Search found 177 matches
- Wed Mar 21, 2018 11:04 pm
- Forum: Coding
- Topic: What is the official status of 512 support?
- Replies: 8
- Views: 2955
Re: What is the official status of 512 support?
(a.?b) is roughly equivalent to (a && a.b), except `a` is only evaluated once (as though you stored it in a variable, if it was not already).
- Fri Mar 16, 2018 2:25 am
- Forum: Events Workshop
- Topic: [EVENT] The Warzone
- Replies: 19
- Views: 8923
Re: [EVENT] The Warzone
Simplemobs are incredibly strong (unlimited buckshot SMGs, stun immune, chem immune, mostly atmos immune) and it's only balanced out by their brainlessness, as much as I would enjoy Literally An RTS for the syndies the individual mobs would need to be much less well-equipped than your average nukie.
- Sat Mar 10, 2018 3:30 am
- Forum: Coding
- Topic: How do I go about deleting jobs from TGStation?
- Replies: 5
- Views: 2263
Re: How do I go about deleting jobs from TGStation?
There is a per-map job adjustment system which you can use if you run a custom map. Create "_maps/map_files/YourMapFolder/job_changes.dm", and write "MAP_REMOVE_JOB(id)" for each job ID you want to remove: #define JOB_MODIFICATION_MAP_NAME "Your Map Name" MAP_REMOVE_JOB...
- Thu Mar 08, 2018 7:32 am
- Forum: Spriting and Mapping
- Topic: Fixing map conflicts?
- Replies: 5
- Views: 2026
Re: Fixing map conflicts?
If you're careful you can edit the .dmm file in a text editor and solve the conflict there, but it's kind of tricky. Your current method is not so bad. In your experience, do the conflicts appear spurious or are you editing the same locations as others are? I'm working on automatic conflict resolver...
- Wed Mar 07, 2018 4:17 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036858
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make curator to be able to survive nuke and bombs if he is hiding in freezer. This one is in the game already /obj/structure/closet/secure_closet/freezer icon_state = "freezer" var/jones = FALSE /obj/structure/closet/secure_closet/freezer/ex_act() if(!jones) jones = TRUE else ..()
- Tue Mar 06, 2018 6:00 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41951
Re: Antagonist reputation system
You can't simply say "write the code differently" and have the code still do what its intended to do. While "accessible to non-coders" may in some ways be the goal of the BYOND engine, it's a pipe dream in a codebase as large and complex as tgstation. That said, one can write ba...
- Sat Mar 03, 2018 6:52 am
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32175
Re: 'Please murder me slowly' pieces of code
Discovered on yogstation:
That's right, compiles.
Code: Select all
// in machines.dm
#define OPEN 1
#define IDSCAN 2
#define BOLTS 4
#define SHOCK 8
// in firedoor.dm
/var/const/OPEN = 1
/var/const/CLOSED = 2
Code: Select all
/var/const/1 = 1
- Wed Feb 21, 2018 3:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935191
Re: Minor Suggestions
Insert it into the ORM. Not maximally convenient, but better than building and then destroying a window and welding the shards.RandomMarine wrote:Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.
- Tue Jan 30, 2018 7:38 am
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1896
Re: Science-only station concept & away mission
you've posted station double.And forgot to post away mission. Check again, it's there. The thumbnails look similar. Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them... Yeah, I realized as I was partway through the layout...
- Sat Jan 27, 2018 11:20 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23364
Re: bring back singularity as main powersource
SM exploding = shuttle call only because of laziness and general unwillingness of engineers to do their jobs and others to let them. Just patch the breach and wire solars, easy. The SM can already become an incredibly devastating tesla or singulo if the saboteur goes to any effort whatsoever rather ...
- Sat Jan 27, 2018 11:16 am
- Forum: Spriting and Mapping
- Topic: Science-only station concept & away mission
- Replies: 5
- Views: 1896
Science-only station concept & away mission
Recently sketched out a science-only station to occasionally break out in lowpop with my group and then ran an away mission with ~8 players on a modified version. A few chunks are somewhat blatantly copy/pasted from MetaStation but I wanted to share the layout and see if anyone was willing to offer ...
- Sat Jan 27, 2018 10:40 am
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9425
Re: mapping/fastdmm alternative?
To start, thanks for picking up FastDMM. I'm still more productive in DreamMaker right now but that could change. Hit me up if you ever run into issues with the DM parser, I wrote one from scratch to get the map renderer working because FastDMM's seemed like a hack and so far it's doing its job. Her...
