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Re: Remove Common

What about on lowpop times? On lowpop there might not be a command position to make a desk announcement. There might not even be sec making it even more necessary to have common because security won’t be able to save you. There will also be significantly less people so you might end up just sitting ...
by NoxVS
Thu Feb 07, 2019 2:45 pm
 
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 903

Re: Assistants... actually assisting.

Gamarr wrote:Just remove them.
The assistants that is.

They move to engineering. Now you have yellowtiders with more access and tools to cause more damage, plus the engine is never set up because everyone wants to yellowtide
by NoxVS
Wed Feb 06, 2019 3:11 am
 
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 2989

Re: Screenshots General

Image
by NoxVS
Thu Jan 31, 2019 6:31 am
 
Forum: General Chat
Topic: Screenshots General
Replies: 2738
Views: 449197

Re: Ash lizards should not be allowed to actively invade the station

The only problem with ashwalkers right now is how lizards on the station decide “hey the unga lizards wont act like antags this time I’m gonna save them” and the suddenly there’s several ashwalkers killing people
by NoxVS
Wed Jan 30, 2019 6:41 pm
 
Forum: Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 4757

Re: Assistants... actually assisting.

Assistants being shitters wont change because they can get more access. If that would change it they would just pick normal jobs. Assistants do what they do because its fun. In fact its the easiest source of non antag fun. Most jobs are boring to do and offer little to no reward for actually doing i...
by NoxVS
Sun Jan 27, 2019 2:36 am
 
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 2989

Re: Give borgs damage slowdown

Borgs don’t need a buff and they don’t need a nerf. They are fine as is IMO. Their strengths are powerful and their weakness are devastating to them. If you can’t kill a borg even without the slowdown then you are a disgrace to the entirety of the human race. You could kill a cyborg with soda cans f...
by NoxVS
Wed Jan 09, 2019 3:34 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 5347

Re: Give borgs damage slowdown

>buffing one of the strongest on station roles Unless someone has a flash Or an ion rifle/carbine Or a flashbang Or all access/RD access Or an AI upload (Unless malf AI of course) Or uranium metal and a blender Or an EMP implant/flashlight While borgs are very powerful they also have very crippling...
by NoxVS
Mon Jan 07, 2019 7:13 am
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 5347

Re: Give borgs damage slowdown

I think it would be better if borgs began to slowly malfunction rather than slow down. So their hearing begins to fail and everything becomes the staticy text. They begin to speak like that, vision begins to fail and become static, reduced action times so they cant heal themselves as quickly, not su...
by NoxVS
Wed Jan 02, 2019 10:41 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 5347

Re: I am just...done

k
by NoxVS
Fri Dec 28, 2018 1:02 am
 
Forum: General Chat
Topic: I am just...done
Replies: 44
Views: 5186

Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch

wait if the wizard died why didn't the round end okay so if he did a thing that was supposed to end the round (kill the wizard) and succeeded, the only way it couldn't of ended the round is if an admin denied the round end and had the game mulligan it meaning the admin artificially made a reason to...
by NoxVS
Thu Dec 27, 2018 9:32 am
 
Forum: Resolved Appeals
Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Replies: 42
Views: 4345

Re: Murderboning Policy Thread #859

But what happens when the ERT fails to stop them

And the follow up deathsquad fails to stop them

And now you have a ninja with a pulse rifle riding an emagged borg killing everything in sight
by NoxVS
Thu Dec 27, 2018 7:48 am
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 4925

Re: Murderboning Policy Thread #859

Before this conversation continues - What is murderboning? Obviously to make it disallowed it has to be clearly defined so admins can know who to punish and who not to punish. Murdering literally anyone and everyone for little to no reason than because you can. Its a "know it when you see it&q...
by NoxVS
Thu Dec 27, 2018 4:43 am
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 4925

Re: Murderboning Policy Thread #859

Before this conversation continues - What is murderboning? Obviously to make it disallowed it has to be clearly defined so admins can know who to punish and who not to punish.
by NoxVS
Wed Dec 26, 2018 10:03 pm
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 4925

Re: Dog Girls are now canon on /tg/.

ThanatosRa wrote:dog girl or cat girl
choose

Can I choose a gun? For myself or the cat/dog girls. Either one works.
by NoxVS
Fri Dec 21, 2018 12:01 pm
 
Forum: General Chat
Topic: Dog Girls are now canon on /tg/.
Replies: 27
Views: 3255

Re: How much do we want to redefine death on /tg/ station?

