Search found 628 matches

by Qustinnus
Mon Aug 27, 2018 6:21 am
Forum: Coding Feedback
Topic: Clown car
Replies: 29
Views: 7518

Re: Clown car

Nabski wrote:Someone complained that you can attack the car from inside it to escape. I have no idea if that's good or bad.
lmao yeah idk how to prevent that actually :thinking:
by Qustinnus
Sun Aug 26, 2018 4:19 am
Forum: Coding Feedback
Topic: Clown car
Replies: 29
Views: 7518

Clown car

Is it op? Is it missing something? Any bugs?

Post it below and I'll look at it.



Also im considering making it so you can somehow upgrade the car (emag?) and let you kidnap /any/ mob
by Qustinnus
Wed Aug 15, 2018 2:00 pm
Forum: General Chat
Topic: Why is TG unable to make new SS13 based games?
Replies: 12
Views: 3561

Re: Why is TG unable to make new SS13 based games?

because half of the time a coder tries something new 500 bad faith posters will yell at you for trying something new, this has lost us multiple good coders already, and the ones that are still here either learnt how to say "go fuck yourself" to those people or just ignore the vile shit tho...
by Qustinnus
Sat Aug 11, 2018 9:43 am
Forum: Coding
Topic: Code bounty: My megafauna ideas
Replies: 9
Views: 3826

Re: Code bounty: My megafauna ideas

asskek wrote:
Qustinnus wrote:i can code hmu whenever.

asskek wrote:
Bluespace wrote:Anyone feel like coding my megafauna ideas and making bank?
We'll need sprites too so I guess sprite bounty?
what exactly are your ideas
i can do both of those
>doubt
Eat my ass
I'm coding it
you're bad at coding
by Qustinnus
Thu Aug 09, 2018 2:44 pm
Forum: Video Games
Topic: Game Development Shitposting
Replies: 19
Views: 4386

Re: Game Development Shitposting

same tbf, Me and KMC were working on SS13 Rimworld and then when I finished Unreal GOAP we realized how much work it is :^)
by Qustinnus
Wed Aug 08, 2018 11:46 pm
Forum: Coding
Topic: Code bounty: My megafauna ideas
Replies: 9
Views: 3826

Re: Code bounty: My megafauna ideas

i can code hmu whenever.

asskek wrote:
Bluespace wrote:Anyone feel like coding my megafauna ideas and making bank?
We'll need sprites too so I guess sprite bounty?
what exactly are your ideas
i can do both of those
>doubt
by Qustinnus
Wed Aug 08, 2018 10:00 pm
Forum: Video Games
Topic: Game Development Shitposting
Replies: 19
Views: 4386

Game Development Shitposting

This thread is specifically for memey things you made during game dev. Aka stupid shit you made or bugs you encountered in a game engine, BYOND (like a WIP PR) or other. so stuff like features that are really bad ideas but were easy to make so you added them anyways. Post your biggest abominations a...
by Qustinnus
Sat Aug 04, 2018 9:46 am
Forum: Coding
Topic: Valuable things we can take from CM and put in standard ss13
Replies: 15
Views: 4971

Re: Valuable things we can take from CM and put in standard ss13

Some of the design might be good but all of the code is probably shit
by Qustinnus
Tue Jul 31, 2018 9:42 am
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 25652

Re: Skills, and their removal

Unlike regular bay; skills have a good gameplay purpose on CM although they are a bit weird on occassions (pill bottles). I think the removal of skilllocks on things such as on piloting is bad but I also think a remake of skills that fits TG better would be the most preferable. removal sounds like a...
by Qustinnus
Tue Jul 31, 2018 9:40 am
Forum: General Chat
Topic: DMCA Station 13 -- NOT CM I PROMISE
Replies: 45
Views: 16754

Re: DMCA Station 13 -- NOT CM I PROMISE

I don't like that MSO went around what the other developers at CM wanted to do with their code (keep it in house), because I would like it if someone respected my wishes if that happened to me. Kinda a "golden rule" type of approach. Be nice to others and don't be a dick. ? The irony in t...
by Qustinnus
Mon Jul 30, 2018 7:36 pm
Forum: Ideas
Topic: Quirk Ideas
Replies: 7
Views: 2252

