Search found 8797 matches

by PKPenguin321
Mon Jan 19, 2015 7:44 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11083

Re: Fly the White Ship to the station

PR got shot down for conflicting with some of Carn's changes.
Anybody know if this can be revived once Carn's done, or is fun dead?
by PKPenguin321
Mon Jan 19, 2015 7:23 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103192

Re: SS13 Remake Source

>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
by PKPenguin321
Mon Jan 19, 2015 4:44 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32484

Re: Traitor Items

letting normal traitors order explosive implants is something to be considered. pickpocketing gloves sounds cool. You can literally sleepypen-explosive implant a target then toss them out an airlock or something for essentially a parapen+c4 since it gibs the target when they die, pls no Gloves do s...
by PKPenguin321
Sun Jan 18, 2015 8:17 am
Forum: Coding Feedback
Topic: Malf AI and moving the AI core
Replies: 18
Views: 3098

Re: Malf AI and moving the AI core

Not to mention, say the AI's hidden on the asteroid and proceeds to destroy the shuttle consoles, preventing people from getting there without z-level transition RNG. On top of that, people that do manage to get to the asteroid will have to deal with the inevitable defenses or borgs that brought the...
by PKPenguin321
Sun Jan 18, 2015 8:13 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50329

Re: Goon Chem Feedback

Can't we just get some of our stalwarts back, at least? Tricord, bicard, derma, dex? What's wrong with the idea of using Star Trek-themed chemicals? id rather we just have both systems and give each chemical a legitimate unique use instead of just being inferior And to think I was all for adding Go...
by PKPenguin321
Sun Jan 18, 2015 8:08 am
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11083

Fly the White Ship to the station

Idea from this github issue: https://github.com/tgstation/-tg-station/issues/7153 In compliance with what I can only assume as the old wiki's lore for the White Ship, we should be able to repair it and fly it to the station. Steelpoint said it wouldn't be too hard to make and I find his word reliabl...
by PKPenguin321
Sat Jan 17, 2015 6:33 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103192

Re: SS13 Remake Source

Wow. So much potential in this, it's kinda hard to comprehend.
by PKPenguin321
Thu Jan 15, 2015 4:39 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50329

Re: Goon Chem Feedback

At first I hated this idea because I thought it would replace the current chem system, but then I saw it just added on to it. Then I saw another PR that's supposedly the first of many to purge our already very functional chemistry system. https://github.com/tgstation/-tg-station/pull/7074 Goofball, ...
by PKPenguin321
Tue Jan 13, 2015 5:00 am
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6491

Re: Buff Traitor AI

Someone in ooc a million years ago suggested traitor AIs should be able to take control of augmented limbs. That'd be a fun, if situational, buff for traitor AIs.
"Quit hitting yourself, human."
by PKPenguin321
Fri Jan 09, 2015 11:47 pm
Forum: Ideas
Topic: New stuff/changes for cult
Replies: 13
Views: 3866

Re: New stuff/changes for cult

Changeling grab-absorption takes a time of 150 per step (There are 3) to complete and drawing a rune as it currently is takes 50. Putting handcuffs on someone takes 30 seconds. So like 100 seconds for a single man conversion, 50 for a 2 man conversion, and instant for 3? I didn't have any exact num...
by PKPenguin321
Fri Jan 09, 2015 3:33 am
Forum: Roleplaying
Topic: Your IC has 1 Main / Sub Skill, what is it?
Replies: 105
Views: 50435

Re: Your IC has 1 Main / Sub Skill, what is it?

Lauser McMauligan Main: Kamikaze Confidence Absurd self-confidence allows for absurd combat prowess in a risky situation, but makes him significantly more likely to end up in these kinds of life-threatening situations in the first place. He winds up dying a lot, but at the same time, so do the three...
by PKPenguin321
Fri Jan 09, 2015 2:49 am
Forum: General Chat
Topic: internals box
Replies: 31
Views: 8742

Re: internals box

Got away scot-free after that. Internals box is a 10/10 item I always keep in my pack. But if the c4 went off right next to you, wouldn't it have taken you out as well? Even right next to him and completely naked I only took like 70~ brute and passed out a bit. Really, it was mostly luck that no se...
by PKPenguin321
Thu Jan 08, 2015 11:36 pm
Forum: Ideas
Topic: New stuff/changes for cult
Replies: 13
Views: 3866

