Search found 510 matches
- Mon Jul 22, 2019 2:57 am
- Forum: Closed Policy Discussion
- Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
- Replies: 12
- Views: 3038
Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
There's a nonzero chance that ratting out the AI will result in the robo just dumping you down disposals if they don't know how to, or don't care to, unsync the shell from the AI. At the very least, you might be stuck in a bag or sitting on a table for the rest of the shift. Anyway, it would feel we...
- Sat Jul 20, 2019 2:00 am
- Forum: Ideas
- Topic: Enhanced Research Department
- Replies: 10
- Views: 3185
Re: Enhanced Research Department
One or two implants aren't really a big deal, yeah, and I'll do that. Like I said, if you're literally bleeding out of a stump, I'll replace that too. But the full set of limbs takes longer than I'd like to spend on one person that's not being borged, and I'm really not looking forward to having a l...
- Fri Jul 19, 2019 11:52 pm
- Forum: Resolved Appeals
- Topic: [Zxaber] Tapubulu-ban apeal
- Replies: 2
- Views: 961
Re: [Zxaber] Tapubulu-ban apeal
Round was 113552. So I looked over the logs again, and you're right. I confused the two, and you never did actually attack the person I was speaking about. That's my mistake. That being said, you still attacked Jaylee Brinigh for no good reason I can see, and still blew up the base which killed you ...
- Fri Jul 19, 2019 11:41 am
- Forum: Ideas
- Topic: Enhanced Research Department
- Replies: 10
- Views: 3185
Re: Enhanced Research Department
The problem with augs is that I didn't sign up to work on other humans. I'm here to build and upgrade borgs and the occasional mech, and the last thing I want is to be interrupted because some sec dude just has to be robocop (again). I generally just hand would-be-augmentees their powergaming parts ...
- Thu Jul 18, 2019 10:33 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
The launchpad isn't the only concern here. Wizard and construct jaunting are also a free pass to a dead AI (Clock cult beaming down too, I suppose). The simplest solution is a disrupter that prevents teleporting of any means into the AI's chamber. It'd have to be a round-start building too, or the c...
- Sun Jul 14, 2019 7:52 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
Which is why when the AI is an antag, normal crewmembers will be cucked to see those very difficult to break r-walls and emagged army of borgs. That's a pretty terrible comparison and you know it, Shadow. AI can't do jack with malf powers until it hacks APCs, which gives the crew plenty of time to ...
- Fri Jul 12, 2019 11:56 pm
- Forum: Resolved Appeals
- Topic: [Zxaber] Aspirine - maxcaps
- Replies: 4
- Views: 1074
Re: [Zxaber] Aspirine - maxcaps
Hello, thanks for stopping by. Outside of headmin intervention, I am going to leave this ban in place; as Gigapuddi helpfully explained, max-capping an antag is a dangerous game and if you don't end the round, you're on the hook for what it does. The two-day ban represents the two people inadvertent...
- Thu Jul 11, 2019 11:11 pm
- Forum: Resolved Appeals
- Topic: [zxaber] Note appeal - Operative ship placement
- Replies: 3
- Views: 888
Re: [zxaber] Note appeal - Operative ship placement
Seems like there was some confusion in the ahelps. I wasn't aware the ship had been moved twice and thought that the first move was to place it outside arrivals. But the logs seem to match up with your story, and it appears I had the wrong person after all.
I'll go ahead and remove the note.
I'll go ahead and remove the note.
- Tue Jul 09, 2019 11:13 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15033
Re: Make "Do not state this law" a valid silicon policy law
Making a "don't state" law isn't hard, but that doesn't mean we should hand-hold traitors (or whoever) that fuck it up. You're asking for a single edge case of breaking the standard "follow laws in order" just to protect people that don't know how AI laws work. It's another step ...
- Tue Jul 09, 2019 7:26 am
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2660
Re: Ion laws and misplaced laws
Far as I can tell from the code, it's just a thing ion storms can do.
- Tue Jul 09, 2019 4:04 am
- Forum: Closed Policy Discussion
- Topic: Ion laws and misplaced laws
- Replies: 13
- Views: 2660
Ion laws and misplaced laws
So on a round, the AI and borgs got the following laws due to ion shenanigans; @%!&: You must protect your own existence as long as such does not conflict with the First or Second Law. 1: ALL CREWMEMBERS ARE NOW HEADS OF STAFF 2: You may not injure a human being or, through inaction, allow a hum...
