Search found 515 matches
- Sun Apr 26, 2020 8:25 pm
- Forum: Coding Feedback
- Topic: Cybersun Syndies needs proper flavor text and objectives / restrictions
- Replies: 11
- Views: 2923
Re: Cybersun Syndies needs proper flavor text and objectives / restrictions
Policy update might be in order. At the moment its up for the debate whether they are allowed to even leave their shuttle or not. Say Cybersun being able to explore space and stuff, but not go on the station. Capturing people on Z levels other than the station could be allowed as well as mandatory c...
- Sun Apr 26, 2020 8:19 pm
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 15775
Re: Runechat Feedback Thread
Another issue is that they persist for awhile. Say you are an antag and whisper something in the maintenance, you step out and everybody can read what you whispered.
Re: Yoshi!
Fug that noise.
- Sun Apr 26, 2020 6:23 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
I often hang out in dorms cabins at roundstart, usually I'm afk or something but didn't want to latejoin. Just for a few minutes. And almost every single time I find myself completely stripped naked and my PDA and earpiece stolen. I know it's some member of security, since it shows their name in ch...
- Sun Apr 26, 2020 5:05 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
You’re not explaining why you can’t just use what CAUSED the reason to red alert to also be your reason to all out search and then proceed to say I’m wanting to “just let the antags win”. I have to keep regurgitating my argument because you continually conflate it after me saying several times that...
- Sat Apr 25, 2020 8:58 pm
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 15775
Re: Runechat Feedback Thread
Visual clutter, too small, too fast, too colorful. Its a cool concept tho.
- Sat Apr 25, 2020 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Early shuttle calls, "AI call it" on Manuel
- Replies: 21
- Views: 5345
Re: Early shuttle calls, "AI call it" on Manuel
You are going to play Donut and you are going to like Donut or else!
- Sat Apr 25, 2020 6:21 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
You might be able to understand the point, if you read the posts above. Nobody is moving any goal posts. It just becomes tiresome to regurgitate the same points over and over again. Random searches are not a problem given that they meet any of the following criteria - code red (if this becomes a pro...
- Sat Apr 25, 2020 3:34 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
"this doesn't happen!!!" Admin in this thread: You may think this but I just dealt with an officer last night who was random searching on code blue "because there were traitors." Don't worry, I too was laughing at this thread because I assumed they don't happen. be contrarian so...
- Fri Apr 24, 2020 10:05 am
- Forum: Closed Complaints
- Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
- Replies: 10
- Views: 3290
Re: [FatalX1] Allowing blatant rulebreaking to go unpunished
Just like you apparently didn't read the multiple calls on common that lathes were delinked, you didn't read what I was explaining to you either. It's a shame logs are gone, since they'd clearly show that. Was busy getting dragged around with tons of assistants following and messing me up with me b...
- Fri Apr 24, 2020 8:02 am
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31801
Re: Emag change PR
One option could be the one that oranges mentioned, which is recharging over time. Another one could be that Emag starts with X charges (for example costs 6TC and starts with 6 charges) and works the way it has been working thusfar. In order to get more charges player could load raw telecrystals int...
- Fri Apr 24, 2020 7:31 am
- Forum: Admin Feedback
- Topic: FatalX1
- Replies: 6
- Views: 3779
Re: FatalX1
It can be easy to fall into the trap of getting tunnel vision and basing things off of the person who ahelps first. This did not happen and they solved a situation in a just manner, which I would like to give them credit for.
- Thu Apr 23, 2020 11:55 pm
- Forum: Closed Complaints
- Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
- Replies: 10
- Views: 3290
Re: [FatalX1] Allowing blatant rulebreaking to go unpunished
My 2 cents on the matter: 1. You signed up to the station as a chaplain[/b What you are saying is that only engineers can deal with repairing the station no matter what? Obviously not, but a hyper eager non-engineer raises eyebrows. The same way assistants can hunt valids, but should they be going ...
