Search found 177 matches

by SpaceManiac
Wed Mar 21, 2018 11:04 pm
Forum: Coding
Topic: What is the official status of 512 support?
Replies: 8
Views: 2955

Re: What is the official status of 512 support?

(a.?b) is roughly equivalent to (a && a.b), except `a` is only evaluated once (as though you stored it in a variable, if it was not already).
by SpaceManiac
Fri Mar 16, 2018 2:25 am
Forum: Events Workshop
Topic: [EVENT] The Warzone
Replies: 19
Views: 8923

Re: [EVENT] The Warzone

Simplemobs are incredibly strong (unlimited buckshot SMGs, stun immune, chem immune, mostly atmos immune) and it's only balanced out by their brainlessness, as much as I would enjoy Literally An RTS for the syndies the individual mobs would need to be much less well-equipped than your average nukie.
by SpaceManiac
Sat Mar 10, 2018 3:30 am
Forum: Coding
Topic: How do I go about deleting jobs from TGStation?
Replies: 5
Views: 2263

Re: How do I go about deleting jobs from TGStation?

There is a per-map job adjustment system which you can use if you run a custom map. Create "_maps/map_files/YourMapFolder/job_changes.dm", and write "MAP_REMOVE_JOB(id)" for each job ID you want to remove: #define JOB_MODIFICATION_MAP_NAME "Your Map Name" MAP_REMOVE_JOB...
by SpaceManiac
Thu Mar 08, 2018 7:32 am
Forum: Spriting and Mapping
Topic: Fixing map conflicts?
Replies: 5
Views: 2026

Re: Fixing map conflicts?

If you're careful you can edit the .dmm file in a text editor and solve the conflict there, but it's kind of tricky. Your current method is not so bad. In your experience, do the conflicts appear spurious or are you editing the same locations as others are? I'm working on automatic conflict resolver...
by SpaceManiac
Wed Mar 07, 2018 4:17 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036858

Re: ITT: We make shitty suggestions and come up with poor ideas.

Make curator to be able to survive nuke and bombs if he is hiding in freezer. This one is in the game already /obj/structure/closet/secure_closet/freezer icon_state = "freezer" var/jones = FALSE /obj/structure/closet/secure_closet/freezer/ex_act() if(!jones) jones = TRUE else ..()
by SpaceManiac
Tue Mar 06, 2018 6:00 am
Forum: Closed Policy Discussion
Topic: Antagonist reputation system
Replies: 160
Views: 41951

Re: Antagonist reputation system

You can't simply say "write the code differently" and have the code still do what its intended to do. While "accessible to non-coders" may in some ways be the goal of the BYOND engine, it's a pipe dream in a codebase as large and complex as tgstation. That said, one can write ba...
by SpaceManiac
Sat Mar 03, 2018 6:52 am
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 32175

Re: 'Please murder me slowly' pieces of code

Discovered on yogstation:

Code: Select all

// in machines.dm
#define OPEN    1
#define IDSCAN  2
#define BOLTS   4
#define SHOCK   8

// in firedoor.dm
/var/const/OPEN = 1
/var/const/CLOSED = 2
That's right,

Code: Select all

/var/const/1 = 1
compiles.
by SpaceManiac
Wed Feb 21, 2018 3:21 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935191

Re: Minor Suggestions

RandomMarine wrote:Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.
Insert it into the ORM. Not maximally convenient, but better than building and then destroying a window and welding the shards.
by SpaceManiac
Tue Jan 30, 2018 7:38 am
Forum: Spriting and Mapping
Topic: Science-only station concept & away mission
Replies: 5
Views: 1896

Re: Science-only station concept & away mission

you've posted station double.And forgot to post away mission. Check again, it's there. The thumbnails look similar. Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them... Yeah, I realized as I was partway through the layout...
by SpaceManiac
Sat Jan 27, 2018 11:20 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23364

Re: bring back singularity as main powersource

SM exploding = shuttle call only because of laziness and general unwillingness of engineers to do their jobs and others to let them. Just patch the breach and wire solars, easy. The SM can already become an incredibly devastating tesla or singulo if the saboteur goes to any effort whatsoever rather ...
by SpaceManiac
Sat Jan 27, 2018 11:16 am
Forum: Spriting and Mapping
Topic: Science-only station concept & away mission
Replies: 5
Views: 1896

Science-only station concept & away mission

Recently sketched out a science-only station to occasionally break out in lowpop with my group and then ran an away mission with ~8 players on a modified version. A few chunks are somewhat blatantly copy/pasted from MetaStation but I wanted to share the layout and see if anyone was willing to offer ...
by SpaceManiac
Sat Jan 27, 2018 10:40 am
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 9425

Re: mapping/fastdmm alternative?

