Search found 293 matches

by Anuv
Sun Nov 18, 2018 9:41 pm
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 11311

Re: A problem with Boxstation

A problem with Boxstation: everything. Get rid of it. The game has moved beyond a point where it's worthwhile
by Anuv
Sun Nov 18, 2018 9:26 pm
Forum: Coding Feedback
Topic: Chef CQC combat is beyond broken and needs fixing
Replies: 42
Views: 9001

Re: Chef CQC combat is beyond broken and needs fixing

Agreed give them carp
by Anuv
Thu Nov 15, 2018 11:09 am
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 23012

Re: Excessive Vote Manipulation on /tg/

Rofl why was catgirl removal paired with the bribe of adding a new cool race for no reason and given 4 options for removal but only 1 to keep, this is literally the dumbest vote ever and whoever came up with it should be hanged
by Anuv
Sun Nov 11, 2018 8:06 pm
Forum: Closed Policy Discussion
Topic: Roundstart AI bolting/reinforcement
Replies: 52
Views: 9399

Re: Roundstart AI bolting/reinforcement

Let malf AIs shunt to mulebots and control them
by Anuv
Thu Nov 08, 2018 2:46 am
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 66982

Re: Economy System Feedback Thread

oranges wrote:
Anuv wrote:That was after the nuke went off, the delivery rockets didn't do any damage at all
so the nukeops still won?
I was an op so duh (also crew were straight up retarded)
by Anuv
Sun Nov 04, 2018 9:29 pm
Forum: Closed Policy Discussion
Topic: Roundstart AI bolting/reinforcement
Replies: 52
Views: 9399

Re: Roundstart AI bolting/reinforcement

somerandomguy wrote:
Anuv wrote:AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
Emag in and subvert roundstart
You can't reinforce/bolt armory/toxins/chem roundstart
by Anuv
Sun Nov 04, 2018 1:34 pm
Forum: Closed Policy Discussion
Topic: Roundstart AI bolting/reinforcement
Replies: 52
Views: 9399

Re: Roundstart AI bolting/reinforcement

AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
by Anuv
Sun Nov 04, 2018 1:33 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 66982

Re: Economy System Feedback Thread

That was after the nuke went off, the delivery rockets didn't do any damage at all
by Anuv
Sun Nov 04, 2018 1:51 am
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 66982

Re: Economy System Feedback Thread

Budget IDs are more unbalanced than when you could sell a tech disk for 100k after 10 minutes. Too much too fast. This was war ops and all this was ordered before ~23 minutes. Literally spilling out into the hallway.

Image

Image
by Anuv
Mon Oct 15, 2018 10:02 am
Forum: Coding Feedback
Topic: Remove 'Particle Acceleration Rifles'
Replies: 46
Views: 10981

Re: Remove 'Particle Acceleration Rifles'

The problem is blobs always come lategame lately and by that point all the tech is done/there are +30k points hanging around and there are a ton of minerals in the lathe. Also yeah I have literally never ever seen them used for anything but a blob. Which is weird.
by Anuv
Mon Oct 15, 2018 9:59 am
Forum: Closed Policy Discussion
Topic: Assimilator Meta
Replies: 13
Views: 3206

Re: Assimilator Meta

Nilons wrote:
Cobby wrote:Definitely mindshield people but I wouldn't go so far as to kill "converts" since well they're not really converts.
Are converts not antagonists?
No
by Anuv
Sat Oct 13, 2018 3:24 pm
Forum: Coding Feedback
Topic: Overthrow Gamemode Feedback
Replies: 18
Views: 4235

Re: Overthrow Gamemode Feedback

I thought I disabled it so I ghosted and so did all the other mutineers and no one wants to take the ghost roles and even someone who got it via prayer was upset and the admins groaned when they saw the gamemode I think that all says enough about this
by Anuv
Sat Oct 13, 2018 2:47 am
Forum: Closed Policy Discussion
Topic: General discussion about mode percentages
Replies: 23
Views: 5351

