Search found 414 matches

Return to advanced search

Re: What AI do you play?

carshalash wrote:The perfect AI, Amaretto.

if Amaretto was so perfect why does it constantly suffer headaches due to the stupidity of it's cyborgs?

checkmate
by NoxVS
Fri May 08, 2020 10:26 pm
 
Forum: Roleplaying
Topic: .
Replies: 27
Views: 2839

Re: [Manuel] Put a soft ban on friendly antags

Saw a round the other day where 10 minutes in a traitor goes friendly and gives the captain all codewords, slaps them with the codespeak book, and gives them some other goodies. Captain granted them immunity from the law and of course both of them complained when they both get tossed in perma by sec...
by NoxVS
Fri May 08, 2020 6:52 am
 
Forum: Policy Discussion
Topic: [Manuel] Put a soft ban on friendly antags
Replies: 115
Views: 13997

Re: What are you fucks playing?

Ikarrus wrote:The lethality has also been toned down, abilities and critical hits have been nerfed across the board

Except for the fucking progeny bullshit, picked them as my third and there is all the bullshit that can fuck you over and doesn't ever miss. Soulfire? guaranteed you lose half your health

bullshit
by NoxVS
Fri May 08, 2020 6:41 am
 
Forum: Video Games
Topic: What are you fucks playing?
Replies: 3181
Views: 339400

Re: Revert "Revert Manuel's game mode chances"

How does security follow rule 6 when the bad guys want to literally destroy the station and everyone on it summoning a Lovecraftian horror, or when they know that said bad guys need to kill every head of staff and generally as many security officers as they can in the process? And the inverse, how ...
by NoxVS
Wed May 06, 2020 2:36 am
 
Forum: Policy Discussion
Topic: Revert "Revert Manuel's game mode chances"
Replies: 64
Views: 5796

Re: [Manuel] Put a soft ban on friendly antags

thats what I am worried about - a lack of consistency between admins. I once was defending myself from sec by hiding in maint and putting up shocked grilles to kill them. Innocents ran into it and ahelped. Admin on at the time was cool but for all I know a different admin being on could have resulte...
by NoxVS
Mon May 04, 2020 7:39 am
 
Forum: Policy Discussion
Topic: [Manuel] Put a soft ban on friendly antags
Replies: 115
Views: 13997

Re: Chem grenade weirdness

Has anyone else had some reactions just not work in chem grenades? For instance, Beesplosion just fizzles when I make it in a grenade but normally making it works fine. It's 1p honey, 1p strange reagent, and 1p radium. Whats weird is with the beesplosion is how it shoots the radium all over the flo...
by NoxVS
Sat May 02, 2020 9:48 pm
 
Forum: Coding
Topic: Chem grenade weirdness
Replies: 6
Views: 707

Re: [Manuel] Put a soft ban on friendly antags

-snip- you know, as much as I'm not a fan of friendly antags I think overall you're right. it's wrong to force players to play a certain way through policy. If players don't want to act out the role they are given then they shouldn't choose to be that role. If you don't want to be antagonistic, opt...
by NoxVS
Sat May 02, 2020 3:53 am
 
Forum: Policy Discussion
Topic: [Manuel] Put a soft ban on friendly antags
Replies: 115
Views: 13997

Re: [Manuel] Put a soft ban on friendly antags

I’ve never done it, but I’d think a traitor working with security to help secure their objectives would be a pretty cool gimmick. Whats so taboo about it? They’re creating conflict amongst fellow traitors which could explode violently, which of course provides conflict for the round. "working ...
by NoxVS
Sat May 02, 2020 2:14 am
 
Forum: Policy Discussion
Topic: [Manuel] Put a soft ban on friendly antags
Replies: 115
Views: 13997

Re: [Manuel] Put a soft ban on friendly antags

what would your opinion on wizard be? I have played many manuel rounds, and friendly wizard is a genuine problem. They show up, do fuck all, and now you have an hour long round without anything happening if an admin isnt on. They ignore all conflict entirely and have even just been handed all access...
by NoxVS
Fri May 01, 2020 10:27 pm
 
Forum: Policy Discussion
Topic: [Manuel] Put a soft ban on friendly antags
Replies: 115
Views: 13997

Re: Manuel: Non-antags using antag gear.

Git that paradise/yogshit outta here. Thanks for sharing your valuable perspective as a player who has never played a single round on Manuel. As a frequent Manuel player - Git that paradise/yogshit outta here. You are an enforcer for a dystopian corporation that wields absolute power and are under ...
by NoxVS
Thu Apr 30, 2020 12:38 am
 
Forum: Policy Discussion
Topic: Manuel: Non-antags using antag gear.
Replies: 14
Views: 1207

Re: Ideas that encourage roleplay AND empower players

Helios wrote:Is there any changes to the Library that could encourage roleplaying. Besides the meme book stocking mech.

have a way to encourage good/quality books and find said books, so people can go to the library for stuff thats interesting to read rather than the boring meme shit
by NoxVS
Tue Apr 21, 2020 2:47 am
 
Forum: Ideas
Topic: Ideas that encourage roleplay AND empower players
Replies: 23
Views: 1682

Re: If this thread gets 420 replies I will delete the hut.

we are halfway there
by NoxVS
Tue Apr 21, 2020 2:07 am
 
Forum: General Chat
Topic: If this thread gets 420 replies I will delete the hut.
Replies: 437
Views: 22757

Re: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?

