Search found 293 matches
- Sun Nov 18, 2018 9:41 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11311
Re: A problem with Boxstation
A problem with Boxstation: everything. Get rid of it. The game has moved beyond a point where it's worthwhile
- Sun Nov 18, 2018 9:26 pm
- Forum: Coding Feedback
- Topic: Chef CQC combat is beyond broken and needs fixing
- Replies: 42
- Views: 9001
Re: Chef CQC combat is beyond broken and needs fixing
Agreed give them carp
- Thu Nov 15, 2018 11:09 am
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23012
Re: Excessive Vote Manipulation on /tg/
Rofl why was catgirl removal paired with the bribe of adding a new cool race for no reason and given 4 options for removal but only 1 to keep, this is literally the dumbest vote ever and whoever came up with it should be hanged
- Sun Nov 11, 2018 8:06 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9399
Re: Roundstart AI bolting/reinforcement
Let malf AIs shunt to mulebots and control them
- Thu Nov 08, 2018 2:46 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 66982
Re: Economy System Feedback Thread
I was an op so duh (also crew were straight up retarded)oranges wrote:so the nukeops still won?Anuv wrote:That was after the nuke went off, the delivery rockets didn't do any damage at all
- Sun Nov 04, 2018 9:29 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9399
Re: Roundstart AI bolting/reinforcement
You can't reinforce/bolt armory/toxins/chem roundstartsomerandomguy wrote:Emag in and subvert roundstartAnuv wrote:AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
- Sun Nov 04, 2018 1:34 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9399
Re: Roundstart AI bolting/reinforcement
AI shouldn't be able to roundstart bolt upload/SS without legit threats change my mind
- Sun Nov 04, 2018 1:33 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 66982
Re: Economy System Feedback Thread
That was after the nuke went off, the delivery rockets didn't do any damage at all
- Sun Nov 04, 2018 1:51 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 66982
- Mon Oct 15, 2018 10:02 am
- Forum: Coding Feedback
- Topic: Remove 'Particle Acceleration Rifles'
- Replies: 46
- Views: 10981
Re: Remove 'Particle Acceleration Rifles'
The problem is blobs always come lategame lately and by that point all the tech is done/there are +30k points hanging around and there are a ton of minerals in the lathe. Also yeah I have literally never ever seen them used for anything but a blob. Which is weird.
- Mon Oct 15, 2018 9:59 am
- Forum: Closed Policy Discussion
- Topic: Assimilator Meta
- Replies: 13
- Views: 3206
Re: Assimilator Meta
NoNilons wrote:Are converts not antagonists?Cobby wrote:Definitely mindshield people but I wouldn't go so far as to kill "converts" since well they're not really converts.
- Sat Oct 13, 2018 3:24 pm
- Forum: Coding Feedback
- Topic: Overthrow Gamemode Feedback
- Replies: 18
- Views: 4235
Re: Overthrow Gamemode Feedback
I thought I disabled it so I ghosted and so did all the other mutineers and no one wants to take the ghost roles and even someone who got it via prayer was upset and the admins groaned when they saw the gamemode I think that all says enough about this
- Sat Oct 13, 2018 2:47 am
- Forum: Closed Policy Discussion
- Topic: General discussion about mode percentages
- Replies: 23
- Views: 5351
Re: General discussion about mode percentages
Okay for real yet again just check the past few pages and tell me mode percentages are okay. May as well just be extended and traitors
https://atlantaned.space/statbus/round.php?page=2
https://atlantaned.space/statbus/round.php?page=2
- Tue Oct 09, 2018 10:18 am
- Forum: Closed Policy Discussion
- Topic: Rule 0/1 & Escalation Discussion
- Replies: 14
- Views: 3385
Re: Rule 0/1 & Escalation Discussion
Honestly there needs to be more bwoinks for shit like the OP does and stealing/handing out AA. Once in a while is fine but the chronic cases make people no longer want to play as sec/heads. Like sure I've done stuff but it's never a constant thing and I literally never have thought to myself "g...
- Mon Oct 08, 2018 2:22 pm
- Forum: General Chat
- Topic: Robotics Simulator VR
- Replies: 18
- Views: 5370
Re: Robotics Simulator VR
This makes me want to go down a dark maint tunnel only to hear a soft honk behind you - then you have to physically turn around while fumbling for the flashlight on your belt only to see a looming clown with an armblade staring you down
Hope you/someone keeps working on it!
Hope you/someone keeps working on it!
- Sat Oct 06, 2018 12:51 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931698
Re: Minor Suggestions
Give all antags a unique hijack. Lings take the shuttle to fucked up fleshworld, wizard back to wiz ship/wizard land, xenobio to a free xeno land, devil to hellworld, monkey to jungle.
- Thu Oct 04, 2018 8:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1034394
Re: ITT: We make shitty suggestions and come up with poor ideas.
