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Re: Revert Manuel's game mode chances

In D&D, there are high combat focused campaigns with less roleplay and there are campaigns with virtually no combat but a lot of roleplay. There are also campaigns which strive to be in the middle, properly balancing the amount of combat and roleplay for the players which is what I believe Manu...
by NoxVS
Thu Apr 02, 2020 12:17 am
 
Forum: Policy Discussion
Topic: Revert Manuel's game mode chances
Replies: 18
Views: 1624
PostThis post was deleted by NoxVS on Thu Apr 02, 2020 12:16 am.
Reason: Fuck I wrote out a long response but then it didn’t save god damn it

Re: Families game mode feedback

Unfortunately I feel the mode is often ruined by people who just want to run around murdering. Had one round where I was a gang (The appearance of some need to be changed. Jack Bros are too clownish and I found it almost impossible to recruit people) and got into a conflict with one of the other gan...
by NoxVS
Wed Apr 01, 2020 4:22 am
 
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 4353

Re: Possible change to uplinks (for traitors)

The total TC limit feels pointless and entirely arbitrary. Whether or not an item is in the uplink should be because its fun/useful, not because adding/removing it will impact the magic number. I feel it would be better to just decide case by case.
by NoxVS
Tue Mar 31, 2020 5:57 am
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 57
Views: 4041

Re: Disable Meteors

PKPenguin321 wrote:build a meteor shield

meteor shields only show up 1/3 of the time (excluding extended) and are often not built because its a boring process that doesn't even cover the entire station
by NoxVS
Tue Mar 31, 2020 3:51 am
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 2272

Re: Possible change to uplinks (for traitors)

Would the TC limit include job specific things?
by NoxVS
Tue Mar 24, 2020 7:52 pm
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 57
Views: 4041

Re: Note on power and engines

If this was done would there be changes to how atmos and gas reactions work? Right now my biggest problem with atmos and things involving gas is the same reason I dont play goon - it feels like it requires metaknowledge to use. You either know what mix produces a fuckton of power / can be "acci...
by NoxVS
Fri Mar 20, 2020 12:48 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 5017

Re: Chemistry (more specifically Plumbing)

oranges wrote:Chem will be kneecapped by the removal of the synthesisers at some point and that will make the factories more reasonable.

just make it so you have to buy them from cargo and have a few roundstart ones available.
by NoxVS
Thu Mar 19, 2020 9:19 pm
 
Forum: Coding Feedback
Topic: Chemistry (more specifically Plumbing)
Replies: 29
Views: 2154

Re: Note on power and engines

BeeSting12 wrote:is the antimatter engine still a thing? if so why?

Im pretty sure its gone
by NoxVS
Thu Mar 19, 2020 6:33 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 5017

Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?

The previous ruling on this can be found here: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22654 Self, or otherwise voluntary harm is not human harm. If you are consenting to anything like a rage cage, the AI has no reason to think that you're being harmed.  Medical cyborgs are equipped ...
by NoxVS
Thu Mar 12, 2020 10:33 pm
 
Forum: Policy Discussion
Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
Replies: 13
Views: 960

Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?

I have been told in the past that surgery, while it does do damage, isnt considered harmful if the end result isnt harmful (force borging, etc)
by NoxVS
Thu Mar 12, 2020 9:07 pm
 
Forum: Policy Discussion
Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
Replies: 13
Views: 960

Re: Portable Contraband Scanner

random searches arent a thing because they take too long and are tedious to do properly without pissing the other guy off

if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
by NoxVS
Thu Mar 05, 2020 5:03 am
 
Forum: Ideas
Topic: Portable Contraband Scanner
Replies: 11
Views: 773
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: Announcement on lavaland and off station content.

rather than just leave things in a state of being unable to be touched, all off station content should just be axed
by NoxVS
Thu Feb 27, 2020 4:02 am
 
Forum: Ideas
Topic: Announcement on lavaland and off station content.
Replies: 21
Views: 1667
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: What techwebs was supposed to be

This makes sense. Explains a lot of how awful science is. Science should just be killed off entirely and just distribute everything it has to offer between the other departments
by NoxVS
Sun Feb 23, 2020 11:31 pm
 
Forum: Ideas
Topic: What techwebs was supposed to be
Replies: 19
Views: 1129
PostThis post was deleted by PKPenguin321 on Mon Feb 24, 2020 1:21 am.
Reason: Off topic

Re: Unit2E

Allowed a cool man-spider gimmick TC trade, helped me twice when I encountered a bug that broke it
by NoxVS
Sat Feb 22, 2020 9:34 pm
 
Forum: Admin Feedback
Topic: Unit2E
Replies: 13
Views: 1753
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: remove boxstation from the map rotation

I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc. I think you prefer Meta because it's what you're familiar with myself Nope, other maps are just shit. Been playing for like almost 2 years now I think? I’m fairly positive I’m familiar with these maps. Fu...
by NoxVS
Thu Feb 20, 2020 12:44 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4100

