lmao yeah idk how to prevent that actuallyNabski wrote:Someone complained that you can attack the car from inside it to escape. I have no idea if that's good or bad.
Search found 628 matches
- Mon Aug 27, 2018 6:21 am
- Forum: Coding Feedback
- Topic: Clown car
- Replies: 29
- Views: 7518
Re: Clown car
- Sun Aug 26, 2018 4:19 am
- Forum: Coding Feedback
- Topic: Clown car
- Replies: 29
- Views: 7518
Clown car
Is it op? Is it missing something? Any bugs?
Post it below and I'll look at it.
Also im considering making it so you can somehow upgrade the car (emag?) and let you kidnap /any/ mob
Post it below and I'll look at it.
Also im considering making it so you can somehow upgrade the car (emag?) and let you kidnap /any/ mob
- Wed Aug 15, 2018 2:00 pm
- Forum: General Chat
- Topic: Why is TG unable to make new SS13 based games?
- Replies: 12
- Views: 3561
Re: Why is TG unable to make new SS13 based games?
because half of the time a coder tries something new 500 bad faith posters will yell at you for trying something new, this has lost us multiple good coders already, and the ones that are still here either learnt how to say "go fuck yourself" to those people or just ignore the vile shit tho...
- Sat Aug 11, 2018 9:43 am
- Forum: Coding
- Topic: Code bounty: My megafauna ideas
- Replies: 9
- Views: 3826
Re: Code bounty: My megafauna ideas
you're bad at codingasskek wrote:Eat my assQustinnus wrote:i can code hmu whenever.
>doubtasskek wrote:what exactly are your ideasBluespace wrote:Anyone feel like coding my megafauna ideas and making bank?
We'll need sprites too so I guess sprite bounty?
i can do both of those
I'm coding it
- Thu Aug 09, 2018 2:44 pm
- Forum: Video Games
- Topic: Game Development Shitposting
- Replies: 19
- Views: 4386
Re: Game Development Shitposting
same tbf, Me and KMC were working on SS13 Rimworld and then when I finished Unreal GOAP we realized how much work it is :^)
- Wed Aug 08, 2018 11:46 pm
- Forum: Coding
- Topic: Code bounty: My megafauna ideas
- Replies: 9
- Views: 3826
Re: Code bounty: My megafauna ideas
i can code hmu whenever.
>doubtasskek wrote:what exactly are your ideasBluespace wrote:Anyone feel like coding my megafauna ideas and making bank?
We'll need sprites too so I guess sprite bounty?
i can do both of those
- Wed Aug 08, 2018 10:00 pm
- Forum: Video Games
- Topic: Game Development Shitposting
- Replies: 19
- Views: 4386
Game Development Shitposting
This thread is specifically for memey things you made during game dev. Aka stupid shit you made or bugs you encountered in a game engine, BYOND (like a WIP PR) or other. so stuff like features that are really bad ideas but were easy to make so you added them anyways. Post your biggest abominations a...
- Sat Aug 04, 2018 9:46 am
- Forum: Coding
- Topic: Valuable things we can take from CM and put in standard ss13
- Replies: 15
- Views: 4971
Re: Valuable things we can take from CM and put in standard ss13
Some of the design might be good but all of the code is probably shit
- Tue Jul 31, 2018 9:42 am
- Forum: TGMC Policy Discussion
- Topic: Skills, and their removal
- Replies: 50
- Views: 25652
Re: Skills, and their removal
Unlike regular bay; skills have a good gameplay purpose on CM although they are a bit weird on occassions (pill bottles). I think the removal of skilllocks on things such as on piloting is bad but I also think a remake of skills that fits TG better would be the most preferable. removal sounds like a...