As for friendly wizards, I do get the complaint - they've never been my favourite gimmick. Ideally there should be admins online who can help resolve things via roleplay means (spawning a second wizard whose objective is to hunt down the traitor is a favourite, or the CentCom Space Inquisition comi...
by NoxVS
Sat Apr 18, 2020 8:42 am
 
Forum: Policy Discussion
Topic: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
Replies: 5
Views: 597

[MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?

https://tgstation13.org/wiki/Roleplay_Rules So you don't have to go look it up, Rule 5 Antagonism and murderboning. You're an antag, great! Treat your role as an interesting challenge and not an excuse to destroy other people’s game experience. Your actions should make the game more fun, more exciti...
by NoxVS
Sat Apr 18, 2020 4:07 am
 
Forum: Policy Discussion
Topic: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
Replies: 5
Views: 597

Re: Going to centcom before round-end: Actually Bad?

Its already considered an exploit, there isn't a need for a rule specifically stopping you from getting there.
by NoxVS
Fri Apr 17, 2020 5:46 am
 
Forum: Policy Discussion
Topic: Going to centcom before round-end: Actually Bad?
Replies: 24
Views: 1894
PostThis topic was deleted from TGMC Appeals, Complaints and Reports by TheSpecialSnowflake on Sun Apr 12, 2020 4:31 pm.
Reason: Duplicate Topic
View this post

Re: Pains, Traditions, and Rituals New Players Will Never Experience

They will never see the glory that was experimental cloner slimepeople hiveminds.
by NoxVS
Wed Apr 08, 2020 3:17 am
 
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 134
Views: 10136

Re: Families game mode feedback

There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Pol...
by NoxVS
Thu Apr 02, 2020 3:40 am
 
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 5153

Re: Revert Manuel's game mode chances

In D&D, there are high combat focused campaigns with less roleplay and there are campaigns with virtually no combat but a lot of roleplay. There are also campaigns which strive to be in the middle, properly balancing the amount of combat and roleplay for the players which is what I believe Manu...
by NoxVS
Thu Apr 02, 2020 12:17 am
 
Forum: Policy Discussion
Topic: Revert Manuel's game mode chances
Replies: 18
Views: 1950
PostThis post was deleted by NoxVS on Thu Apr 02, 2020 12:16 am.
Reason: Fuck I wrote out a long response but then it didn’t save god damn it

Re: Families game mode feedback

Unfortunately I feel the mode is often ruined by people who just want to run around murdering. Had one round where I was a gang (The appearance of some need to be changed. Jack Bros are too clownish and I found it almost impossible to recruit people) and got into a conflict with one of the other gan...
by NoxVS
Wed Apr 01, 2020 4:22 am
 
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 5153

Re: Possible change to uplinks (for traitors)

The total TC limit feels pointless and entirely arbitrary. Whether or not an item is in the uplink should be because its fun/useful, not because adding/removing it will impact the magic number. I feel it would be better to just decide case by case.
by NoxVS
Tue Mar 31, 2020 5:57 am
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 58
Views: 5452

Re: Disable Meteors

PKPenguin321 wrote:build a meteor shield

meteor shields only show up 1/3 of the time (excluding extended) and are often not built because its a boring process that doesn't even cover the entire station
by NoxVS
Tue Mar 31, 2020 3:51 am
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 2728

Re: Possible change to uplinks (for traitors)

Would the TC limit include job specific things?
by NoxVS
Tue Mar 24, 2020 7:52 pm
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 58
Views: 5452

Re: Note on power and engines

If this was done would there be changes to how atmos and gas reactions work? Right now my biggest problem with atmos and things involving gas is the same reason I dont play goon - it feels like it requires metaknowledge to use. You either know what mix produces a fuckton of power / can be "acci...
by NoxVS
Fri Mar 20, 2020 12:48 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6015

Re: Chemistry (more specifically Plumbing)

oranges wrote:Chem will be kneecapped by the removal of the synthesisers at some point and that will make the factories more reasonable.

just make it so you have to buy them from cargo and have a few roundstart ones available.
by NoxVS
Thu Mar 19, 2020 9:19 pm
 
Forum: Coding Feedback
Topic: Chemistry (more specifically Plumbing)
Replies: 29
Views: 2601

Re: Note on power and engines

BeeSting12 wrote:is the antimatter engine still a thing? if so why?

Im pretty sure its gone
by NoxVS
Thu Mar 19, 2020 6:33 am
 
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 6015

Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?

The previous ruling on this can be found here: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22654 Self, or otherwise voluntary harm is not human harm. If you are consenting to anything like a rage cage, the AI has no reason to think that you're being harmed.  Medical cyborgs are equipped ...
by NoxVS
Thu Mar 12, 2020 10:33 pm
 
Forum: Policy Discussion
Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
Replies: 13
Views: 1144

Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?

