Well at least you taught him how to make it, if not how to detonate it safelyTogopal wrote:Accidentally blew up toxins and wiped out myself and 3 other people when trying to teach a newbie how to make a bomb
Search found 749 matches
- Thu Nov 08, 2018 2:41 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 47574
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
- Wed Nov 07, 2018 3:23 am
- Forum: Resolved Appeals
- Topic: [Feemjmeem] CommanderArtyom - Unban Appeal
- Replies: 9
- Views: 1747
Re: [Feemjmeem] CommanderArtyom - Unban Appeal
How is that relevant? I'm not able to access the server anymore for some reason, and I'm trying to get unbanned. What does this have to do with anything? Ban evading is bad. REALLY bad. If your ban wasn't permanent, it'll make it permanent, and otherwise it'll be a huge black mark on your future ap...
- Mon Nov 05, 2018 4:48 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611218
Re: Pet Peeves Thread - Little things that REALLY annoy you
It's supposedly to prevent a sink from breaking grav/commsAnonmare wrote:I am actually legitimately annoyed that the main powernets don't wire into the isolated SMES units (such as the grav gen and telecomms SMES units) by default. It's something I do every round and it upsets my autism so much
- Mon Nov 05, 2018 1:13 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67653
Re: Donutstation (WIP)
Maintenance loot is entirely random and based on a global loot table every map's maintenance uses. There are some static item spawns that can be found near their relevant department, but a lack of light boxes is gonna be mostly due to bad spawn rolls. Custodial should have 2 boxes and I'll toss a f...
- Sun Nov 04, 2018 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9405
Re: Roundstart AI bolting/reinforcement
They can't spiral into a shuttle call from being in there for 5 secondsAnuv wrote:You can't reinforce/bolt armory/toxins/chem roundstartsomerandomguy wrote:Emag in and subvert roundstartAnuv wrote:AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
- Sun Nov 04, 2018 4:08 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9405
Re: Roundstart AI bolting/reinforcement
Which is why you bolt the upload, so people can't subvert youTogopal wrote:Emagging a bolted door permanently locks itsomerandomguy wrote:Emag in and subvert roundstartAnuv wrote:AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
It also blocks tiders who stole the spare
- Sun Nov 04, 2018 2:28 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9405
Re: Roundstart AI bolting/reinforcement
Emag in and subvert roundstartAnuv wrote:AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
- Sat Nov 03, 2018 5:12 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 22731
Re: Stun/Slip Rework
Satchels and backpacks are the same
Who in their right mind would pick less speed for the same storage
Who in their right mind would pick less speed for the same storage
- Fri Nov 02, 2018 4:51 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67068
Re: Economy System Feedback Thread
No idea, it's not unlikely though
- Fri Nov 02, 2018 12:14 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67068
Re: Economy System Feedback Thread
That sounds like you may have been stealing all the research pointsGrazyn wrote:I dunno how they replenish, I wanted to keep it empty so there wasn't enough money to pay scientists but it just seemed to refill with a few thousands to tens of thousands credits every few minutes
- Fri Nov 02, 2018 12:05 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644125
Re: Stories of Awesome (Or something close to it.)
Nothing better than cucking someone holding you hostage like that. sounds more like you are a shitter borg player abusing exploits. The robo should have just used a multitool on the shell to lock it down though before putting you in the shell >exploits That's literally just the robo being stupid as...
- Thu Nov 01, 2018 4:17 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9405
Re: Roundstart AI bolting/reinforcement
How do you get to the APC though when it's in the AI coreAnonmare wrote:You can crowbar open the shutters by turning off environmental power in the area they're in FYI
- Thu Nov 01, 2018 3:58 pm
- Forum: General Chat
- Topic: space law being a "suggestion" is a fucking joke
- Replies: 51
- Views: 10876
Re: space law being a "suggestion" is a fucking joke
You're making zero sense. I think he means like >be shitsec >see someone break a window to tool storage to get a spear to fight cultists >vandalism, brig for 3 mins (have to follow space law) >see a known shitter have gloves of unknown origin >no crime, brig for 5 anyway because they have to be up ...