Saving people from death should take more effort than it does now. Cloning should be an involved process, and revival pods seem to be an easy get-out-of-jail free card. I think people should be more resilient in the face of damage (i.e. can survive longer in crit), but we need a medical rework in g...
by NoxVS
Fri Dec 21, 2018 5:56 am
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 5650

Re: Naming Policy Changes

To what extent does the leniency for wiz and clowns and such extend? Can you have OOC references in your name?
by NoxVS
Thu Dec 20, 2018 4:21 pm
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 15173

Re: Villains of Space Station 13

silicon mains If somebody mains any science-related areas to the point of never playing any non-science role, they should be avoided at all costs. If they evolve into a sec main after that, God have mercy on you Especially if they simultaneously ignore all requests for items and also try to kill an...
by NoxVS
Thu Dec 20, 2018 1:39 pm
 
Forum: General Chat
Topic: Villains of Space Station 13
Replies: 42
Views: 3723

Re: Dog Girls are now canon on /tg/.

we have gone too far this time and there is no turning back
by NoxVS
Thu Dec 20, 2018 4:39 am
 
Forum: General Chat
Topic: Dog Girls are now canon on /tg/.
Replies: 27
Views: 3255

Re: Pet Peeves Thread - Little things that REALLY annoy you

When there is a disease spreading and I have a cure but no one will take it and refuse to take their masks off for me to feed it to them
by NoxVS
Wed Dec 19, 2018 3:59 pm
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 275876

Re: Heroes of Space Station Thirteen

Landon Adams, he once helped me with my alcoholism and suicidal tendencies. He read out get well cards he had collected at my funeral when I faked my death. 10/10 doctor
by NoxVS
Thu Dec 13, 2018 6:09 am
 
Forum: General Chat
Topic: Heroes of Space Station Thirteen
Replies: 60
Views: 6329

Re: It's time to fix Asimov

What even are the problems people have with it right now?
by NoxVS
Mon Dec 10, 2018 8:58 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 6662

Re: Harshness as a motivator

We can port Baymed once we have more competent medical players. The other day I had three people in medical all manage to fuck up revival surgery after I gave them step by step instructions on what to do. If we add baymed, a broken limb would just last the whole shift to the point where it’s easier ...
by NoxVS
Mon Dec 10, 2018 12:47 pm
 
Forum: Ideas
Topic: Harshness as a motivator
Replies: 26
Views: 1959

Re: Ethereal naming policy

So why exactly are these cool sci-fi aliens using Sol/Common names for stellar objects as part of their own cultural naming scheme, anyway? I assume there must be a good reason why they're happy to use one kind of Earthly naming convention but using normal ones is out of the question, besides "...
by NoxVS
Thu Nov 29, 2018 11:35 pm
 
Forum: Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 4735

Re: Silicons and harm

The current policy is it doesn’t matter. I believe it should stay this way considering there really isn’t any way for a silicon to stop self harm. Prisoner in perma punching themself if you won’t let them go? Nothing you would be able to do but open the door for them. It would be pretty cancerous fo...
by NoxVS
Wed Nov 28, 2018 11:45 pm
 
Forum: General Chat
Topic: Silicons and harm
Replies: 6
Views: 728

Re: Languages

bandit wrote:
the OP which people don't appear to have read wrote:But you must still speak english OOC and to admins.


What stops someone from lying about what they said ingame to an admin. Does the admin just have to go through google translate everytime they are questioning someone who speaks in another language?
by NoxVS
Mon Nov 19, 2018 12:34 am
 
Forum: Policy Discussion
Topic: Languages
Replies: 38
Views: 2759

Re: Excessive Vote Manipulation on /tg/

It is impossible to tell how the vote would have gone without those options. See https://tgstation13.org/phpBB/viewtopic.php?f=40&t=20294&start=100#p453892 discussion chain https://tgstation13.org/tgdb/irvpolltally.php?id=204&token=HN7Ylt7hmy%2FuxflKXFxvN8hyvNl%2FmPHXUcjUNnIqHhaEA66ueFg...
by NoxVS
Sat Nov 17, 2018 12:26 am
 
