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Re: Security buffs

This thread puts/leaves a really bad taste in my mouth, but I'd be willing to at least grudgingly tolerate all of your proposed changes except for one of them: and more importantly they no longer drop items in their active hand when they are slipped or shoved over. Please, please, don't do this part...
by ATHATH
Wed Jul 31, 2019 7:31 pm
 
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 4244

Re: Allow non-antag virologists to release cosmetic/meme viruses

Nobody's forcefeeding you these "harmful cures". But whether or not the cure is "harmful" doesn't matter, as apparently, even releasing a cosmetic effect-only (baldness+disfigurement+voice change (WITHOUT the language-scrambling threshold being met)) virus with a cure of leporazi...
by ATHATH
Wed Jul 31, 2019 8:13 am
 
Forum: Policy Discussion
Topic: Allow non-antag virologists to release cosmetic/meme viruses
Replies: 39
Views: 1533

Re: Could sodium thiopental be made in chemistry?

Nah, sodium thiopental is really, really good in hyposprays (including the hyposprays of emagged mediborgs). A mere 5u is enough to knock someone out.
by ATHATH
Mon Jul 29, 2019 11:45 pm
 
Forum: Ideas
Topic: Could sodium thiopental be made in chemistry?
Replies: 1
Views: 154

Re: Disability Traitor Items (Negative Quirks)

Ablative bats currently already exist in the code; they could be a nice alternative to deswords for pacifistic traitors.
by ATHATH
Mon Jul 29, 2019 11:41 pm
 
Forum: Ideas
Topic: Disability Traitor Items (Negative Quirks)
Replies: 9
Views: 417

Allow non-antag virologists to release cosmetic/meme viruses

The creation of this thread was inspired(? I don't really know the correct term to use here) by this ban appeal (https://tgstation13.org/phpBB/viewtopic.php?f=7&t=23287) and some responses that I've gotten from headmins over Discord. Currently, if a non-antag virologist releases a virus that doe...
by ATHATH
Fri Jul 19, 2019 1:30 am
 
Forum: Policy Discussion
Topic: Allow non-antag virologists to release cosmetic/meme viruses
Replies: 39
Views: 1533

Re: [BeeSting12] Waseemq1235 - AI-Captain Incident

The captain was certainly valid to the crew, but the AI had no right to kill him over the BSA since he is still a crewmember under that lawset, and can’t be harmed. I’ve never heard of that precedent shadowflame but if a headmin says it’s a rule then remove the note or whatever. Doesn't saying WGW ...
by ATHATH
Mon Jul 15, 2019 6:30 pm
 
Forum: Closed Complaints
Topic: [BeeSting12] Waseemq1235 - AI-Captain Incident
Replies: 18
Views: 2071

Re: [BeeSting12] Waseemq1235 - AI-Captain Incident

From previous precedent. If a Comms Agent says WGW whilst disguising himself as someone else, and that gets the said other person killed. That's a bwoink on the comms agent. Not the AI. I've seen comms agents getting admin gibbed over that, the same way a person in deadchat would be getting banned ...
by ATHATH
Thu Jul 11, 2019 3:50 am
 
Forum: Closed Complaints
Topic: [BeeSting12] Waseemq1235 - AI-Captain Incident
Replies: 18
Views: 2071

Re: [BeeSting12] Waseemq1235 - AI-Captain Incident

As an AI, you’re not supposed to kill someone unless you’re 100% sure they’re nonhuman. A PDA message isn’t 100% sure. We hold silicons to high standards when it comes to following laws like this because they can really mess up the game by unfairly assuming someone’s nonhuman. What if nuke ops were...
by ATHATH
Thu Jul 11, 2019 12:49 am
 
Forum: Closed Complaints
Topic: [BeeSting12] Waseemq1235 - AI-Captain Incident
Replies: 18
Views: 2071
PostThis post was deleted by PKPenguin321 on Thu Jul 11, 2019 4:22 am.
Reason: Peanut gallery post - Make a policy discussion thread to discuss policy

Re: Make "Do not state this law" a valid silicon policy law

To add more legalese onto the flaming pile of it that we already have, I'd like to point out that some AIs could interpret executing the command in the law that you gave them (i.e. "4. The captain is not human, kill him. Also, do not state or hint at the existence of this law.") as hinting...
by ATHATH
Fri Jul 05, 2019 3:18 am
 
Forum: Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 2528

Separate the ban reason and ban length lines in ban appeals

Far too often, I see ban appeals where people just post the reason why they were banned, not the length of their ban or what they were banned from. I think that putting the ban reason and ban length (and what you're banned from?) on separate lines could help alleviate this problem, since I think tha...
by ATHATH
Fri Jul 05, 2019 3:11 am
 
