Search found 170 matches
- Sun Nov 11, 2018 3:39 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61103
Re: The Catgirl Vote - Summoning Oranges
Just become headcoder, it'll only take you 3-4 years of work ethic. me so edgy xd did you get dumpstered by a catgirl on the one day you choose to play out of 365 so hard that you actually have to remove them to get some semblance of revenge on them and have to come up with all sorts of filters and...
- Sun Nov 11, 2018 2:39 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61103
Re: The Catgirl Vote - Summoning Oranges
Just become headcoder, it'll only take you 3-4 years of work ethic. me so edgy xd did you get dumpstered by a catgirl on the one day you choose to play out of 365 so hard that you actually have to remove them to get some semblance of revenge on them and have to come up with all sorts of filters and...
- Sun Nov 11, 2018 2:35 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61103
Re: The Catgirl Vote - Summoning Oranges
bingo my friend that is the whole fucking point of the argument right therePKPenguin321 wrote:I'm aware that realistically they can both exist at the same time but I just don't think oranges would allow it.
- Sat Nov 10, 2018 10:41 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61103
Re: The Catgirl Vote - Summoning Oranges
If you want to vote for a third option but none is presented and yet you vote anyways, your vote may as well be random, and there are players that do this. This is totally irrelevant. A player's preferred option can be absent from an IRV poll just as easily as it can be absent from a yes/no poll I ...
- Sat Nov 10, 2018 4:29 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61103
Re: The Catgirl Vote - Summoning Oranges
can we just have a fucking poll with a yes or no option and have ethereals as a separate poll
- Wed Oct 31, 2018 5:31 am
- Forum: General Chat
- Topic: space law being a "suggestion" is a fucking joke
- Replies: 51
- Views: 10869
space law being a "suggestion" is a fucking joke
Just jail everyone for 9:59 minutes and confiscate their stuff permanently for every minor/medium crime because it's an IC suggestion and you can do whatever you want with everything below a 10 minute sentence being an IC issue :v) Just kill everyone you can who are subject to previous precedent bec...
- Sun Sep 09, 2018 6:36 am
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 11600
Playing as janitor isn't fun
A big number of jobs on the station has some sort sense of reward for doing their intended role. Scientists get technology and other benefits from R&D, researching toxins or xenobio. Virologists can make benefitial viruses, Clowns and Mimes can point and laugh at people after pranking them. Carg...
- Sun Sep 09, 2018 3:18 am
- Forum: Town Hall
- Topic: Trialmin review: Mr. Alphonzo
- Replies: 96
- Views: 21176
- Wed Sep 05, 2018 4:57 am
- Forum: Town Hall
- Topic: Trialmin review: Mr. Alphonzo
- Replies: 96
- Views: 21176
Re: Trialmin review: Mr. Alphonzo
stop spamming the link to your shitty trialmin review in OOC
- Sun Sep 02, 2018 12:36 am
- Forum: Coding Feedback
- Topic: War Ops was a mistake.
- Replies: 34
- Views: 6528
Re: War Ops was a mistake.
I feel like War Ops is pretty balanced on the merit that the Syndicate team might be as robust/unrobust as the station is. Even then, the station has plenty of time to prepare defenses/research&order weapons/get ready in general for a Syndicate assault, that may go from a small, very well equipp...
- Sun Sep 02, 2018 12:27 am
- Forum: General Chat
- Topic: Complete R&D Spreadsheet
- Replies: 14
- Views: 3061
Re: Complete R&D Spreadsheet
I noticed that while running the numbers. 88,54% of the whole techweb system is worth 5,000 credits on export. A bit of an odd choice, but I guess it's understandable.Stickymayhem wrote:Wait every piece of tech is worth the exact same amount?
That seems like a pretty big oversight.
- Thu Aug 30, 2018 1:21 am
- Forum: General Chat
- Topic: Complete R&D Spreadsheet
- Replies: 14
- Views: 3061
Complete R&D Spreadsheet
Hey all, thought I'd stop by to drop some TRUTH BOMBS regarding Science and R&D. This post is meant to appease Scientists looking to min-max their research progression on a wide variety of factors including research point consumption or time for tech to be completed, to be used as on-the-go refe...
- Mon Aug 27, 2018 12:33 am
- Forum: Coding Feedback
- Topic: Clown car
- Replies: 29
- Views: 7518
Re: Clown car
The most hilarious thing ever! I like that it honks and has sound to go with it, makes for a hell of a wild ride. I'd like the car to be toned down to make 14 or 16 TC with the compromise of its colossal HP to be tuned down, since it's very agile and already has an exposed weakness for the clown if ...
- Mon Aug 27, 2018 12:28 am
- Forum: Coding Feedback
- Topic: Nanite techwebs too disruptive
- Replies: 13
- Views: 2997
Re: Nanite techwebs too disruptive
While making trit bombs is a valid solution to all R&Ds problems, it isn't always an option that's available. My knowledge of bombs went out the gutter with the atmos handling change, as many others did. I'm aware of maybe five people who know how to do proper trit bombs. On the topic of this be...
- Mon Aug 27, 2018 12:20 am
- Forum: Closed Policy Discussion
- Topic: Killing non-harming non-humans as synth
- Replies: 21
- Views: 4845
Killing non-harming non-humans as synth
What is the server's policy on this? Last round I was an Asimov, non-traitor AI cyborg and the AI commanded me to kill a felinid who was acting Captain, who wasn't actively harming any humans, because "I don't care. She's a cat. I can do whatever I want to her." I refused to do this for fe...
- Sun Aug 26, 2018 6:21 am
- Forum: Coding Feedback
- Topic: Nanite techwebs too disruptive
- Replies: 13
- Views: 2997
Nanite techwebs too disruptive
My preferred techweb strat of rushing Advanced Mining and T4 parts takes twenty minutes to complete and costs 63.500~ish research points as detailed on this thread . Not every round is the same, however, and often you'll have to prioritize weapons research for nuke ops/blob/xenos/whatever or some ot...
- Sun Aug 26, 2018 5:40 am
- Forum: Coding Feedback
- Topic: Gygax Leg Overload
- Replies: 15
- Views: 2676
Re: Gygax Leg Overload
Make it like MASC from the Mechwarrior games. You can only use it for short bursts of time before your mech starts to take damage, to the point of almost complete immobilization if used continuously.
- Sun Aug 26, 2018 5:12 am
- Forum: General Chat
- Topic: R&D Techweb Progression and Priorities
- Replies: 1
- Views: 1067
R&D Techweb Progression and Priorities
What techwebs do you prefer to prioritize over others as a Scientist? I like to prioritize Advanced Mining Technology to get it on or under twelve minutes, hoping to make miners return with early ores for better tools rather than the opposite. Here is my research order along with time to research, i...
- Sun Aug 26, 2018 4:24 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 115141
Re: Delta Station
Necro. Needs to be updated to include a nanite lab.
- Sun Aug 26, 2018 4:08 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54029
Re: Imsxz
One of the best admins we've gotten on the server so far. They have a very good attitude towards others, are really active as both a player and admin, are willing to accept comedy/memes without getting too lenient with their duties as an admin. As far as I'm aware they always pick up ahelps when oth...