Re: New stuff/changes for cult

How about conversion runes can use 1-3 people, but with two people all chanters and the person on the rune have to stay still for maybe 30 seconds and with one person it takes like a minute or something. Still encourages teamwork without making you absolutely fucked without it if your team is incomp...
by PKPenguin321
Thu Jan 08, 2015 6:15 am
Forum: Ideas
Topic: Attach Silicon Laws to the Mind
Replies: 4
Views: 1978

Re: Attach Silicon Laws to the Mind

Well if you want an IC reason for things other than silicons to have laws you could just say the borg bodies just apply laws to the brain and the technology stays in the brain even after it's removed from the borg. Really, this is just to resolve the "wizard mindswapping into borg" issue i...
by PKPenguin321
Thu Jan 08, 2015 4:57 am
Forum: Ideas
Topic: Attach Silicon Laws to the Mind
Replies: 4
Views: 1978

Attach Silicon Laws to the Mind

I was digging through some old forum threads and found this post (https://tgstation13.org/phpBB/viewtopic.php?f=33&t=1004#p20463) in a thread about if a wizard should follow laws if it mindswaps into a borg or the AI. The post itself says to attach laws to the mind instead of the body, so if a s...
by PKPenguin321
Wed Jan 07, 2015 1:07 am
Forum: Coding Feedback
Topic: Cuboos's Sound Showcase thread
Replies: 35
Views: 7659

Re: Cuboos's Sound Showcase thread

Just for everyone that missed it on the github, cuboos updated his TinTin remix to be a lot quieter at the beginning and stuff, I'm 90% sure this is it after digging through my history so I'm just gonna post it here
https://dl.dropboxusercontent.com/u/965 ... Remix2.ogg
by PKPenguin321
Wed Jan 07, 2015 1:02 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 227985

Re: Minor Feedback

Microwaves breaking should give more feedback on how to fix them and probably be easier to fix overall. I see a lot of chefs just not using broken ones, and if both break chefs will just become drunken wrecks and suicide.
by PKPenguin321
Wed Jan 07, 2015 12:50 am
Forum: General Chat
Topic: internals box
Replies: 31
Views: 8742

Re: internals box

Once rigged a C4-signaller-mousetrap thing in my box and got arrested by the detective who didn't search me until we got to interrogation. I didn't save logs, but the exact exchange was like, "Alright, so let me get some things straight. First, most of those traitor items in my pack are from ot...
by PKPenguin321
Mon Jan 05, 2015 2:35 am
Forum: Ideas
Topic: AI voice overhaul.
Replies: 55
Views: 10822

Re: AI voice overhaul.

Just for reference, the game is about 110MB and the vox_fem sounds folder alone is about 5MB. Vox files are 1/22 of the entire game. Regardless, I would love more vox voices.
by PKPenguin321
Sat Dec 27, 2014 8:53 am
Forum: Ideas
Topic: Wizard Spell Cost Change
Replies: 11
Views: 2447

Re: Wizard Spell Cost Change

sounds familiar but still sounds good
fund it
by PKPenguin321
Wed Dec 24, 2014 12:12 pm
Forum: General Chat
Topic: Is player quality noticeably different depending on time?
Replies: 28
Views: 7708

Re: Is player quality noticeably different depending on time

California here, server pop peaks in the afternoon (4-6 PM) at around 80 people for me and dips to sometimes 30 people around maybe 10 or 11 PM. High population games are usually okay at best. The quality of the server population really picks up around 1 or 2 AM though because that's when Reed Glove...
by PKPenguin321
Wed Dec 24, 2014 3:36 am
Forum: Ideas
Topic: Medbay Restructure
Replies: 49
Views: 10434

Re: Medbay Restructure

>not one but two coders trying to change medbay for literally no reason
medbay is fine as is, why are we even discussing changing it in the first place
by PKPenguin321
Tue Dec 23, 2014 6:56 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1037897

Re: ITT: We make shitty suggestions and come up with poor id

in relation to this in case it gets merged: https://github.com/tgstation/-tg-station/pull/6498
make all humans have 50 blood in their reagent containers by default so that when you're put in cryo if someone loaded in clonex you suddenly poop out 10000 synthiflesh :^)
by PKPenguin321
Tue Dec 23, 2014 12:17 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18371

Re: Super Matter Generator

The CE built a functioning one of these in a round a while back Quite a few people sacrificed themselves to it and it moved around a lot probably from gas pressure meaning the emitter never really hit it The plasma caught on fire once and nothing happened It seems like nothing can cause it to melt d...
by PKPenguin321
Mon Dec 22, 2014 11:46 pm
Forum: Coding Feedback
Topic: [Poll] Carp sprites
Replies: 31
Views: 7732

