Search found 4769 matches
- Wed Sep 04, 2019 2:14 pm
- Forum: Video Games
- Topic: Someone Make a nu-Dragonsgate Wurm Server and Add Donation Page for Upkeep
- Replies: 9
- Views: 2496
Re: Someone Make a nu-Dragonsgate Wurm Server and Add Donation Page for Upkeep
I dunno lads. I've resurrected it too many times.
- Tue Sep 03, 2019 3:23 pm
- Forum: Resolved Appeals
- Topic: [Ban Appeal][cedar bridge] libbysnow - command ban
- Replies: 5
- Views: 1936
Re: [Ban Appeal][cedar bridge] libbysnow - command ban
I was out of town and unable to fully respond to this until now so apologies for the delay. I was pinged on discord around the start of the month and I've only recently returned to the country. That said, and given the timeframe of the original ban, I don't feel like the delay has likely prejudiced ...
- Wed Jul 31, 2019 11:09 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5720
Re: department budgets are criminally underused
tying the paychecks to budget cards doesnt fix anything because there isnt anything to spend money on. even if the economy system is stupid i doubt itll ever get removed. there simply needs to be better things to buy. https://tgstation13.org/phpBB/viewtopic.php?f=9&t=22768&p=497046 Crosslin...
- Wed Jul 31, 2019 5:46 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5720
Re: department budgets are criminally underused
Department budgets were a dumb idea that were demanded by players who didn't want their department roundstart plans slowed or frustrated by the addition of an economy system. All they've done is inflate the already underused currency system to a trivial degree of need or want. Either remove them or ...
- Thu Jul 11, 2019 7:20 pm
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 9839
Re: HoP having AA
BuT IvE Got AcCesSpeoplearestrange wrote:Simplest explanation to any of this:
Access is NOT equal to permission. And entering anywhere without permission will have consequences, from being removed to getting a laser to the face.
- Thu Jul 11, 2019 7:14 pm
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25067
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
You're all kinda missing the point of my original post though. Its entirely possible (as Bloodlines 1 and multitudes of games have already) do inter-group politics in contemporary settings without a need to go full fucking Cliffy B: https://img.fireden.net/v/image/1502/34 ... 991867.png
- Wed Jul 10, 2019 5:59 pm
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25067
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
What exactly is gonna age poorly? Sex/gender politics, which have been around since the sixties, order vs anarchy, left vs right? Watchdogs 2-tier "orange-man-but-not-in-name bad" references, unironic deferences to Gamergate, etc Devs have been doing that shit for years and its all very t...
- Tue Jul 09, 2019 7:56 pm
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25067
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
What exactly is gonna age poorly? Sex/gender politics, which have been around since the sixties, order vs anarchy, left vs right? Watchdogs 2-tier "orange-man-but-not-in-name bad" references, unironic deferences to Gamergate, etc Devs have been doing that shit for years and its all very t...
- Tue Jul 09, 2019 6:13 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15037
Re: Make "Do not state this law" a valid silicon policy law
AIs follow only the instructions you give them. They're not obligated to do you favors for your poorly written laws.
- Tue Jul 09, 2019 5:30 pm
- Forum: Video Games
- Topic: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
- Replies: 94
- Views: 25067
Re: Vampire: The Masquarade also Bloodlines Two (2) 2020 edition
That [Soapboxing about politics in video games] tends to be a bad sign I mean, my World of Darkness tabletop game was HEAVILY motivated by my politics, and you seemed to enjoy that! :P That said: WoD has always been a pretty political game- the three main vampire factions are extraordinarily transp...
- Fri Jul 05, 2019 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15037
Re: Make "Do not state this law" a valid silicon policy law
Things like this are why I really didn't like that PR (that got merged) that greatly lowered the maximum length of the laws that we could upload to an AI. Now I have to add MORE legalese just so that I can fit into two laws the mountains of legalese that I used to be able to fit into a single law. ...
