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PostThis topic was deleted from Player's Headmin Election by Nervere on Thu Aug 29, 2019 12:42 am.
Reason: duplicate
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On Wardens and Securing Objective Items

What are your opinions on the subject of this thread? https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22995 To what degree should wardens be allowed to secure/reinforce the Armory? Should wardens be allowed to secure the Armory roundstart/after the code blue announcement? What are your opinio...
by ATHATH
Thu Aug 29, 2019 12:36 am
 
Forum: Candidate Debates
Topic: On Wardens and Securing Objective Items
Replies: 2
Views: 235

Re: Departmental Gameplay Improvements

Oh, I know something that someone can work on: finally fixing this bug: https://github.com/tgstation/tgstation/issues/45850 It's really, really annoying that the roundend report doesn't accurately display the number of survivors and (non-ghost) shuttle escapees, and this bug has been around for AGES...
by ATHATH
Tue Aug 27, 2019 4:21 pm
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 4728

Re: Departmental Gameplay Improvements

Ziiro wrote:https://github.com/vgstation-coders/vgstation13/pull/18555

Unironically

I was just about to suggest this.
by ATHATH
Tue Aug 27, 2019 9:00 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 4728

Re: Departmental Gameplay Improvements

We might also want to perhaps port some of the cooler stuff that Hippiestation has: locker mechs, circuits (from what I've heard, Hippiestation has found a way to balance them (although they might have to be nerfed a bit during the transition to /tg/, since the power levels of stuff on Hippie are ge...
by ATHATH
Tue Aug 27, 2019 8:58 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 4728

Re: Departmental Gameplay Improvements

Re: Virology: XDTM said that he was making a virology rework, but I don't know how soon it'll come out (if at all). In the meantime, I've been cleaning up some virology code, trying to buff/add more depth to some lesser-used symptoms (IMO, no symptom should be a "pack filler" symptom that ...
by ATHATH
Tue Aug 27, 2019 8:51 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 4728

Re: Addendum to Rule 4

Again, I still don't see why further clarifying what can and can't get you banned (instead of just leaving it as a semi-unwritten rule that's only present in other rules) would be a bad thing. It's just a one or two sentence modification; there doesn't seem to be any reason NOT to do it. "oh no...
by ATHATH
Mon Aug 26, 2019 5:49 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 1850

Re: Addendum to Rule 4

Sorry I must have been too subtle let me try again The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damagi...
by ATHATH
Sun Aug 25, 2019 5:43 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 1850

Re: Addendum to Rule 4

I can't say I'm interested in giving security even more freedom to cremate people who steal the hand teleporter. As is security already have rules exceptions made for them and players already dislike those, smart security officers seem to avoid the problems around this by not jumping to the first o...
by ATHATH
Sun Aug 25, 2019 5:41 pm
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 1850

Re: Do xenos born from a human with xeno queen organs have to listen to that human

Does a xeno ALWAYS have to take the orders of a xeno queen over those of a human queen? In other words, if mommy and other mommy are having a fight/disagreement, do the xenos HAVE to side with the "xeno" queen, or can they side with the human queen instead?
by ATHATH
Sat Aug 24, 2019 9:27 am
 
Forum: Policy Discussion
Topic: Do xenos born from a human with xeno queen organs have to listen to that human
Replies: 19
Views: 960

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I think the crazy thing about this entire situation is that ATHATH understands the rules and from discussions I've had with others, trying to twist the rules in his favor to do what he wants has been a consistent thing he has done. You seem to be under the impression that I'm some sort of sinister ...
by ATHATH
Sat Aug 24, 2019 4:24 am
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: Thinking of adding a new level 8 symptom

more passive healing symptoms are not being added to the game. Is passive stamina healing with a cost (the screwyHUD effect) really that bad? Like, I could get your disapproval if it was just a straight up "you get 2 points of stamina back every tick and that's all it does please merge my PR&q...
by ATHATH
Fri Aug 23, 2019 1:13 am
 
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 189

Thinking of adding a new level 8 symptom

There are currently only two level 8 symptoms in the game. This means that if you apply two 1u doses of stable uranium gel to a rhinovirus bottle, you will ALWAYS get a sneezing+regen coma+plasma fixation virus. I'd like to add an extra level 8 symptom called "Numbness" (or something like ...
by ATHATH
Thu Aug 22, 2019 9:36 pm
 
