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Re: Nerf HARS? Nerf radstorms? Nerf miasma?

Well, apparently inability to revive those with HARS got fixed, now it's just "mute and teleporting around because was AFK during radstorm" and "non-antag geneticist made bunch of bad viruses just because too lazy to clean up gibs". Those two could use some reworks on their own....
by ATHATH
Fri Jun 12, 2020 4:25 am
 
Forum: Ideas
Topic: Nerf HARS
Replies: 20
Views: 1161

Re: Chemistry is very tedious, but it doesn't have to be

1. Let the chemistry dispenser dispense 1u, this would allow a lot more one-pot drugs without having to juggle between machines constantly Get science to upgrade your dispenser; one of the upgrades does indeed let you dispense reagents 1u at a time (IIRC). 2. Let us save chemical shortcuts between ...
by ATHATH
Fri Jun 12, 2020 4:23 am
 
Forum: Ideas
Topic: Chemistry is very tedious, but it doesn't have to be
Replies: 11
Views: 643

Re: OminousGrace peanut

Cobby wrote:honestly deserves the ban if you cant post the message in either quotes or screencap.

how am i suppose to know if the ban is bad otherwise

he's banned, how is he supposed to get a screencap
by ATHATH
Fri Jun 12, 2020 2:45 am
 
Forum: General Chat
Topic: OminousGrace peanut
Replies: 32
Views: 1181

Re: Roleplay hierarchy and its enforcment

put mimes on the same tier as clowns
by ATHATH
Tue Jun 09, 2020 11:30 pm
 
Forum: Policy Discussion
Topic: Roleplay hierarchy and its enforcment
Replies: 9
Views: 606

Re: [<shaps>] Libbysnow - Silicon

From silicon policy: A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws. Aren't borgs supposed to follow their AI's judgement of a potential silicon policy issue, even if it...
by ATHATH
Tue Jun 09, 2020 10:58 pm
 
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 1486

Re: [<shaps>] Libbysnow - Silicon

My health vision is limited as engiborg, as long as he's standing he's okay to me. Just so that you're aware, all cyborgs can press the button that looks like a camera (next to their hotbar) to turn on their borgHUDs, which consume no power and give you secHUDvision, diagHUDvision, and, most import...
by ATHATH
Tue Jun 09, 2020 10:38 pm
 
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 1486

Re: wizard mindswap has some pretty busted abilities right now

lol and you can mindswap into alloy golems that regen health really its just mindswap in general that leads to a lot of really unfun strategies. maybe if you lost your powers as a consequence it would be pretty balanced but as is yikes ive played ss13 on and off for about a decade and I almost forg...
by ATHATH
Tue Jun 02, 2020 11:30 pm
 
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 1654

Re: wizard mindswap has some pretty busted abilities right now

F2S into animate is not indefinite and those statues can actually be killed. They literally have the "GODMODE" flag. You're correct in that they'll return to normal after a while, though, and it's going to be hard to make a new statue to mind transfer into if you don't have your wizard ro...
by ATHATH
Tue Jun 02, 2020 11:26 pm
 
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 1654

Re: wizard mindswap has some pretty busted abilities right now

see borg mindswap into borg become slave to the AI and lose antag status lmaoooo This isn't actually true - mindswap isn't human harm. You can be told not to mindswap under law 2 but other than that (and law 1 while you're still borged) you're free to do whatever antag shit you want. Mind transferr...
by ATHATH
Tue Jun 02, 2020 11:23 pm
 
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 1654

Re: Make Gamer Skill Meaningful

Flatulent wrote:make legendary gaming skill increase toy katana damage

holy shit that'd be amazing

make it give the toy katana a block chance too

how strong should a toy katana wielded by a legendary gamer be?
by ATHATH
Thu May 28, 2020 5:14 am
 