- Thu Nov 01, 2018 1:28 pm
- Forum: Video Games
- Topic: Undertale 2 Demo
- Replies: 89
- Views: 18258
Re: Undertale 2
yeah I hate to break it to you but character development from "nothing personnel I'm only not eating you cus your mom... has spunk" to being completely normal party member is a bit forced to me. I kinda wish it didn't flat out say "your choices don't matter" until later. I almos...
- Thu Nov 01, 2018 2:45 am
- Forum: Closed Policy Discussion
- Topic: Only Headmins/Gamemasters should be able to lock threads
- Replies: 33
- Views: 6852
Re: Only Headmins/Gamemasters should be able to lock threads
I think the sole purpose of ban appeals being viewable by the players is so everyone can say "wow admin that's fucking stupid why did you do that" or "wow admin you just fucking abused him and all your admin friends are agreeing with you, lets as a player base call you all fucking st...
- Wed Oct 31, 2018 2:24 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67068
Re: Economy System Feedback Thread
Anyway as I was saying before this sperglord got triggered by semantics and tried to veer this off topic... Nobody was asking for it, it’s not really adding anything, its taking away more than its adding, I’ve found nobody that’s wanted to RP with it. It wasn't even finished when it was merged and ...
- Tue Oct 30, 2018 7:43 pm
- Forum: Resolved Appeals
- Topic: [Kangtut] YakumoChen Note Appeal
- Replies: 20
- Views: 4154
Re: [Kangtut] YakumoChen Note Appeal
The rule about killing silicons is below As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 1. There was a public AI console, that's potenti...
- Tue Oct 30, 2018 7:38 pm
- Forum: Resolved Appeals
- Topic: [ Arianya ] Banned for rule 0?
- Replies: 7
- Views: 1396
Re: [ Arianya ] Banned for rule 0?
DDOS is like doxxing, even if you do it on other servers, you still get blacklisted here. There was an appeal around a month ago where someone got banned here for doxxing someone on another server and the ban was upheld. You also left out the earlier comments about persistence being somewhere only /...
- Tue Oct 30, 2018 12:46 pm
- Forum: Resolved Appeals
- Topic: [Kangtut] YakumoChen Note Appeal
- Replies: 20
- Views: 4154
Re: [Kangtut] YakumoChen Note Appeal
Conflicting orders means the AI can pick which to follow. You could've even uploaded a law like "talking about Marisa Kirisame is harmful to humans, but no, you HAD to kill it.
- Tue Oct 30, 2018 12:40 pm
- Forum: Coding Feedback
- Topic: Remove 'Particle Acceleration Rifles'
- Replies: 46
- Views: 11011
Re: Remove 'Particle Acceleration Rifles'
Giving blob an option to block lasers on a square for a cost to defend against shit the otherwise cant counter is a good idea to add . as it prevents people soloing blobs with PA rifles or emitter platforms. In what fucking world does the emitter actually solo the blob? The blob can get a juggernau...
- Mon Oct 29, 2018 9:13 pm
- Forum: Site, Forums, And Wiki
- Topic: oranges for forum moderator
- Replies: 130
- Views: 44300
Re: oranges for forum moderator
If oranges is serious about wanting this much power, he should have to live stream eating and entire large size (16 inch) Hawaiin (PINEAPPLE and canadian bacon) pizza in one sitting, no breaks or cuts, and with a straight face say that was the most delicious thing he's eaten. If he vomits or backs ...
- Mon Oct 29, 2018 12:55 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036622
Re: ITT: We make shitty suggestions and come up with poor ideas.
That's the point of "wrong thread"Anonmare wrote:>Shitty idea
>Shitty idea thread
>Wrong thread
Do you mean it's a good idea then?
- Mon Oct 29, 2018 12:03 pm
- Forum: Closed Policy Discussion
- Topic: ban friendly antags
- Replies: 90
- Views: 16475
Re: ban friendly antags
Suicide wiz was banned because it was largely OOC. This is not.