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 189

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I also think that Space Law is due for an update if doing what it says for you to do can cause you to break the rules/be perceived as shitsec by almost everyone you encounter. Why haven't we updated the suggested prison times/sentences in Space Law to be more reflective of what players expect for th...
by ATHATH
Thu Aug 22, 2019 8:20 am
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I feel like you're treating "self-defense with stun weapons against a sec officer" as way too severe a crime here. It isn't like I just ran up to you and started firing disabler bolts at you or the like; you escalated to stun combat first, and I followed suit (both times). If I had whipped...
by ATHATH
Thu Aug 22, 2019 8:16 am
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal

So, just to be clear here: deedubya is arguing that the second case of escalation WAS indeed valid (on the chemists' end) (he learned this after learning that one of his shoves glass table'd a chemist, which is considered to be a lethal attack in a fight), but his ahelp was in reference to the FIRST...
by ATHATH
Wed Aug 21, 2019 4:41 pm
 
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 1577

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

As already stated in the ban appeal itself, the first part of the conflict was completely valid both in his retribution and in the way he handled the situation. The issue arose when he continued to push it after he had already been cloned. If you're cloned and continue to fight back against someone...
by ATHATH
Wed Aug 21, 2019 12:30 am
 
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 1577

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

ATHATH wrote:
MortoSasye wrote:This complaint isn't following the template, please fix it.

Will do.

Done.
by ATHATH
Wed Aug 21, 2019 12:15 am
 
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 1577

Re: [NecromancerAnne][Hulkamania] Incredibly poor handling of a ban appeal

MortoSasye wrote:This complaint isn't following the template, please fix it.

Will do.
by ATHATH
Wed Aug 21, 2019 12:13 am
 
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 1577

[NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal

When and where this incident occured (Game Server, forums, Discord): Forums Byond account and character name OR Discord name: deedubya (not my account; it's someone else's) Admin: NecromancerAnne and Hulkamania ROUND ID HERE IF APPLICABLE: Not Applicable Detailed summary: Hulkamania recently closed ...
by ATHATH
Wed Aug 21, 2019 12:03 am
 
Forum: Closed Complaints
Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
Replies: 17
Views: 1577
PostThis post was deleted by Arianya on Wed Aug 21, 2019 7:26 am.
Reason: Response to delete/you don't get to waive the rules

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. To address each of these points: "Stunning an officer repea...
by ATHATH
Tue Aug 20, 2019 11:05 pm
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Side question: Did you have the captain's, warden's, and/or HoS's permission to shotgun down that assistant who had stolen from sec officers with lethal buckshot? Did you try to use a disabler before using your shotgun against them? Did they themselves have a disabler (making the fight way too even/...
by ATHATH
Tue Aug 20, 2019 10:48 pm
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Hey, ATHATH/the virologist whom you killed here. Let me give you my side of the story, here: >Start the round as a plasmaman virologist. >Realize that me and a geneticist are the only members of the Medbay staff. >Decide to act like a medical doctor this shift, since Medbay desperately needed one. >...
by ATHATH
Tue Aug 20, 2019 10:25 pm
 
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 1647

Re: Make Sybil-2 A heavy roleplay server

Aren't some coders trying to move us towards MRP? What if we only applied the MRP PRs to a single server, so that the LRP servers can serve as a "containment zone" for us filthy greytiders? That way, you wouldn't need to make PRs specifically designed to piss us LRPers off enough to make u...
by ATHATH
Tue Aug 13, 2019 10:03 pm
 
Forum: Policy Discussion
Topic: Make Sybil-2 A heavy roleplay server
Replies: 30
Views: 1393

Re: We should reformat the rules section of our wiki

SkeletalElite wrote:One thing I can definitely agree on is that when I first started playing I didn't even know the headmin rulings page on the wiki existed until I had been linked to it. It's literally not referenced anywhere in the rules.

I think it actually is linked to at the bottom of the rules page, IIRC.
by ATHATH
Sun Aug 11, 2019 8:41 pm
 
Forum: Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 277

Re: We should reformat the rules section of our wiki

John_Gobbel wrote:I don't believe that this is the link you wanted to post under "this ban appeal" https://www.youtube.com/watch?v=f9Sk_Dyjgao . And instead wanted to post this: viewtopic.php?f=34&t=23210

...