Forum: Ideas
Topic: Make Gamer Skill Meaningful
Replies: 25
Views: 1083

Re: Bots use power cells to function and use recharge stations

People park medibots next to stasis beds so that doctors won't have to waste their time spamming tends wounds on people and can instead get to performing more interesting treatments. This is an improvement, IMO. If you REALLY want to nerf the parking medibots next to stasis beds strategy, you could ...
by ATHATH
Thu May 28, 2020 5:13 am
 
Forum: Ideas
Topic: Bots use power cells to function and use recharge stations
Replies: 5
Views: 321

Re: move the nuke disk's roundstart location onto the bridge

the problem with making its spawn location variable is that newer heads of staff might not even know that the disk CAN spawn in their office, so they'll forget to pick it up

it'd also make it harder to find the disk if the designated holder of it goes SSD at roundstart or something
by ATHATH
Thu May 28, 2020 5:08 am
 
Forum: Ideas
Topic: move the nuke disk's roundstart location onto the bridge
Replies: 11
Views: 632

the removal of lizard body temperature stabilization has made it impossible to balance temp weapons

by "temp", I mean "temperature-based"

they either are balanced against lizards and do jack shit to anyone else (see: watchers)

or are balanced against non-lizards but absolutely FUCK OVER lizards (see: ling cryo stings, icebox)

make lizards warm-blooded again
by ATHATH
Wed May 27, 2020 10:26 am
 
Forum: Ideas
Topic: the removal of lizard body temperature stabilization has made it impossible to balance temp weapons
Replies: 13
Views: 686

Re: New Secret Documents Objective

personally, I think that the esword method sounds like a creative way to extract the documents that would be fine to leave in the game
by ATHATH
Wed May 27, 2020 8:59 am
 
Forum: Ideas
Topic: New Secret Documents Objective
Replies: 6
Views: 364

move the nuke disk's roundstart location onto the bridge

so that if there isn't a captain, heads of staff won't have to hack into the captain's office and/or whine to the AI for help to grab the disk before the tiders get to it
by ATHATH
Wed May 27, 2020 8:57 am
 
Forum: Ideas
Topic: move the nuke disk's roundstart location onto the bridge
Replies: 11
Views: 632

Re: the round shouldn't end when a wizard dies

or maybe just make wizard rounds automatically turn into dynamic rounds when the wizard dies

I just find it kind of dumb that you're pretty much obligated to take Bind Soul, buy apprentices, and/or hide on the shuttle like a little bitch just to keep the round from suddenly ending out of nowhere
by ATHATH
Tue May 26, 2020 5:05 am
 
Forum: Ideas
Topic: the round shouldn't end when a wizard dies
Replies: 3
Views: 239

the round shouldn't end when a wizard dies

alternatively, just let wizards cast summon guns/magic/events on dynamic again, but only if they're a roundstart wizard, not a mid-round wizard
by ATHATH
Tue May 26, 2020 5:01 am
 
Forum: Ideas
Topic: the round shouldn't end when a wizard dies
Replies: 3
Views: 239

Re: suicide peanut (x19)

admins when people try to salvage any amount of fun from an unplayably laggy round:
https://www.youtube.com/watch?v=5NylmdC ... tu.be&t=14
by ATHATH
Tue May 26, 2020 4:22 am
 
Forum: General Chat
Topic: suicide peanut (x19)
Replies: 147
Views: 5896

Re: [Faithx] Sasukexsakura1337 killing ian

For future reference, I believe that you could have gone prone (by hitting the "rest" button next to your intent buttons) to crawl under Ian without killing him. You also could have grabbed Ian and clicked on an adjacent tile to move him to that tile. You of course didn't know either of th...
by ATHATH
Sat May 16, 2020 10:23 am
 
Forum: Resolved Appeals
Topic: [Fatalx1] Sasukexsakura1337 killing ian
Replies: 12
Views: 982

Re: Chasms and instant death

This, but remove the 5% chance to fail to grab onto the ledge.

Alternatively, bring back the behavior accidentally introduced by that bug.