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 7242

Re: Movement Speed

I do feel it’s a bit too excessive right now, but the high speed also allows for things to be more fast paced. IMO it should be decreased slightly for combat reasons. I also feel something should be done with the movement+ items, with some resulting in ludicrous speeds (flagellent, stimpacks) to the...
by NoxVS
Wed Nov 14, 2018 12:58 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 19554

Re: Results of the felinid vote

It’s not the polls fault that people are too stupid to understand how to order choices depending on how much you like or dislike the option. It It is likely that the poll is less tainted than if it was a non-IRV poll but it's still (more subtly) tainted How would it be tainted. It would literally b...
by NoxVS
Mon Nov 12, 2018 5:08 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 22894

Re: Results of the felinid vote

It’s not the polls fault that people are too stupid to understand how to order choices depending on how much you like or dislike the option. It It is likely that the poll is less tainted than if it was a non-IRV poll but it's still (more subtly) tainted How would it be tainted. It would literally b...
by NoxVS
Mon Nov 12, 2018 4:09 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 22894

Re: Results of the felinid vote

... It isn't this simple, because people don't only rank their choices from favorite option to least favorite, there are also "observer bias"-like elements involved. In the other thread someone was talking about how they put etherals in the #1 place, even though they do not want etherals ...
by NoxVS
Mon Nov 12, 2018 3:34 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 22894

Re: Results of the felinid vote

You already vote on ALL of them so it's easy to see what it would be without it IF you have the dataset (which only some people have) This doesn't fix the vote, and you can see what it would be without the data, which is a felinid win. Ok. Let me explain this to you. With IRV polls you order your c...
by NoxVS
Mon Nov 12, 2018 3:05 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 22894

Re: Results of the felinid vote

I like how when catpeople win by 6 votes, there is no compromise whatsoever. But when removal wins by 60 votes, catpeople don't even fucking get removed. I'm still waiting for the headmins to admit they're biased assholes who have nobody's will in mind but their own. What a fucking embarrassment. C...
by NoxVS
Mon Nov 12, 2018 2:14 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 22894

Re: The Catgirl Vote - Summoning Oranges

afelinidisfinetoo wrote:
oranges wrote:we can only have limited roundstart races


If this is a congestion issue, why is it that felinids (the most popular nonhuman race) would be removed to make room when you could instead remove, for instance, flypeople?

Good point, we should get rid of both of them
by NoxVS
Sat Nov 10, 2018 3:10 am
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 19009

Re: The Catgirl Vote - Summoning Oranges

Still my greatest greivance is that the poll options were kinda weird. Like theres two removal options with exceptions, but I just wanted hard removal. Since the only hard removal options included adding two races I don’t care about, I was forced to choose between the two. There was a choice for ju...
by NoxVS
Fri Nov 09, 2018 4:29 am
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 19009

Re: The Catgirl Vote - Summoning Oranges

Make a decision from this poll instead of making us go through another two weeks of voting because some people disagree with the wording. This is not an issue with the wording of the poll. The problem is that the poll is slanted toward removing felinids because it motivates the voter with the promi...
by NoxVS
Fri Nov 09, 2018 4:06 am
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 19009

Re: Allow People to Say ur

I like to pretend we maintain some low level of immersion, and the last time I heard someone unironically use the term 'ur' or 'lol' was in high school, and as much as it seems so, NTS13 is a research station and not a school for the mentally handicapped. I would be opposed to allowing meme speak t...
by NoxVS
Sun Oct 28, 2018 11:13 pm
 
Forum: Policy Discussion
Topic: Allow People to Say ur
Replies: 27
Views: 1926

Re: Roundstart Suicide as Antagonist/Wizard

I consider wiz suicide an OOC issue since there is no logical in universe reason for a Wizard to kill themselves immediately at round start and that it is being done for OOC reasons of skipping the round I consider player suicide an OOC issue since there is no logical in universe reason for a Crewm...
by NoxVS
Fri Oct 26, 2018 2:01 pm
 
Forum: Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 10578

Re: Roundstart Suicide as Antagonist/Wizard

Antags can't do whatever they want and this usually is restricted to OOC offenses like 4th wall breaking, metacomming, being creepy enough to weird people out OOCly, etc. Suiciding with the intent to screw people OOCly, to me at least, is equivalent to those offenses even though the explicit action...
by NoxVS
Fri Oct 26, 2018 5:37 am
 
