Search found 702 matches
- Tue Nov 17, 2015 6:14 pm
- Forum: Closed Policy Discussion
- Topic: "SEC ROGUE"
- Replies: 68
- Views: 14595
Re: "SEC ROUGE"
> https://tgstation13.org/wiki/Guide_to_security > If they're yelling about security being rogue / security killing them / etc. while you're actually not, feel free to go straight for asking for a permabrig. 'Nuff said. Valid as salad, though these days you no one asks for permission from the HoS/Ca...
- Sun Nov 15, 2015 7:21 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 835336
Re: Stories of rage, tears and regret
that round sucked, i had purplefags putting me into crit for cleaning up graffiti and blood. To be fair, we had the purple cult going for around 20 minutes then, completely civilly encouraging folks to join the purple cult, then you came in with your cleaner grenades simply to sabotage our fun. I d...
- Sat Nov 14, 2015 6:18 pm
- Forum: Coding Feedback
- Topic: The flash needs a purpose outside of borg murdering
- Replies: 29
- Views: 4407
Re: The flash needs a purpose outside of borg murdering
> The flash is utterly useless. Holy shit what is wrong with you? Flashes are 'I WIN' buttons for security in any engagement with anyone who does not have glasses. Spam it every 2~ seconds so the flash doesn't wear out but you don't burn it too quickly? 10~ seconds of blind to EVERYONE in a large ar...
- Sat Nov 14, 2015 2:38 am
- Forum: Closed Complaints
- Topic: [WJohnston] - alien (###)
- Replies: 29
- Views: 7555
Re: [WJohnston] - alien (###)
I think I've seen WJ run this event twice now, maaaybe a third time but I can't be certain. That would make this a confirmed third time he's done the larva with a bow. So? Wiggles is cute, and I don't recall Wiggles ever actually having the capacity to evolve in any round I was on with my knowledge...
- Sat Nov 14, 2015 2:32 am
- Forum: Resolved Requests
- Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
- Replies: 11
- Views: 3266
Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Is this the same round where the 'Friendly Wiz' was Actually a Friendly Wiz, and deadchat was in an uproar because said wizard was being friendly? If it is, then there's not really an issue for him rezzing the wiz when it was actually being friendly. Sorta. The point is that: 1. Jayden had no way o...
- Sat Nov 14, 2015 1:06 am
- Forum: Resolved Requests
- Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
- Replies: 11
- Views: 3266
Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Is resurrecting an antagonist a bannable thing? I believe the thought is that you CAN resurrect an antagonist, but if you don't do it without reasonable proper preparation (cuffs, straightjacket, etc.) and you are aware that they are an antagonist, you take responsibility for any actions they might...
- Sat Nov 14, 2015 12:47 am
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9099
Re: Spray bottles and slips.
This is not call of duty where everything is perfectly, symmetrically balanced. Harden the fuck up, and accept that people have the means to fuck you up. I for one am fucking tired of the constant nerfing of dangerous things. It reminds me of the despicable culture of safety legislation that pervad...
- Fri Nov 13, 2015 11:12 pm
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2750
Re: Cable Coil Manufactory R&D buildable Engineering machine
A cable-moulding machine would be great. If nothing else being able to get a run of all the same colour on demand rather than relying on RNG would help muh autisms. Want to know a sekrit technique? Take one length of your desired colour wire. Combine 29 lengths of any other coloured wire into it. P...
- Fri Nov 13, 2015 3:03 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48167
Re: Plasmamen at Roundstart (BIG update!)
-snipple- Actually, transforming to a shadowling changes your species to the shadowling one. so provided the species swap is done in the right place (read: before item strip), you could survive it. I'd be surprised if it were the case, since you look like your original race for the duration of the ...
- Fri Nov 13, 2015 7:14 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48167
Re: Plasmamen at Roundstart (BIG update!)
Hilariously broken in so many ways. Heck, my nuke op commander spawned in as a plasmaman and instantly conflagarated, died, then exploded while we all laughed our sides off. I'd hazard a guess that evolving into a shadowling is impossible too, since the evolution process strips all your equipment in...
- Thu Nov 12, 2015 9:48 pm
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9099
Re: Spray bottles and slips.
No. Then there's no real way to apply water/lube to turfs.
You'd be better off reducing the amount each spray can hold to 50% of normal capacity. So long as the slip duration changes were reverted, I'd be totally good with that.
You'd be better off reducing the amount each spray can hold to 50% of normal capacity. So long as the slip duration changes were reverted, I'd be totally good with that.