I wanna be able to recreate that scene from the Lion King.
by ATHATH
Fri May 15, 2020 3:06 am
 
Forum: Ideas
Topic: Chasms and instant death
Replies: 2
Views: 318

Re: Space Snails

This is fucking gold how has nobody begun working on it I want to be the freak who keeps a snail as a pet in my maint shack, spacing any and all salt that i find to protect my one true friend I'd make everything about this but I don't know how to do jack shit We already have snailpeople: https://gi...
by ATHATH
Fri May 15, 2020 3:03 am
 
Forum: Ideas
Topic: Space Snails
Replies: 11
Views: 927

Re: new side antag

Shitpost aside, some sort of side antag involving an elusive creature that the crew tries to hunt down and capture alive actually sounds pretty cool i think goon has this, it's like Waldo from where's waldo yeah i googled it it's one of their discontinued modes Hell, WE already have this. Waldo is ...
by ATHATH
Fri May 15, 2020 3:01 am
 
Forum: Ideas
Topic: new side antag
Replies: 18
Views: 1451

Re: Box Removal Discussion

Bawhoppen did a really great renovation of box's perma. It's the best perma currently. Yeah, Boxstation's permabrig is MILES better than the permabrigs of other stations, and I really don't wanna see it go. Will we at least be getting Icebox to compensate for the loss of Box, or is the ice moon pro...
by ATHATH
Tue Apr 28, 2020 9:25 am
 
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 7960

Re: Emag change PR

I don't mind the current PR since it lowers the cost of the emag, but I'd like to see the card be rechargeable similar to the EMP flashlight. Four or five max charges but it regains one every thirty seconds. Forces some planning ahead to get through double layered airlocks. For reference, here's ho...
by ATHATH
Thu Apr 23, 2020 10:01 pm
 
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 6047

Re: Emag change PR

stupid pr that has now triggered unnecessary debate on how to fix things that aren't broken Including a debate about normal hacking now, which I find really funny, because I can already see an emag nerf PR going through to encourage more people to use hacking, then a hacking nerf PR going through, ...
by ATHATH
Thu Apr 23, 2020 7:42 pm
 
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 6047

Re: Emag change PR

Is "wow, now they're using tools to hack the doors instead of an emag, just like how everyone else (who doesn't have AA or a silicon friend) does it" really more interesting than "he used an emag to get into the captain's office, so now the detective knows that if he analyzes the prin...
by ATHATH
Thu Apr 23, 2020 10:47 am
 
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 6047

Re: Useful yet useless fun facta

screwdrivers when grinded give screwdriver (the drink), however its impossible to actually blend a screwdriver because attempting to put one in a blender just makes you open the blender up You sure? I just codedived to fact check that, and I couldn't find anything that'd imply that grinding a screw...
by ATHATH
Tue Apr 21, 2020 11:12 pm
 
Forum: General Chat
Topic: Useful yet useless fun facts
Replies: 16
Views: 846

Re: TC trades are out of control

"4) People trying to exploit the system like ahelping "hey can I TC trade for a L6?" when they're a blood brother or security or whatnot." To be fair, the start of round sound for blood brothers is the exact same sound as the one traitors received, and I've accidentally put in a ...
by ATHATH
Mon Apr 20, 2020 5:12 pm
 
Forum: Policy Discussion
Topic: TC trades are out of control
Replies: 21
Views: 1506

Re: New Virology

Why bother spending half of your round making a deathvirus, then, if it's only gonna kill like 10 people before mutating and becoming useless?

Hell, what's the point of making a positive virus if it's just gonna cure itself/mutate into uselessness?
by ATHATH
Wed Apr 15, 2020 5:39 pm
 
Forum: Coding Feedback
Topic: New Virology
Replies: 21
Views: 1533

Re: Possible change to uplinks (for traitors)

Gogodapogostick wrote:I say again, this is a pretty major change for it to not be on the big poll
by ATHATH
Wed Apr 15, 2020 5:26 pm
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 53
Views: 3139

Re: Note on mechs and hardsuits

"this means no more ashlizards/megafauna on station"

booooooooooooooooooo
by ATHATH
Thu Apr 02, 2020 11:32 pm
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 2321