- Thu Apr 23, 2020 11:44 pm
- Forum: Closed Complaints
- Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
- Replies: 10
- Views: 3290
Re: [FatalX1] Allowing blatant rulebreaking to go unpunished
My 2 cents on the matter: 1. You signed up to the station as a chaplain . 2. There was a situation at vault earlier, where security yelled for help over the comms. 3. You were breaking into the vault. 4. I asked you to cut it out and move along, you did not explain anything in depth there, but insis...
- Thu Apr 23, 2020 12:23 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31801
Re: Emag change PR
Emag is okay and should definitely stay IMHO. PR in its current form is kinda bad. >fast access through doors >doesnt blow up half the station fnr >leaves obvious marks >leaves prints If emag plays are too fast and furious for goof, then there is always an option to make it a limited use item.
- Thu Apr 23, 2020 11:25 am
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31801
Re: Emag change PR
Any links to the PR?
In reality the "hacking" meta needs a rework. Using tools should have a delay, similar to using surgical tools (could be faster for engineers, slower for everybody else), which would make things like C-4 and emag better alternatives.
In reality the "hacking" meta needs a rework. Using tools should have a delay, similar to using surgical tools (could be faster for engineers, slower for everybody else), which would make things like C-4 and emag better alternatives.
- Thu Apr 23, 2020 11:19 am
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 12788
Re: Flash changes
Flashes kind of suck right now, because eye protection is so common so their meta is kind of a shit place right now. Here's what I was thinking changes flashes to be a blind only, of about 10 seconds or so length, aoe viewers would be about 5, maybe it decreases depending on how far away you are. (...
- Thu Apr 23, 2020 6:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
There are so many things that could become an issue. Again, unless it is an issue, there is no point in going out of our way to start policing it "just in-case".wesoda25 wrote:it is an issue because it could become an issue if it isn’t already
- Thu Apr 23, 2020 6:52 am
- Forum: Coding Feedback
- Topic: Flashes
- Replies: 37
- Views: 8305
Re: Flashes
I love how we’ve come so far as to think flashes op. If the game was full of 1 hit ggs, then flashes would not be that good, however, that has changed and at the moment flashes are better than most other stuns (unless somebody takes steps to powergame it). I would personally just white the screen f...
- Thu Apr 23, 2020 6:07 am
- Forum: Coding Feedback
- Topic: Flashes
- Replies: 37
- Views: 8305
Re: Flashes
Wat? Flashes are like 8 second hard stun. They need a nerf.XivilaiAnaxes wrote:Flashes are already one of the most rubbish stuns in the game.
- Thu Apr 23, 2020 5:20 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
but what if I really really really need to random search lexia black roundstart honestly random searches never really happen in my experience except in really rare cases so I don’t know whether this change is really needed that's not an argument against the change when the alternative is just chang...
- Tue Apr 21, 2020 8:11 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
How is it getting played more if the system lets one map to be played 2 times every 5 rounds? Are you mentally challenged or just trying to justify this retarded system by acting mentally challenged yourself? Meta is played 40% of the time, because it cannot be played more even though more than hal...
- Tue Apr 21, 2020 7:09 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
like i mean it gets played more than other maps I am not saying the others should not be played, I am saying that doing it in this fashion is not the way to go in the long run. The most popular map should get the most play time , this is kinda a no brainer. so we're good How is it getting played mo...
- Tue Apr 21, 2020 6:08 am
- Forum: Closed Policy Discussion
- Topic: disable weapons on syndicate uplink on low pop
- Replies: 6
- Views: 1804
Re: disable weapons on syndicate uplink on low pop
Implying that 10 pop is playable - everybody has AA and its boring. Disabling traitor weapons is kinda moot.
- Tue Apr 21, 2020 1:05 am
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
I am not saying the others should not be played, I am saying that doing it in this fashion is not the way to go in the long run. The most popular map should get the most play time, this is kinda a no brainer. It still does???? Are you trolling or trying to provoke a strong reaction? You cannot be t...
