Search found 4769 matches

by cedarbridge
Thu Jun 06, 2019 7:21 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do. And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs. It is an actual weakness ...
by cedarbridge
Thu Jun 06, 2019 6:45 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

CPTANT wrote:Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do.
And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs.
by cedarbridge
Thu Jun 06, 2019 5:56 pm
Forum: Video Games
Topic: Dead By Daylight
Replies: 506
Views: 206413

Re: Dead By Daylight - Actually good, free DLC edition

SaveVatznick wrote:Ghostface is a worse Plague. Plague can stack one-hit downs on multiple people at once and doesn't need to hobble herself to do it, AND her power can't be cancelled by someone seeing the corner of her shoulder for half a second.
Instead its cancelled by players just knowing not to heal
by cedarbridge
Thu Jun 06, 2019 5:28 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

I notice you left security off the list. There's a reason for that. Yes because securities round dynamic is incomparable to the functioning of the rest of the station. Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on...
by cedarbridge
Thu Jun 06, 2019 4:40 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

I notice you left security off the list. There's a reason for that. Yes because securities round dynamic is incomparable to the functioning of the rest of the station. Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on...
by cedarbridge
Thu Jun 06, 2019 4:11 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

I notice you left security off the list. There's a reason for that.
by cedarbridge
Thu Jun 06, 2019 4:10 pm
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 633
Views: 220253

Re: 2k19 /pol/ - European Spring edition

One would think that the American healthcare system would inevitably teach people to take great care of their own health since they risk going bankrupt if they don't (because money is more important than health in the western world), and yet here we are. Some people burn out their health in the pur...
by cedarbridge
Thu Jun 06, 2019 1:38 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5648

Re: Normalize currency and credits/costs/values

This is only gonna be a problem in a small amount of rounds but enough for me to bring it up; if budget cards were nuked there'd need to be a way to make large amounts of money quickly at least at roundstart, because War Ops is a thing. Alternatively restructure the tech web to make ballistic weapo...
by cedarbridge
Wed Jun 05, 2019 11:21 pm
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 633
Views: 220253

Re: 2k19 /pol/ - European Spring edition

Super Aggro Crag wrote:they literally show up for work one hour a day 45 minutes late than the time they told you they'd be there to tell you "uhhh i dunno bro you try taking an aspirin? that'll be 5600 dollars"
I paid 40 for my last visit and I got in without an appointment and a 15 minute wait. You got hosed.
by cedarbridge
Wed Jun 05, 2019 10:23 pm
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 633
Views: 220253

Re: 2k19 /pol/ - European Spring edition

Damn those doctors and their expecting to be paid for things.
by cedarbridge
Wed Jun 05, 2019 8:30 pm
Forum: General Chat
Topic: The state of grief and its causes.
Replies: 48
Views: 10513

Re: The state of grief and its causes.

Shadowflame909 wrote:small majority
Quality post
by cedarbridge
Wed Jun 05, 2019 3:44 pm
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 633
Views: 220253

Re: 2k19 /pol/ - European Spring edition

Insurance costs on their own balloon medical costs in America. There's a reason that most doctor's offices will take sometimes as low as 40% of you pay in cash.
by cedarbridge
Wed Jun 05, 2019 5:35 am
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5648

Re: Normalize currency and credits/costs/values

Conceptually we could: Nuke department budgets - They're already huge piles of basically free money that either get gifted to the QM or rides around in the head's wallet (RDs end up with huge piles of creds that they don't really use after the first meaningful test bomb goes off.) This means that ca...
by cedarbridge
Wed Jun 05, 2019 12:57 am
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14053

Re: Ban drones from going on Shuttle

I've played since 2017 and I've never seen this enforced, so I wouldn't worry about it being relevant today Also drones are disabled (rip) because of admin lazyness and logging limitations, so, again, irrelevant It was enforced. Drones don't exist because players simply couldn't be trusted with nic...
by cedarbridge
Tue Jun 04, 2019 7:27 pm
Forum: General Chat
Topic: catgirls, why?
Replies: 30
Views: 9619

Re: catgirls, why?

tfw no medbay catgirl gf
by cedarbridge
Tue Jun 04, 2019 3:07 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

Science has diverse roles that allow scientists to do things. Which is exactly why medbay also needs diverse roles that allows doctors to do things, like a combination of producing and applying medication. Scientists have power over their entire process from RnD to fabrication and distribution (giv...
by cedarbridge
Tue Jun 04, 2019 2:08 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51070

Re: Stasis beds are shit.