Re: Quirk Ideas

pls post ideas in this thread so i can code them
by Qustinnus
Mon Jul 30, 2018 11:47 am
Forum: Coding
Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
Replies: 7
Views: 7503

Re: Visual Studio Code plugin (IntelliSense) for BYOND code

Woow awesome, this might make me move from Atom to VS!
by Qustinnus
Wed Jul 25, 2018 8:21 am
Forum: Planet Station Development
Topic: Planet Station 2: Electric Boogaloo
Replies: 4
Views: 3909

Re: Planet Station 2: Electric Boogaloo

edit: thanks spacemaniac fixed linked https://streamable.com/4yvau

ported FTL's terrain gen for the jungle itself. I wanted to use perlin noise and create a new generator but Byond RNG sucks literal asshole.
by Qustinnus
Wed Jul 25, 2018 5:07 am
Forum: Planet Station Development
Topic: Planet Station 2: Electric Boogaloo
Replies: 4
Views: 3909

Re: Planet Station 2: Electric Boogaloo

im doing this so i can hold the map hostage unless moods are re-enabled :^)


/S
by Qustinnus
Wed Jul 25, 2018 4:46 am
Forum: Planet Station Development
Topic: Planet Station 2: Electric Boogaloo
Replies: 4
Views: 3909

Planet Station 2: Electric Boogaloo

Hi, As you all know noone has done much for Planetstation lately, and one of FTL13's mappers, Aerwhisp, and me, have been interested in working on Planet Station. So we're going to start creating a new map for it so it is atleast playable during normal rounds so we can test multiZ and see what TGs g...
by Qustinnus
Sat Jul 07, 2018 5:45 pm
Forum: Video Games
Topic: ARMA 3 - Better than SQUAD edition
Replies: 44
Views: 10494

Re: ARMA 3 - Better than SQUAD edition

I recently discovered a new addon thats pretty fun, it's called co10 escape and its one of those escape altis gamemodes where you start with horrid gear (pistols) and have to do various objectives to escape the island. It's pretty tense as killing and or alerting troops increases your heat and bring...
by Qustinnus
Mon Jul 02, 2018 12:25 am
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 10618

Re: The new shuttle chairs look like ass

Dax Dupont wrote:
bman wrote:arent those from goon
yes, i thought they were from FTL but ftl took them from goon apparently
no from oracle who took them from goon
by Qustinnus
Sun Jul 01, 2018 9:01 pm
Forum: Town Hall
Topic: Statement from the Headmin Team 30/06
Replies: 110
Views: 35099

Re: Statement from the Headmin Team 30/06

Last February a few people including Goof accused me of being a pedophile over some hentai image I posted elsewhere sonic says: digital pedophilia is still pedophilia I've heard it stated by multiple people that goof was totally full of shit about the whole incident/image in question and was just s...
by Qustinnus
Sat Jun 30, 2018 8:12 pm
Forum: Town Hall
Topic: Statement from the Headmin Team 30/06
Replies: 110
Views: 35099

Re: Statement from the Headmin Team 30/06

edit: he edited the thread
by Qustinnus
Thu May 17, 2018 8:50 am
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 23032

Re: Cut all maps but the most popular one

Wonderful, I think the codebase would really appreciate the extra work. I do wonder if we would be able to get someone to take over planetstation with a similar search, but maintaining the already available maps should be our primary objective. I'm currently discussing with someone if we can make a...
by Qustinnus
Thu May 17, 2018 8:49 am
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 23032

Re: Cut all maps but the most popular one

>Jump through other hoops Like having the slightest bit of foresight? Like I'm only a rank amateur coder but my solution would take an absurdly minimal amount of effort and you know it. All you'd have to do is instead of making the regular lathes in science the science lathes you leave them as the ...
by Qustinnus
Sat May 05, 2018 8:17 pm
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 51758

Re: Moodlets

ROUND AND FULL >I won't work on a feature because people are upset that feature is bad and i don't want to waste my time therefore i will waste time of others. if they want to remove the feature because of problem X that I don't think I can reasonable resolve, should I spent time fixing Y and Z if ...
by Qustinnus
Sat May 05, 2018 6:56 pm
Forum: Ideas
Topic: Slime Peoples dont gross out
Replies: 22
Views: 4600