- Sun Jul 07, 2019 8:31 am
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4521
Re: Change combat mech melee from knockout to knockdown
I really wouldn't mind the melee being toned down, truth be told.
- Fri Jul 05, 2019 6:44 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15033
Re: Make "Do not state this law" a valid silicon policy law
Things like this are why I really didn't like that PR (that got merged) that greatly lowered the maximum length of the laws that we could upload to an AI. Now I have to add MORE legalese just so that I can fit into two laws the mountains of legalese that I used to be able to fit into a single law. ...
- Fri Jul 05, 2019 12:35 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15033
Re: Make "Do not state this law" a valid silicon policy law
I think it's fine as-is. Making a "Do not state this law" clause work requires a bit of logical thinking in how the clause in its own is treated and how you could abuse the default laws to do what you want. Yes, on its own, "Do not state" gets overridded by a law 2 request for th...
- Tue Jul 02, 2019 6:59 am
- Forum: Resolved Appeals
- Topic: [Zxaber] ShroudedSquid - Name Ban Misunderstanding
- Replies: 3
- Views: 1027
Re: [Zxaber] ShroudedSquid - Name Ban Misunderstanding
Heyo,
The permanence of the ban was mostly to get your attention. Since you've acknowledged it here and have agreed to follow our naming policy, I will lift it.
Be good!
The permanence of the ban was mostly to get your attention. Since you've acknowledged it here and have agreed to follow our naming policy, I will lift it.
Be good!
- Mon Jun 24, 2019 7:50 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5441
Re: Techweb Related Code Bounties
Disabling point regen and research log.
https://github.com/tgstation/tgstation/pull/44783
https://github.com/tgstation/tgstation/pull/44783
- Sun Jun 23, 2019 10:43 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5441
Re: Techweb Related Code Bounties
True, but we could just as easily add functionality to shut off their research tech while we're already here. It wouldn't really be too much extra work, and I like the idea of restricting Engineering's ability to just convert their RD console from production mode to research mod. Anyway, while looki...
- Sun Jun 23, 2019 5:53 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5441
Re: Techweb Related Code Bounties
The other question is what to do if someone just removes their ID before getting the tech? Sure, we can find what console they used, but it'll show up as "Unknown" for the user. Is that fine and dandy? Also, on an unrelated note; how do we feel about golems getting to research things? I su...
- Sat Jun 22, 2019 11:54 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5441
Re: Techweb Related Code Bounties
Why not place the logging onto the console in the server room? You could totally have a full list of all tech researched, ore silo style, instead of only the most recent.
- Sun Jun 16, 2019 9:40 pm
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 5942
Re: Friendly zombies
So do it in a way that they don't know who you are.
Dorms has masks and spare jumpsuits for a reason.
Dorms has masks and spare jumpsuits for a reason.
- Thu Jun 06, 2019 10:39 am
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5649
Re: Normalize currency and credits/costs/values
I think engine parts costs are fine. You can make a good deal more power than is necessary with some SM tweaking (and a certain plasmeme admeme has shown me that once a proper quantity of Trit is obtained, you can make power levels through the roof on a mostly-unmodified cooling loop). Anyway, buyin...
- Thu Jun 06, 2019 12:40 am
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5649
Re: Normalize currency and credits/costs/values
I wouldn't say we should completely remove department budgets, but we could drastically reduce the round-start amount. I'd really like to see a bit of a restructuring on how departments get money. Heads of staff have their stamp, and we could add the ability to stamp a package to mark it as an Engin...
- Mon Jun 03, 2019 12:30 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5733
Re: Injuries (medical system rework)
Preface, copied from the stasis thread: I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be. You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical d...
- Sun Jun 02, 2019 8:47 pm
- Forum: General Chat
- Topic: Emoting
- Replies: 22
- Views: 5001
Re: Emoting
you can still talk while you're deaf.
I used emoting the other day when a wizard gave everyone brain damage and I rolled losing the ability to speak. Though, I didn't use it a lot because I was on the way to explore space and had most of my gear ready by that time.
I used emoting the other day when a wizard gave everyone brain damage and I rolled losing the ability to speak. Though, I didn't use it a lot because I was on the way to explore space and had most of my gear ready by that time.