After dicking around with stasis beds a bit, I'm not sure I like them for reasons entirely unrelated to sleepers. We've positioned medical to be very reliant on chemistry to treatments, but then we added these beds that only really work in conjunction with instant-heal tools like bruise packs and on...
by cedarbridge
Tue Jun 04, 2019 2:03 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

I doesn't actually matter anyway, the situation is that scientists have a broad job with plenty of different activities, they can do RnD, toxins, xeno and used to have telescience. Doctors can......wait in medbay until they perform surgery? Alternatively, instead of looking at chemistry and saying ...
by cedarbridge
Tue Jun 04, 2019 1:55 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

Yes there's 2 different arguments going on People directly responding to Morto who said murderboning itself is a problem Karp and Cedarbridge responding to people by saying "no, murderbone with delaying is bad tho", which isn't the topic A distinction without a difference: one is a produc...
by cedarbridge
Mon Jun 03, 2019 9:48 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

I also think the act of doing surgery needs to be more interesting. Having a wiki open on another tab isn't really a skill nor is it fun. Maybe have be sometime more dynamic where the steps aren't exactly the same each time. You could also apply different difficulties to more advanced surgeries, so...
by cedarbridge
Mon Jun 03, 2019 8:59 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

It's not actually about rule 4. I'm a big supporter of rule 4 and hate seeing it infringed on, but I see this as something that gives one player enjoyment at the cost of the whole server. Lowpop murderboning isn't a crime, needlessly extending the round while everyone's dead is. It's not a big issu...
by cedarbridge
Mon Jun 03, 2019 5:30 pm
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

confused rock wrote:hurr durr lifeweb has injuries and it's great

but it's also frustrating
Being injured is supposed to be something you try to avoid. That's the point.
by cedarbridge
Mon Jun 03, 2019 4:49 pm
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

I don't actually recall if we already have brute/burn healing surgery. If not, when designing the new surgeries, they should be short, perhaps no more than three or four steps per limb (though the exact steps for brute healing need not match those for burn healing). Its called "reconstruction....
by cedarbridge
Mon Jun 03, 2019 4:39 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

It's not actually about rule 4. I'm a big supporter of rule 4 and hate seeing it infringed on, but I see this as something that gives one player enjoyment at the cost of the whole server. Lowpop murderboning isn't a crime, needlessly extending the round while everyone's dead is. It's not a big issu...
by cedarbridge
Mon Jun 03, 2019 5:34 am
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

Shadowflame909 wrote:I'm forever worried about this new mechanic being abused and leaving me with busted kneecaps.
Shouldn't have tried breaking into med storage.
by cedarbridge
Mon Jun 03, 2019 5:06 am
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

Organ damage was discussed in the "what if we removed cloning" thread oranges made as well. Internal damage of different types requiring the appropriate surgery would be nice. It would allow superficial damage from greyshirts slugging it out without having to worry about severe injuries an...
by cedarbridge
Mon Jun 03, 2019 5:02 am
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

Shadowflame909 wrote:They do on Lowpop.

Honk Honk
And MDs have access to chem on lowpop.
by cedarbridge
Mon Jun 03, 2019 3:12 am
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

100% the reason why doctors should be merged with chemists. No matter how many times this gets repeated its never going to be true. Yes because years later doctors are totally still not a shit job :roll: There is no good reason why the inconsistency between science and medbay regarding job merging ...
by cedarbridge
Mon Jun 03, 2019 3:10 am
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

One major potential problem is how this will interact with murderboners. I believe it's likely to reduce the effect of murderboning, since if each victim deals an injury to the murderboner they'll have to wait for the slower self-treatment methods to work rather than simply using a couple of brute ...
by cedarbridge
Sun Jun 02, 2019 7:08 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26844

Re: Doctor is a shit job

CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
by cedarbridge
Sun Jun 02, 2019 7:04 pm
Forum: General Chat
Topic: The state of grief and its causes.
Replies: 48
Views: 10513

Re: The state of grief and its causes.

IkeTG wrote:OP doesn't understand the one fundamental rule of online sandbox games

eventually everything becomes a form of cops and robbers and there's literally nothing you can do to stop it
It's simple. We ban the assistant mains.
by cedarbridge
Sun Jun 02, 2019 6:50 pm
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5730

Re: Injuries (medical system rework)

No GOD no. This shit alredy implemented on other servers its TERRIBLE. You just die or medics heal you half an hour in medbay. So its easy to just kill you and clone. Play and hunt traitors not lay dead in medbay morgue. You wasting players time that they can use to validhunt/greytide on stupid lay...
by cedarbridge
Sun Jun 02, 2019 6:48 pm
Forum: Ideas
Topic: Give me your trade goods wishlists
Replies: 23
Views: 5766

Re: Give me your trade goods wishlists

Abductor tools are valuable to science since it unlocks several very useful techs. What's the starting science budget look like? I'm lothe to toss something into the pot that rare/valuable that can just get snatched at roundstart on the cheap. I never consider trading for actual money a good idea, ...
by cedarbridge
Sun Jun 02, 2019 5:11 pm
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4478

Re: are fugitives OR the hunters valid or what

Rule 4 strikes again. does this mean "they're antags, so rule 4 is enough policy to cover this situation" or "rule 4 doesn't cover enough situations to be a meaningful rule and should be done away with" Honestly, I was shitposting. My feelings on Rule 4 are already pretty genera...
by cedarbridge
Fri May 31, 2019 7:30 pm
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4478

Re: are fugitives OR the hunters valid or what

from the PR: A team of fugitives with a toolbox will spawn in the maintenance with 10 minutes to prepare. After that time, a security team will be selected to land at the station and bring the fugitives back, dead or alive. They are not antagonists in that they can kill anything, but they are allow...
by cedarbridge
Fri May 31, 2019 7:28 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51070

Re: Stasis beds are shit.