Re: General discussion about mode percentages

Okay for real yet again just check the past few pages and tell me mode percentages are okay. May as well just be extended and traitors

https://atlantaned.space/statbus/round.php?page=2
by Anuv
Tue Oct 09, 2018 10:18 am
Forum: Closed Policy Discussion
Topic: Rule 0/1 & Escalation Discussion
Replies: 14
Views: 3385

Re: Rule 0/1 & Escalation Discussion

Honestly there needs to be more bwoinks for shit like the OP does and stealing/handing out AA. Once in a while is fine but the chronic cases make people no longer want to play as sec/heads. Like sure I've done stuff but it's never a constant thing and I literally never have thought to myself "g...
by Anuv
Mon Oct 08, 2018 2:22 pm
Forum: General Chat
Topic: Robotics Simulator VR
Replies: 18
Views: 5370

Re: Robotics Simulator VR

This makes me want to go down a dark maint tunnel only to hear a soft honk behind you - then you have to physically turn around while fumbling for the flashlight on your belt only to see a looming clown with an armblade staring you down

Hope you/someone keeps working on it!
by Anuv
Sat Oct 06, 2018 12:51 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931698

Re: Minor Suggestions

Give all antags a unique hijack. Lings take the shuttle to fucked up fleshworld, wizard back to wiz ship/wizard land, xenobio to a free xeno land, devil to hellworld, monkey to jungle.
by Anuv
Thu Oct 04, 2018 8:23 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1034394

Re: ITT: We make shitty suggestions and come up with poor ideas.

With the economy update ALL escape shuttles/pods should have a cost of entry like the luxury shuttle, and encourage working/theft during a round
by Anuv
Wed Oct 03, 2018 10:12 am
Forum: Closed Policy Discussion
Topic: General discussion about mode percentages
Replies: 23
Views: 5351

Re: General discussion about mode percentages

BeeSting12 wrote:policy discussion
Yeah I wasn't sure, can someone move the thread
by Anuv
Wed Oct 03, 2018 1:06 am
Forum: Closed Policy Discussion
Topic: General discussion about mode percentages
Replies: 23
Views: 5351

General discussion about mode percentages

Recent mode additions/adjustments have caused significant changes in server revision game mode percentages. Are people happy with the current amount of traitor rounds? Is there a way to have a vote for a modification of round percentages? I feel like ops was dialed back too heavily and at 6.4% it fe...
by Anuv
Mon Oct 01, 2018 5:25 pm
Forum: Coding Feedback
Topic: Overthrow should be removed or disabled
Replies: 10
Views: 2088

Re: Overthrow should be removed or disabled

There's a feedback thread specifically for OT. But I agree on pretty much all accounts. The fact that clockwork got removed but this/hivemind are in is bananas.
by Anuv
Sun Sep 30, 2018 4:25 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20928

Re: Assimilation Gamemode Feedback

Between last night and today it's extended for all but 2 or 3 players
by Anuv
Fri Sep 28, 2018 10:40 pm
Forum: Admin Feedback
Topic: Coconutwarrior97
Replies: 63
Views: 25320

Re: Coconutwarrior97

For clarity: I was kidding about trading for an extended announcement. Unless someone else actually did such a trade it was a regular extended round wherein I was made into a traitor out of the blue 10 or 15 minutes in.
by Anuv
Thu Sep 27, 2018 8:29 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 66982

Re: Economy System Feedback Thread

Could make some of the items in the corporate showroom worth a lot of money.
by Anuv
Thu Sep 27, 2018 3:12 pm
Forum: Closed Policy Discussion
Topic: Swarmers and Muh Valids
Replies: 32
Views: 6492

Re: Swarmers and Muh Valids

Swarmers should mask identity like drone. More than once I've been metagrudge by someone I killed earlier via permastunning until round end.
by Anuv
Thu Sep 20, 2018 5:41 pm
Forum: Closed Policy Discussion
Topic: remove omegastation from rotation
Replies: 20
Views: 5687

Re: remove omegastation from rotation

Great work how about Box now
by Anuv
Sun Sep 16, 2018 1:43 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931698