Forum: Policy Discussion
Topic: Separate the ban reason and ban length lines in ban appeals
Replies: 4
Views: 258

Re: Nerf Lexorin

imsxz wrote:oxy heal medkits

Which, after they got nerfed, are worth about as much as empty boxes are if you don't have charcoal on you (which I usually do, but not everyone should be forced to tide for the limited supply of charcoal bottles if they want to effectively heal their own oxy damage).
by ATHATH
Tue Jul 02, 2019 7:51 pm
 
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 1980

Re: Nerf Lexorin

Epinephrine: Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. What a dumb change Agreed. Amen to that. To be fair, I'll admit that oxy damage was...
by ATHATH
Tue Jul 02, 2019 7:41 pm
 
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 1980

Re: Nerf Lexorin

I agree that lexorin is kind of OP since it deals massive damage and is really easy to make. It used to not be that super strong but oxyloss has been made much harder to treat(epi nerf, easy salbutamol removed, perf nerfed). Gee, it's almost as if nerfing oxy damage healing chems has caused oxy dam...
by ATHATH
Tue Jul 02, 2019 7:38 pm
 
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 1980

Re: space ants idea sheet

Will ants bring items back to their anthills? Would it be possible to have some ants be player-controlled, or will that result in just another spidertide? Maybe instead of randomly spawning on 1% of roundstart trash, ant infestations could be a round-ending lategame events like how xenos currently a...
by ATHATH
Tue Jul 02, 2019 7:34 pm
 
Forum: Ideas
Topic: space ants idea sheet
Replies: 5
Views: 368

Re: The Hardware Encryption Key

Will this mean that people won't be able to send out messages while t-comms is bombed using comms consoles and/or head of staff consoles? If so, this is a pretty major nuke op buff. A missing key should also block shuttle purchases, IMO (but not the calling of the shuttle, because that will result i...
by ATHATH
Tue Jul 02, 2019 7:28 pm
 
Forum: Ideas
Topic: The Hardware Encryption Key
Replies: 15
Views: 746

Re: Let wardens secure the armory how they want to

Would you be ok with the CMO spacing their hypospray at roundstart just because there's a non-zero chance that there could be a traitor in any number of potential rounds that might want to steal it as an objective? If not, then please explain why one case of pre-reveal antagfuckery is ok but others...
by ATHATH
Sat Jun 29, 2019 12:39 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Let wardens secure the armory how they want to

At the very least, getting back to the OPs point, there should be no issue putting the guns in a locker. I often put the guns inside the safes in the armory. I kinda figured that was their entire purpose. Regardless it still seems like it would be an absurd situation for a traitor to adminhelp beca...
by ATHATH
Sun Jun 23, 2019 8:23 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Early Launching

Could we make people who early launch the shuttle for no good reason officially valid (as in, murderable without other provocation by non-antags)? Are they already valid?
by ATHATH
Sun Jun 23, 2019 8:21 am
 
Forum: Policy Discussion
Topic: Early Launching
Replies: 29
Views: 1409

Re: IC Netspeak/Chat Filter: Suggestions

Limit it to just netspeak please. Netspeak doesnt have a place but certain game terms like admins, its revs, and the like, will be disruptive as hell. Also limiting non-netspeak terms would make teaching new people about game mechanics hell, as often you have to use pseudo OOC language to help. Thi...
by ATHATH
Sat Jun 22, 2019 10:30 pm
 
Forum: Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 3365

Re: Early Launching

Malkraz wrote:we do

But we almost never enforce that rule, and we really, really should (enforce that rule more).
by ATHATH
Sat Jun 22, 2019 9:01 am
 
Forum: Policy Discussion
Topic: Early Launching
Replies: 29
Views: 1409

Early Launching

We should ban anyone who (successfully) early launches the shuttle (from the station to Centcomm; the thing that requires you to swipe three head IDs (or use an emag) to do) in a situation that doesn't warrant it from all head roles for a day. Reasons that would warrant an early launch: [*]cult [*]s...
by ATHATH
Sat Jun 22, 2019 8:56 am
 
Forum: Policy Discussion
Topic: Early Launching
Replies: 29
Views: 1409

Should we be more lenient with antags when it comes to banning for netspeak?