- Fri Jan 26, 2018 9:48 pm
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5862
Re: Techwebs & Bags of Holding
Pre-techwebs, Phazon torsos were printable roundstart (as soon as you had 10 plasma sheets, from miners or engineering storage) and worth +13 tech levels and +5ish if you printed a second one
- Fri Jan 26, 2018 1:43 am
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5862
Re: Techwebs & Bags of Holding
Delaminating the SM into singulo, and building defenses to stop anyone trying to fix it, is easy and doesn't take that long if nobody is paying attention.
- Thu Jan 25, 2018 4:00 am
- Forum: Ideas
- Topic: Prevent Shuttle Calling On Certain Modes
- Replies: 10
- Views: 2162
Re: Prevent Shuttle Calling On Certain Modes
have it so it won't LIFT OFF from the station if it gets called and docked As far as I can tell, this is already true for blobs, revs, clock cult, and code delta (nuke ops and malf AI). Wizard is often tasked to escape on the shuttle and while Xenomorphs don't have an explicit greentext I usually i...
- Wed Jan 24, 2018 7:38 am
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 6904
Re: Remove engravings already
I like engravings but misclicking on them being basically a stun until you close/click off the window is pretty unfortunate so I'm glad that's fixed. However, now it's impossible to read the engraving at all without opening the window where previously one could examine them to read them offhand. Her...
- Wed Jan 24, 2018 6:32 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 70994
Re: Wiki Improvement Drive 2018 Edition
Not entirely sure that "Creatures" is safe but it seems like everything else on this list could easily be blasted.
- Wed Jan 24, 2018 4:21 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 70994
Re: Wiki Improvement Drive 2018 Edition
Custom tool, supports things like smoothing, computer screens, and hiding underfloor pipes which I don't think FastDMM does.
- Wed Jan 24, 2018 3:58 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 70994
Re: Wiki Improvement Drive 2018 Edition
Updated all five active maps' pages with locally-hosted full-resolution renders and deleted relevant dead links. The renders could be improved but they're easier to maintain than manually stitching together in-game screenshots.
- Sun Jan 21, 2018 7:27 am
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9425
Re: mapping/fastdmm alternative?
List grievances and maybe I will eventually finish my thing, in the meantime I also do the same things that MMMiracles listed.
- Sat Jan 20, 2018 9:03 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 3994
Re: NTNet brainstorming, and possible PDA conversion/merger?
My main problem with the current state is that neither PDAs nor tablets are the clear winner. PDAs can hold pens, send messages on a system people actually read, are pre-programmed (cartridges) with the functionality relevant/available to your job, have more functionality, and have a faster UI. Tabl...
- Fri Jan 19, 2018 11:47 pm
- Forum: Site, Forums, And Wiki
- Topic: Forum Logo (and other bits) Redesign?
- Replies: 19
- Views: 6455
Re: Forum Logo (and other bits) Redesign?
These wiki buttons definitely look better than the current ones, but I don't suppose this font lets you write in lowercase? It might be more easy to read the button text if they weren't all-caps.
- Sat Jan 13, 2018 7:53 am
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11602
Re: Cultist Deconversion?
They already are, tech is Subdermal Implants and both chemical and tracking implants are flagged for medbay and security.Oldman Robustin wrote: (also tracking implants feel like they should be added to the Security protolathe)
- Sun Dec 24, 2017 12:52 am
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 19618
Re: /tg/station Winter ball 2017
Yes, that was me. I had literally just walked in there too.Qbopper wrote:were you the janitor that got dunked on in the bathroom when the operatives busted inSpaceManiac wrote:37 humans were gibbed by shuttles that round. I was among them. I just wanted to keep the floors clean! Alas.
fucking RIP that guy
- Sat Dec 23, 2017 12:15 pm
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 19618
Re: /tg/station Winter ball 2017
37 humans were gibbed by shuttles that round. I was among them. I just wanted to keep the floors clean! Alas.
- Wed Dec 06, 2017 11:34 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48244
Re: Rnd techwebs
Also additional servers don't seem to be generating more points? The research console continued to state a generation rate of 2442, even though two extra servers were built and visible from a R&D server console. Yeah, they don't. There just needs to be one to get the fixed income, I assume it w...
- Thu Nov 30, 2017 11:20 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48244
Re: Rnd techwebs
Is the deconstructor broken to only allow accumulation of points? Had the alien surgical tools and they added 0 points to the alien related tech. Not sure what the purpose of the deconstructor is anymore out side of a generic points adder. The UI overhaul testmerged on Sybil right now also fixes de...