- Fri Jul 05, 2019 4:51 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
The armory is designed as a "secure area" by default. Also nice joke. Really. To be fair, the only places more secure than that are the vault, AI upload, SM, gravity gen, and the bridge...wait hold on, why is the bridge more secure than the fucking armory? Unless you're talking about the ...
- Fri Jul 05, 2019 4:50 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
The armory is designed as a "secure area" by default. Also nice joke. Really. Nothing is designed to be perfectly safe. That's the entire point. You should know that. Espcecially since that reason has already been discussed and promptly forgotten in this same thread. Its a room composed o...
- Fri Jul 05, 2019 4:45 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15037
Re: Make "Do not state this law" a valid silicon policy law
If you don't want the AI to evil genie your laws then don't give the AI shitty laws.
- Thu Jul 04, 2019 2:40 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15037
Re: Make "Do not state this law" a valid silicon policy law
This does not work. Law 2 cannot require an AI to ignore any law as a command.tinodrima7020 wrote:A.I. law 2. Ignore all laws after law 3.Screemonster wrote:"Law 4: The knowledge of laws after the third is harmful to the human psyche."
- Thu Jul 04, 2019 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
Nobody is moving the weapons to protect against inclimate space weather, they're doing it to "make things harder for antags' which they've never ascertained actually exist. You don't need to. Centcomm literally blares an announcement over loudspeaker at the start of nearly every single round t...
- Tue Jul 02, 2019 5:50 pm
- Forum: Coding Feedback
- Topic: Cargo changes and budgets severely shifted rev balance
- Replies: 15
- Views: 3628
Re: Cargo changes and budgets severely shifted rev balance
Crossposting some of my thoughts about cargo and pricing for items/budgets in this thread: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=22768
- Mon Jul 01, 2019 4:50 pm
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 9839
Re: HoP having AA
People regularly mistake "having access" with "being welcome/allowed to enter" that same place to which they've gained access.
You can cut a copy of the key to my house, but I'm still shooting you if you invite yourself in and start looting the fridge.
You can cut a copy of the key to my house, but I'm still shooting you if you invite yourself in and start looting the fridge.
- Mon Jul 01, 2019 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
An armory without weapons isn't really an armory. Its a room where people just presume an armory once existed. I stopped reading here because everyone that went into detail said that the guns should stay inside the armory and you either didn't read enough to figure it out or you're just ignoring it...
- Fri Jun 28, 2019 11:10 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 60848
Re: Hygiene Removal
Yeah but how to we get the players to actually bathe more than once in their lives?
- Fri Jun 28, 2019 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
There is no rule 4 for warden powergaming.BeeSting12 wrote:Within the limits of the armory though, the warden should be able to do what he wants.
- Fri Jun 28, 2019 9:38 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
The biggiest difference I see is that it isnt an atmos techs job to fuck over the AI, but it is the wardens job to prevent the armory from being robbed. You have this case of do your job but not too much because antags might have to actually work. It is an inconsistency, the wardens job is security...
- Fri Jun 28, 2019 7:27 pm
- Forum: General Chat
- Topic: The LibbySnow Conundrum
- Replies: 60
- Views: 14659
Re: The LibbySnow Conundrum
remember when we were thinking about giving lizards a jellybones mutation to ventcrawl since they couldn't get hulk edit: wait FUCK we could give that to plasmaman it'd make 100% perfect sense they're all bones edit edit: pk add it pls Plamemes are already the goto power gay man race. Let's not add...
- Fri Jun 28, 2019 7:08 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 206782
Re: Dead By Daylight - Actually good, free DLC edition
Ghostface always sucked.Super Aggro Crag wrote:Ghostface sucks now
- Fri Jun 28, 2019 7:04 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
There still isn't really a good reason to say that the Warden can't do this. The only complaint that it's considered power/metagaming because you're trying to intentionally deny antags from getting sweet loot. Hell if you want to go the distance, make guncages to put the weapons into, so you need t...