- Tue Jul 31, 2018 9:40 am
- Forum: General Chat
- Topic: DMCA Station 13 -- NOT CM I PROMISE
- Replies: 45
- Views: 16754
Re: DMCA Station 13 -- NOT CM I PROMISE
I don't like that MSO went around what the other developers at CM wanted to do with their code (keep it in house), because I would like it if someone respected my wishes if that happened to me. Kinda a "golden rule" type of approach. Be nice to others and don't be a dick. ? The irony in t...
- Mon Jul 30, 2018 7:36 pm
- Forum: Ideas
- Topic: Quirk Ideas
- Replies: 7
- Views: 2252
Re: Quirk Ideas
pls post ideas in this thread so i can code them
- Mon Jul 30, 2018 11:47 am
- Forum: Coding
- Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
- Replies: 7
- Views: 7503
Re: Visual Studio Code plugin (IntelliSense) for BYOND code
Woow awesome, this might make me move from Atom to VS!
- Wed Jul 25, 2018 8:21 am
- Forum: Planet Station Development
- Topic: Planet Station 2: Electric Boogaloo
- Replies: 4
- Views: 3909
Re: Planet Station 2: Electric Boogaloo
edit: thanks spacemaniac fixed linked https://streamable.com/4yvau
ported FTL's terrain gen for the jungle itself. I wanted to use perlin noise and create a new generator but Byond RNG sucks literal asshole.
ported FTL's terrain gen for the jungle itself. I wanted to use perlin noise and create a new generator but Byond RNG sucks literal asshole.
- Wed Jul 25, 2018 5:07 am
- Forum: Planet Station Development
- Topic: Planet Station 2: Electric Boogaloo
- Replies: 4
- Views: 3909
Re: Planet Station 2: Electric Boogaloo
im doing this so i can hold the map hostage unless moods are re-enabled :^)
/S
/S
- Wed Jul 25, 2018 4:46 am
- Forum: Planet Station Development
- Topic: Planet Station 2: Electric Boogaloo
- Replies: 4
- Views: 3909
Planet Station 2: Electric Boogaloo
Hi, As you all know noone has done much for Planetstation lately, and one of FTL13's mappers, Aerwhisp, and me, have been interested in working on Planet Station. So we're going to start creating a new map for it so it is atleast playable during normal rounds so we can test multiZ and see what TGs g...
- Sat Jul 07, 2018 5:45 pm
- Forum: Video Games
- Topic: ARMA 3 - Better than SQUAD edition
- Replies: 44
- Views: 10494
Re: ARMA 3 - Better than SQUAD edition
I recently discovered a new addon thats pretty fun, it's called co10 escape and its one of those escape altis gamemodes where you start with horrid gear (pistols) and have to do various objectives to escape the island. It's pretty tense as killing and or alerting troops increases your heat and bring...
- Mon Jul 02, 2018 12:25 am
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10618
Re: The new shuttle chairs look like ass
no from oracle who took them from goonDax Dupont wrote:yes, i thought they were from FTL but ftl took them from goon apparentlybman wrote:arent those from goon
- Sun Jul 01, 2018 9:01 pm
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35099
Re: Statement from the Headmin Team 30/06
Last February a few people including Goof accused me of being a pedophile over some hentai image I posted elsewhere sonic says: digital pedophilia is still pedophilia I've heard it stated by multiple people that goof was totally full of shit about the whole incident/image in question and was just s...
- Sat Jun 30, 2018 8:12 pm
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35099
Re: Statement from the Headmin Team 30/06
edit: he edited the thread
- Thu May 17, 2018 8:50 am
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23032
Re: Cut all maps but the most popular one
Wonderful, I think the codebase would really appreciate the extra work. I do wonder if we would be able to get someone to take over planetstation with a similar search, but maintaining the already available maps should be our primary objective. I'm currently discussing with someone if we can make a...
- Thu May 17, 2018 8:49 am
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23032
Re: Cut all maps but the most popular one
>Jump through other hoops Like having the slightest bit of foresight? Like I'm only a rank amateur coder but my solution would take an absurdly minimal amount of effort and you know it. All you'd have to do is instead of making the regular lathes in science the science lathes you leave them as the ...