Re: remove boxstation from the map rotation

Yeah maybe the loot has been cut now, but really the reason why everyone loved meta when it was released compared to other maps was because meta literally had 3x of loot and general supplies while the other maps did not. Then it got even more freebies over the years and this further cemented its st...
by NoxVS
Thu Feb 20, 2020 12:03 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4100

Re: remove boxstation from the map rotation

bugs aside its a bad map. Maints awful, all the APCs are located there for some reason, its old and boring.

remove
by NoxVS
Wed Feb 19, 2020 9:51 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4100

Re: Make Lings Less Powerful, more stealth/camo oriented

imo make the non stealth oriented abilities have visual and or audio tells. The ones I had in mind were fleshmend, the shrieks, maybe adrenals and strained muscles. Basically if a ling decides to fight and uses those abilities, you’ll know they’re for sure a ling. To preserve their stealth they’d h...
by NoxVS
Mon Feb 17, 2020 2:39 am
 
Forum: Ideas
Topic: Make Lings Less Powerful, more stealth/camo oriented
Replies: 10
Views: 529

Re: Wizard Event Ideas

AIIA wrote:Half the crew are colored red, the other half are colored blue.

One problem I can see with this is it devolving into red vs blue massacres each time. Probably because of those fucking blues, so smug and thinking they are better than us reds. I say we kill them all to teach them a lesson!
by NoxVS
Sun Feb 16, 2020 6:40 am
 
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 1743

Re: Cultist Simulator

While Cultist Simulator isnt going to get any more updates as far as I am aware, the guys who made it are making a new game, The Book of Hours or something along those lines. It has you playing as a librarian in the cultist simulator universe
by NoxVS
Fri Feb 14, 2020 3:36 am
 
Forum: Video Games
Topic: Cultist Simulator
Replies: 25
Views: 1938

Re: Cultist Simulator

It's good but I don't like how you can't do the hard mode unless you finished a normal mode immediately before, I want to do another hard run you can look up some save files online to use, just replace your current save file with it. You could copy a save right before you finish the normal mode to ...
by NoxVS
Fri Feb 14, 2020 1:32 am
 
Forum: Video Games
Topic: Cultist Simulator
Replies: 25
Views: 1938

Re: Manuel - Naming Policy

BeeSting12 wrote:Unpopular opinion but I think verbs the noun is better because it allows more customization of the names. The other way is boring

Verbs the noun is fine, the problem are shitters who cant choose a normal name and admins who dont dunk them for being morons. Especially on Manuel
by NoxVS
Fri Feb 14, 2020 1:27 am
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 3662

Re: The Frustration of MRP

Image
by NoxVS
Thu Feb 13, 2020 3:47 am
 
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 2552

Re: Manuel - Naming Policy

send the people who cant come up with a normal name back to lrp

if your name is a food or is something like "kat green" or "kat orange" (what the fuck is with "cat color" names and catgirls) then you deserve to be taken out back and shot
by NoxVS
Wed Feb 12, 2020 8:33 pm
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 3662

Re: CLONING REMOVAL FEEDBACK

I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while. mapping sucks, we have too many maps, as i have expressed many many times over. remo...
by NoxVS
Mon Feb 10, 2020 12:43 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 26101

Re: Rework Cult Stun

keep in mind that cult gets rolled over a LOT even with "retarded OP" stuns, even when cult has very good players. i see it happen all the time, it happens to me all the time.i doubt a stun rework will cripple cult, but keep that in mind before we start slamming the nerf hammer on whateve...
by NoxVS
Wed Feb 05, 2020 10:04 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 4111

Re: Rework Cult Stun

Being “enthralled” and stunlocked until conversion would still be super frustrating, thouth. Too bad? The main complaint afaik is cult stun being used to dominate in combat. It being used for conversions is intended and pretty much needed. Maybe it's not a great game mode if its playability hinges ...
by NoxVS
Wed Feb 05, 2020 6:19 am
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 4111

Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?

IF we go by that then yeah put them in the fucking bar if you want I don't see why harmless violence wouldn't be entertainment if "haha the clown is intentionally tripping people" is It completely destroys the theater area for the rest of the round. Like at the very least speak with the c...
by NoxVS
Wed Feb 05, 2020 3:36 am
 
Forum: Policy Discussion
Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Replies: 74
Views: 3547

Re: Rework Cult Stun

confused rock wrote:Being “enthralled” and stunlocked until conversion would still be super frustrating, thouth.