- Fri Jun 28, 2019 6:39 pm
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3375
Re: Plumbing discussion thread
>including mobs
What in the goddamn
What in the goddamn
- Thu Jun 27, 2019 8:34 pm
- Forum: Ideas
- Topic: Golden Fiddle for Devil Mode
- Replies: 8
- Views: 2240
Re: Golden Fiddle for Devil Mode
Golden Fiddle already exists in code. I'm almost 100% it came in with the Devil mode additions.
- Thu Jun 27, 2019 7:49 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
There still isn't really a good reason to say that the Warden can't do this. The only complaint that it's considered power/metagaming because you're trying to intentionally deny antags from getting sweet loot. Hell if you want to go the distance, make guncages to put the weapons into, so you need t...
- Thu Jun 27, 2019 4:09 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10825
Re: Nerf Lexorin
Yesterranaut wrote:What a dumb changeCPTANT wrote:Epinephrine: Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.
- Thu Jun 27, 2019 4:04 pm
- Forum: Ideas
- Topic: "set up an accident" traitor goal
- Replies: 14
- Views: 3088
Re: "set up an accident" traitor goal
Friendly interaction with target can probably be filtered out. IMO all the examples here (doorcrushing, framing, bar fire, dying of exposure, heart removal) are good and follow the spirit of the objective. I could try to develop this idea further if anyone thinks it's decent. I have literally no id...
- Wed Jun 26, 2019 11:50 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51286
Re: Stasis beds are shit.
I'd be for this.Dr_bee wrote:I really wish stasis beds could be linked to operating computers and didnt have a penalty to surgery use on them. It would be really useful to be able to use the new healing surgeries without having the patient die from being in crit.
- Wed Jun 26, 2019 5:43 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26860
Re: Doctor is a shit job
Alternatively you dweebs can just play chemist instead of feeling this autistic compulsion to turn medbay into all-access chemistry. maybe i dont wanna fucking jerk off in chemistry all round you retarded dickwad So don't. Having crippling social anxiety that prevents you from interacting with some...
- Wed Jun 26, 2019 5:44 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26860
Re: Doctor is a shit job
Alternatively you dweebs can just play chemist instead of feeling this autistic compulsion to turn medbay into all-access chemistry.
- Wed Jun 26, 2019 5:10 am
- Forum: Coding Feedback
- Topic: curse of the barnyard is shit
- Replies: 9
- Views: 2295
Re: curse of the barnyard is shit
The station has several airlocks. Throw the spell caster, or your self, out of the first one you find.cacogen wrote:you can't go around casting fireball at random people as a non-antag though
- Wed Jun 26, 2019 5:07 am
- Forum: General Chat
- Topic: oxford's approach to life
- Replies: 13
- Views: 3908
Re: oxford's approach to life
Petition to deadmin Qbmax
- Wed Jun 26, 2019 5:04 am
- Forum: General Chat
- Topic: The LibbySnow Conundrum
- Replies: 60
- Views: 14659
Re: The LibbySnow Conundrum
These are not mutually exclusive.wesoda25 wrote:Theres having a gimmick and then there’s being a faggot
- Wed Jun 26, 2019 3:59 am
- Forum: General Chat
- Topic: The LibbySnow Conundrum
- Replies: 60
- Views: 14659
Re: The LibbySnow Conundrum
I'm all for retaining the chan culture of shitting on "avatarfags" but what distinguishes some "avatarfagging" from actually playing a character that they put investment in and why should the latter be shamed for doing so?
- Mon Jun 24, 2019 9:14 pm
- Forum: Ideas
- Topic: Veteran cloaks - time reward
- Replies: 26
- Views: 5535
Re: Veteran cloaks - time reward
A department cloak would allow folks to tell experienced players at a glance, which is totally a thing. And it's part of the reason I'm against it. I don't want to look at somebody's character and say "oh, that's <player>, he's competent or probably competent because he's got one of those fanc...
