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Re: 2k19 /pol/ - European Spring edition

Flatulent wrote:free healthcare sucks anyway and is only for poor people

apparently the education is lacking also
by oranges
Thu Dec 19, 2019 2:43 am
 
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 612
Views: 51292

Re: What makes a good map? What parts of existing maps do people like?

how to make a good map?

ignore every single forum poster on anything at all.
by oranges
Wed Dec 18, 2019 7:55 pm
 
Forum: Spriting and Mapping
Topic: What makes a good map? What parts of existing maps do people like?
Replies: 10
Views: 1288

Re: make wheelchairs faster

Don't use this piece of content, it sucks, and we won't make it better
by oranges
Wed Dec 18, 2019 1:29 am
 
Forum: Ideas
Topic: make wheelchairs faster
Replies: 14
Views: 690

Re: Make Escalation Rules more specific

alternate topic title: get rid of admins and players incapable of applying the brain
by oranges
Tue Dec 17, 2019 8:07 am
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 1500

Re: make wheelchairs faster

I'm serious, just dont, it's very rare to become a paraplegic in game normally, don't pick the trait unless you're willing to suffer it's consequences.
by oranges
Tue Dec 17, 2019 7:32 am
 
Forum: Ideas
Topic: make wheelchairs faster
Replies: 14
Views: 690

Re: Scavenger shutle project need help

I like it when threads like this happen cause it proves we still the best
by oranges
Tue Dec 17, 2019 7:31 am
 
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 543

Re: Jukebox for the bar

downloading midi's causes lag, uses bandwidth and is buggy, which is why the jukebox was cut in thefirst place
by oranges
Tue Dec 17, 2019 1:20 am
 
Forum: Ideas
Topic: Jukebox for the bar
Replies: 5
Views: 181

Re: Trialmin Review: Zero the big boy

:roll:

level of cringe in this thread is off the charts
by oranges
Sun Dec 15, 2019 9:58 am
 
Forum: Town Hall
Topic: Trialmin Review: Zero the big boy
Replies: 33
Views: 2897

Re: [DISCORD] SUPER AGGRO CRAG#9424

Image
This is what he got banned for
by oranges
Fri Dec 13, 2019 10:00 pm
 
Forum: Resolved Appeals
Topic: [DISCORD] SUPER AGGRO CRAG#9424
Replies: 26
Views: 2196

Re: How do we extend average round time?

after a certain amount of time in the round(set in config), there's a vote for a "crew transfer" that calls the shuttle. if it doesnt pass, it waits a bit and does another vote, basically forever until the shuttle is called manually or via the vote This is not a bad idea, a starting confi...
by oranges
Fri Dec 13, 2019 9:38 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: Photo album pictures persistency

theyr'e saved at round end so new pictures wont' save iirc.

Also there seems to be a bug where explosions kill the photos inside the album, even though they shouldnt
by oranges
Fri Dec 13, 2019 9:36 pm
 
Forum: Coding Feedback
Topic: Photo album pictures persistency
Replies: 7
Views: 559

Re: FNR post approval [Head admins]

lol
by oranges
Thu Dec 12, 2019 2:19 am
 
Forum: Resolved Appeals
Topic: FNR post approval [Head admins]
Replies: 10
Views: 1216

Re: Forum Moderator/Admin Feedback/Complaints General

There's nobody above them to rule on this so their ruling is basically going to sit unchallenged.
by oranges
Wed Dec 11, 2019 8:50 pm
 
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 140
Views: 15472

Re: Straight up remove Secret Extended gamemode

people like deedubs and isto who think they represent all of tg is why the coderbase remains seperate.
by oranges
Wed Dec 11, 2019 8:48 pm
 
Forum: Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 76
Views: 2358

Re: How do we extend average round time?

we're not going to force a call ever, so discard that theory
by oranges
Wed Dec 11, 2019 2:59 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: FNR post approval [Head admins]

move policy discussion into general topics and we won't have any beef
by oranges
Tue Dec 10, 2019 11:07 pm
 
Forum: Resolved Appeals
Topic: FNR post approval [Head admins]
Replies: 10
Views: 1216

Re: How do we extend average round time?

you didn't answer my question
by oranges
Tue Dec 10, 2019 11:06 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: How do we extend average round time?