I'll, uh, just fix that...
by ATHATH
Sat Aug 10, 2019 8:42 pm
 
Forum: Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 277

We should reformat the rules section of our wiki

After reading this ban appeal , I realized that the rules page(s) of our wiki really need to be cleaned up. Although his actions were deplorable, I genuinely believe that jackrip didn't know that antag rolling was against our rules, and that was probably because he only read the main rules page, not...
by ATHATH
Sat Aug 10, 2019 8:23 pm
 
Forum: Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 277

Re: Abductors cant purge AI?

Lumbermancer wrote:I got carded by obductors and stowed on their ship as AI at least twice, so the "always" must be pretty recent.

They were likely trying to do the "card the AI and implant it in an abductee's chest" meme.
by ATHATH
Sat Aug 10, 2019 8:17 pm
 
Forum: Policy Discussion
Topic: Abductors cant purge AI?
Replies: 22
Views: 938

Re: Idea for an alternative way to go about improving the doctor experience

Maybe we could even go as far to just reduce it to brute and burn analysis (with locations), with tox and oxy damage (along with clone damage) being hidden? I'm a bit worried that we don't currently have enough problem sources for this system to work very well. Maybe there could be more ways to get ...
by ATHATH
Thu Aug 08, 2019 7:52 pm
 
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 165

Re: Idea for an alternative way to go about improving the doctor experience

This would create a clearer separation of the jobs of doctors and chemists: Chemists would make solutions/cures, while doctors would determine which solutions/cures to apply to a patient (and then apply them).
by ATHATH
Thu Aug 08, 2019 7:38 pm
 
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 165

Idea for an alternative way to go about improving the doctor experience

Idea here: What if, instead of nerfing/complicating healing chems... we made health analyzers harder to (properly) use/give you less information? We could make health analyzers only show damage numbers (i.e. 25 brute damage in the right arm) and details about non-stealthy diseases (because removing ...
by ATHATH
Thu Aug 08, 2019 7:31 pm
 
Forum: Ideas
Topic: Idea for an alternative way to go about improving the doctor experience
Replies: 4
Views: 165

Re: Incentivizing perma over execution for non-harmful traitors

We already have an admin only Men in Black Memory Eraser device. That's a variant of a flash. Just have it remove all notes and alliegances (Including mindshields) and have it be only one in stock. Remove an antag and keep them in the round. What makes you think that Sec won't flash EVERYONE who's ...
by ATHATH
Wed Aug 07, 2019 8:59 pm
 
Forum: Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 2068

[someone] Still Banned

Just gonna cut to the chase here, since most of the information that's usually used in the Discord server ban appeal format was already provided here: https://tgstation13.org/phpBB/viewtopic.php?f=34&t=23465 In the linked thread, I appealed a Discord ban. Nervere offered to lift my Discord ban i...
by ATHATH
Wed Aug 07, 2019 8:02 pm
 
Forum: Resolved Appeals
Topic: [someone] Still Banned
Replies: 1
Views: 252

Re: Escalation caused by Forgery

I echo/support what Zxaber, Arathian, and PKPenguin321 have said so far in this thread.
by ATHATH
Wed Aug 07, 2019 9:01 am
 
Forum: Policy Discussion
Topic: Escalation caused by Forgery
Replies: 17
Views: 689

Re: Remove Summon Guns/Magic

Please don't wacky magical effects are 1000 times better than a murderboning magic missile + ei nath wizard. This. I and many other people love Summon Magic/Summon Guns/Summon Events. Among other things, they're an option that lets a wizard who doesn't want to antagonize the station/isn't confident...
by ATHATH
Wed Aug 07, 2019 8:54 am
 
Forum: Policy Discussion
Topic: Remove Summon Guns/Magic
Replies: 17
Views: 605

Re: [Ivanissaccs] HONKEYSTEIN - "evading"

What was your previous ckey named?
by ATHATH
Wed Aug 07, 2019 8:48 am
 
Forum: Resolved Appeals
Topic: [Ivanissaccs] HONKEYSTEIN - "evading"
Replies: 6
Views: 722

Re: let medborgs inject the new chems

I think this issue is mostly resolved now because the new chems were changed (in a fantastic manner, might I add), yeah?
by ATHATH
Mon Aug 05, 2019 8:48 pm
 
Forum: Policy Discussion
Topic: let medborgs inject the new chems
Replies: 30
Views: 1383

Re: Incentivizing perma over execution for non-harmful traitors

The problem with perma is that putting a prisoner in there will result in one of two possible cases occurring (99% of the time): 1. The prisoner knows how to (and is able to) escape from perma (or whatever prison situation you put them in). They will escape relatively quickly and try to hunt you dow...
by ATHATH
Mon Aug 05, 2019 6:15 pm
 
Forum: Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 2068

Re: Suggestions for the Show Policy OOC verb

Tarchonvaagh wrote:-You are allowed to use confiscated antag items (traitor weapons wizard things etc....), and if your HoS tries to convince you otherwise, you are allowed to laugh at them (and defend yourself if they try to take them by force).