- Sun Oct 28, 2018 8:48 pm
- Forum: Closed Policy Discussion
- Topic: Allow People to Say ur
- Replies: 27
- Views: 5975
Re: Allow People to Say ur
People say lol irl but we don't allow that either
It's not that it's impossible to say, it's that it's dumb
It's not that it's impossible to say, it's that it's dumb
- Sun Oct 28, 2018 12:15 am
- Forum: Closed Policy Discussion
- Topic: Roundstart Suicide as Antagonist/Wizard
- Replies: 143
- Views: 31123
Re: Roundstart Suicide as Antagonist/Wizard
How are bugs ooc but suiciding with intent to end the round not when both are otherwise at your disposal in the IC realm at that current time? See: if no bugs are involved it's fine Using a bug requires OOC knowledge, offing oneself does not It's also entirely possible for the wizard federation to ...
- Sat Oct 27, 2018 11:06 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart Suicide as Antagonist/Wizard
- Replies: 143
- Views: 31123
Re: Roundstart Suicide as Antagonist/Wizard
literally this it's their antag roll they can do what they want with it that's a slippery slope we should never ever EVER start sliding down Would you be okay with an antag using 100% IC interactions to crash the server in a way that just immediately starts the round over again? If not, why? Could ...
- Fri Oct 26, 2018 10:23 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665912
Re: Little things you learned that are game changing
Separated chemicals 100pot potass+water bananasMickyan wrote:chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
- Fri Oct 26, 2018 2:32 pm
- Forum: General Chat
- Topic: Xenobiology Overhaul Ideas Guy
- Replies: 6
- Views: 1694
Re: Xenobiology Overhaul Ideas Guy
You can already make LOADS of dangerous, ghost-controlled creatures, you just need to git gud and get gold/light pink cores
- Fri Oct 26, 2018 2:25 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13447
Re: Ethereal naming policy
(Number 1-999) nmQustinnus wrote:can you turn that into an actual convention? as in, give me a list of prefix words and whatever should come behind it?
They're loosely based off of zoltansDavidchan wrote:Whats the trope of Ethereals even supposed to be? They don't even have a wiki yet.
- Wed Oct 24, 2018 12:59 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67653
Re: Donutstation (WIP)
Singulo is boring. Switch to SM, it wouldnt be that hard to smack the crystal in the center so explosions effect the entire ring. Singulo is especially fitting for donut, SM somewhere would be useful though I know the original goon map used it, but even goon moved away from the singulo for very sim...
- Wed Oct 24, 2018 12:58 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 22731
Re: Stun/Slip Rework
>you can hit people that are crawlingoranges wrote:crawling should be slower now and you can also hit crawling people, they don't let projectiles pass over them anymore.
>you can't hit people that are stunned and also lying down
???
- Wed Oct 24, 2018 12:14 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67653
Re: Donutstation (WIP)
Singulo is especially fitting for donut, SM somewhere would be useful thoughDr_bee wrote:Singulo is boring. Switch to SM, it wouldnt be that hard to smack the crystal in the center so explosions effect the entire ring.
- Wed Oct 24, 2018 2:28 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611218
Re: Pet Peeves Thread - Little things that REALLY annoy you
Life preserver (or something like that) crate on the meta escape shuttle has them tooconfused rock wrote:I fucking hate the double emergency oxygen tanks on deltastation and the librarian. Before delta, only deathsquads had those, not even erts. After delta, the arrivals shuttle has em.
- Wed Oct 24, 2018 2:21 am
- Forum: Ideas
- Topic: Nukie comms agent
- Replies: 10
- Views: 2155
Re: Nukie comms agent
The point is that a ghost chooses to do it, see "comms agent sleeper"DemonFiren wrote:sure, let's force someone to do that
- Tue Oct 23, 2018 6:25 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611218
Re: Pet Peeves Thread - Little things that REALLY annoy you
>nowDemonFiren wrote:we competitive /tg/ nowShrimpMantis wrote:When an unskilled player says something is overpowered/weak when they're only experienced it a few times in very niche situations.
- Mon Oct 22, 2018 1:58 pm
- Forum: Resolved Appeals
- Topic: [KangTut] High Impact Dolphin - Rule 8 Note Appeal
- Replies: 5
- Views: 1557
Re: [KangTut] High Impact Dolphin - Rule 8 Note Appeal
They ruled that it shouldn't be governed by rule 8, not that the situation wasn't worth admin-attention. "It’s not something that falls under this rule." Then what made this case worth admin attention if the only rule KangTut cited in ahelps has been deemed to not be appropriate for use i...