- Mon Apr 20, 2020 11:59 pm
- Forum: Closed Policy Discussion
- Topic: remove all non-event hall servers from the hub
- Replies: 16
- Views: 3727
Re: remove all non-event hall servers from the hub
And go back to few hours of barely 50 pop Terry, because the map voting system literally drove people away? No thanks. Keep them on the hub.
A better solution would be capping all the servers at 60-64 players. This probably reduces lag as well as distribute the people.
A better solution would be capping all the servers at 60-64 players. This probably reduces lag as well as distribute the people.
- Mon Apr 20, 2020 11:57 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
I'd agree with you, however this effect seriously bogs down mapmakers and general creativity outside of that one map. Especially so since the underlying cause of dust2 effect would make push back of any map changes really large. If this is not handled mappers will go out of business and will have t...
- Mon Apr 20, 2020 11:23 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
I am not saying the others should not be played, I am saying that doing it in this fashion is not the way to go in the long run. The most popular map should get the most play time, this is kinda a no brainer.
- Mon Apr 20, 2020 11:03 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
The current "magnum opus of istoprocent1" is probably hurting the playerbase. The numbers increased because the right thing was done, which was putting some servers on the hub. Not because he plays a bad security officer. Don't want to make a personal issue out of it, but you need to real...
- Mon Apr 20, 2020 4:27 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
The vote system that locks out maps, which players prefer. You have to play like 3+ rounds of shitty maps in order to be able to play 2 rounds of metastation. Its retarded.cacogen wrote:what is the opium mangum of erango/
- Mon Apr 20, 2020 3:15 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
Allowing meta to be voted everyone round would result in many new players feeling like meta is the only map. Making them vote for it more. This results in a positive feedback loop that seriously harms future creativity in mapmaking. I mean the current "magnum opus of oranges" is probably ...
- Mon Apr 20, 2020 3:09 pm
- Forum: Coding Feedback
- Topic: remove krav maga gloves and compact combat shotgun
- Replies: 24
- Views: 4903
Re: remove krav maga gloves and compact combat shotgun
"I tided armory, warden robusted me, remove when?" Either only remove sawn-off shotguns (as well as makeshift shotguns and sawn-off makeshift shotguns), all shotguns (except Bulldog) or leave Warden's shotgun alone. No strong feelings about Krav Maga gloves for Warden. The problem usually ...
- Sun Apr 19, 2020 11:55 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15564
Re: A map vote
The best way is to return it how it was - people voting between ALL the available maps. E-hall could be a server that just constantly rotates maps. That way people who want to play some obscure maps can line up and play there, instead of preventing most people from playing their favorite map, which ...
- Sun Apr 19, 2020 9:10 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
Instead of another edit, maybe its more of a question in terms of "when can the crew swipe red", rather than "prevent security from performing random searches on red". The main issue is that if half the station is blown up and security doesn't have any leads, then only way to kee...
- Sun Apr 19, 2020 8:17 pm
- Forum: Closed Policy Discussion
- Topic: Will I get in trouble if someone gets hurt while messing with my things?
- Replies: 12
- Views: 2786
Re: Will I get in trouble if someone gets hurt while messing with my things?
If its clearly marked, then anybody ignoring the warning should be held accountable for any consequences it brings.
- Sun Apr 19, 2020 8:12 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
The question is what is actually being proposed then, since Remove Random Searching in Alert Levels is pretty vague. Green and Blue don't allow meta/random searches anyway. Red allows and recommends a search and this is rarely to "harass players". Delta is something else, since station is ...
- Sun Apr 19, 2020 2:22 am
- Forum: General Chat
- Topic: Removing Cloner removes a failsafe for Medbay incompetence
- Replies: 38
- Views: 9428
Re: Removing Cloner removes a failsafe for Medbay incompetence
Is tg wanting to become more rp orienated, it feels the code wants it that way but the administration/policy side is still the same. That's my opinion on things. I would disagree. Only way to become more RP oriented is... by SLOWING DOWN the game. This means removing most of the weapons from regula...