This is not a bad idea, a starting config of 90 minutes seems fine to me.

Do they allow manual shuttle calls?
by oranges
Tue Dec 10, 2019 10:37 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

FNR post approval [Head admins]

Placed:2018

I can't post in policy as fast as I would like, this makes it difficult to respond to code questions
by oranges
Tue Dec 10, 2019 10:36 pm
 
Forum: Resolved Appeals
Topic: FNR post approval [Head admins]
Replies: 10
Views: 1216

Re: make wheelchairs faster

just don't be paraplegic
by oranges
Tue Dec 10, 2019 9:32 pm
 
Forum: Ideas
Topic: make wheelchairs faster
Replies: 14
Views: 690

Re: Make Escalation Rules more specific

Karp wrote:Universally in almost every videogame death is the hardest disable, especially in ss13.

do you actually believe this holds true :?:
by oranges
Tue Dec 10, 2019 9:28 pm
 
Forum: Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 1500

Re: Restore Dynamic on Terry

Arathian wrote:
oranges wrote:This is coming from the guy I had to ban from our coding channel for complaining about game changes.

get the fuck off


I was complaining about you trying to gut a thing I enjoy for """balance""" yes.

mate if I wanted to I wouldn't have to try
by oranges
Tue Dec 10, 2019 9:27 pm
 
Forum: Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 1275

Re: Discord Ban Appeal 2

Discord Ban Appeal 2, AKA, requested forum ban please
by oranges
Tue Dec 10, 2019 9:25 pm
 
Forum: Resolved Appeals
Topic: Discord Ban Appeal 2
Replies: 4
Views: 250

Re: How do we extend average round time?

I don’t' care if we achieved it or not, it's the number to use for balancing things, it has nothing to do with the actual server round times other than they should roughly over time align to it.
by oranges
Tue Dec 10, 2019 9:22 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: Mute Quirk

play as the mime
by oranges
Tue Dec 10, 2019 9:21 pm
 
Forum: Ideas
Topic: Mute Quirk
Replies: 4
Views: 263

Re: How do we extend average round time?

I agree with what you're saying in theory skoglol but you're ignoring how tedious, finicky and boring large scale construction actually is (which it wouldn't be if a lot of people were working on it, but that rarely if ever happens) this is definitely true, the whole slap things together in your ha...
by oranges
Tue Dec 10, 2019 9:20 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: on the topics of medbay and death

so your solution is to remove the gameplay for both? wow you are truly a genius of unparalleled brilliance.
by oranges
Tue Dec 10, 2019 7:28 am
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7522

Re: How do we extend average round time?

I've already stated it's 60 to 90 minutes
by oranges
Tue Dec 10, 2019 4:51 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: Restore Dynamic on Terry

I don't even consider event hall to be a tg server, it's just a whirlpool of hubbies that occasionally washes a player smart enough to check out our website up onto the shores of the real servers
by oranges
Mon Dec 09, 2019 7:40 am
 
Forum: Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 1275

Re: I found a bug, maybe.

it should, but the fix is kind of painful, since you ideally need a generic way to run the sanity checks before displaying the hover/ghost icons instead of just checking if the slot_flags match.
by oranges
Mon Dec 09, 2019 7:25 am
 
Forum: General Chat
Topic: I found a bug, maybe.
Replies: 9
Views: 501

Re: I found a bug, maybe.

these are neck slot items, but they are specially coded to not go on human necks for obvious reasons
by oranges
Mon Dec 09, 2019 4:54 am
 
Forum: General Chat
Topic: I found a bug, maybe.
Replies: 9
Views: 501

Re: ExcessiveUseOfCobby

Why would mining with the PKA cause you to speak?
by oranges
Mon Dec 09, 2019 2:13 am
 
Forum: Admin Feedback
Topic: ExcessiveUseOfCobby
Replies: 59
Views: 7569

Re: How do we extend average round time?

the reason why is because not everyone plays the game the way you do
by oranges
Mon Dec 09, 2019 2:11 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: Restore Dynamic on Terry

Arathian wrote:
Farquaar wrote:In your view, should the game be balanced around dynamic, or should it be balanced around secret?