FTFY.
by ATHATH
Mon Aug 05, 2019 1:38 am
 
Forum: Policy Discussion
Topic: Suggestions for the Show Policy OOC verb
Replies: 21
Views: 1112

Re: [didn't catch the banner's name] Discord Ban Appeal

I realize you weren't evading, I just applied the ban on the alt for good measure. Wubli already warned you for pinging headmin for every single policy question you have. The point of the ping is for urgent things, not normal policy questions. The reason why it is a ban now is to drive the point ho...
by ATHATH
Mon Aug 05, 2019 12:07 am
 
Forum: Resolved Appeals
Topic: [didn't catch the banner's name] Discord Ban Appeal
Replies: 4
Views: 454
PostThis post was deleted by Arianya on Mon Aug 05, 2019 9:44 am.
Reason: Peanut posting
PostThis post was deleted by Arianya on Mon Aug 05, 2019 9:44 am.
Reason: Peanut posting
PostThis post was deleted by Arianya on Mon Aug 05, 2019 9:44 am.
Reason: Peanut posting

Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to

>Not taking the opportunity to be put in an unsynced cyborg shell and validhunt/surprise attack/ruin the round of the malf AI
smh

/joke

But yeah, we should change the posibrain greeting text to more accurately reflect our current posibrain policy/policies.
by ATHATH
Fri Aug 02, 2019 11:10 pm
 
Forum: Policy Discussion
Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
Replies: 12
Views: 572

Re: let medborgs inject the new chems

Secborgs used to get a special message reminding them that they're supposed to follow Asimov above Space Law when they chose the secborg module. Maybe we could add a message that'd be displayed when you choose the mediborg module that'd explain what your weird borg chems do, warn you against just bl...
by ATHATH
Fri Aug 02, 2019 11:05 pm
 
Forum: Policy Discussion
Topic: let medborgs inject the new chems
Replies: 30
Views: 1383

Re: Allow non-antag virologists to release cosmetic/meme viruses

Are/should the non-antag virus restrictions (be) relaxed for mimes and/or clowns who somehow get their hands on some virology equipment?
by ATHATH
Fri Aug 02, 2019 10:59 pm
 
Forum: Policy Discussion
Topic: Allow non-antag virologists to release cosmetic/meme viruses
Replies: 39
Views: 1533

Re: [didn't catch the banner's name] Discord Ban Appeal

To clarify before someone asks: The second ATHATH account was created accidentally when I tried to log into Discord from a new location (or some other weird circumstance), IIRC. I don't think I even know how to access it, seeing as how it shares a name (and a password? I dunno) with my "real&qu...
by ATHATH
Fri Aug 02, 2019 10:54 pm
 
Forum: Resolved Appeals
Topic: [didn't catch the banner's name] Discord Ban Appeal
Replies: 4
Views: 454

[didn't catch the banner's name] Discord Ban Appeal

Discord ID and (if not the same) your commonly used names: ATHATH#3225 Banning admin (if known): Unknown ( from M.E. ) Time ban was placed (approximate): At around 3 PM (PT) today (8/2/2019) Your side of the story: I pinged the headmins once to ask them about a policy question (Do clowns and mimes h...
by ATHATH
Fri Aug 02, 2019 10:07 pm
 
Forum: Resolved Appeals
Topic: [didn't catch the banner's name] Discord Ban Appeal
Replies: 4
Views: 454

Re: Security buffs

and how RNG it can be to get stun locked by a luckey disarm. Have you not played in several months? Disarms (outside of those provided by certain martial arts) are no longer RNG-based; they're positioning-based now and can mostly be played around/avoided if your brain is larger than a walnut (don't...
by ATHATH
Wed Jul 31, 2019 7:34 pm
 
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 4244
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