Re: Minor Suggestions

Easy fix would allow the biogenerator to output raw flour from any organics added.
by Anuv
Sat Sep 15, 2018 7:55 pm
Forum: Closed Complaints
Topic: [Nabski] Hathkar - Admin Misconduct
Replies: 11
Views: 3656

Re: [Nabski] Hathkar - Admin Misconduct

I didn't care that my nickname was changed. I've been told it's okay by other admins so I sometimes use it and sometimes drop it. If you wanna bring it up whatever but understand I don't care.
by Anuv
Sat Sep 15, 2018 2:42 pm
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 25964

Re: There is no security. There is no game.

Give the HoS a special flash/device like an upgraded mindshield that forces anyone converted to play as sec with objectives. Protag reverse-revs.
by Anuv
Sat Sep 15, 2018 3:39 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 227235

Re: Minor Feedback

Raven Battlecruiser appears to be unemaggable and cost me a successful hijack, please fix ASAP.
by Anuv
Sat Sep 15, 2018 12:39 am
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 25964

Re: There is no security. There is no game.

Triple antag rep gains for people who roll sec. Make a true incentive.
by Anuv
Sat Sep 15, 2018 12:36 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1034394

Re: ITT: We make shitty suggestions and come up with poor ideas.

Double the antag rep that non-antags gain for a round if they survive and make it onto the escape shuttle. Just imagine how people would fight tooth and nail to survive in any given situation.
by Anuv
Wed Sep 05, 2018 1:15 am
Forum: Former Admins
Topic: [No Longer Admin] BeeSting12
Replies: 67
Views: 32448

Re: BeeSting12

I wasn't sure about ahelping a policy question but he was nice and encouraged me to do so more it made me feel good
by Anuv
Tue Sep 04, 2018 12:32 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931698

Re: Minor Suggestions

Let the exosuit fab be emaggable. Either reduce costs/rapidly increase production time or (my favorite) allows it to produce fully completed cyborg shells at the same mat cost of cells/flashes/etc
by Anuv
Mon Sep 03, 2018 12:54 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 106641

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

Add this back but make the ark auto-trigger at 50% of crew converted and allow a form of auto-conversion if too many roundstart dummies die (same as revs turning into revheads early on). The mode has too many cool mechanics to keep out of rotation. I still miss this game mode so much. Going stealth...
by Anuv
Sun Sep 02, 2018 12:49 pm
Forum: Coding Feedback
Topic: War Ops was a mistake.
Replies: 34
Views: 6517

Re: War Ops was a mistake.

War ops already lose enough.

There seriously needs to be a 20 minute lockout on suicides/ghosts taking ops roles, though. Should only be available for people who observe at roundstart.
by Anuv
Fri Aug 31, 2018 4:16 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931698

Re: Minor Suggestions

Omniglasses. 8 TC. Thermals, sunglasses, mesons, night vision, secHUD, science goggles, medHUD. Maybe chameleon too.
by Anuv
Fri Aug 31, 2018 4:14 pm
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 6921

Re: How to better the revolution game mode.

Reverse revs where heads have to convert other crew and kill all assistants on station
by Anuv
Wed Aug 29, 2018 5:00 pm
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20038

Re: War ops and shuttle hunting

(Speaking as a non-coder) Could you make it so if the nuke falls off the z-level there's an automatic broadcast to the ops about it? Saying "The Syndicate have determined the nuclear payload has been lost. Here is the code to the station self-destruct: *****. Good luck." At least I know if...
by Anuv
Tue Aug 28, 2018 10:21 am
Forum: Closed Policy Discussion
Topic: War ops and shuttle hunting
Replies: 73
Views: 20038

Re: War ops and shuttle hunting

I hate shuttle attacks so much. There is literally no worse feeling than parking the shuttle far, closing the door, and still finding the nuke stolen. -Nukes should be instantly replaced if stolen unfairly, no questions asked. -Shuttle walls should be indestructible. -I feel like the policy needs to...
by Anuv
Sun Aug 26, 2018 11:38 pm
Forum: Coding Feedback
Topic: Clown car
Replies: 29
Views: 7510