Re: Slime Peoples dont gross out

and with the magic of github you can either create an issue or fix the bug
by Qustinnus
Sat May 05, 2018 6:11 pm
Forum: Ideas
Topic: Slime Peoples dont gross out
Replies: 22
Views: 4600

Re: Slime Peoples dont gross out

adamkad1 wrote:its a system that shits on food recipes because like 1/4 or more of food recipes gross everyone out. basically a pile of trash obsoleting a part of standard mechanic
no they dont
by Qustinnus
Sat May 05, 2018 6:02 pm
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 51758

Re: Moodlets

I can't really be arsed to add additions to mood right now without some confirmation that any effort I do is not just going to be in vain because Kor and Rustled dislikethe feature existing. You mentioned adding happy pills and antidepressants in the original moodlets PR. This was in early february...
by Qustinnus
Sat May 05, 2018 5:59 pm
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 51758

Re: Moodlets

Antidepressants sound depressing unless they're named joy pills and I really can dance in the pools of rainbows that leak from the clowns body as everyone hugs him with face splitting smiles, as Miracles said. Taking pills to satiate your happy meter is just a hunger bar with one more chemistry int...
by Qustinnus
Sat May 05, 2018 6:19 am
Forum: Town Hall
Topic: Trialmin Review: Optimumtact
Replies: 184
Views: 43835

Re: Trialmin Review: Optimumtact

I think oranges should be promoted. Oh yeah he has pulled a few pranks and has done some questionable things but I don't even think those things compare to what a lot of TG admins have done before, so if that's really the big turn off then we have bigger worries than oranges. Besides that oranges is...
by Qustinnus
Sat May 05, 2018 6:01 am
Forum: Video Games
Topic: SQUAD - Better than ARMA edition
Replies: 104
Views: 25929

Re: SQUAD - Better than ARMA edition

i played this game once and it's not even close to being as good as ARMA 3.
by Qustinnus
Sat May 05, 2018 1:05 am
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 51758

Re: Moodlets

I can't really be arsed to add additions to mood right now without some confirmation that any effort I do is not just going to be in vain because Kor and Rustled dislikethe feature existing.
by Qustinnus
Mon Apr 30, 2018 3:55 am
Forum: Thinking Cap
Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Replies: 791
Views: 137507

Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?

[youtube]3JiUDoRM_dI[/youtube] when i first watched this i thought they were just hungry and wanted some meat as well lol Animals will eat meat of their own kind if provided actually so yes this appears to be the behaviour they are showing. The stressed out omg predator reaction is to run and hide....
by Qustinnus
Sun Apr 29, 2018 9:15 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036259

Re: ITT: We make shitty suggestions and come up with poor ideas.

hamster wheels for in the brig that you can put assistants in and they need to generate a specific amount of power before they're let out. gulag but for power instead.
by Qustinnus
Sun Apr 29, 2018 8:49 pm
Forum: Thinking Cap
Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Replies: 791
Views: 137507

Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?

Grazyn wrote:[youtube]3JiUDoRM_dI[/youtube]
when i first watched this i thought they were just hungry and wanted some meat as well lol
by Qustinnus
Sat Apr 28, 2018 9:32 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Other random thoughts: Add some sort of opt out trait for this since its so divisive. People who opt out will obviously be at a mechanical advantage over people suffering from bad moodlets, but they won't be able to reap the benefits of increased speed bars etc from good moodlets either. This idea ...
by Qustinnus
Sat Apr 28, 2018 8:02 pm
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19019

Re: nuke op saw lmg is massively op

oranges wrote:it's a crowd control weapon, you are not supposed to run into it
that reminds me of this image and honestly its probably the tactic of the average TG player
Image
by Qustinnus
Sat Apr 28, 2018 7:58 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Perhaps it would help if it was called morale rather than mood, you could be happy or sad but your character will still realize how dire the current situation is and it'll eventually take its toll on his sanity That's essentially what it is now, your mood is short term and changing the word mood to...
by Qustinnus
Sat Apr 28, 2018 6:41 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

