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Re: Testmerge #49042: 'Adds speech sounds'

I'm away for a couple weeks, won't be done till I'm back. Untestmerged, I got the feedback I needed for now.
by skoglol
Sat Feb 15, 2020 1:31 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Testmerge #49042: 'Adds speech sounds'

It also cant be heard through walls or when you would otherwise not be able to hear what is being said, so how is it a cult nerf exactly? Stop being bad, BadSS13Player
by skoglol
Fri Feb 14, 2020 6:11 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Testmerge #49042: 'Adds speech sounds'

Ask whoever put the intercoms around the AI core.
by skoglol
Fri Feb 14, 2020 6:31 am
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Goon Code 2020: Brought to you by Cirrial

nobody cares, it's the same spaghetti mess of shit it was in 2016 port widescreen you fucking fruit Widescreen sux its 2020 give me wiDESCREEN SUPPORT EVERY OTHER SERVER HAS IT EVEN VORESTATION HAS IT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH But we have widescreen support. https://github.c...
by skoglol
Wed Feb 12, 2020 5:25 am
 
Forum: General Chat
Topic: Goon Code 2020: Brought to you by Cirrial
Replies: 30
Views: 1600

Re: Turn off night lighting already

oranges wrote:I like night lighting

Not-Dorsidarf wrote:I like night lighting and I dont understand people who say it hurts their eyes like jesus wept its like 2 levels lower than fullbright


Ghosts have night vision by default.
by skoglol
Tue Feb 11, 2020 12:33 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 1827

Re: Doctor is a Less Shit Job Now: The State of Medbay

Living people healing prevents them dying, leading to less dead people. Only having to deal with blood loss and toxin damage is boring.

Would you rather alt tab out of the game while you wait for a corpse?
by skoglol
Mon Feb 10, 2020 10:40 pm
 
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 51
Views: 2872

Re: Doctor is a Less Shit Job Now: The State of Medbay

I dont get how people struggle with toxin, I just stab people twice with a syriniver syringe and they magically heal everything real quick. Virology right now can mostly invalidate medbay by doing airborne regen coma, leaving only the dead cases coming in while the rest heal naturally. Its kinda shi...
by skoglol
Mon Feb 10, 2020 6:45 pm
 
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 51
Views: 2872

Re: anomaly slimes need a nerf

Balance discussions arent held on the issue tracker, that is exclusively for bugs and the like. You are allowed to open a PR to rebalance something even when connected to a closed issue. The fact that slimes can break glass is good imo, but I can see how breaking APC's all over the place just get an...
by skoglol
Mon Feb 10, 2020 1:19 am
 
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 2767

Re: Manuel Testmerge #49042: 'Adds speech sounds'

AI realizing how annoying it is when they speak. What can I say 8-)

Changed the title since this is not manuel exclusive. Its on EH as well.
by skoglol
Sun Feb 09, 2020 3:39 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Does Rule 4 Apply Before the Game Tells you about being a head rev

I dont see why you would be. You are an antag from the moment you are made an antag, and prior to that you are just a mind in a list. If you die, go to lavaland or whatever you wouldnt be turned into a headrev.
by skoglol
Sun Feb 09, 2020 4:32 am
 
Forum: Policy Discussion
Topic: Does Rule 4 Apply Before the Game Tells you about being a head rev
Replies: 4
Views: 382

Re: anomaly slimes need a nerf

Just straightjackethire some assistants to sit in the engine chamber to distract the slimes
by skoglol
Sat Feb 08, 2020 4:35 pm
 
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 2767

Re: Turn off night lighting already

There is a button on the APC but its access locked defeating the point entirely. Some maps like box also dont have APC's easily accessible, so this isnt always a good solution.
by skoglol
Sat Feb 08, 2020 2:56 am
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 1827

Re: Manuel Testmerge #49042: 'Adds speech sounds'

In the interest of not bloating it too hard, inflection would have to be limited to already existing checks like we do for speech verb and span. So punctuation, whispering, that kinda thing. Worth looking into if there is interest in keeping this around, which there seems to be. Ive mostly been hang...
by skoglol
Fri Feb 07, 2020 9:49 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Turn off night lighting already

It hurts my eyes, and its not like we are sleeping anyway. It was cute for flavor the first few times, but the feeling passed a long time ago.