Re: Clown car

Yeah that was me and agreed but I have no idea how I survived like 3 crashes, one and you should be done for
by Anuv
Sun Aug 26, 2018 9:00 pm
Forum: Coding Feedback
Topic: Clown car
Replies: 29
Views: 7510

Re: Clown car

Used it today. Kidnapped half the station and drove right into the SM. Really wish I recorded it. -It takes people buckled to borgs but not the borg. I think it'd be better if it could take both. -Any wall is death. You have the same stun time as everyone else so it's a bit too easy to be pushed/pul...
by Anuv
Sun Aug 26, 2018 12:56 pm
Forum: Coding Feedback
Topic: Gygax Leg Overload
Replies: 15
Views: 2671

Re: Gygax Leg Overload

Let the Dark Gygax keep the wall/body punching ability with overload. Remove it from the basic Gygax so it can just run around open hallways quickly. Problem solved.
by Anuv
Sun Aug 26, 2018 12:54 pm
Forum: Coding Feedback
Topic: Nanite techwebs too disruptive
Replies: 13
Views: 2996

Re: Nanite techwebs too disruptive

Could we put nanites behind Adv BS in the web or something like that? It's frustrating to try and save up for T4 but everyone keeps spamming shitty early nanite research.
by Anuv
Sun Aug 26, 2018 12:52 pm
Forum: Ideas
Topic: spawn another wizard if the last one dies early
Replies: 5
Views: 1376

Re: spawn another wizard unless it's 30 minutes in

Okay I'll admit that I used to hate mulligans making dead wiz -> extended/traitor but lately there have been a few too many 5 minute wiz rounds as everyone's getting SM set up/research/mining. I agree that one of the better solutions would be to spawn another wiz if the round is <30 minutes or somet...
by Anuv
Sat Aug 25, 2018 1:13 pm
Forum: Closed Policy Discussion
Topic: Oversight in Silicon Policy
Replies: 13
Views: 2723

Re: Oversight in Silicon Policy

I've never heard of Catatonics being an exception to law 1. What if your client crashes? That gives a borg an excuse to outright murder you? There's way too much leeway for abuse with claiming someone is SSD.
by Anuv
Wed Aug 22, 2018 8:45 pm
Forum: Closed Policy Discussion
Topic: Config change: Enable AI multi-camera mode
Replies: 43
Views: 7908

Re: Config change: Enable AI multi-camera mode

How about we enable it on roundstart for malf AI? Allow you to watch core/RD office/etc. as a slight boost given how hard it can be to multitask watching stuff as malf.
by Anuv
Sat Aug 18, 2018 6:44 pm
Forum: Closed Policy Discussion
Topic: Holoparasites and asimov/harm clarification.
Replies: 10
Views: 2384

Re: Holoparasites and asimov/harm clarification.

I've always seen borgs attacking holoparasites without issue, as they're non-human.
by Anuv
Wed Aug 08, 2018 1:16 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1034394

Re: ITT: We make shitty suggestions and come up with poor ideas.

I think it's a good idea but posting here: NFS Implant - 10 TC Offensive implant. Activates 10 seconds after implantation. If target stands still for more than 5.5 second detonates. After 2 seconds will begin to beep omniously. Only neutralized by maybe defib or EMP, maybe for a minute. Then needs t...
by Anuv
Mon Aug 06, 2018 11:37 pm
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 17792

Re: The item pick-up animation

I haven't actively been trying to exploit this bug but you can see people taking stuff through walls with mesons on atm.
by Anuv
Mon Aug 06, 2018 8:45 pm
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 20861

Re: Setting New Free Golem Policies

"second life on the station" Exactly. Pretty much all ghost roles are meant to have fun on various ways without too much bleeding with IC fuckups. Golems can get insanely OP guns and mechs and shit and return to enact revenge. Hell, even now they're debating a metagrudge kill via golem in...