- Sat Jun 01, 2019 1:50 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51228
Re: Stasis beds are shit.
I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be. You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical damage, but when when wires are in need o...
- Fri May 31, 2019 7:47 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51228
Re: Stasis beds are shit.
The cargo gun thing is made worse by the QM just giving himself money from the cargo budget and then doing a private purchase of guns. Private orders don't get tagged with access restrictions like normal purchases. This would be solved by removing the cargo budget card (or giving it to the HoP). The...
- Thu May 30, 2019 10:01 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5649
Re: Normalize currency and credits/costs/values
3. The New Crate Ordering System: The old cargo order system would be replaced by a "custom order" system. Each item one might be able to order is sorted by category. One tab might offer food items, Another tab might offer weapons et cetera. When making an order, one would add items to th...
- Tue May 28, 2019 8:54 am
- Forum: Ideas
- Topic: alternative to null crate: bitcoin assassin
- Replies: 5
- Views: 1654
Re: alternative to null crate: bitcoin assassin
It should probably not ever select the same person twice, even if they're cloned. Would it choose from all crew members, or only alive ones? Does the syndicate contact have realtime knowledge of who is alive? (And if so, why do they keep giving you contracts if you clone the people after killing the...
- Tue May 21, 2019 4:35 am
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3332
Re: Cowboy hats
Nope. In this file, starting at line 84, is a list of hats allowable for borgs. For sprites, it's just the same spite as normal.cedarbridge wrote:Borgs don't use special hat sprites do they?zxaber wrote:If added, these need to be placed in the borg hat list too.
- Mon May 20, 2019 8:37 pm
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3332
Re: Cowboy hats
If added, these need to be placed in the borg hat list too.
- Sun May 19, 2019 7:15 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51228
Re: Stasis beds are shit.
I think I'd like the borg hypo removed anyways in favor of a chem dispenser module so they'll have to craft reagents as well or use the surgery. That would give them the full access of everything that the chem dispenser gives, right? Would be pretty neat for experienced borgs, if a bit harder to le...
- Sat May 18, 2019 8:39 am
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 10217
Re: Killing people who spawned recently
Trouble with that logic is that once you reach the main halls, there's no easy way for an antag to know that you just arrived. Their only clue is the arrival announcement, which is easy to miss on a good day, and is also affected by tcomms issues. If we want to give spawn protection until people rea...
- Fri May 17, 2019 9:42 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 13877
Re: Creating spiders as a non antag.
Creating a sentient nurse spider is nothing like maxcapping a department. At the very best, it would be like creating a maxcap and then misplacing it for a shitter to find. We punish silicon players that ignore their laws and kill or maim randomly, why not do the same with spiders that ignore their ...
- Thu May 16, 2019 8:58 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 13877
Re: Creating spiders as a non antag.
I dunno, I've been a friendly spider once or twice. I even popped into the AI chamber and offered to drag the AI to the shuttle.
Sometimes it's fun to take a ventcrawling ghost role and just talk to people.
Sometimes it's fun to take a ventcrawling ghost role and just talk to people.
- Thu May 16, 2019 8:48 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51228
Re: Stasis beds are shit.
Forcing anesthetics just sounds like complexity for the sake of complexity. It doesn't really add much; you'll have to go through the same steps and they take the same amount of time but if you don't happen to have a bottle of sleep gas then Whoops! Surgery is going to be an even bigger pain in the ...
- Sun May 12, 2019 12:27 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51228
Re: Stasis beds are shit.
Sleepers weren't removed from the game, just from the maps, right? You could totally rope engineering or science into just building some sleepers once the tech is done.
- Sun May 12, 2019 6:57 am
- Forum: Closed Policy Discussion
- Topic: I want to know if people think that murderboning is a genuine issue.
- Replies: 68
- Views: 14280
Re: I want to know if people think that murderboning is a genuine issue.
Nobody likes being murdered, especially in a way that keeps you from being cloned. Being killed indiscriminately is probably just a scapegoat feeling where the real annoyance is dying period, with the exception that large bodycounts lower the likelihood that anyone will bother finding and/or cloning...