To start, thanks for picking up FastDMM. I'm still more productive in DreamMaker right now but that could change. Hit me up if you ever run into issues with the DM parser, I wrote one from scratch to get the map renderer working because FastDMM's seemed like a hack and so far it's doing its job. Her...
by SpaceManiac
Fri Jan 26, 2018 9:48 pm
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5862

Re: Techwebs & Bags of Holding

Pre-techwebs, Phazon torsos were printable roundstart (as soon as you had 10 plasma sheets, from miners or engineering storage) and worth +13 tech levels and +5ish if you printed a second one
by SpaceManiac
Fri Jan 26, 2018 1:43 am
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5862

Re: Techwebs & Bags of Holding

Delaminating the SM into singulo, and building defenses to stop anyone trying to fix it, is easy and doesn't take that long if nobody is paying attention.
by SpaceManiac
Thu Jan 25, 2018 4:00 am
Forum: Ideas
Topic: Prevent Shuttle Calling On Certain Modes
Replies: 10
Views: 2162

Re: Prevent Shuttle Calling On Certain Modes

have it so it won't LIFT OFF from the station if it gets called and docked As far as I can tell, this is already true for blobs, revs, clock cult, and code delta (nuke ops and malf AI). Wizard is often tasked to escape on the shuttle and while Xenomorphs don't have an explicit greentext I usually i...
by SpaceManiac
Wed Jan 24, 2018 7:38 am
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6904

Re: Remove engravings already

I like engravings but misclicking on them being basically a stun until you close/click off the window is pretty unfortunate so I'm glad that's fixed. However, now it's impossible to read the engraving at all without opening the window where previously one could examine them to read them offhand. Her...
by SpaceManiac
Wed Jan 24, 2018 6:32 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 70994

Re: Wiki Improvement Drive 2018 Edition

Not entirely sure that "Creatures" is safe but it seems like everything else on this list could easily be blasted.
by SpaceManiac
Wed Jan 24, 2018 4:21 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 70994

Re: Wiki Improvement Drive 2018 Edition

Custom tool, supports things like smoothing, computer screens, and hiding underfloor pipes which I don't think FastDMM does.
by SpaceManiac
Wed Jan 24, 2018 3:58 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 70994

Re: Wiki Improvement Drive 2018 Edition

Updated all five active maps' pages with locally-hosted full-resolution renders and deleted relevant dead links. The renders could be improved but they're easier to maintain than manually stitching together in-game screenshots.
by SpaceManiac
Sun Jan 21, 2018 7:27 am
Forum: Spriting and Mapping
Topic: mapping/fastdmm alternative?
Replies: 23
Views: 9425

Re: mapping/fastdmm alternative?

List grievances and maybe I will eventually finish my thing, in the meantime I also do the same things that MMMiracles listed.
by SpaceManiac
Sat Jan 20, 2018 9:03 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 3994

Re: NTNet brainstorming, and possible PDA conversion/merger?

My main problem with the current state is that neither PDAs nor tablets are the clear winner. PDAs can hold pens, send messages on a system people actually read, are pre-programmed (cartridges) with the functionality relevant/available to your job, have more functionality, and have a faster UI. Tabl...
by SpaceManiac
Fri Jan 19, 2018 11:47 pm
Forum: Site, Forums, And Wiki
Topic: Forum Logo (and other bits) Redesign?
Replies: 19
Views: 6455

Re: Forum Logo (and other bits) Redesign?

These wiki buttons definitely look better than the current ones, but I don't suppose this font lets you write in lowercase? It might be more easy to read the button text if they weren't all-caps.
by SpaceManiac
Sat Jan 13, 2018 7:53 am
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11602

Re: Cultist Deconversion?

Oldman Robustin wrote: (also tracking implants feel like they should be added to the Security protolathe)
They already are, tech is Subdermal Implants and both chemical and tracking implants are flagged for medbay and security.
by SpaceManiac
Sun Dec 24, 2017 12:52 am
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 19618

Re: /tg/station Winter ball 2017

Qbopper wrote:
SpaceManiac wrote:37 humans were gibbed by shuttles that round. I was among them. I just wanted to keep the floors clean! Alas.
were you the janitor that got dunked on in the bathroom when the operatives busted in

fucking RIP that guy
Yes, that was me. I had literally just walked in there too.
by SpaceManiac
Sat Dec 23, 2017 12:15 pm
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 19618

Re: /tg/station Winter ball 2017

37 humans were gibbed by shuttles that round. I was among them. I just wanted to keep the floors clean! Alas.
by SpaceManiac
Wed Dec 06, 2017 11:34 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48244

Re: Rnd techwebs

Also additional servers don't seem to be generating more points? The research console continued to state a generation rate of 2442, even though two extra servers were built and visible from a R&D server console. Yeah, they don't. There just needs to be one to get the fixed income, I assume it w...
by SpaceManiac
Thu Nov 30, 2017 11:20 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48244

Re: Rnd techwebs

Is the deconstructor broken to only allow accumulation of points? Had the alien surgical tools and they added 0 points to the alien related tech. Not sure what the purpose of the deconstructor is anymore out side of a generic points adder. The UI overhaul testmerged on Sybil right now also fixes de...