Re: [Poll] Carp sprites

tfw i agree with paprika
I liked the old sprites because they didn't blend in very well, high visibility meant you could at least see death coming right at you and the new sprites just seem dull and unfun
Probably just my innate "muh tg culture" talking but I miss pinkcarp
by PKPenguin321
Sun Dec 21, 2014 11:20 am
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 84643

Re: Character Bio Thread

Nanotrasen Genetic Modification Research Test Log: The McMauligan Case Begin Log Lauser McMauligan hails from a family of McMauligans that only goes back one generation. His father, Ulman McMauligan, was one of the first completely new humans produced by advanced genetic procedures. Ulman lived a l...
by PKPenguin321
Sat Dec 20, 2014 10:44 am
Forum: Off Topic
Topic: Terrriiiibbllle Jokes Thread
Replies: 27
Views: 6532

Re: Terrriiiibbllle Jokes Thread

apply this after every joke: https://www.youtube.com/watch?v=6YMPAH67f4o a man is in the hospital after almost choking to death on his cell phone guess he had a close call a boy is in the hospital after holding his breath too long and passing out "will i recover soon?" he asked the doctor ...
by PKPenguin321
Sat Dec 20, 2014 10:30 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 79551

Re: Traitor Ideas you wanna pull off.

>atmos tech traitor >acquire building materials >make 3/3 hollow square of walls/closed-welded-bolted-emagged airlocks in maint >acquire disposal pipe system >make disposal tubes go into tiny box of a room >trap people in it bonus points if you disable tcomms so they cant call for help bonus points ...
by PKPenguin321
Thu Dec 18, 2014 11:24 pm
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 79551

Re: Traitor Ideas you wanna pull off.

>be cargo tech >acquire insulated gloves, metal, glass >use autolathe for 1000 signallers, set them all to special frequency >find door shock wire >plant signaller on door shock wire on every single door >signal it "AI MALF DOORS ARE SHOCKED" bonus points if you disable tcomms bonus points...
by PKPenguin321
Wed Dec 17, 2014 2:52 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 79551

Re: Traitor Ideas you wanna pull off.

oh oh and on the topic of extracted payloads you can now actually remove the training bomb payload and replace it with a syndicate bomb payload for the great switcharoo
by PKPenguin321
Wed Dec 17, 2014 2:51 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 79551

Re: Traitor Ideas you wanna pull off.

>acquire explosive, IE extracted syndicate bomb payload with C4 attached >acquire corpse >implant explosive into corpse with manual trigger system >take to genetics, tell geneticists to clone this guy >geneticist takes corpse into genetics >leave >rip genetics also works with other places you can ta...
by PKPenguin321
Tue Dec 16, 2014 1:08 am
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11543

Re: Rehabilitation Chair

if it can only be activated voluntarily, >suspect roboticist of being antag >brain yourself and send yourself down the chute >acquire antagonist status from roboticist if it can be activated by anyone, >occupant can still activate it so the problem of people trying to get antag status persists >rero...
by PKPenguin321
Tue Dec 16, 2014 12:12 am
Forum: Ideas
Topic: More Uses for Space Lube
Replies: 26
Views: 6923

Re: More Uses for Space Lube

l-lube update
>"RUB LUBE ALL OVER YOUR BORG MODULES"
>"RUB LUBE ALL OVER YOUR BIG STUN BATON FOR MORE CHARGE OH YEAH"
>"REALLY LUBE UP YOUR EXOSUIT FOR THAT LUBEY FEEL MM"
>LUBRICANT
by PKPenguin321
Tue Dec 16, 2014 12:09 am
Forum: Ideas
Topic: Gamemode: Abduction!
Replies: 28
Views: 7558

Re: Gamemode: Abduction!