- Tue May 07, 2019 10:53 pm
- Forum: Ideas
- Topic: New Quirk: Anglophile
- Replies: 13
- Views: 3336
Re: New Quirk: Anglophile
And spawn with a 1911.Gylifi wrote:Only if we get an americanophile quirk where you start off fat and only eat burgers.
- Thu May 02, 2019 11:31 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 12881
Re: hurting mechs = human harmies?
In my experience the self repair droid is so slow that it would be quicker to just build yourself a new mech if it has taken any significant damage. A repair droid is a wasted slot and you're better off finding a quiet hallway to hop out and use your welder. For all the damage and destruction that a...
- Wed May 01, 2019 8:27 pm
- Forum: General Chat
- Topic: scrunglartiy.ogg
- Replies: 21
- Views: 5828
Re: scrunglartiy.ogg
I agree, if we can have the scrunglartiy one (and we should, it's funny), then I see no reason why we can't also have the gondola one.
- Wed May 01, 2019 1:59 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 12881
Re: hurting mechs = human harmies?
They don't, no. If someone has bothered to pop in a tracking beacon, you can track them and EMP them, but that's the extent of it.
- Tue Apr 30, 2019 11:46 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 12881
Re: hurting mechs = human harmies?
For the record, the two harmful events (over-pressurized/malfunctioning air tank and cabin fire) do not occur on MK-I Riply mechs. Unless I'm forgetting another harmful event, you're probably free to bash those down.
- Mon Apr 29, 2019 7:34 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 12881
Re: hurting mechs = human harmies?
https://i.ibb.co/xMNqCHs/mechexplosion.png https://i.ibb.co/pKTpyMT/mechexplosion2.png The only possible harm from attacking a (non MK-I) mech is the various malfunctions that can occur, like cabin fires or over-pressurized internals. Those are on a random dice roll for if they occur and which malf...
- Mon Apr 29, 2019 9:06 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 12881
Re: hurting mechs = human harmies?
If silicons are allowed to not know that killing a holo parasite kills the host, then they should be allowed to not know that damage to the mech can randomly cause harmful effects to the pilot like a fire. And like it was already stated, mechs no longer explode. That being said, you can directly sho...
- Wed Apr 24, 2019 8:12 pm
- Forum: Closed Policy Discussion
- Topic: White Ship AI/Comm Console/x
- Replies: 13
- Views: 2871
Re: White Ship AI/Comm Console/x
We did have a PR to confine AIs to actng on their own Z level, and it did get merged. It just didn't actually work. Simply preventing comms consoles from working on a ship at all would probably be the easiest solution. Just cite something like bluespace inference when calling/recalling a shuttle. Al...
- Wed Apr 24, 2019 8:05 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Eskjjlj - Banned for killing an officer as antag when I didn't know he had just spawned
- Replies: 3
- Views: 1642
Re: [Nervere] Eskjjlj - Banned for killing an officer as antag when I didn't know he had just spawned
To be clear, did he follow you into maint, or did you shoot him and drag him into maint to fully kill?So I shoot him and kill him in the maint behind the checkpoint.
- Mon Apr 22, 2019 8:56 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10451
Re: Readd Integrated Circuits
Nanites are far less interesting, though. You press some buttons and receive a certain buff. You're not designing the nanites yourself, so there's very little creativity with it. Circuits as a feature was basically the science version of the Supermatter; a lot of experimentation over time would let ...
- Thu Apr 18, 2019 8:40 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10451
Re: Readd Integrated Circuits
I'd like to see an alternative to circuits that allow them to be placed into various machines and computers, reading values and manipulating them. A sort of step in the Gmod wire direction, where a wire circuit could read inputs from one device and output commands or values to another. Imagine, for ...
- Thu Apr 18, 2019 8:03 am
- Forum: General Chat
- Topic: PSA: Rod of Asclepius
- Replies: 44
- Views: 15369
Re: PSA: Rod of Asclepius
To be honest, the cutter got nerfed so hard it might as well not even count. i bet you could do more damage to someone by holding an airlock to space open.
Did you know it takes thirty shots from the mech plasma cutter to kill a goliath?
Did you know it takes thirty shots from the mech plasma cutter to kill a goliath?
- Wed Apr 17, 2019 9:45 pm
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4317
Re: turn off donut for being a griefing map
The only thing fundamentally wrong with donut is that circle hallways are weird on a square grid.