With the economy update ALL escape shuttles/pods should have a cost of entry like the luxury shuttle, and encourage working/theft during a round
- Wed Oct 03, 2018 10:12 am
- Forum: Closed Policy Discussion
- Topic: General discussion about mode percentages
- Replies: 23
- Views: 5351
Re: General discussion about mode percentages
Yeah I wasn't sure, can someone move the threadBeeSting12 wrote:policy discussion
- Wed Oct 03, 2018 1:06 am
- Forum: Closed Policy Discussion
- Topic: General discussion about mode percentages
- Replies: 23
- Views: 5351
General discussion about mode percentages
Recent mode additions/adjustments have caused significant changes in server revision game mode percentages. Are people happy with the current amount of traitor rounds? Is there a way to have a vote for a modification of round percentages? I feel like ops was dialed back too heavily and at 6.4% it fe...
- Mon Oct 01, 2018 5:25 pm
- Forum: Coding Feedback
- Topic: Overthrow should be removed or disabled
- Replies: 10
- Views: 2088
Re: Overthrow should be removed or disabled
There's a feedback thread specifically for OT. But I agree on pretty much all accounts. The fact that clockwork got removed but this/hivemind are in is bananas.
- Sun Sep 30, 2018 4:25 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 20928
Re: Assimilation Gamemode Feedback
Between last night and today it's extended for all but 2 or 3 players
- Fri Sep 28, 2018 10:40 pm
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 25320
Re: Coconutwarrior97
For clarity: I was kidding about trading for an extended announcement. Unless someone else actually did such a trade it was a regular extended round wherein I was made into a traitor out of the blue 10 or 15 minutes in.
- Thu Sep 27, 2018 8:29 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 66982
Re: Economy System Feedback Thread
Could make some of the items in the corporate showroom worth a lot of money.
- Thu Sep 27, 2018 3:12 pm
- Forum: Closed Policy Discussion
- Topic: Swarmers and Muh Valids
- Replies: 32
- Views: 6492
Re: Swarmers and Muh Valids
Swarmers should mask identity like drone. More than once I've been metagrudge by someone I killed earlier via permastunning until round end.
- Thu Sep 20, 2018 5:41 pm
- Forum: Closed Policy Discussion
- Topic: remove omegastation from rotation
- Replies: 20
- Views: 5687
Re: remove omegastation from rotation
Great work how about Box now
- Sun Sep 16, 2018 1:43 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931698
Re: Minor Suggestions
Easy fix would allow the biogenerator to output raw flour from any organics added.
- Sat Sep 15, 2018 7:55 pm
- Forum: Closed Complaints
- Topic: [Nabski] Hathkar - Admin Misconduct
- Replies: 11
- Views: 3656
Re: [Nabski] Hathkar - Admin Misconduct
I didn't care that my nickname was changed. I've been told it's okay by other admins so I sometimes use it and sometimes drop it. If you wanna bring it up whatever but understand I don't care.
- Sat Sep 15, 2018 2:42 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 25964
Re: There is no security. There is no game.
Give the HoS a special flash/device like an upgraded mindshield that forces anyone converted to play as sec with objectives. Protag reverse-revs.
- Sat Sep 15, 2018 3:39 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 227235
Re: Minor Feedback
Raven Battlecruiser appears to be unemaggable and cost me a successful hijack, please fix ASAP.
- Sat Sep 15, 2018 12:39 am
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 25964
Re: There is no security. There is no game.
Triple antag rep gains for people who roll sec. Make a true incentive.
- Sat Sep 15, 2018 12:36 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1034394
Re: ITT: We make shitty suggestions and come up with poor ideas.
Double the antag rep that non-antags gain for a round if they survive and make it onto the escape shuttle. Just imagine how people would fight tooth and nail to survive in any given situation.
- Wed Sep 05, 2018 1:15 am
- Forum: Former Admins
- Topic: [No Longer Admin] BeeSting12
- Replies: 67
- Views: 32448
Re: BeeSting12
I wasn't sure about ahelping a policy question but he was nice and encouraged me to do so more it made me feel good
- Tue Sep 04, 2018 12:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931698
Re: Minor Suggestions
Let the exosuit fab be emaggable. Either reduce costs/rapidly increase production time or (my favorite) allows it to produce fully completed cyborg shells at the same mat cost of cells/flashes/etc
- Mon Sep 03, 2018 12:54 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106641
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Add this back but make the ark auto-trigger at 50% of crew converted and allow a form of auto-conversion if too many roundstart dummies die (same as revs turning into revheads early on). The mode has too many cool mechanics to keep out of rotation. I still miss this game mode so much. Going stealth...
- Sun Sep 02, 2018 12:49 pm
- Forum: Coding Feedback
- Topic: War Ops was a mistake.
- Replies: 34
- Views: 6517
Re: War Ops was a mistake.
War ops already lose enough.
There seriously needs to be a 20 minute lockout on suicides/ghosts taking ops roles, though. Should only be available for people who observe at roundstart.
There seriously needs to be a 20 minute lockout on suicides/ghosts taking ops roles, though. Should only be available for people who observe at roundstart.
- Fri Aug 31, 2018 4:16 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 931698
Re: Minor Suggestions
Omniglasses. 8 TC. Thermals, sunglasses, mesons, night vision, secHUD, science goggles, medHUD. Maybe chameleon too.