One issue I see with the spending points to get powers thing is that it's a team based game mode, and if you spend the points that you need to win without team consent you're trashing their round. Like if it was nuke ops but the telecrystals were pooled and if you spent the telecrystals your team wo...
by PKPenguin321
Mon Dec 15, 2014 12:07 am
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 16992

Re: [POLL] New Antagonist Policy

Wasn't there like a discussion on this before and it ended up being murderbone should never be bannable unless you have a hidden comms console and keep recalling just to murderbone more I dislike this change, I thought antagonist freedom was one of the highlights of this server and now I'll be terri...
by PKPenguin321
Fri Dec 12, 2014 5:11 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935759

Re: Minor Suggestions

syndicate item for the librarian, a textbook
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown

might belong in the shitty suggestions thread but i'd use it
by PKPenguin321
Thu Dec 11, 2014 4:27 am
Forum: Closed Policy Discussion
Topic: Repeated ghosting for failing antag rolls at roundstart
Replies: 27
Views: 6286

Re: Repeated ghosting for failing antag rolls at roundstart

I agree we should have a policy, but a very, very lenient policy. There are a lot of legitimate moments where a person has to disconnect shortly after the round starts and a very strict policy about this would lead to a lot of confusion and pointless bans.
by PKPenguin321
Thu Dec 11, 2014 2:41 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 644805

Re: Stories of Awesome (Or something close to it.)

>roundstart cultist >need to sacrifice the warden and escape with 15 cultists on shuttle >someone researches and finds all the words stupidly quickly >make secret room where the ian t-shirt is, bring medibot, close the wall, make teleport rune >make astral journey rune, coordinate cult activity >pla...
by PKPenguin321
Thu Dec 11, 2014 2:11 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 392975

Re: Mislabeled Filenames

average_one-sided_ss13_combat.mp3
by PKPenguin321
Tue Dec 09, 2014 1:36 am
Forum: General Chat
Topic: space station 13 jokes
Replies: 11
Views: 4928

Re: space station 13 jokes

what do you get when you cross erp with a braindead person banned what do you call the theater when there's both a clown and a mime a murder scene what do you call a wizard when he's friendly valid :^] what do you do when the hop leaves his door open put ian in the washing machine :^] an assistant a...
by PKPenguin321
Sat Dec 06, 2014 11:35 pm
Forum: Ideas
Topic: Space Valhalla
Replies: 71
Views: 19268

Re: Space Valhalla

Are the big issues of this that it would 1. give people a reason to die other than observe, so in a sense encourage death and 2. respawning as a different mob makes getting cloned in your original body impossible, meaning people that are dead get taken out of the round more permanently? I mean I gue...
by PKPenguin321
Sat Nov 29, 2014 3:49 pm
Forum: Ideas
Topic: New traitor item to counteract random searches
Replies: 23
Views: 4836

Re: New traitor item to counteract random searches

>not powergaming with the matchbox-in-pocket glitch to hide items On the topic of an item to counter searches, creative traitors can already do this and I feel we don't really strictly need a traitor item for this specific instance. You shouldn't be getting searched anyways, you should be avoiding s...
by PKPenguin321
Tue Nov 11, 2014 7:23 am
Forum: Ideas
Topic: AEDs
Replies: 7
Views: 1754

Re: AEDs

Honestly I don't like this idea, defibrillator units are great and this would make them a lot more useless, plus it makes an item that lets you cheat death in every other locker Maybe make them sorely underpowered so they're rarely used, like you get a 45 second window, only two or three charges, an...
by PKPenguin321
Wed Oct 22, 2014 1:38 am
Forum: Closed Policy Discussion
Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
Replies: 61
Views: 15836

Re: New rule 1 addendum: Extreme cases of Murderbone

Nope, I don't like this. Call me irrational, but once we start restricting antags like this we'll have tons of grey areas when it comes to defining mass murderbone and a general sense of fear as antag for ooc reasons. On top of this, some of my most memorable rounds were when I was watching as a gho...
by PKPenguin321
Sun Oct 19, 2014 10:25 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 67576

Re: Shadowlings (Gamemode suggestion/replacement)

I think this is a really great idea. One thing that I don't think I've seen mentioned is how these things would spawn in, since they're essentially nonhuman and if they spawned in with every other engineer/the middle of medbay it'd be ggnore. I suggest giving them a short timer of something like fiv...
by PKPenguin321
Thu Oct 09, 2014 4:25 am
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 45909

Re: Assistant Maint Access Poll

I don't know about this. For the sake of simply fun, assistant maint is a plus. For antagonist roles, whether they're the assistant or not, maintenance is a plus. And loot hunting in maintenance is one of the things a grey can do that isn't malicious or tiding, so taking that away from them would al...
by PKPenguin321
Thu Sep 25, 2014 3:14 am
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 45322

Re: What SS13 taught you

Plastic flaps are infinitely more effective at blocking movement than any wall or door.