Search found 361 matches

by ATHATH
Tue Sep 24, 2019 7:05 pm
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 2980

Re: Removing most "kill symptoms" from virology

I don't think the issue lies with viruses having kill potential. In my view, viruses should be slow to kill, but hard to cure. There's nothing more deliciously chaotic to see station sick wards filled with dying patients, medical doctors dressed to the nines in PPE as they apply stopgap measures wh...
by ATHATH
Tue Sep 24, 2019 6:23 pm
Forum: Ideas
Topic: Removing most "kill symptoms" from virology
Replies: 13
Views: 2980

Removing most "kill symptoms" from virology

As I was planning out my upcoming nerfs to the autophagocytosis necrosis (halved DPS, less rapid blood loss from the chem threshold effect), acute respiratory distress syndrome (permastunning from the chem threshold effect changed to permaknockdown-ing), and alkali perspiration (cut out the chem pro...
by ATHATH
Tue Sep 24, 2019 3:10 am
Forum: Closed Policy Discussion
Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Replies: 35
Views: 9582

Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)

raiding the station while some lizards remain to protect the nest This right here is the problem with our current ash lizard policy: You're allowed to raid the station, but only if one ash lizard agrees to stay behind and twiddle his thumbs in the nest while the rest of you go and have fun raiding ...
by ATHATH
Fri Sep 13, 2019 5:21 pm
Forum: Closed Policy Discussion
Topic: "What Is and Isn't Shitcurity, A discussion"
Replies: 36
Views: 6875

Re: "What Is and Isn't Shitcurity, A discussion"

too light (say 3 minutes for Hand Teleporter ) https://tgstation13.download/dip/discordimageproxy.php/attachments/276972000793329674/621235842186477568/image0-189.jpg Bruh moment. Capital Crimes These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization...
by ATHATH
Thu Sep 12, 2019 7:00 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9958

Re: Addendum to Rule 4

Timonk wrote:dont let this drop
by ATHATH
Mon Sep 09, 2019 10:35 pm
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 6667

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

I know where I stand. I want to know what the exploit was, in detail. There WAS no exploit/exploitation, nor was there PLANNED to be any. Airborne ARDS Deathvirus does not use any exploits. Sudden Death uses an odd interaction (that could maybe be called an exploit if you were looking for one) betw...
by ATHATH
Mon Sep 09, 2019 7:29 pm
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 6667

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

He was planning to rush this virus out and I have seen him do it in under 10 minutes. Also, under 10 minutes?! You flatter me, DinkleNH, but I don't think that even I could rush this virus out in under 10 minutes, even if the miners somehow immediately brought the uranium that I'd need to make it w...
by ATHATH
Mon Sep 09, 2019 6:13 pm
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 6667

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

Sandshark. He himself has said that the virus he had planned to make killed in under a minute, had zero symptoms until about 20 seconds before it just kills you. Krusvik. He was planning to rush this virus out and I have seen him do it in under 10 minutes. You're confusing my viruses, DinkleNH. The...
by ATHATH
Sun Sep 08, 2019 9:05 am
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 6667

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

If you were any antagonist except solo headrev, and wanted to make the same virus you have been making over and over again to kill all 30 people on the station, I wouldn't have cared. Now, when you yourself made it clear that you were just going to make this virus and not be a headrev, I told you t...
by ATHATH
Sun Sep 08, 2019 7:55 am
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 6667

[DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

Round ID: 118092 I was a naturally-spawned solo headrev virologist, and wanted to try to pull off a conversionless revs greentext against the three heads of staff. DinkleNH, however, did not approve, and threatened to spawn meteors if I did not begin to flash/convert people. The logs from one of our...
by ATHATH
Fri Sep 06, 2019 4:24 am
Forum: Closed Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 3400

Re: golems, revs, and cults

The reason I bring this up is because the servant golem greeting text says that "This will never change unless your creator's body is destroyed.", with "This" referring to your creator being your master. Can brainwashing turn a golem against its master? Also, I just noticed that ...
by ATHATH
Fri Sep 06, 2019 4:20 am
Forum: Closed Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 3400