- Fri Aug 31, 2018 4:14 pm
- Forum: Ideas
- Topic: How to better the revolution game mode.
- Replies: 31
- Views: 6921
Re: How to better the revolution game mode.
Reverse revs where heads have to convert other crew and kill all assistants on station
- Wed Aug 29, 2018 5:00 pm
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20038
Re: War ops and shuttle hunting
(Speaking as a non-coder) Could you make it so if the nuke falls off the z-level there's an automatic broadcast to the ops about it? Saying "The Syndicate have determined the nuclear payload has been lost. Here is the code to the station self-destruct: *****. Good luck." At least I know if...
- Tue Aug 28, 2018 10:21 am
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20038
Re: War ops and shuttle hunting
I hate shuttle attacks so much. There is literally no worse feeling than parking the shuttle far, closing the door, and still finding the nuke stolen. -Nukes should be instantly replaced if stolen unfairly, no questions asked. -Shuttle walls should be indestructible. -I feel like the policy needs to...
- Sun Aug 26, 2018 11:38 pm
- Forum: Coding Feedback
- Topic: Clown car
- Replies: 29
- Views: 7510
Re: Clown car
Yeah that was me and agreed but I have no idea how I survived like 3 crashes, one and you should be done for
- Sun Aug 26, 2018 9:00 pm
- Forum: Coding Feedback
- Topic: Clown car
- Replies: 29
- Views: 7510
Re: Clown car
Used it today. Kidnapped half the station and drove right into the SM. Really wish I recorded it. -It takes people buckled to borgs but not the borg. I think it'd be better if it could take both. -Any wall is death. You have the same stun time as everyone else so it's a bit too easy to be pushed/pul...
- Sun Aug 26, 2018 12:56 pm
- Forum: Coding Feedback
- Topic: Gygax Leg Overload
- Replies: 15
- Views: 2671
Re: Gygax Leg Overload
Let the Dark Gygax keep the wall/body punching ability with overload. Remove it from the basic Gygax so it can just run around open hallways quickly. Problem solved.
- Sun Aug 26, 2018 12:54 pm
- Forum: Coding Feedback
- Topic: Nanite techwebs too disruptive
- Replies: 13
- Views: 2996
Re: Nanite techwebs too disruptive
Could we put nanites behind Adv BS in the web or something like that? It's frustrating to try and save up for T4 but everyone keeps spamming shitty early nanite research.
- Sun Aug 26, 2018 12:52 pm
- Forum: Ideas
- Topic: spawn another wizard if the last one dies early
- Replies: 5
- Views: 1376
Re: spawn another wizard unless it's 30 minutes in
Okay I'll admit that I used to hate mulligans making dead wiz -> extended/traitor but lately there have been a few too many 5 minute wiz rounds as everyone's getting SM set up/research/mining. I agree that one of the better solutions would be to spawn another wiz if the round is <30 minutes or somet...
- Sat Aug 25, 2018 1:13 pm
- Forum: Closed Policy Discussion
- Topic: Oversight in Silicon Policy
- Replies: 13
- Views: 2723
Re: Oversight in Silicon Policy
I've never heard of Catatonics being an exception to law 1. What if your client crashes? That gives a borg an excuse to outright murder you? There's way too much leeway for abuse with claiming someone is SSD.
- Wed Aug 22, 2018 8:45 pm
- Forum: Closed Policy Discussion
- Topic: Config change: Enable AI multi-camera mode
- Replies: 43
- Views: 7908
Re: Config change: Enable AI multi-camera mode
How about we enable it on roundstart for malf AI? Allow you to watch core/RD office/etc. as a slight boost given how hard it can be to multitask watching stuff as malf.
- Sat Aug 18, 2018 6:44 pm
- Forum: Closed Policy Discussion
- Topic: Holoparasites and asimov/harm clarification.
- Replies: 10
- Views: 2384
Re: Holoparasites and asimov/harm clarification.
I've always seen borgs attacking holoparasites without issue, as they're non-human.
- Wed Aug 08, 2018 1:16 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1034394
Re: ITT: We make shitty suggestions and come up with poor ideas.
I think it's a good idea but posting here: NFS Implant - 10 TC Offensive implant. Activates 10 seconds after implantation. If target stands still for more than 5.5 second detonates. After 2 seconds will begin to beep omniously. Only neutralized by maybe defib or EMP, maybe for a minute. Then needs t...
- Mon Aug 06, 2018 11:37 pm
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 17792
Re: The item pick-up animation
I haven't actively been trying to exploit this bug but you can see people taking stuff through walls with mesons on atm.
- Mon Aug 06, 2018 8:45 pm
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 20861
Re: Setting New Free Golem Policies
"second life on the station" Exactly. Pretty much all ghost roles are meant to have fun on various ways without too much bleeding with IC fuckups. Golems can get insanely OP guns and mechs and shit and return to enact revenge. Hell, even now they're debating a metagrudge kill via golem in...