- Sat Apr 18, 2020 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
I've done random searching of people who fit descriptions given to me based on evidence like clothing fibers or witnesses. That is not a random search. If you have fibres on captain's ID console (confirmed crime being Major Trespass), then you have probable cause to search anybody who matches the c...
- Sat Apr 18, 2020 4:21 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
Didn't want to invalidate your input, just wanted to make sure that everybody understands that there are two sides to every story. Teepeepee put it more elegantly. No doubt there can be shitsec who randomly search you for no reason or give you time for no reason, then again there can be assistants w...
- Sat Apr 18, 2020 3:14 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
Admins should crackdown on security using the role to grief with impunity thanks to their metaprotection. You realise how bad the game has become when you see, for example, sec arrest someone because a random crewmember said they were a criminal, take 3 minutes to walk back to the brig because they...
- Sat Apr 18, 2020 2:38 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17368
Re: Remove Random Searching in Alert Levels
Who even searches randomly or on a "gut feeling" during blue? Probable cause - reasonable grounds to believe that a particular person has committed a crime, especially to justify making a search or preferring a charge. Bloody anything, committing other crimes (trespassing, possession of we...
- Mon Apr 13, 2020 7:46 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53522
- Mon Apr 13, 2020 8:05 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4941
Re: Preserving OG Options
Limited to Terry, hurt nobody, was completely fine until skoglol got triggered for no reason. Phuzzy simping for coders. Feels bad man.
- Sun Apr 12, 2020 4:22 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4941
Re: Preserving OG Options
It doesnt matter how you got it, or if there is an advantage in having it or not. Its not a valid color option, and this discussion is asinine. fix the code to automatically correct it and be done with it It feels kinda petty to force a change that has no meaningful impact for anybody else, especia...
- Sun Apr 12, 2020 2:01 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4941
Re: Preserving OG Options
When you are full black, you are harder to spot in darkness. Has anybody who plays the game regularly had any issues with that? You make it sound worse than it actually is and as I have pointed out I always wear a full uniform as well as lights and when I am not a sec I don't ever run around naked ...
- Sun Apr 12, 2020 1:41 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4941
Re: Preserving OG Options
It is darker than whats currently available.
It is similar to the catpocalypse, where people were allowed to keep their characters, if they made it before new ones got banned. I chose my color when it was available and now it isn't.
It is similar to the catpocalypse, where people were allowed to keep their characters, if they made it before new ones got banned. I chose my color when it was available and now it isn't.
- Sun Apr 12, 2020 1:35 am
- Forum: Closed Policy Discussion
- Topic: Preserving OG Options
- Replies: 24
- Views: 4941
Preserving OG Options
Dear headmins, Krokodil is in trouble and needs Your help! I was approached and asked to change my OG color option by a member of the admin team. I hope there is something that can be done to preserve it. I always wear a full uniform as well as a beret, which means that it does not give me an unfair...
- Sat Apr 11, 2020 6:57 pm
- Forum: Closed Policy Discussion
- Topic: Rule 4 needs expansion
- Replies: 10
- Views: 2671
Re: Rule 4 needs expansion
Rules should be black and white. Only rules that can be "lawyered" are vague ones.
- Sat Apr 11, 2020 10:20 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53522
Re: Ban the N word
If I walked down the street holding a sign that says "Niggers are not welcome", by your logic I'm not harassing my neighbors because I didn't say anything to them specifically. Yes. A normal person would just walk by and ignore it, a sensitive person would clutch their pearls and go post ...
- Sat Apr 11, 2020 9:48 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53522
Re: Ban the N word
Most people don't shove their "bedroom politics" down peoples throats, but people here talk to each other, its what happens in communities, eventually people learn information, and sure mostly you'd expect it to be kept between the people you'd want to hear it. But as we seem to have tran...