Its a config options, so headmin stuff.
by skoglol
Fri Feb 07, 2020 9:45 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 1827

Re: Manuel Testmerge #49042: 'Adds speech sounds'

You are welcome to read and comment on the PR as well, I wont bother repeating everything here. https://github.com/tgstation/tgstation/pull/49042 Here's a summary: I dont want a toggle because if you turn them off you are still going to be that annoying piece of shit that doesnt react when someone t...
by skoglol
Fri Feb 07, 2020 12:44 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Shuttle call gates

I dont think the "shuttle will arrive in x minutes" is a good thing, as I mentioned earlier it makes the shuttle not very reactive. It forces people to call the shuttle in case they cant handle the threat instead of calling it when its clear they cant handle the threat.
by skoglol
Thu Feb 06, 2020 7:01 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: Examining abductor gland thingies

Just normal examine, shift click the gland.
by skoglol
Thu Feb 06, 2020 6:59 pm
 
Forum: General Chat
Topic: Examining abductor gland thingies
Replies: 3
Views: 382

Re: Shuttle call gates

Stillplant is wrong. https://sb.atlantaned.space/rounds If we count rounds that end with "Proper Completion", that last less than 50 minutes, at time of writing, we have 129709, and 129689, from 64 rounds on the first page. This is 3 percent of the rounds. Allright, that is looking a lot ...
by skoglol
Thu Feb 06, 2020 6:25 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: Shuttle call gates

deedubya once again arguing about shit, but not bothering to read or being unable to comprehend what has been said already. Just stop, you are embarassing yourself. >he disagreed with me and provided valid counterpoints so I'll resort to ad-hom to score epic gamer points how are you not on post app...
by skoglol
Thu Feb 06, 2020 6:14 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: Shuttle call gates

deedubya once again arguing about shit, but not bothering to read or being unable to comprehend what has been said already. Just stop, you are embarassing yourself.
by skoglol
Thu Feb 06, 2020 4:47 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: Shuttle call gates

stuff If there are legitimate reasons to call the shuttle, go for it. I do think we should raise the bar for what counts as a legitimate reason though, and a hole in the station should be attempted fixed first. Its only a foam grenade away most times. Im not saying you cant call shuttle with curren...
by skoglol
Thu Feb 06, 2020 11:29 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: Shuttle call gates

Shuttle is one of the biggest gripes I have with the game currently. - Its used as the biggest counter to certain game modes, like nuke ops and cult, as well as events like xenos, swarmers etc.It is however also called for pointless reasons during events like blob, despite being unable to leave. - A...
by skoglol
Thu Feb 06, 2020 10:42 am
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 2708

Re: CLONING REMOVAL FEEDBACK

Just another reason cloning should have gone then. I cant imagine that was intentional, and it was likely a byproduct of husks being cloneable at t4.
by skoglol
Thu Feb 06, 2020 12:32 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

You are wrong.
by skoglol
Wed Feb 05, 2020 6:05 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently. Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract ...
by skoglol
Wed Feb 05, 2020 5:50 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

Sheodir wrote:I'm not crazy


You are crazy.

Formaldehyde and histamine does all the other damage types but burn, the only one able to husk you.
by skoglol
Wed Feb 05, 2020 12:36 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: [Stickymayhem] Abductme - Podperson Kudzu

I'd like to point out the seed vault ghost roles flavor text and goal. We outline ash lizard rules in this very same flavor text, so wouldnt it follow that they are allowed to spread life (in this case kudzu) whereever it will go?
Image
by skoglol
Tue Feb 04, 2020 10:46 pm
 
Forum: Resolved Appeals
Topic: [Stickymayhem] Abductme - Podperson Kudzu
Replies: 5
Views: 1007

Re: CLONING REMOVAL FEEDBACK

I agree with a stasis nerf, likely maling them part reliant. I have some ideas for how that would work.
by skoglol
Tue Feb 04, 2020 6:47 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

There are two sprays of synthflesh and the two premium kits in the roundstart vendor. Both contain 60u synthflesh each, so a dehusking from vendor material will set you back 1000 credits in the case of the sprays or 2200 credits if you pick up two kits. Kits of course contain some other stuff too to...
by skoglol
Mon Feb 03, 2020 6:12 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

You can currently inject corpses with formaldehyde to stop organ decay, but I dont think most people know. While its easy to make, I think it should be easier to administer as well. There is currently a small amount in epi pens, but those are limited stock. Increasing the amount of treatment space i...
by skoglol
Mon Feb 03, 2020 4:21 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

And yes cloning will solve the problem 2-3 cloning pods and we good to go drink tea with catgirls and even 1 fully upgraded will poop clones like cookies and docs can revive other crew with head on right place organs that not rotting and with limbs while bad patients going to cloning. This is why I...
by skoglol
Sun Feb 02, 2020 9:28 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

I check who downvotes because when bad take people downvote my stuff I know I am doing something right.
by skoglol
Sun Feb 02, 2020 8:20 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

kopoba wrote:Reviving still take take too much time and i dont see anyone making any steps to fix this.
So cloning removal sucks. :honk: :honk:


You've downvoted a PR making it easier for doctors to deal with death in the last few days. Begone.
by skoglol
Sun Feb 02, 2020 8:04 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