It would probably last just as long as the normal stun.
by NoxVS
Tue Feb 04, 2020 10:47 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 4111

Re: What the super matter with the shuttle call?

when it comes to xenos taking over the station your only hope is either the shuttle or a deathsquad with nuke codes Literally why/how Xenos take a small eternity to add to their numbers and are really not that strong healthwise, a Ripley can 1v1 a queen in most situations When xenos steamroll it's ...
by NoxVS
Mon Feb 03, 2020 2:05 am
 
Forum: Ideas
Topic: What the super matter with the shuttle call?
Replies: 21
Views: 1033

Re: Rework Cult Stun

Why does cult need a fucking snowflake stun spells when they can just make a fucking stun baton? Cult is just rev on fucking antag hugbox mode. you get revealed right away and steamrolled. Rev has a way to instantly convert someone. Rev has less traces if the act isn't directly observed. You stun s...
by NoxVS
Sun Feb 02, 2020 10:37 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 4111

Re: Manuel - Round length and player count

Just adding 10 back to the pop limit would be good I think. One problem is because of the long rounds you start running out of people to play the game. They die, drop out because its going to be an hour until they get back, and by the time the round starts up again the pop isnt high enough to get al...
by NoxVS
Sun Feb 02, 2020 10:02 pm
 
Forum: General Chat
Topic: Manuel - Round length and player count
Replies: 20
Views: 1408

Re: Rework Cult Stun

I think most people agree its too OP in its current state. Now that antag freeze is up we can change it, but how? as much as I hate the stun, they sort of rely on it. The problem with it is using it in combat. They still need a powerful method of silently converting because getting discovered too q...
by NoxVS
Sun Feb 02, 2020 9:18 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 4111

Re: wizards

Disabling in config seems like the best method so admins can still do events with it or the individual spells. Maybe even incorporate some of the tamer spells into other modes
by NoxVS
Sun Feb 02, 2020 1:41 am
 
Forum: Policy Discussion
Topic: Re: wizards
Replies: 12
Views: 620

Re: Is magical future stuff not the memo anymore?

>Xenobio's OP gold slime stuff is gutted and replaced all i've seen is that cobby removed the resurrection bolt from magicarp. makes sense in the context of the medical changes We used to have weeping angels, Changeling babies, and magicarps with bolt of death "what do you mean OP antag conten...
by NoxVS
Sat Feb 01, 2020 8:16 am
 
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 2733

Re: Is magical future stuff not the memo anymore?

Farquaar wrote:
PKPenguin321 wrote:
Anonmare wrote:I miss the retro-future stuff

Im still sad about https://github.com/tgstation/tgstation/pull/42855

This brings a tear to my eye as well.

Also, I’m sad about what jumpskirts did to the game’s aesthetic. Went from Star Trek to anime really quickly.

>Went
laughs in catgirl
by NoxVS
Sat Feb 01, 2020 3:18 am
 
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 2733

Re: Surgery and anesthesia on RP servers

just make people writhe, failing the do_after (i.e. progress bar cancels), and therefore unable to be operated on unless anaesthetised. painkillers like morphine could work too at certain doses Ok but why. What does this add, what benefit does it provide? How is the game improved by having it so th...
by NoxVS
Thu Jan 30, 2020 12:58 pm
 
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 948

Re: Surgery and anesthesia on RP servers

Anesthesia is an awful idea because it makes the already unfun surgery system even worse. The result would be one person alt tabbing and the other just silently clicking. Before there was the possibility of conversation. The reason why no one complains about anesthesia in real life is because anesth...
by NoxVS
Thu Jan 30, 2020 1:32 am
 
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 948

Re: Screenshots General

Image
The first time I have ever seen this. I achieved it on Manuel, stripped a nukie who was knocked into crit, had a borg escort me to the nukie shuttle. It was glorious.
by NoxVS
Wed Jan 29, 2020 2:53 am
 
Forum: General Chat
Topic: Screenshots General
Replies: 2736
Views: 380618

Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?

I agree with Farquaar on this one - it can be an interesting RP opportunity, but just building one in the bar for shits and giggles should be verboten. Ok but why. Do all building projects require some grand monologue or something or else they are immersion ruining? It’s not like it’s some guy runn...
by NoxVS
Tue Jan 28, 2020 8:31 pm
 
Forum: Policy Discussion
Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Replies: 74
Views: 3547

Re: CLONING REMOVAL FEEDBACK

OFQ wrote:I'm pretty sure you can swap brains between species

That won’t work when that “exploit” is “fixed” which seems to be a goal that will eventually happen
by NoxVS
Tue Jan 28, 2020 2:06 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 26101

Re: CLONING REMOVAL FEEDBACK

Grazyn wrote:Can't you just build a surgery table under a shower and revive them like normal?

They don’t have a heart to be defibbed.
by NoxVS
Tue Jan 28, 2020 1:58 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 26101

Re: CLONING REMOVAL FEEDBACK

I think the limb grower should become a roundstart machine now that you can’t clone. It’s either that or have engineering build one every shift. In reality it rarely gets built, along with other medical machinery like the organ harvester
by NoxVS
Tue Jan 28, 2020 5:31 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 26101
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