- Sat May 05, 2018 8:17 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51758
Re: Moodlets
ROUND AND FULL >I won't work on a feature because people are upset that feature is bad and i don't want to waste my time therefore i will waste time of others. if they want to remove the feature because of problem X that I don't think I can reasonable resolve, should I spent time fixing Y and Z if ...
- Sat May 05, 2018 6:56 pm
- Forum: Ideas
- Topic: Slime Peoples dont gross out
- Replies: 22
- Views: 4600
Re: Slime Peoples dont gross out
and with the magic of github you can either create an issue or fix the bug
- Sat May 05, 2018 6:11 pm
- Forum: Ideas
- Topic: Slime Peoples dont gross out
- Replies: 22
- Views: 4600
Re: Slime Peoples dont gross out
no they dontadamkad1 wrote:its a system that shits on food recipes because like 1/4 or more of food recipes gross everyone out. basically a pile of trash obsoleting a part of standard mechanic
- Sat May 05, 2018 6:02 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51758
Re: Moodlets
I can't really be arsed to add additions to mood right now without some confirmation that any effort I do is not just going to be in vain because Kor and Rustled dislikethe feature existing. You mentioned adding happy pills and antidepressants in the original moodlets PR. This was in early february...
- Sat May 05, 2018 5:59 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51758
Re: Moodlets
Antidepressants sound depressing unless they're named joy pills and I really can dance in the pools of rainbows that leak from the clowns body as everyone hugs him with face splitting smiles, as Miracles said. Taking pills to satiate your happy meter is just a hunger bar with one more chemistry int...
- Sat May 05, 2018 6:19 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 43835
Re: Trialmin Review: Optimumtact
I think oranges should be promoted. Oh yeah he has pulled a few pranks and has done some questionable things but I don't even think those things compare to what a lot of TG admins have done before, so if that's really the big turn off then we have bigger worries than oranges. Besides that oranges is...
- Sat May 05, 2018 6:01 am
- Forum: Video Games
- Topic: SQUAD - Better than ARMA edition
- Replies: 104
- Views: 25929
Re: SQUAD - Better than ARMA edition
i played this game once and it's not even close to being as good as ARMA 3.
- Sat May 05, 2018 1:05 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51758
Re: Moodlets
I can't really be arsed to add additions to mood right now without some confirmation that any effort I do is not just going to be in vain because Kor and Rustled dislikethe feature existing.
- Mon Apr 30, 2018 3:55 am
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137507
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
[youtube]3JiUDoRM_dI[/youtube] when i first watched this i thought they were just hungry and wanted some meat as well lol Animals will eat meat of their own kind if provided actually so yes this appears to be the behaviour they are showing. The stressed out omg predator reaction is to run and hide....
- Sun Apr 29, 2018 9:15 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036259
Re: ITT: We make shitty suggestions and come up with poor ideas.
hamster wheels for in the brig that you can put assistants in and they need to generate a specific amount of power before they're let out. gulag but for power instead.
- Sun Apr 29, 2018 8:49 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137507
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
when i first watched this i thought they were just hungry and wanted some meat as well lolGrazyn wrote:[youtube]3JiUDoRM_dI[/youtube]
- Sat Apr 28, 2018 9:32 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Other random thoughts: Add some sort of opt out trait for this since its so divisive. People who opt out will obviously be at a mechanical advantage over people suffering from bad moodlets, but they won't be able to reap the benefits of increased speed bars etc from good moodlets either. This idea ...
- Sat Apr 28, 2018 8:02 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19019
- Sat Apr 28, 2018 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Perhaps it would help if it was called morale rather than mood, you could be happy or sad but your character will still realize how dire the current situation is and it'll eventually take its toll on his sanity That's essentially what it is now, your mood is short term and changing the word mood to...