Re: golems, revs, and cults

Terranaut also brought up on Discord the possibility of a traitor getting converted to the side of a revolution or a cult and realizing that one of their assassination targets is on their team. Can they still try to assassinate that target, even though they're their "ally"?
by ATHATH
Fri Sep 06, 2019 4:19 am
Forum: Closed Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 3400

golems, revs, and cults

Let's say you're a servant golem named Adamantine Memicus and your master is John Doe. You go and do normal golem things until, suddenly, you get converted to a cult or a revolution! While you are a cultist/revolutionary, John Doe is not. Who do you serve above all else: John Doe or the cult/revolut...
by ATHATH
Thu Sep 05, 2019 6:04 pm
Forum: Closed Complaints
Topic: [NecromancerAnne] Sandshark808 - Bizarre ruling on RDM
Replies: 8
Views: 3098

Re: [NecromancerAnne] Sandshark808 - Bizarre ruling on RDM

Well I didn't see that conversation in OOC because at the time I was handling a shuttle bombing as well as your ahelp. The appeal up at the moment was literally that bombing because I couldn't get the person who did it to respond. Also, I think you're mistaken for the playtime of the player. They h...
by ATHATH
Thu Sep 05, 2019 6:01 pm
Forum: Closed Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 13735

Re: Escalation against security falsely arresting you

Tlaltecuhtli wrote:stun n cuff em then get a wallet, steal an id from morgue and never care about the sec officer for the rest of the round
This right here. If you try this, though, don't go whining to an admin if you fail and get executed.
by ATHATH
Fri Aug 30, 2019 5:07 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9958

Re: Addendum to Rule 4

Combine this with Isto's, or anyone else in the same mindset of him's interpretation of what an "antagonist" is, and you've got a policy enacted that allows people to cremate, space, etc for the most minor offenses due to the 'act like an antag and get treated like an antag' viewpoint. Th...
by ATHATH
Tue Aug 27, 2019 4:21 pm
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22758

Re: Departmental Gameplay Improvements

Oh, I know something that someone can work on: finally fixing this bug: https://github.com/tgstation/tgstation/issues/45850 It's really, really annoying that the roundend report doesn't accurately display the number of survivors and (non-ghost) shuttle escapees, and this bug has been around for AGES...
by ATHATH
Tue Aug 27, 2019 9:00 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22758

Re: Departmental Gameplay Improvements

I was just about to suggest this.
by ATHATH
Tue Aug 27, 2019 8:58 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22758

Re: Departmental Gameplay Improvements

We might also want to perhaps port some of the cooler stuff that Hippiestation has: locker mechs, circuits (from what I've heard, Hippiestation has found a way to balance them (although they might have to be nerfed a bit during the transition to /tg/, since the power levels of stuff on Hippie are ge...
by ATHATH
Tue Aug 27, 2019 8:51 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22758

Re: Departmental Gameplay Improvements

Re: Virology: XDTM said that he was making a virology rework, but I don't know how soon it'll come out (if at all). In the meantime, I've been cleaning up some virology code, trying to buff/add more depth to some lesser-used symptoms (IMO, no symptom should be a "pack filler" symptom that ...
by ATHATH
Mon Aug 26, 2019 5:49 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9958

Re: Addendum to Rule 4

Again, I still don't see why further clarifying what can and can't get you banned (instead of just leaving it as a semi-unwritten rule that's only present in other rules) would be a bad thing. It's just a one or two sentence modification; there doesn't seem to be any reason NOT to do it. "oh no...
by ATHATH
Sun Aug 25, 2019 5:43 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9958

Re: Addendum to Rule 4

Sorry I must have been too subtle let me try again The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damagi...
by ATHATH
Sun Aug 25, 2019 5:41 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9958

Re: Addendum to Rule 4

I can't say I'm interested in giving security even more freedom to cremate people who steal the hand teleporter. As is security already have rules exceptions made for them and players already dislike those, smart security officers seem to avoid the problems around this by not jumping to the first o...
by ATHATH
Sat Aug 24, 2019 9:27 am
Forum: Closed Policy Discussion
Topic: Do xenos born from a human with xeno queen organs have to listen to that human
Replies: 19
Views: 4116

Re: Do xenos born from a human with xeno queen organs have to listen to that human