And that is, of course, ignoring the elephant in the room that is the fact that a lot of people hate being told how their character is feeling and reacts to things . Its like if your DM said "You are so overcome by the majesty of the moment that you collapse to the ground and cry", dictat...
by Qustinnus
Sat Apr 28, 2018 4:24 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

There's a completely non-mechanic effect of dirty rooms anyway. Greyshirts tend to act like complete monkeys when every inch of the hallway is covered in blood as it is, and hunger slowdown is already an issue people try to active avoid. n contrast with every other role, janitors always lacked the ...
by Qustinnus
Sat Apr 28, 2018 4:14 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Also I wonder if having a permanent mood event that slowly equalizes its value to the room you are in would make it less jarring than swinging from elated to suicidal to back again as you pass through the hallway. Still not sure its a good idea at all though, I personally enjoy it when everything l...
by Qustinnus
Sat Apr 28, 2018 4:12 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

things You mentioned area beauty, that might be it. People on basil dealing with 90 person rounds are going to be dealing with a signicantly larger mess than people in low-medium sybil rounds. Area beauty was an experiment, and I wanted to expand on it while lessening the effect of things being dir...
by Qustinnus
Sat Apr 28, 2018 4:00 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Area beauty was the buff the janitors needed, please don't remove it. Flavor/fluff oriented jobs do not need "buffs" or balancing. It's a buff in the sense of, it's a more interesting job with some actual mechanics besides getting different grief tools. Do you have any actual reasoning as...
by Qustinnus
Sat Apr 28, 2018 3:58 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

ohnopigeons wrote:Area beauty was the buff the janitors needed, please don't remove it.
That was my intention, I hoped to do it to more service jobs because servicing is essentialy what is supposed to keep mood/morale up.
by Qustinnus
Sat Apr 28, 2018 3:45 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

things You mentioned area beauty, that might be it. People on basil dealing with 90 person rounds are going to be dealing with a signicantly larger mess than people in low-medium sybil rounds. Area beauty was an experiment, and I wanted to expand on it while lessening the effect of things being dir...
by Qustinnus
Sat Apr 28, 2018 3:43 pm
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Lumbermancer wrote:I thought it was just a hunger effect. Other than face changing colour I didn't notice any other effect.
Thats because it only does anything if you stay in the negative for too long, which usually only happens if you are too caveman to eat once every 40 minutes.
by Qustinnus
Sat Apr 28, 2018 5:25 am
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 20142

Re: Why were moodlets turned off?

Im still down on working on improvements for mood, however I took a short break from coding after every mention I received was some rant about why mood is shit and that im attempting to kill tg's gameplay. Im not really interested in fighting whether mood should stay or go either, I think it should ...
by Qustinnus
Sun Apr 01, 2018 6:19 pm
Forum: Events Workshop
Topic: It's coming
Replies: 47
Views: 20171

Re: It's coming

Armhulen wrote:
Gratian wrote:
Armhulen wrote:
Lazengann wrote:It wasn't even April fools yet when you shut them down dummies lmao
GMT
Oh shit, are the servers located in the UK? Was this always the case?
it has weight because terry exists now, we're an international server
literaly noone plays on there, I'm European and even I avoid that hole.
by Qustinnus
Sun Apr 01, 2018 1:44 am
Forum: Off Topic
Topic: I dont have a digg account so now ill shitpost anywhere
Replies: 18
Views: 8809

Re: I dont have a digg account so now ill shitpost anywhere

i have a digg account i just dont know how to connect it so i will join this thread
by Qustinnus
Sat Mar 31, 2018 10:27 pm
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 7727

Re: Half Life airlock sounds



how can u guys not want this
by Qustinnus
Sat Mar 31, 2018 4:44 am
Forum: General Chat
Topic: Post your battlestation
Replies: 80
Views: 17076

Re: Post your battlestation

peoplearestrange wrote:Here's mine, its missing a screen at the moment as I lent it to my partner for work.
Image
snowball brother
by Qustinnus
Fri Mar 30, 2018 8:05 pm
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 63161

Re: What do you think you're known for? (egothread)

Armhulen wrote:
Qustinnus wrote:coding things, being literaly everywhere, never playing, being a trap and for baiting people into getting angry
operation kill floyd is a go
you can't kill me because I'll ahelp and get you banned