- Thu Nov 12, 2015 9:43 pm
- Forum: Resolved Requests
- Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
- Replies: 11
- Views: 3266
Jayden Rich - Killbaiting, knowingly rezzing a wizard
Your byond account: Amelius Your character name: Emily Ranger Their character name: Jayden Rich Their byond account(optional, but useful if you can provide it): ??? Server and time: Sybil, round ending 4:20 PM~ EST. Logs and/or screenshots: Lagged out midway, don't have much of the logs sans fragmen...
- Thu Nov 12, 2015 5:57 pm
- Forum: Ideas
- Topic: Escape Shuttle Engine computer
- Replies: 14
- Views: 3353
Re: Escape Shuttle Engine computer
The big problem with this is it means you can red alert a shuttle in with a 5 minute duration, then upgrade it making it a 2.5 minute shuttle call with a roughly single minute window to recall. Given that by the time the shuttle is called first (40+ minutes in), R&D is basically maxed and usual...
- Thu Nov 12, 2015 4:06 am
- Forum: Ideas
- Topic: Escape Shuttle Engine computer
- Replies: 14
- Views: 3353
Re: Escape Shuttle Engine computer
The big problem with this is it means you can red alert a shuttle in with a 5 minute duration, then upgrade it making it a 2.5 minute shuttle call with a roughly single minute window to recall. Given that by the time the shuttle is called first (40+ minutes in), R&D is basically maxed and usuall...
- Thu Nov 12, 2015 12:37 am
- Forum: Coding Feedback
- Topic: Hand of God
- Replies: 52
- Views: 9428
Re: Hand of God
Turrets have a tendency of killing allies. If you're bringing people in to be converted, cuffed, they'll shoot at them, typically hitting the cultist. Needs to check for cuffed status before firing. It really needs a wiki page. Claymores are too powerful as a cult weapon. Reliance on metal/glass mak...
- Thu Nov 12, 2015 12:03 am
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8206
Re: Goofmed Feedback
Also if you can kill someone quickly and effectively, then it's a lot easier to escape before people turn up to save their asses, particularly if there's no AI about: Thus emphasising the value of killing people in the quieter corners of the station. The point is that since it's so easy to revive a...
- Wed Nov 11, 2015 11:53 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8206
Re: Goofmed Feedback
Also if you can kill someone quickly and effectively, then it's a lot easier to escape before people turn up to save their asses, particularly if there's no AI about: Thus emphasising the value of killing people in the quieter corners of the station. The point is that since it's so easy to revive a...
- Wed Nov 11, 2015 8:59 pm
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9413
Re: Add traitor mind slave implants
Lifeweeb's method of amnesia is just flat-out deleting everything in your chatbox and notes before the incident (i.e getting knocked out). It works surprisingly well considering most people probably back-track through the chat logs for info. That's actually a really good idea. Easy-to-implement, ap...
- Wed Nov 11, 2015 8:43 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8206
Re: Goofmed Feedback
I think when we look at big changes recently, Gang stands out as a feature that was designed from the top down to have quality gameplay elements and to be a "Better TDM". Goof didn't code gang. It was purely designed and coded by absolutely based Ikkarus, who improved the mode from 'unpla...
- Wed Nov 11, 2015 8:38 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
The whole 'the poll didn't show what the nerf actually is!!' is a retarded statement considering literally anyone could click on the PR link and look at the whopping 1-line change to see what happened. If people were voting 'yes' or 'no' without actually looking at the proposed changes then its not...
- Wed Nov 11, 2015 7:55 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
>work >1 beaker of mutagen can get it Don't forget Lube or soap. If you find it unfair or not right please look at the PR for all my reasons why water was unbalanced for what it was. The fact is, the majority voted not for 'a nerf at the current proposed values', but whether or not to nerf slips at...
- Wed Nov 11, 2015 7:24 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15469
Re: Socially segregated station
Sounds cool. It offers something the other maps don't, so +1. Maint/AI core/etc. design pending, but it'd offer unique opportunities specific to that map. You'd need to make sec low-rules though. You gotta be able to handle greytiders that try to hop the border with lethality or how will they learn?...
- Wed Nov 11, 2015 7:00 pm
- Forum: Coding Feedback
- Topic: REMOVE THE LAUNCHING/ARRIVAL SOUND ON THE ESCAPE SHUTTLE
- Replies: 13
- Views: 2541
Re: REMOVE THE LAUNCHING/ARRIVAL SOUND ON THE ESCAPE SHUTTLE
+1 agree. What was wrong with the old sound? This is Nar'sie all over again (who, I might add, still has that ridiculous ripping sound prefacing the actual good one because some people don't know how to let fucking go). Same with flashbangs really. We're removing all the old good sounds that have be...