Does a xeno ALWAYS have to take the orders of a xeno queen over those of a human queen? In other words, if mommy and other mommy are having a fight/disagreement, do the xenos HAVE to side with the "xeno" queen, or can they side with the human queen instead?
by ATHATH
Sat Aug 24, 2019 4:24 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I think the crazy thing about this entire situation is that ATHATH understands the rules and from discussions I've had with others, trying to twist the rules in his favor to do what he wants has been a consistent thing he has done. You seem to be under the impression that I'm some sort of sinister ...
by ATHATH
Fri Aug 23, 2019 1:13 am
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 1014

Re: Thinking of adding a new level 8 symptom

more passive healing symptoms are not being added to the game. Is passive stamina healing with a cost (the screwyHUD effect) really that bad? Like, I could get your disapproval if it was just a straight up "you get 2 points of stamina back every tick and that's all it does please merge my PR&q...
by ATHATH
Thu Aug 22, 2019 9:36 pm
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 1014

Thinking of adding a new level 8 symptom

There are currently only two level 8 symptoms in the game. This means that if you apply two 1u doses of stable uranium gel to a rhinovirus bottle, you will ALWAYS get a sneezing+regen coma+plasma fixation virus. I'd like to add an extra level 8 symptom called "Numbness" (or something like ...
by ATHATH
Thu Aug 22, 2019 8:20 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I also think that Space Law is due for an update if doing what it says for you to do can cause you to break the rules/be perceived as shitsec by almost everyone you encounter. Why haven't we updated the suggested prison times/sentences in Space Law to be more reflective of what players expect for th...
by ATHATH
Thu Aug 22, 2019 8:16 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I feel like you're treating "self-defense with stun weapons against a sec officer" as way too severe a crime here. It isn't like I just ran up to you and started firing disabler bolts at you or the like; you escalated to stun combat first, and I followed suit (both times). If I had whipped...
by ATHATH
Wed Aug 21, 2019 4:41 pm
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 5061

Re: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal

So, just to be clear here: deedubya is arguing that the second case of escalation WAS indeed valid (on the chemists' end) (he learned this after learning that one of his shoves glass table'd a chemist, which is considered to be a lethal attack in a fight), but his ahelp was in reference to the FIRST...
by ATHATH
Wed Aug 21, 2019 12:30 am
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 5061

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

As already stated in the ban appeal itself, the first part of the conflict was completely valid both in his retribution and in the way he handled the situation. The issue arose when he continued to push it after he had already been cloned. If you're cloned and continue to fight back against someone...
by ATHATH
Wed Aug 21, 2019 12:15 am
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 5061

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

ATHATH wrote:
MortoSasye wrote:This complaint isn't following the template, please fix it.
Will do.
Done.
by ATHATH
Wed Aug 21, 2019 12:13 am
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 5061

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

MortoSasye wrote:This complaint isn't following the template, please fix it.
Will do.
by ATHATH
Wed Aug 21, 2019 12:03 am
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 5061

[NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal

When and where this incident occured (Game Server, forums, Discord): Forums Byond account and character name OR Discord name: deedubya (not my account; it's someone else's) Admin: NecromancerAnne and Hulkamania ROUND ID HERE IF APPLICABLE: Not Applicable Detailed summary: Hulkamania recently closed ...
by ATHATH
Tue Aug 20, 2019 11:05 pm
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. To address each of these points: "Stunning an officer repea...
by ATHATH
Tue Aug 20, 2019 10:48 pm
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Side question: Did you have the captain's, warden's, and/or HoS's permission to shotgun down that assistant who had stolen from sec officers with lethal buckshot? Did you try to use a disabler before using your shotgun against them? Did they themselves have a disabler (making the fight way too even/...
by ATHATH
Tue Aug 20, 2019 10:25 pm
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6383

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Hey, ATHATH/the virologist whom you killed here. Let me give you my side of the story, here: >Start the round as a plasmaman virologist. >Realize that me and a geneticist are the only members of the Medbay staff. >Decide to act like a medical doctor this shift, since Medbay desperately needed one. >...
by ATHATH
Tue Aug 13, 2019 10:03 pm
Forum: Closed Policy Discussion
Topic: Make Sybil-2 A heavy roleplay server
Replies: 30
Views: 8203

Re: Make Sybil-2 A heavy roleplay server

Aren't some coders trying to move us towards MRP? What if we only applied the MRP PRs to a single server, so that the LRP servers can serve as a "containment zone" for us filthy greytiders? That way, you wouldn't need to make PRs specifically designed to piss us LRPers off enough to make u...
by ATHATH
Sun Aug 11, 2019 8:41 pm
Forum: Closed Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 1796

