Denton
Sat Jan 06, 2018 10:00 am
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Little things you learned that are game changing

You know how you can deliver wrapped packages with the destination tagger? You can deliver wrapped lockers and chests. With people inside.
by Denton
Sat Jan 06, 2018 12:27 am
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Let botany make a shambling mound mech

I'll be severely disappointed if it won't have a bee launcher.
by Denton
Thu Jan 04, 2018 6:38 pm
 
Forum: Ideas
Topic: Let botany make a shambling mound mech
Replies: 18
Views: 1490

Re: Little things you learned that are game changing

Chemical heaters can chill contents down to 0°K. Really good for when you mix temperature sensitive chems.
by Denton
Wed Jan 03, 2018 8:06 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Little things you learned that are game changing

You can use spray bottles for mixing, just like beakers and bottles. Having a 250u container is very handy for mixing chemicals like Hearty Punch and Chloral Hydrate.
by Denton
Sun Dec 31, 2017 12:09 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Stun Combat Overhaul

You'll have to rework slips, stun chems and some other stamina/sleep chems as well. Absolute madman.
by Denton
Sat Dec 23, 2017 5:54 pm
 
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 4080

Re: Stories of rage, tears and regret

>notice that the Free Golem ship has a teleport beacon up >shove in a bunch of machinery and supplies so I can set up an aux base and chill with golems >every golem in there is dead, everything smashed >turns out that a golem used the Gluttony syringe on himself and then killed everyone >then I die ...
by Denton
Thu Dec 21, 2017 8:00 pm
 
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 317331

Re: Detoxify dispensers, manifest mutagen

As it stands, there's a lot of antagonism against botany in general because they seem to be very needy of a lot of things but offer very little to other departments. The issue is that A) botany needs a huge amount of chemicals and B) it is FAR easier to grow malicious plants than healing plants tha...
by Denton
Thu Dec 21, 2017 3:03 pm
 
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 4837

Re: Detoxify dispensers, manifest mutagen

Lazengann wrote:"I need like 500 units of saltpetre"
>handed 30 and get told to come back if I need more

Classic

For some reason, most Chemists don't know that you can make ~15 100u plastic bottles in less than a minute or just have the ChemMaster spit out a bunch of 30u bottles.
by Denton
Wed Dec 20, 2017 7:20 pm
 
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 4837

Re: Little things you learned that are game changing

Getting high lets you speak Beachbum. Who needs a Codespeak manual when you can just smoke weed instead?
by Denton
Wed Dec 20, 2017 2:42 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Detoxify dispensers, manifest mutagen

people who steal dispensers need to be shown the meaning of shitcurity. Bucklecuff and use them as a blood bag for Chemists to make synthflesh with Honestly mutagen isn't really the issue, you can ask for that and get it. It's more things like saltpeter. Yeah, RnD never upgrades the DNA machine and...
by Denton
Wed Dec 20, 2017 2:39 pm
 
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 4837

Re: Little things you learned that are game changing

Fulton beacons are cheap and essentially let you teleport around Lavaland and the station. You need to be outside the station to activate it, but that's no big deal since you can put on a firesuit and maybe drink some coffee to survive the 10 seconds of spess damage.
by Denton
Wed Dec 20, 2017 1:05 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Detoxify dispensers, manifest mutagen

I agree on mutagen starter supplies.

Science gets minerals and sacid beakers, miners get vouchers, virology has a fridge full of bottles, even the chef starts with a box full of cooking supplies. Not to mention the plasma bars everywhere.

I'm all for gulagging people who steal dispensers though.
by Denton
Wed Dec 20, 2017 9:31 am
 
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 4837

Re: Medical Doctor and Medbay Ideas

https://pastebin.com/fDnJHuhc Reposting this. That is pretty great, but I feel like some chemicals or chemistry would also need readjustment. Right now, a competent chemist can whip up enough synthflesh/tricord + charcoal/pentetic + atropine/epinephrine for a whole round in about 10 minutes. Then a...
by Denton
Tue Dec 19, 2017 7:59 am
 
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 4688

Re: Minor Suggestions

Slimepeople/Jellypeople should be able to speak and understand slime language (/datum/language/slime).

Also, move the mining conscript kit (basic equipment for new shaft miners) from vouchers to the mining vending machine. No miner is ever going to use their voucher for this at roundstart.
by Denton
Mon Dec 18, 2017 2:05 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3552
Views: 320793

Re: Little things you learned that are game changing

TribeOfBeavers wrote:
Denton wrote:~


I was bored and did the calculations: [...]


Hey, thanks for that. It's always good to learn more about chemistry.
by Denton
Fri Dec 15, 2017 9:13 am
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Stories of Awesome (Or something close to it.)