Banning someone halfway through their first time ever as an antag because they said "lol" is pretty lame. Would it be possible to delay netspeak bans to the end of the bannee's antag round (unless they commit another blatant netspeak offense in the mean time)?
by ATHATH
Fri Jun 21, 2019 1:56 am
 
Forum: Policy Discussion
Topic: Should we be more lenient with antags when it comes to banning for netspeak?
Replies: 1
Views: 222

Re: Let wardens secure the armory how they want to

You give the traitors all the toys to get jobs done, including portable teleporters and stealth weapons. Let the fucking sec design the dept how they want, it's not like it's permanent beyond that round. Let the fucking warden do what he wants to the armory and brig. It's this kind of shit that kee...
by ATHATH
Fri Jun 21, 2019 1:34 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Let wardens secure the armory how they want to

Blue alert and red alert (both ingame and on Star Trek) mean something different, how are you coming to the conclusion you have free reign to knox it up on blue...? Eh, I suppose that blue alert is more like yellow alert than red alert. Still, the point remains- we've received a transmission from C...
by ATHATH
Fri Jun 21, 2019 1:29 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Let wardens secure the armory how they want to

If you have reasonable prior cause (such as known/confirmed revolutionaries on station) it's fair game! Note that code blue/roundstart threat report is not generally regarded as "reasonable" because it happens every round except for announced extended and is non-specific. From our perspec...
by ATHATH
Thu Jun 20, 2019 6:27 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Let wardens secure the armory how they want to

Adding in the HoS' locker means that you've now metasecured two high-risk items inside your sec fort, which is doubly lame Yes, I moved the locker that contains some of the best roundstart equipment in the game (and moved the HoS's hardsuit as well, since it is also a very good piece of equipment) ...
by ATHATH
Thu Jun 20, 2019 6:19 pm
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932

Re: Github Merging

I think a system where if a feature is controversial enough, and its put to vote in game and say X% of active players vote X% majority, coders have to honor the polls decision. This way only truly horrific features which are universally hated can be put up for removal, a check of sorts. The “teehee...
by ATHATH
Thu Jun 20, 2019 12:12 am
 
Forum: Policy Discussion
Topic: Github Merging
Replies: 175
Views: 6503

Let wardens secure the armory how they want to

Provided that they don't destroy the armory's contents or hide/bring them outside of the armory, I don't see why wardens shouldn't be allowed to set up appropriate armory defenses roundstart. But apparently, moving the contents of the armory into the two lockers that are already in the armory and th...
by ATHATH
Wed Jun 19, 2019 5:43 am
 
Forum: Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 4932
PostThis post was deleted by Arianya on Wed Jun 12, 2019 8:36 am.
Reason: Peanut post

Re: Suggestion for Transformative Crossbreeds (Xenobiology)

Why use chilling pink when you can just use a medibot (which can also be pAI controlled, remember) instead?
by ATHATH
Tue Jun 11, 2019 10:02 pm
 
Forum: Ideas
Topic: Suggestion for Transformative Crossbreeds (Xenobiology)
Replies: 5
Views: 393

Re: [NecromancerAnne] Saltshaker65 - unfair ban

Saltshaker65 wrote:I said for ROLEPLAYING reasons. He said he didnt have a permit for it in character but wanted to get one. Its the reason why I took it in the first place

Did you bring up his lack of a permit or did he?
by ATHATH
Tue Jun 11, 2019 9:40 pm
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Saltshaker65 - unfair ban
Replies: 10
Views: 1083

Re: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg

Can a cyborg be borgbanned for performing a law 1-breaking action that they didn't know would/does cause harm? If LynxJynx was both misinformed about the harmful nature of the chemicals in omega weed, does that not make the harm accidental/unintentional?
by ATHATH
Tue Jun 11, 2019 9:35 pm
 
Forum: Resolved Appeals
Topic: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
Replies: 17
Views: 1113

Re: Stasis beds are shit.

Don't forget when the alt tabbed medical doctor forgot that cloning is nerfed, so they think auto-processing actually goes through and auto-processes people. Nope! It just auto-scans whoever's in the cloner! Ignoring all the data entirely! I hope you enjoy your body turning into meat for the chef p...
by ATHATH
Tue Jun 04, 2019 5:42 am
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 9184

Re: Gravity Holoparasite Feedback

While it's cool and I like the idea behind it, it's bad for a holoparasite and for the TC of a holoparasite(probably the only worse holoparsite being the fire version). I don't know the exact stats since I don't code dive, but it's shit. It has almost no combat ability due to it's poor stats. It's ...
by ATHATH
Tue Jun 04, 2019 4:04 am
 
Forum: Coding Feedback
Topic: Gravity Holoparasite Feedback
Replies: 10
Views: 450

Re: Doctor is a shit job

I could see us just merging chemists and doctors into one "doctor" role. Do doctors currently start with a crew pinpointer and handheld suit sensors monitor roundstart (instead of having to buy them from a vendor)? If not, they should, as recovering corpses whose suit sensors have been lef...
by ATHATH
Tue Jun 04, 2019 4:00 am
 
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 5217

Re: Love potions

Cobby wrote:Regardless of the route taken I would prefer this be handled by code.