- Wed Nov 11, 2015 6:57 pm
- Forum: Coding Feedback
- Topic: DNA injector changes
- Replies: 10
- Views: 1856
Re: DNA injector changes
You can still get hulk powers from Genetics consoles. Only injectors are temporary. I like it, myself - it means you have to actually go to Genetics to get powers, rather than having them handed out like free candy on Hallowe'en. It still means you have to trust someone else to not turn you into a ...
- Wed Nov 11, 2015 6:45 pm
- Forum: Coding Feedback
- Topic: DNA injector changes
- Replies: 10
- Views: 1856
Re: DNA injector changes
It's bad. Sentiment was negative, and will continue to be. The feature will never be used, because playing RNG roulette is always better than timed powers. Reliability > unreliability, for obvious reasons. If you want to be able to disable it, you're better off having a second one with a clean SE. A...
- Wed Nov 11, 2015 6:38 pm
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12040
Re: What you wish there was more of in the game
Lethality. I miss everything being dangerous and a potential weapon, anyone being able to take anyone out regardless of position and equipment. I miss the days when equipment would only give you an advantage since everything had potential to be lethal, rather than it being an 'I win button' (see: di...
- Wed Nov 11, 2015 6:16 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
It's pretty shit if we've gotten to the point where we can't trust our own maintainers to keep their word. I don't trust the maintainers as far as I can throw them, and neither should anyone else. They've shown time and time again that they'll merge whatever they feel like merging, regardless of po...
- Wed Nov 11, 2015 6:12 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8206
Re: Goofmed Feedback
Bad for multiple reasons. Reposting from git: > Silver Sulf., Styptic Powder, and Synthflesh Now works on corpses again. Why would you do this? Death is yet again meaningless. You can kill people and no matter what you do to them sans gibbing they'll be walking around with zero delay the moment the ...
- Wed Nov 11, 2015 6:01 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
I made him water down the nerf (heh) and I yolomerged it This isn't your regular old yolomerging though; dunc brand yolomerging comes with a money back guarantee if you don't like it by the end of the week Don't like it, also not in the spirit of the poll. It's still slashing the stun in half (from...
- Tue Nov 10, 2015 4:17 am
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9413
Re: Add traitor mind slave implants
The logical end to this is that people like Dante and Emily would get antag every round instead of only around half the time. More murderboning isn't something I want to see. I think you're exaggerating a bit too much. Firstly you have to robust that person and second, you have to ensure they don't...
- Sat Nov 07, 2015 4:27 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10629
Re: The big map rotation poll
And maybe once it's done people will stop whining about the map rotation system as a way to complain about the maps they don't like and instead go and post their feedback to the mappers themselves. Any amount of feedback won't make a shit map into a good map. Meta has potential, esp. since Metacide...
- Sat Nov 07, 2015 4:23 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10629
Re: The big map rotation poll
Idea: force us to play less Box even if people want to play it. Force us to play meme maps.iamgoofball wrote:idea: blacklist a map from being rolled if it's the current map
- Sat Nov 07, 2015 5:16 am
- Forum: Coding Feedback
- Topic: Embedding tweaks
- Replies: 14
- Views: 3083
Re: Embedding tweaks
Why does it need to change in the first place, from a gameplay perspective?
Ballistics probably don't need a buff anyway, except *maybe* the stetchkin in terms of pricing.
Ballistics probably don't need a buff anyway, except *maybe* the stetchkin in terms of pricing.
- Fri Nov 06, 2015 7:58 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10629
Re: The big map rotation poll
Honestly map rotation would be fine if we limited it to meta/box and maybe the occasional meme map, but the other maps are so immensely broken, empty, unbalanced, or just plain bad design (asteroid, birdboat) to play, especially for maint-centric antagonists [cult, shadowling, changeling, blob] whic...
- Fri Nov 06, 2015 6:06 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10629
Re: The big map rotation poll
This is probably going to be immensely skewed because the main problem people have with map rotation is having shit/broken maps in the rotation with no QC or requirements to get into it in the first place, aside from 'has pressure'. Basically any map other than box/meta is unplayable dreck or a meme...
- Thu Nov 05, 2015 7:00 pm
- Forum: General Chat
- Topic: What keeps you here?
- Replies: 52
- Views: 15084
Re: What keeps you here?
Inertia. I don't like where the game is going, I don't like where the game has gone from two+ years ago, I've already mastered every facet of the game, and I can reliably kill the entire station regardless of my starting situation, with or without tools such as my favoured water. That said, there's ...
- Thu Nov 05, 2015 6:55 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9321
Re: Map Rotation
Edit: The past few hours have been nothing but asteroid->birdboat->meta, does this thing even account for player preferences? There's no way Birdboat is the top choice for more than a tiny minority of autists, yet I've played it just as much as Box in the last 24 hours. More like the past while. It...