I have been told in the past that surgery, while it does do damage, isnt considered harmful if the end result isnt harmful (force borging, etc)
by NoxVS
Thu Mar 12, 2020 9:07 pm
 
Forum: Policy Discussion
Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
Replies: 13
Views: 1144

Re: Portable Contraband Scanner

random searches arent a thing because they take too long and are tedious to do properly without pissing the other guy off

if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
by NoxVS
Thu Mar 05, 2020 5:03 am
 
Forum: Ideas
Topic: Portable Contraband Scanner
Replies: 11
Views: 894
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: Announcement on lavaland and off station content.

rather than just leave things in a state of being unable to be touched, all off station content should just be axed
by NoxVS
Thu Feb 27, 2020 4:02 am
 
Forum: Ideas
Topic: Announcement on lavaland and off station content.
Replies: 21
Views: 1959
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: What techwebs was supposed to be

This makes sense. Explains a lot of how awful science is. Science should just be killed off entirely and just distribute everything it has to offer between the other departments
by NoxVS
Sun Feb 23, 2020 11:31 pm
 
Forum: Ideas
Topic: What techwebs was supposed to be
Replies: 19
Views: 1288
PostThis post was deleted by PKPenguin321 on Mon Feb 24, 2020 1:21 am.
Reason: Off topic

Re: Unit2E

Allowed a cool man-spider gimmick TC trade, helped me twice when I encountered a bug that broke it
by NoxVS
Sat Feb 22, 2020 9:34 pm
 
Forum: Former Admins
Topic: [No Longer Admin] Unit2E
Replies: 14
Views: 2119
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: remove boxstation from the map rotation

I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc. I think you prefer Meta because it's what you're familiar with myself Nope, other maps are just shit. Been playing for like almost 2 years now I think? I’m fairly positive I’m familiar with these maps. Fu...
by NoxVS
Thu Feb 20, 2020 12:44 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4922

Re: remove boxstation from the map rotation

Yeah maybe the loot has been cut now, but really the reason why everyone loved meta when it was released compared to other maps was because meta literally had 3x of loot and general supplies while the other maps did not. Then it got even more freebies over the years and this further cemented its st...
by NoxVS
Thu Feb 20, 2020 12:03 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4922

Re: remove boxstation from the map rotation

bugs aside its a bad map. Maints awful, all the APCs are located there for some reason, its old and boring.

remove
by NoxVS
Wed Feb 19, 2020 9:51 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 4922

Re: Make Lings Less Powerful, more stealth/camo oriented

imo make the non stealth oriented abilities have visual and or audio tells. The ones I had in mind were fleshmend, the shrieks, maybe adrenals and strained muscles. Basically if a ling decides to fight and uses those abilities, you’ll know they’re for sure a ling. To preserve their stealth they’d h...
by NoxVS
Mon Feb 17, 2020 2:39 am
 
Forum: Ideas
Topic: Make Lings Less Powerful, more stealth/camo oriented
Replies: 10
Views: 633

Re: Wizard Event Ideas

AIIA wrote:Half the crew are colored red, the other half are colored blue.

One problem I can see with this is it devolving into red vs blue massacres each time. Probably because of those fucking blues, so smug and thinking they are better than us reds. I say we kill them all to teach them a lesson!
by NoxVS
Sun Feb 16, 2020 6:40 am
 
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 2108

Re: Cultist Simulator

While Cultist Simulator isnt going to get any more updates as far as I am aware, the guys who made it are making a new game, The Book of Hours or something along those lines. It has you playing as a librarian in the cultist simulator universe
by NoxVS
Fri Feb 14, 2020 3:36 am
 
Forum: Video Games
Topic: Cultist Simulator
Replies: 25
Views: 2403

Re: Cultist Simulator

It's good but I don't like how you can't do the hard mode unless you finished a normal mode immediately before, I want to do another hard run you can look up some save files online to use, just replace your current save file with it. You could copy a save right before you finish the normal mode to ...
by NoxVS
Fri Feb 14, 2020 1:32 am
 
Forum: Video Games
Topic: Cultist Simulator
Replies: 25
Views: 2403

Re: Manuel - Naming Policy

BeeSting12 wrote:Unpopular opinion but I think verbs the noun is better because it allows more customization of the names. The other way is boring

Verbs the noun is fine, the problem are shitters who cant choose a normal name and admins who dont dunk them for being morons. Especially on Manuel
by NoxVS
Fri Feb 14, 2020 1:27 am
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 4492

Re: The Frustration of MRP

Image
by NoxVS
Thu Feb 13, 2020 3:47 am
 
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 2877

Re: Manuel - Naming Policy

send the people who cant come up with a normal name back to lrp

if your name is a food or is something like "kat green" or "kat orange" (what the fuck is with "cat color" names and catgirls) then you deserve to be taken out back and shot
by NoxVS
Wed Feb 12, 2020 8:33 pm
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 4492

Re: CLONING REMOVAL FEEDBACK

I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while. mapping sucks, we have too many maps, as i have expressed many many times over. remo...
by NoxVS
Mon Feb 10, 2020 12:43 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 31949
PreviousNext

Return to advanced search