Re: We should reformat the rules section of our wiki

SkeletalElite wrote:One thing I can definitely agree on is that when I first started playing I didn't even know the headmin rulings page on the wiki existed until I had been linked to it. It's literally not referenced anywhere in the rules.
I think it actually is linked to at the bottom of the rules page, IIRC.
by ATHATH
Sat Aug 10, 2019 8:42 pm
Forum: Closed Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 1796

Re: We should reformat the rules section of our wiki

John_Gobbel wrote:I don't believe that this is the link you wanted to post under "this ban appeal" . And instead wanted to post this: https://tgstation13.org/phpBB/viewtopic ... 34&t=23210
...

I'll, uh, just fix that...
by ATHATH
Sat Aug 10, 2019 8:23 pm
Forum: Closed Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 1796

We should reformat the rules section of our wiki

After reading this ban appeal , I realized that the rules page(s) of our wiki really need to be cleaned up. Although his actions were deplorable, I genuinely believe that jackrip didn't know that antag rolling was against our rules, and that was probably because he only read the main rules page, not...
by ATHATH
Sat Aug 10, 2019 8:17 pm
Forum: Closed Policy Discussion
Topic: Abductors cant purge AI?
Replies: 22
Views: 5909

Re: Abductors cant purge AI?

Lumbermancer wrote:I got carded by obductors and stowed on their ship as AI at least twice, so the "always" must be pretty recent.
They were likely trying to do the "card the AI and implant it in an abductee's chest" meme.
by ATHATH
Thu Aug 08, 2019 7:52 pm
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 511

Re: Idea for an alternative way to go about improving the doctor experience

Maybe we could even go as far to just reduce it to brute and burn analysis (with locations), with tox and oxy damage (along with clone damage) being hidden? I'm a bit worried that we don't currently have enough problem sources for this system to work very well. Maybe there could be more ways to get ...
by ATHATH
Thu Aug 08, 2019 7:38 pm
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 511

Re: Idea for an alternative way to go about improving the doctor experience

This would create a clearer separation of the jobs of doctors and chemists: Chemists would make solutions/cures, while doctors would determine which solutions/cures to apply to a patient (and then apply them).
by ATHATH
Thu Aug 08, 2019 7:31 pm
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 511

Idea for an alternative way to go about improving the doctor experience

Idea here: What if, instead of nerfing/complicating healing chems... we made health analyzers harder to (properly) use/give you less information? We could make health analyzers only show damage numbers (i.e. 25 brute damage in the right arm) and details about non-stealthy diseases (because removing ...
by ATHATH
Wed Aug 07, 2019 8:59 pm
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 15639

Re: Incentivizing perma over execution for non-harmful traitors

We already have an admin only Men in Black Memory Eraser device. That's a variant of a flash. Just have it remove all notes and alliegances (Including mindshields) and have it be only one in stock. Remove an antag and keep them in the round. What makes you think that Sec won't flash EVERYONE who's ...
by ATHATH
Wed Aug 07, 2019 8:02 pm
Forum: Resolved Appeals
Topic: [someone] Still Banned
Replies: 1
Views: 591

[someone] Still Banned

Just gonna cut to the chase here, since most of the information that's usually used in the Discord server ban appeal format was already provided here: https://tgstation13.org/phpBB/viewtopic.php?f=34&t=23465 In the linked thread, I appealed a Discord ban. Nervere offered to lift my Discord ban i...
by ATHATH
Wed Aug 07, 2019 9:01 am
Forum: Closed Policy Discussion
Topic: Escalation caused by Forgery
Replies: 17
Views: 3729

Re: Escalation caused by Forgery

I echo/support what Zxaber, Arathian, and PKPenguin321 have said so far in this thread.
by ATHATH
Wed Aug 07, 2019 8:54 am
Forum: Closed Policy Discussion
Topic: Remove Summon Guns/Magic
Replies: 17
Views: 3312

Re: Remove Summon Guns/Magic

Please don't wacky magical effects are 1000 times better than a murderboning magic missile + ei nath wizard. This. I and many other people love Summon Magic/Summon Guns/Summon Events. Among other things, they're an option that lets a wizard who doesn't want to antagonize the station/isn't confident...