The game is an RPG and "balancing" stuff is against the spirit.

This is coming from the guy I had to ban from our coding channel for complaining about game changes.

get the fuck off
by oranges
Mon Dec 09, 2019 1:36 am
 
Forum: Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 1275

Re: How do we extend average round time?

- Remove the AI's ability to call the shuttle. - Increase the recall timer from half to something like 66%-75%. - Hard-increase the shuttle fuelling time to about 30 minutes. I'd be interested in trying - Make antagweight in the following round higher depending on the length of the current one. This...
by oranges
Sat Dec 07, 2019 9:40 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 3291

Re: How to not be shit as AI

you cant
by oranges
Sat Dec 07, 2019 6:41 am
 
Forum: General Chat
Topic: How to not be shit as AI
Replies: 21
Views: 992

Re: Contextual Music, thoughts? Ideas?

the sound engine in byond is limited, and the music admins play is actually coming through an embedded browser window.

So you would have to write a lot of scaffolding to make a js sound engine that interoperates with the game itself.
by oranges
Thu Dec 05, 2019 2:43 am
 
Forum: Ideas
Topic: Contextual Music, thoughts? Ideas?
Replies: 2
Views: 167

Re: Adapting Azazel from "Fallen" (1998)

new stuff should be scifi focused, rather than magical please.
by oranges
Wed Dec 04, 2019 9:14 pm
 
Forum: Ideas
Topic: Adapting Azazel from "Fallen" (1998)
Replies: 4
Views: 271

Re: on the topics of medbay and death

delaron wrote:Perhaps when doctors cant be bothered to do the needed surgery you can get a slower automated kiosk surgery?

I'm definitely against anything that takes a multiplayer game and turns it into a single player one, so I'd say no to this.
by oranges
Wed Dec 04, 2019 9:13 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7522

Re: on the topics of medbay and death

there's an admin verb to make the station ancap that makes you pay for cloning, but I haven't gotten any feedback about anyone using it.
by oranges
Wed Dec 04, 2019 9:13 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 7522

Re: Jordie0608

page 3, wow
by oranges
Mon Dec 02, 2019 1:19 am
 
Forum: Admin Feedback
Topic: Jordie0608
Replies: 13
Views: 1688

Re: People you miss that probably left the community

vcordie wrote:Lol we all still talk on discord u guys must ve not been invited :shock:

it's more like you disinvited yourself from anywhere relevant
by oranges
Mon Dec 02, 2019 1:13 am
 
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 135
Views: 6000

Re: thinkin' bout vampires

no
by oranges
Sun Dec 01, 2019 11:14 pm
 
Forum: Ideas
Topic: thinkin' bout vampires
Replies: 14
Views: 521

Re: door sounds

wat?
by oranges
Sun Dec 01, 2019 4:50 am
 
Forum: Coding Feedback
Topic: door sounds
Replies: 2
Views: 211

Re: Re-evaluate the relation between community and codebase

cyberboss was voted out by the maintainers after I raised their inactivity, ninja took over to ensure we have two people on the github and are not a single point of failure.
by oranges
Sat Nov 30, 2019 11:49 pm
 
Forum: Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 1532

Re: :honk: Loud noises and ear protection rework :flashbang:

actually nevermind, based on recent events, drop the felinid specific changes.
by oranges
Sat Nov 30, 2019 9:14 pm
 
Forum: Ideas
Topic: :honk: Loud noises and ear protection rework :flashbang:
Replies: 3
Views: 192

Re: Extending the power simulation.

There isn't much point to optimizing power generation if there isn't something to spend that power on. Similar problem we have with money right now. We can rebalance the generation of power from the turbines at the same time, such that a single pair can provide *Just* the amount the station needs, ...
by oranges
Fri Nov 29, 2019 10:23 pm
 
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 1655

Re: I did an oops and noticed something

I'm pretty sure it's just so people read the think about linking their byond account
by oranges
Fri Nov 29, 2019 2:40 am
 
Forum: Site, Forums, And Wiki
Topic: I did an oops and noticed something
Replies: 2
Views: 318
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