- Sat Apr 28, 2018 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
And that is, of course, ignoring the elephant in the room that is the fact that a lot of people hate being told how their character is feeling and reacts to things . Its like if your DM said "You are so overcome by the majesty of the moment that you collapse to the ground and cry", dictat...
- Sat Apr 28, 2018 4:24 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
There's a completely non-mechanic effect of dirty rooms anyway. Greyshirts tend to act like complete monkeys when every inch of the hallway is covered in blood as it is, and hunger slowdown is already an issue people try to active avoid. n contrast with every other role, janitors always lacked the ...
- Sat Apr 28, 2018 4:14 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Also I wonder if having a permanent mood event that slowly equalizes its value to the room you are in would make it less jarring than swinging from elated to suicidal to back again as you pass through the hallway. Still not sure its a good idea at all though, I personally enjoy it when everything l...
- Sat Apr 28, 2018 4:12 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
things You mentioned area beauty, that might be it. People on basil dealing with 90 person rounds are going to be dealing with a signicantly larger mess than people in low-medium sybil rounds. Area beauty was an experiment, and I wanted to expand on it while lessening the effect of things being dir...
- Sat Apr 28, 2018 4:00 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Area beauty was the buff the janitors needed, please don't remove it. Flavor/fluff oriented jobs do not need "buffs" or balancing. It's a buff in the sense of, it's a more interesting job with some actual mechanics besides getting different grief tools. Do you have any actual reasoning as...
- Sat Apr 28, 2018 3:58 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
That was my intention, I hoped to do it to more service jobs because servicing is essentialy what is supposed to keep mood/morale up.ohnopigeons wrote:Area beauty was the buff the janitors needed, please don't remove it.
- Sat Apr 28, 2018 3:45 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
things You mentioned area beauty, that might be it. People on basil dealing with 90 person rounds are going to be dealing with a signicantly larger mess than people in low-medium sybil rounds. Area beauty was an experiment, and I wanted to expand on it while lessening the effect of things being dir...
- Sat Apr 28, 2018 3:43 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Thats because it only does anything if you stay in the negative for too long, which usually only happens if you are too caveman to eat once every 40 minutes.Lumbermancer wrote:I thought it was just a hunger effect. Other than face changing colour I didn't notice any other effect.
- Sat Apr 28, 2018 5:25 am
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20142
Re: Why were moodlets turned off?
Im still down on working on improvements for mood, however I took a short break from coding after every mention I received was some rant about why mood is shit and that im attempting to kill tg's gameplay. Im not really interested in fighting whether mood should stay or go either, I think it should ...
- Sun Apr 01, 2018 8:15 pm
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 171530
- Sun Apr 01, 2018 6:19 pm
- Forum: Events Workshop
- Topic: It's coming
- Replies: 47
- Views: 20171
Re: It's coming
literaly noone plays on there, I'm European and even I avoid that hole.Armhulen wrote:it has weight because terry exists now, we're an international serverGratian wrote:Oh shit, are the servers located in the UK? Was this always the case?Armhulen wrote:GMTLazengann wrote:It wasn't even April fools yet when you shut them down dummies lmao
- Sun Apr 01, 2018 1:44 am
- Forum: Off Topic
- Topic: I dont have a digg account so now ill shitpost anywhere
- Replies: 18
- Views: 8809
Re: I dont have a digg account so now ill shitpost anywhere
i have a digg account i just dont know how to connect it so i will join this thread
- Sat Mar 31, 2018 10:27 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7727
Re: Half Life airlock sounds
how can u guys not want this
- Sat Mar 31, 2018 4:44 am
- Forum: General Chat
- Topic: Post your battlestation
- Replies: 80
- Views: 17076
- Fri Mar 30, 2018 8:05 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63161
Re: What do you think you're known for? (egothread)
you can't kill me because I'll ahelp and get you bannedArmhulen wrote:operation kill floyd is a goQustinnus wrote:coding things, being literaly everywhere, never playing, being a trap and for baiting people into getting angry