Re: [lmsxz] MintMango - Did some lethal surgeries

Feel free to adminhelp in game using the F1 button or clicking the "adminhelp" button if you are ever worried about breaking the rules or otherwise have questions regarding the game, rules, et cetera. To clarify a bit further, that "adminhelp" button is in the admin tab, which c...
by ATHATH
Tue Mar 31, 2020 2:49 am
 
Forum: Resolved Appeals
Topic: [lmsxz] MintMango - Did some lethal surgeries
Replies: 5
Views: 869
PostThis post was deleted by Coconutwarrior97 on Tue Mar 31, 2020 8:47 am.
Reason: Peanut posting.

Re: Gamemode idea: The Nuclear Narrative

I should clarify that the traitors will have a little less in the way of murder gear, their objectives being to... well gather their objectives rather than depopulate the station Bold of you to assume that epic infiltrator gamers won't murderbone as soon as they're told that they've rolled antag, e...
by ATHATH
Fri Mar 20, 2020 10:06 am
 
Forum: Ideas
Topic: Gamemode idea: The Nuclear Narrative
Replies: 6
Views: 511

Re: Note on economy

you would almost never run into situations where the economy would handicap your core gameplay after 10 minutes, which goes against your stated design expectations for economy. That said, once the shift hits 20 minutes in the post budget cards environment we have in-game, you will never find yourse...
by ATHATH
Thu Mar 12, 2020 3:04 pm
 
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 4447

Re: Note on economy

Where's the poll? Will it be in this thread or on the servers? Will it be announced? I'd like to thank oranges for giving us an explanation post (the one made at 11:31 PM); those are greatly appreciated. The economy obviously failed but there is one idea worth keeping. Giving players a small budget ...
by ATHATH
Thu Mar 12, 2020 8:11 am
 
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 4447

Re: We Should Ban Epic Gamer Words

People who spam it should be given bans for spam. Other than that, it's just a word. Saying niggerniggerniggerniggerniggernigger should not be okay simply because it is spam in the same way spamming blahblahblahblahblahblahblah is spam. I don't think we should be making rules just because discussio...
by ATHATH
Tue Mar 10, 2020 2:18 am
 
Forum: Policy Discussion
Topic: We Should Ban Epic Gamer Words
Replies: 105
Views: 5017

Re: Leserz ban appeal

For clarification, it might be helpful for you to specify the type of "machine" that the borg was trying to put you into. What did it look like?
by ATHATH
Wed Feb 26, 2020 6:59 pm
 
Forum: Resolved Appeals
Topic: [PeopleAreStrange] - Leserz ban appeal
Replies: 7
Views: 563

Re: Prisoner Role Policy Thread

IMO, they shouldn't be allowed to KILL sec officers, but they should still be allowed to DUNK on them and/or escape if they want to.
by ATHATH
Tue Feb 25, 2020 1:21 am
 
Forum: Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 3322

Re: Genetics Rework

Plasmids, temporary power injectors that are reverted after a set amount of time . If you're having to kill/contain mobs and extract limited numbers of plasmids from them, I think these should be permanent. Perhaps you could make using a genetic power drain energy from a pool, though? Passive ones ...
by ATHATH
Sat Feb 01, 2020 4:18 pm
 
Forum: Ideas
Topic: Genetics Rework
Replies: 14
Views: 767

Re: Limit Crew's Access to (Projectile) Weapons

As a compromise, you could make improvised shotguns have a chance to blow up in your hand(s) when fired, sort of like a .38 revolver that's been modified to fire .357 rounds. I don't really see this as that much of a problem, though, simply because I don't see people make/use improvised shotguns ver...
by ATHATH
Sat Jan 11, 2020 8:59 am
 
Forum: Ideas
Topic: Limit Crew's Access to (Projectile) Weapons
Replies: 21
Views: 983