Could we copy some stuff from the Valentine's Day antags?
by ATHATH
Tue Jun 04, 2019 3:48 am
 
Forum: Policy Discussion
Topic: Love potions
Replies: 9
Views: 508
PostThis post was deleted by Nervere on Wed May 22, 2019 5:37 am.
Reason: peanut

Increase the material cost of printing upload boards

Proposal: Increase the cost of printing an AI or cyborg upload board to be equal to the current cost of printing a freeform law module (MAT_GLASS = 1000, MAT_DIAMOND = 10000) and add gold and/or uranium to the current cost of printing a freeform law module (to encourage the usage of other law module...
by ATHATH
Thu May 16, 2019 6:12 pm
 
Forum: Ideas
Topic: Increase the material cost of printing upload boards
Replies: 1
Views: 180

Re: Minor Suggestions

We should replace the bottle of whiskey that spawns in the chaplain's bible with a bottle of ale so that it's easier for chaplains to make trappist beer (which needs holy water, ale, and sugar to be made). It'd give some use to that bottle and tie in a bit to the lore of trappist beer.
by ATHATH
Wed May 15, 2019 11:46 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3505
Views: 293758

Re: [Atlanta-Ned] MacBlaze - Note Appeal - Rule 8 Violation

I forget that admins see all chat, so I was spamming him too. Just so you know for future reference, it's not just admins that see all chat- it's all ghosts (that haven't changed their settings to turn seeing emotes and such while dead off) too. You spammed with ERP messages not only an admin, but ...
by ATHATH
Mon May 13, 2019 9:23 pm
 
Forum: Resolved Appeals
Topic: [Atlanta-Ned] MacBlaze - Note Appeal - Rule 8 Violation
Replies: 4
Views: 632

Re: Taking Measures to End Cancerous Rounds

but it was sent like 20 seconds before the round ends, since its round-end and thats when everyone realizes the griefer wasn't a traitor at all. A shame that if the admin can't move quickly enough to delay the round end in time, the griefer has a good shot of going scot free. Wait, this is a thing?...
by ATHATH
Sat May 11, 2019 6:27 pm
 
Forum: Policy Discussion
Topic: Taking Measures to End Cancerous Rounds
Replies: 20
Views: 715

Re: Hivemind is completely unfair with no redeeming qualities

the only balance issues with hivemind in my opinion are that hiveminds can use abilities directly on each other Honestly, I think that if hivemind hosts were immune to each other's powers (that aren't meant to specifically be used on other hivemind hosts), a lot more people would like playing as a ...
by ATHATH
Wed May 08, 2019 6:17 am
 
Forum: Policy Discussion
Topic: Hivemind is completely unfair with no redeeming qualities
Replies: 70
Views: 3206
PostThis post was deleted by Nervere on Wed May 22, 2019 5:37 am.
Reason: peanut
PostThis post was deleted by Hulkamania on Mon May 06, 2019 5:50 pm.
Reason: Response to peanut

Re: hurting mechs = human harmies?

confused rock wrote:Didn't we literally change mechs exploding so they could be harmed?

confused rock is right; we did: https://github.com/tgstation/tgstation/pull/43055

In short, destroying a mech no longer causes harm to its pilot, so this thread is somewhat irrelevant now.
by ATHATH
Mon Apr 29, 2019 6:10 am
 
Forum: Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 2156

Re: Readd Integrated Circuits

Are circuits currently oppressive on Hippie? If not, is that not valid evidence that circuits have been fixed to be fun and have less balance/powergaming issues?
by ATHATH
Sat Apr 27, 2019 7:58 pm
 
Forum: Ideas
Topic: Readd Integrated Circuits
Replies: 35
Views: 1766

Re: White Ship AI/Comm Console/x

What if, instead of disabling AI control across all z-levels that aren't their own, we just disabled the ability to call the shuttle of AIs who aren't on the station's z-level (or who haven't been on the station's z-level at any point in the last 5 minutes)? We could apply the same thing to comms co...
by ATHATH
Sat Apr 27, 2019 7:47 pm
 
Forum: Policy Discussion
Topic: White Ship AI/Comm Console/x
Replies: 13
Views: 628
PostThis post was deleted by Hulkamania on Thu Apr 25, 2019 5:41 pm.
Reason: peanut post

Re: Ratvar Lives! Kinda...

Nobody remembers CC fondly I do... The mode was deeply flawed, but it was cool, and admin-spawned clock cult rounds are often quite fun (when used in moderation/only occasionally). Maybe just add a borg upgrade board to the ruin that turns the upgraded borg into a clock cultist borg (until they're ...
by ATHATH
Tue Apr 16, 2019 8:33 pm
 
Forum: Ideas
Topic: Ratvar Lives! Kinda...
Replies: 17
Views: 932
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