- Thu Nov 05, 2015 1:41 am
- Forum: Closed Policy Discussion
- Topic: Valentines day massacres during team antags
- Replies: 15
- Views: 2523
Re: Valentines day massacres during team antags
because 7 cultists decided to go peaceful. > Peaceful antags. Except anyone can claim they're a peaceful antagonist. There's nothing that stops that cult from growing slowly (which they were), then killing anyone that remains in their way; or from being a hostile cult under the veil of a 'peaceful'...
- Wed Nov 04, 2015 7:53 pm
- Forum: Coding Feedback
- Topic: Should gangs take 2 Implants?
- Replies: 6
- Views: 1111
Re: Should gangs take 2 Implants?
They also have implant breakers, which can de-loyalty and convert someone (even Security) - I wouldn't mind having one loyalty implant deconvert-and-loyalty a gangster, as a counter to this. They were changed so they no longer convert. Gang conversions are slow enough as-is, and the focus is on gan...
- Wed Nov 04, 2015 6:06 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
Put a poll up MMMiracles.
- Wed Nov 04, 2015 5:57 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9321
Re: Map Rotation
Zilenan91 wrote:Poor design is a feature not a detractor.
- Wed Nov 04, 2015 5:46 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9321
Re: Map Rotation
The problem with map rotation is that most of the maps are shit and there's no quality control to get into the map rotation, or maintain your position in the rotation aside from 'hey, I have a map'. The only two maps that really deserve their spots in the rotation are Meta (best at ultrahighpop [70+...
- Tue Nov 03, 2015 3:20 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14691
Re: nerfs dihydrogen monoxide
YES! ANOTHER STUN FOR THE NERF GOD! SOON THE ULTIMATE DREAM OF ONLY SECURITY HAVING GOOD STUNS WILL BE HERE! Summates half of my opinion on the matter. Since feedback here is meaningless, I'm posting only on git. Basically, easily counterable by a button, the spray is as loud as an esword and has a...
- Sat Oct 31, 2015 5:54 am
- Forum: Ideas
- Topic: Make space lube visible
- Replies: 19
- Views: 4325
Re: Make space lube visible
Tbh, making lube visible is a buff. The main thing with lube was that it was double-edged. You can use it defensively, yes, but you have no way of telling when it is gone so the user never knows if they can use an exit safely.
I'd recommend strongly against it.
I'd recommend strongly against it.
- Sat Oct 31, 2015 5:49 am
- Forum: Coding Feedback
- Topic: [PR][poll]Starlight changes
- Replies: 16
- Views: 3849
Re: [PR][poll]Starlight changes
Old. Also if these new new changes go through, shadowlings definitely need some light tolerance or even maintenance will be a deathtrap.
- Thu Oct 29, 2015 4:00 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 13930
Re: Mice Eating Wires
Horrible. Just busywork, not caused by people ingame, and the way the wiring works means that the mice WILL cut core cables, and the % chance per mouse cycle is ridiculously high.
There's nothing good about it.
There's nothing good about it.
- Thu Oct 29, 2015 3:45 pm
- Forum: Ideas
- Topic: It's a Revolution
- Replies: 28
- Views: 5217
Re: It's a Revolution
Rev is one of the few modes that IS stacked against sec and the heads. It actually provides challenge from that side, and hence is fun. Victory is more precious for the heads, and so forth. Not every mode needs a flat 50% winrate. Hell, I'd contend that a low winrate on the part of an antag means lo...
- Wed Oct 28, 2015 8:21 pm
- Forum: Coding Feedback
- Topic: Extended in rotation
- Replies: 17
- Views: 3549
Extended in rotation
Recently, extended was re-added to the rotation with a flat 2.1% chance.
Do you like it? Hate it? Or are you apathetic? Vote and comment here.
Do you like it? Hate it? Or are you apathetic? Vote and comment here.
- Tue Oct 27, 2015 3:49 am
- Forum: Video Games
- Topic: Rimworld: TEEGEE edition
- Replies: 146
- Views: 25161
Re: Rimworld: TEEGEE edition
C-could I join in on this? Renaming an existing noname, or new colonist is A-OK. Emily Ranger :3.
- Sun Oct 25, 2015 7:34 pm
- Forum: Ideas
- Topic: Replace Abandoned Office with a random room
- Replies: 20
- Views: 3987
Re: Replace Abandoned Office with a random room
This would take some mapping work, but how about abandoned Office being a different abandoned room each round? Just spriting some 8x5 rooms, so it could be Abandoned Robotics, Abandoned Medbay, etc. And would give a chance to introduce some new changes to Box that people wouldn't be opposed to. Mig...