Re: PR discussion thread:alternative to removing cloning #48700

"WTF NOOOOOOO MY TARGET GOT CLONED?! WTF NOOO MY GREEN TEXT YOU NEED TO LET ME GREEN TEXT AAAAAAAAAA" If u dont know how to prevent a cloning then don't play antag You're missing the point of this PR. I don't give a rat's ass whether or not someone gets rezzed and outs an antag (hence why...
by ATHATH
Fri Jan 10, 2020 10:32 pm
 
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 935

Re: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom

I'll drop one week off of it, down to 3 weeks, in holiday spirit. Holding the server hostage and knowingly degrading the playing experience of everyone else connected is not cute or funny, and will not be tolerated How many people were online at the time that this incident occured? Is intentionally...
by ATHATH
Fri Dec 27, 2019 7:08 am
 
Forum: Resolved Appeals
Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
Replies: 6
Views: 2262

Re: [phuzzylodgik] <Archanial>

"Two minutes after war was declared, ahelped to ask if he could kill the Cap for refusing to hand out AA during warops. After receiving a negative response, proceeded to beat the Captain into crit and steal his ID." You might want to mention that he healed the captain up out of crit after...
by ATHATH
Thu Dec 26, 2019 10:51 pm
 
Forum: Resolved Appeals
Topic: [phuzzylodgik] <Archanial>
Replies: 9
Views: 1023

Re: [Shaps] ATHATH - Held Sybil hostage and demanded a ransom of a Santa and a formal apology

During this round multiple people were orbiting me and telling me to press buttons since it was an extended round and nothing was happening, so I spawned a couple of pies and threw them at random people around the station. I forget who it was, but someone told me to launch the AI shell at you after...
by ATHATH
Tue Dec 24, 2019 5:33 am
 
Forum: Resolved Appeals
Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
Replies: 6
Views: 2262

[Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom

BYOND account: ATHATH Character name: Bob Bobson (RD!Bob Bobson, to be specific, since I RP my Bob Bobsons differently depending on what command role they're in (HoP!Bob Bobson's a holiday-hating asshole, Captain!Bob Bobson usually has a wacky gimmick, and RD!Bob Bobson messes around with bugs and....
by ATHATH
Mon Dec 23, 2019 11:31 pm
 
Forum: Resolved Appeals
Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
Replies: 6
Views: 2262

Re: Restore Dynamic on Terry

i didn't mind terry being 24/7 dynamic, why do all of our servers need to be exactly the same i love the republic This sums up my viewpoint nicely. Why, exactly, was it such a bad thing for Terry to be 24/7 dynamic and our other servers to be secret 24/7? Why "must" ALL of our servers be ...
by ATHATH
Mon Dec 09, 2019 3:29 am
 
Forum: Policy Discussion
Topic: Restore Dynamic on Terry
Replies: 49
Views: 2414

Re: Best code comments

The comments in revenant_abilities.dm that specifically warn admins not to give non-revenants revenant powers (right next to the code that makes those powers still able to work (and not cost any essence) when cast by non-revenants) are pretty funny: https://github.com/tgstation/tgstation/blob/master...
by ATHATH
Thu Dec 05, 2019 8:08 pm
 
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 19167

Re: Best code comments

The comments in hydroponics.dm (https://github.com/tgstation/tgstation/ ... oponics.dm) are quite good, both in how they explain what's happening/what does what and in humor in the section for dealing with adding special chemicals to a plant tray.
by ATHATH
Thu Dec 05, 2019 8:01 pm
 
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 19167

Re: [RSlite] Delaron Ereborn - Viro Perm job Ban

By included DNA saboteur I made it way more problematic than it needed to be. Just so you know for future reference, even if your virus didn't have the confusion or DAS symptoms in it, you'd have still been bwoinked for the non-neutered disfiguration symptom in your virus due to our current virolog...
by ATHATH
Mon Dec 02, 2019 6:21 am
 
Forum: Resolved Appeals
Topic: [RSlite] Delaron Ereborn - Viro Perm job Ban
Replies: 6
Views: 1043
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