- Mon Oct 22, 2018 2:51 am
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13447
Re: Ethereal naming policy
Electricity/light related names makes more sense than star related ones; they aren't novakids or anything
- Sun Oct 21, 2018 2:33 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
I think it speaks volumes how Oranges has completely subverted the power structure on tg. He has essentially declared in this thread that the only thing he answers to is MSO. He's headcoder, of course he only answers to MSO about anything code-related. A complete disregard for the system that we ha...
- Sun Oct 21, 2018 12:15 am
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9405
Re: Roundstart AI bolting/reinforcement
It's more fun for the crew than having to deal with a rogue AI because a traitor got their hands on the upload boardLazengann wrote:Roundstart bolting is fun for nobody so I don't support it
- Sat Oct 20, 2018 2:08 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
ERP bans can be appealed, it's just that most people that get banned for it won't read/follow rules
>where did I say this
Where you said shezza shouldn't have a voice because they can't play
>where did I say this
Where you said shezza shouldn't have a voice because they can't play
- Sat Oct 20, 2018 1:26 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
what's the point of disabling them there instead of on the more popular, less RP server where there's more dislike for cats? Citation needed Also the shitty uninspired nature of catpeople has actually proved annoying several times especially when playing as the AI, where I can't examine people so w...
- Sat Oct 20, 2018 12:06 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
not to mention that if your main motivator is that you're sick of the debate then you should be advocating removal since if you leave them in the debate will only continue It isn't really a debate as much as a shitfest Also the shitty uninspired nature of catpeople has actually proved annoying seve...
- Thu Oct 18, 2018 12:09 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
Because new information has come to light, I've cleaned up this thread a touch and will be unlocking it. The filter used to filter the results was pretty incorrect. https://tgstation13.org/phpBB/viewtopic.php?p=446943#p446943 for more details. the result will likely be the same, a new vote will be ...
- Thu Oct 18, 2018 3:33 am
- Forum: Closed Policy Discussion
- Topic: Racial slurs
- Replies: 88
- Views: 24266
Re: Complaint
Account was made minutes before this post, for the record. This is a complaint. You can be new and make a complaint. You don't need to be a veteran of the great ss13 wars in order to go 'eh, i dunno about saying nibbas, guys' I'm implying it's a shitpost. "I'm not black but my character is&quo...
- Thu Oct 18, 2018 3:30 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530314
Re: Simple Questions Thread
How do I create anomalies with the supermatter engine without destroying everything. Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers An easy way to start the delam is to turn o...
- Thu Oct 18, 2018 3:26 am
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93362
Re: Regarding felinids/catpeople
Because new information has come to light, I've cleaned up this thread a touch and will be unlocking it. The filter used to filter the results was pretty incorrect. https://tgstation13.org/phpBB/viewtopic.php?p=446943#p446943 for more details. the result will likely be the same, a new vote will be ...
- Wed Oct 17, 2018 5:38 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530314
Re: Simple Questions Thread
How do I create anomalies with the supermatter engine without destroying everything. Delam to ~35%, then fix whatever the problem was and dump in some N2O if needed The anomalies only last around ten-thirty seconds, so you'll want to get some neutralizers An easy way to start the delam is to turn o...
- Wed Oct 17, 2018 4:32 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530314
Re: Simple Questions Thread
Scan things with the syringe gun
- Wed Oct 17, 2018 1:25 pm
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14045
Re: Additional races we could add to replace catpeople
Savevatz if you could please stop derailing my serious thread I’d appreciate it. Look Goat People are honestly such a good race and you guys need to stop hating on them. I remember this one round a while back when me and the creator of ss13 were playing on beestation and then a goat person started ...
- Wed Oct 17, 2018 12:44 pm
- Forum: Closed Policy Discussion
- Topic: are angels human to the ai
- Replies: 26
- Views: 5648
Re: are angels human to the ai
Having angels as a separate species at all is super dumb, it's just to add the wings. I'm pretty sure nonhumans can't use the potion at all, it just says something about it tasting bad.