I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo? I hope so. I won't lie you guys, this is definitely me when my server has an average of 10 minutes per round Which server is that? Unless something magical has changed, server round time averages ...
by cedarbridge
Fri May 31, 2019 5:37 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51070

Re: Stasis beds are shit.

I find it highly unlikely on bagil or high pop Sybil. Well it's not. As a normal doctor, I have walked to cargo, asked them to come to the desk on the radio, then asked the tech that shows up to order medical supplies. The only unlikely part is them delivering it to medical, but it's not hard to ju...
by cedarbridge
Fri May 31, 2019 4:22 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51070

Re: Stasis beds are shit.

And now with sleepers removed they have something else to buy, and a good reason to do so. Why do you have a problem with this? They wont. they don't. Just because medbay needs medicine doesn't mean Cargo Is going to suddenly give a fuck about them. Nothing works like this. People don't work like t...
by cedarbridge
Fri May 31, 2019 4:01 pm
Forum: General Chat
Topic: Emoting
Replies: 22
Views: 4999

Emoting

Out of curiosity, and I have suspicions, when is the last time you actually used the /me command to "do" something. Obviously mimes do it periodically (when they're not just getting around their vow with their PDA) but I can only think of one or two people who have actually used it for its...
by cedarbridge
Fri May 31, 2019 3:26 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51070

Re: Stasis beds are shit.

Steelpoint wrote:I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo?
I hope so.
by cedarbridge
Thu May 30, 2019 11:27 pm
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4478

Re: are fugitives OR the hunters valid or what

Atlanta-Ned wrote:
cedarbridge wrote:
Also, what text prompts do each of these roles get?
It would be helpful if we had a way to see flavortexts in one place.
Theoretically I could but that would mean diving through code while I'm supposed to be working.
by cedarbridge
Thu May 30, 2019 11:22 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5648

Re: Normalize currency and credits/costs/values

3. The New Crate Ordering System: The old cargo order system would be replaced by a "custom order" system. Each item one might be able to order is sorted by category. One tab might offer food items, Another tab might offer weapons et cetera. When making an order, one would add items to th...
by cedarbridge
Thu May 30, 2019 11:16 pm
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4478

Re: are fugitives OR the hunters valid or what

What happened to your shift key?

Also, what text prompts do each of these roles get?
by cedarbridge
Thu May 30, 2019 9:40 pm
Forum: Coding
Topic: Code Bounty: £20
Replies: 10
Views: 3071

Re: Code Bounty: £20

Nice
by cedarbridge
Thu May 30, 2019 9:37 pm
Forum: Thinking Cap
Topic: Science is a restricted area (moonlighting is NOT OK)
Replies: 323
Views: 75162

Re: Science is a restricted area (moonlighting is NOT OK)

Nobody breaks into xenobio after you lock them into a slime pen.
by cedarbridge
Thu May 30, 2019 9:28 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5648

Re: Normalize currency and credits/costs/values

If you're in need of money, consider just going to your current head of staff and asking for some. 99% of the time heads aren't doing anything with their budget aside from throwing it at cargo and if the player isn't shit, they'll probably willingly give you some cash to work with. I have a tendenc...
by cedarbridge
Thu May 30, 2019 1:55 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

I'm good at forum posts and trimmed off your "you're not going to get empty servers unless" line where you seem to be having trouble understanding that the instance we're discussing /does/ empty servers and would still do so even if there were an ERT potentially sent. Either you're too new...
by cedarbridge
Thu May 30, 2019 1:33 pm
Forum: Closed Policy Discussion
Topic: Is this OK?
Replies: 5
Views: 1132

Re: Is this OK?

But now I'm thinking, is really a bug/glitch and using it is bannable or is a safe to use feature? How is your constructing this contraption negatively influencing the round? If the answer is "Its not" then there's no rules violation here worth discussing. If the answer is some articulabl...
by cedarbridge
Thu May 30, 2019 1:28 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

You'd be fucking amazed the shit I've seen over hundreds of hours where people go an entire half hour completely unaware there's even an antagonist. It's no wonder murderbones are even possible when a large portion of the playerbase simply has no sense of what's going on outside a 9 tile radius. If...
by cedarbridge
Thu May 30, 2019 2:29 am
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20084

Re: Low pop murderboning

Antag status is not and should not ever be treated as sacred.