Forum: Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 10578

Re: Roundstart Suicide as Antagonist/Wizard

i swear we were just talking about this a month or two ago, or something related.. antags are antags and lone antags can do what they want, suiciding as wiz has never been punishable and shouldn't be EDIT: it was to do with something in the admin forums what I was remembering - a conflict in verdic...
by NoxVS
Tue Oct 23, 2018 4:50 am
 
Forum: Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 10578

Re: Roundstart Suicide as Antagonist/Wizard

Suiciding as an important role at round start is an established bannable offence via headmin decision, perhaps that's why. Of course, I've yet to witness such an event occuring considering how common the suicide wizard theme is. I thought that only applied to heads. The rules even say “Lone antagon...
by NoxVS
Tue Oct 23, 2018 1:20 am
 
Forum: Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 10578

Re: Roundstart Suicide as Antagonist/Wizard

PKPenguin321 wrote:This is already bannable


Why is it bannable? They are choosing to do what they want to as a lone antag, it’s not their fault that wizard is such a shitty mode that it relies entirely upon one person
by NoxVS
Tue Oct 23, 2018 1:06 am
 
Forum: Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 10578

Re: Ethereal naming policy

PKPenguin321 wrote:honestly i dunno why all these races need to have weird naming schemes in the first place


Probably to be a bit more unique and also to be more easily identifiable to silicons.
by NoxVS
Mon Oct 22, 2018 1:43 am
 
Forum: Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 4735

Re: Regarding felinids/catpeople

One problem I have with them as a silicon is that it’s a tiny cosmetic detail you have to always be looking for that can even be covered up by clothes or hairstyles. There are some angles where it’s near impossible to tell if they are a catperson or not and yet have to treat them differently from a ...
by NoxVS
Thu Oct 18, 2018 7:06 pm
 
Forum: Town Hall
Topic: Regarding felinids/catpeople
Replies: 426
Views: 27830

Re: [KangTut] Silicon ban and week game ban.

I mean you could argue the "effectively purged" comment also applies here. A purged silicon has no laws but has to protect and obey any superior silicons they are slaved to (Purged cyborgs have to obey their purged AIs). In this instance you were a silicon who had to protect and obey anoth...
by NoxVS
Wed Oct 17, 2018 12:37 am
 
Forum: Resolved Appeals
Topic: [KangTut] Silicon ban and week game ban.
Replies: 56
Views: 3666

Re: [KangTut] Silicon ban and week game ban.

Its possible the "They have proven again and again that they have no even read silicon policy or have failed to understand it" are all from that one interaction KangTut had with you. This makes sense considering you did kinda break 3 of your 4 laws without any valid reason to do so.
by NoxVS
Tue Oct 16, 2018 11:31 pm
 
Forum: Resolved Appeals
Topic: [KangTut] Silicon ban and week game ban.
Replies: 56
Views: 3666

Re: are angels human to the ai

Atlanta-Ned wrote:When the fuck did we get angels?


They are the name given to people with giant angel wings, usually from mining or xenobio.
by NoxVS
Tue Oct 16, 2018 9:12 pm
 
Forum: Policy Discussion
Topic: are angels human to the ai
Replies: 26
Views: 2110

Re: are angels human to the ai

Don’t they even show up as another species if health analyzed?
by NoxVS
Tue Oct 16, 2018 8:45 pm
 
Forum: Policy Discussion
Topic: are angels human to the ai
Replies: 26
Views: 2110

Re: Since when is reinforcing the armory against the rules?

Is it fine to move the armory when given an alert about pirates?
by NoxVS
Mon Oct 08, 2018 2:28 pm
 
Forum: Policy Discussion
Topic: Since when is reinforcing the armory against the rules?
Replies: 46
Views: 3337

Re: Assimilation Gamemode Feedback

Extended rounds provide an actual chance to RP. Conflict is derived from natural situations and differences in personality, not an arbitrary "antag" status you have applied roundstart. A chance to RP what exactly? There is no conflict to drive RP. It would just be some boring round where ...
by NoxVS
Mon Oct 01, 2018 4:32 am
 
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 7667

Re: Assimilation Gamemode Feedback

none of you have actually given any reasons why more extended like rounds are bad Most fun comes from conflict. There's little to do and no threats you have to worry about until a dangerous midround event shows up, something that might not happen even after an hour. Its boring for most of the stati...
by NoxVS
Mon Oct 01, 2018 2:29 am
 
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 7667
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