I think passive tools that are much less efficient than the active work of a doctor is a good way of doing that. One way this could work would be to make cloning take much longer. That way when the bodies pile up the cloner works to get people back in the round as secondary tool while doctors activ...
by skoglol
Sat Feb 01, 2020 11:07 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: Make Nitrile Gloves AutoSync to Surgery

5000 credit handheld surgery computer for medivends 8-)
by skoglol
Fri Jan 31, 2020 12:39 am
 
Forum: Ideas
Topic: Make Nitrile Gloves AutoSync to Surgery
Replies: 7
Views: 496

Re: CLONING REMOVAL FEEDBACK

Well believe it or not, there hasnt in my opinion been any good arguments for non-removal that cant either be solved by rather small code fixes or will solve themselves as players get used to playing medbay without cloning. People ghosting instead of waiting around is part of that transition, and it...
by skoglol
Thu Jan 30, 2020 7:30 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

I opened a PR to adress issues brought up in this thread just hours ago, what?
by skoglol
Thu Jan 30, 2020 7:02 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

- All the vital organ repair surgeries now has a repeatable main step, saving a few steps for those completely gone organs. Wasn't the point of lobectomy and coronary bypass that they are not repeatable? They directly set organ damage to 60 and prevent you from repeating the operation. hepatectomy ...
by skoglol
Thu Jan 30, 2020 3:17 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: Surgery and anesthesia on RP servers

Just make (invasive) surgery give you a hefty mood debuff if you are awake. You could always use the sleep verb too. A mood penalty will not make people accept going under anaesthesia. And doing *sleep is just lame, i always hated that it worked when i played on para. You're not thinking big enough...
by skoglol
Thu Jan 30, 2020 2:09 pm
 
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 885

Re: CLONING REMOVAL FEEDBACK

I haven't been keeping up with the cloning stuff - did defibs get a buff to help compensate? I remember a while back they got nerfed into the ground, but my medbay knowledge is lacking these days kinda, there's no arbitrary ToD requirement for defib revival, it's purely based on heart damage. Are w...
by skoglol
Thu Jan 30, 2020 6:26 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: Surgery and anesthesia on RP servers

Just make (invasive) surgery give you a hefty mood debuff if you are awake. You could always use the sleep verb too.
by skoglol
Thu Jan 30, 2020 5:40 am
 
Forum: Ideas
Topic: Surgery and anesthesia on RP servers
Replies: 24
Views: 885

Re: CLONING REMOVAL FEEDBACK

Ill fix it, dont worry.

As for mannitol on brain, its only supposed to be done pre MMI. There is a brain surgery for brains that are still in a body. Actually brains are a bit of a mess, braindeath and brain organ damage should be the same thing, so Ill fix that too.
by skoglol
Thu Jan 30, 2020 5:19 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

Ive been playing with the idea of a machine that prints a torso you can base a new body off of. Some assembly required.

But in most cases you already have that. Its the guy someone dragged in thats missing parts. The machine is pointless.
by skoglol
Wed Jan 29, 2020 6:12 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

BadSS13Player wrote:This change kinda fucks with plasmamen a lot, making the only roundstart available revival method be a transplant to a human body or Strange Reagent (which is only theoretically roundstart available).


Just insert a heart and defib as normal 8-)
by skoglol
Wed Jan 29, 2020 12:12 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

So, I played a few games with removed cloning last night on Terry (Dynamic): Event hall has been doing pretty well with it, this says more about the player mentality on terry tbh. What changes I would like without reverting: 1) Re-attach head surgery. 2) A medicine that fixes overall organ decay on...
by skoglol
Mon Jan 27, 2020 2:20 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219
PostThis post was deleted by PKPenguin321 on Mon Jan 27, 2020 7:14 pm.
Reason: Doublepost

Re: CLONING REMOVAL FEEDBACK

And you still can podclone. Just not for free roundstart. if that's the angle why not gate cloning instead of removing it? a real response to this would be appreciated Pod cloning is tentatively left in while I observe how all this plays out. The reason for this is split between allowing botanists ...
by skoglol
Sun Jan 26, 2020 8:43 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

If you want organs to not decay, stasis beds or formaldehyde. There is a small amount of formaldehyde in epi pens, so stabbing a corpse prevents decay entirely.
by skoglol
Sun Jan 26, 2020 7:16 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

Anyway, Besides the obvious 'no ez revival' this also hurts medical ability to aquire cheap organs (empty clones) to amend the annoying fast organ decay, and underwhelming amount of organ repair options and cheap dissections (science loves that), which i been engaging in quite a lot recently. And t...
by skoglol
Sun Jan 26, 2020 4:06 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219

Re: CLONING REMOVAL FEEDBACK

And you still can podclone. Just not for free roundstart.
by skoglol
Sat Jan 25, 2020 11:03 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24219
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