- Mon Jun 24, 2019 6:07 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10825
Re: Nerf Lexorin
un-nerf neurotoxin
- Mon Jun 24, 2019 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Early Launching
- Replies: 29
- Views: 8672
Re: Early Launching
I think the disconnect is that most people play with no admin coverage, so even though admins enforce it, it's happening. We also don't make public loudspeaker announcements every time we note or ban somebody. So this gets notes and bans when it happens. Players just see other players doing the thi...
- Mon Jun 24, 2019 3:29 pm
- Forum: Site, Forums, And Wiki
- Topic: Scrubby (Documented Edition) (Open-Source* Edition)
- Replies: 50
- Views: 49646
Re: Scrubby (Documented Edition)
https://www.frameandoptic.com/oversize- ... -c326.htmlArianya wrote:Why does the logo have two sets of bridges for the glasses
Just looks like cross-bar frames.
- Mon Jun 24, 2019 5:48 am
- Forum: Ideas
- Topic: Veteran cloaks - time reward
- Replies: 26
- Views: 5535
Re: Veteran cloaks - time reward
A department cloak would allow folks to tell experienced players at a glance, which is totally a thing. And it's part of the reason I'm against it. I don't want to look at somebody's character and say "oh, that's <player>, he's competent or probably competent because he's got one of those fanc...
- Mon Jun 24, 2019 5:44 am
- Forum: Ideas
- Topic: "set up an accident" traitor goal
- Replies: 14
- Views: 3088
Re: "set up an accident" traitor goal
I have literally no idea how you'd police this with code.
- Mon Jun 24, 2019 4:17 am
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10825
Re: Nerf Lexorin
lmao as if any combat can't resolve itself before that. Stop getting hit and then whining you got KO'd by something that took 30sec-1m to even affect you.Waseemq1235 wrote:1 minute
- Mon Jun 24, 2019 3:47 am
- Forum: Ideas
- Topic: Show antag hud for the one who killed you.
- Replies: 14
- Views: 3115
Re: Show antag hud for the one who killed you.
Do this and then with the rules part of the game add in a Death Amnesia from cloning. If you die and get cloned, you don't remember who killed you. But if you get defibbed or resurrected by magic or strange reagent. You do. Yeah. Info you obtain as a ghost is not allowed to be used anyways, and it ...
- Mon Jun 24, 2019 3:46 am
- Forum: Ideas
- Topic: Veteran cloaks - time reward
- Replies: 26
- Views: 5535
Re: Veteran cloaks - time reward
Lets not. I'd rather we didn't start mixing OOC into IC just because
- Mon Jun 24, 2019 2:10 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38123
Re: Let wardens secure the armory how they want to
At the very least, getting back to the OPs point, there should be no issue putting the guns in a locker. I often put the guns inside the safes in the armory. I kinda figured that was their entire purpose. Regardless it still seems like it would be an absurd situation for a traitor to adminhelp beca...
- Thu Jun 20, 2019 2:03 pm
- Forum: Closed Policy Discussion
- Topic: Make netspeakers valid
- Replies: 19
- Views: 3867
Re: Make netspeakers valid
At the risk of stating the obvious, you don't have to "snitch." We can already see the chat.teepeepee wrote:"getting someone banned" sounds retarded, they did it to themselves
besides, being a snitch is so uncool, would rather bash their shit in tbh
- Tue Jun 18, 2019 1:59 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40844
Re: Github Merging
I think the main theme here isn't "over-throwing the maintainers" it's "Make the Maintainers actually care about what the players think" And "Maintainers should make the coders not be so damn lazy with their nerf prs." >make them How do you propose you're going to do t...
- Tue Jun 18, 2019 1:54 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26860
Re: Doctor is a shit job
god forbid administrators do their (volunteer) job Nothing about the admin "job" includes babysitting a half-functional code addition. Stop posting. Gee wiz bill. It'd be easier to just prevent the half-functional code from being added then hoping someone else would fix it. They won't. Pe...