>peaceful shift as a Chemist >suddenly, a large red lizard in full riot gear busts in and beats me half to death >coworker barely manages to save me Turns out that he's taken medbay hostage and killing anyone who enters. Security are either dead or afraid. >swear to get my revenge and rush in with a...
by Denton
Fri Dec 15, 2017 9:08 am
 
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2014
Views: 267888

Re: Little things you learned that are game changing

Most complicated chems can be mixed in a single beaker without much effort. I've written down some recipes: https://tgstation13.org/wiki/Chemical_recipes Instead of just dicking around with drugs, Chemists can patch up multiple patients at once. Load some syringes with tricord plus either atropine ...
by Denton
Wed Dec 13, 2017 6:36 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: Little things you learned that are game changing

Most complicated chems can be mixed in a single beaker without much effort. I've written down some recipes: https://tgstation13.org/wiki/Chemical_recipes Instead of just dicking around with drugs, Chemists can patch up multiple patients at once. Load some syringes with tricord plus either atropine o...
by Denton
Wed Dec 13, 2017 3:32 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 268692

Re: ITT: We make shitty suggestions and come up with poor id

RnD can make circuits that generate cryptocurrency RnD points, but siphon a lot of power from the powergrid. This would either encourage engineering to run riskier, high power setups, or just hit the station like a powersink because the eggheads want their toys faster. Making money would work too I ...
by Denton
Tue Dec 12, 2017 9:24 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3734
Views: 341611

Re: New player feedback

XDTM wrote:Make sure to note which parts of the wiki need to be improved in the wiki forums! I try to keep it updated, when i can, and knowing what to focus on is very useful.

Oh boy, I didn't even know those exist. Neat.
by Denton
Sun Dec 10, 2017 6:56 pm
 
Forum: General Chat
Topic: New player feedback
Replies: 30
Views: 2275

Re: Simple Questions Thread

How do I increase smoke machine output past 9? Better stock parts?
by Denton
Thu Dec 07, 2017 4:50 pm
 
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 199412

Re: Mimes breaking vows

feem wrote:I like the idea but it's a bad idea so no

Tbh that‘s also how I feel about it
by Denton
Tue Dec 05, 2017 5:14 pm
 
Forum: Ideas
Topic: Mimes breaking vows
Replies: 26
Views: 1764

Mimes breaking vows

Imagine: If a mime breaks their sacred vow, the mime council sends a silent assassin to deal with them.

This would be a ghost role with the objective to retrieve the mime's tongue and/or mask, without killing them.
by Denton
Tue Dec 05, 2017 3:14 pm
 
Forum: Ideas
Topic: Mimes breaking vows
Replies: 26
Views: 1764

Re: Stories of rage, tears and regret

>Rogue Atmos Tech with hijack objective. Oh boy! >Spend time directly rerouting the incinerator output to distro >Set up tritium fusion inside the burn chamber, about to release superheated, lag-inducing ass all over the station >BYOND crashes >It won't start up again >After what feels like ages, fi...
by Denton
Sun Dec 03, 2017 8:52 pm
 
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 317331

Re: Unstable Mutagen in Biogenerators

kevinz000 wrote:No.

What if RnD and Robotics get roundstart sacid beakers to make up for it?
by Denton
Fri Nov 03, 2017 7:45 pm
 
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 2057

Re: Unstable Mutagen in Biogenerators

The other purpose of intra-departmental interaction, beyond the fact that it pushes people out of their safezones, is that you can destroy/disrupt something like Chemistry or cargo and affect more then just that department. Nuking chemistry, even if its just chemistry and not the greater medbay, wi...
by Denton
Mon Oct 30, 2017 3:16 pm
 
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 2057

Re: Unstable Mutagen in Biogenerators

Saegrimr wrote:Every day we stray further from inter-departmental interaction.

Did you read the last sentence of my opening post? It's more "emergency mutagen supplies when chemistry gets bombed" and less "I don't wanna talk to the smelly chemist".
by Denton
Mon Oct 30, 2017 12:12 pm
 
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 2057

Re: Unstable Mutagen in Biogenerators

Having it at roundstart is the intention - you need mutagen to even start your production by mutating pumpkins into blumpkins. If you don't get any at all, your only chance is using Left 4 Zed fertilizer and praying that you hit the 10% species mutation chance (it never happens, and especially not d...
by Denton
Mon Oct 30, 2017 11:10 am
 
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 2057

Unstable Mutagen in Biogenerators

While Botany can eventually grow their own mutagen, they still need a few bottles every roundstart to start growing and mutating plants at humane speeds. However, sometimes Chemistry isn't manned, gets bombed or the resident Chemist is simply a dick. Other jobs don't have that issue - the science jo...
by Denton
Mon Oct 30, 2017 10:58 am
 
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 2057
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