Search found 315 matches
- Thu Mar 21, 2019 12:29 am
- Forum: Ideas
- Topic: Organ trauma: byond the brain!
- Replies: 7
- Views: 1984
Re: Organ trauma: byond the brain!
Would these be random-spawned trauma events? I agree that spontaneous brain trauma is a cancer event. The idea is that when you are taking liver damage because of too much toxins / hepatotoxins / alcohol / disease /overdose and reach a certain threshold you would get a mild trauma, this trauma woul...
- Wed Mar 20, 2019 9:03 pm
- Forum: Ideas
- Topic: Organ trauma: byond the brain!
- Replies: 7
- Views: 1984
Organ trauma: byond the brain!
The brain trauma system is fun. I think the concept could be expanded to include other organs in the body. I decided write this post to about how this could be done, using liver trauma as an example. The traumas Each trauma would have three degrees of severity with increasing effect and cure resilie...
- Tue Mar 19, 2019 8:46 pm
- Forum: Coding Feedback
- Topic: Lack of chemical grenade diversity
- Replies: 13
- Views: 2489
Lack of chemical grenade diversity
It seems to me that only a few chemicals grenades are ever used, at least on Terry where i play most of the time. CFl3 smoke CFl3 + plasma smoke Potassium + Water Meth explosion Rarely Cfl3 foam And often these do not even seem that amazing unless detonated on the shuttle. Where are the poison, acid...
- Sun Mar 17, 2019 11:01 am
- Forum: Ideas
- Topic: Requesting Donk-Pocket Ideas
- Replies: 9
- Views: 2086
Re: Requesting Donk-Pocket Ideas
The omnizine could be partially replaced by saline-glucose, doctors delight, honey or even tricord in some of these if theme appropriate. Gondola pockets could have psicodine and or mute toxin. Berry pockets could have berry juice and barefoot or hearty punch. Honk pockets could have banana honk or ...
- Fri Mar 15, 2019 10:59 am
- Forum: Spriting and Mapping
- Topic: Snail shell sprites
- Replies: 4
- Views: 2842
Re: Snail shell sprites
Very cool, thanks!
- Fri Mar 15, 2019 6:39 am
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 15492
Re: roundstart snails
Big brain snailnigga play:
>Chug iron
>use syringe on self to extract lube
>lube floors
>blame on trail
God i love this race.
Even more when my big beautiful shells get PR'd in.
>Chug iron
>use syringe on self to extract lube
>lube floors
>blame on trail
God i love this race.
Even more when my big beautiful shells get PR'd in.
- Wed Mar 13, 2019 7:33 am
- Forum: Coding Feedback
- Topic: Stamina regeneration Vs disablers
- Replies: 8
- Views: 2640
Re: Stamina regeneration Vs disablers
Stun reduction is witchcraft-code and apparently much harder to understand than "reduces stun times by 50 deciseconds per tick", which I had previously incorrectly added to chem wiki. That is good to know, do you recon the stun reduction is weaker or stronger than that incorrect model? Or...
- Tue Mar 12, 2019 6:23 am
- Forum: Closed Policy Discussion
- Topic: Are Snails valid like monkeys?
- Replies: 8
- Views: 2311
Re: Are Snails valid like monkeys?
I believe this is untrue, i think any race can turn into snails and are thus not analogous to monkeys.Shadowflame909 wrote: Snails are the product of a moth person rarely getting their version of monkeyization.
I do not believe snails are valid to kill nor should they be.
- Mon Mar 11, 2019 9:10 am
- Forum: Spriting and Mapping
- Topic: Snail shell sprites
- Replies: 4
- Views: 2842
Re: Snail shell sprites
Robust snail included for reference.
- Mon Mar 11, 2019 8:52 am
- Forum: Spriting and Mapping
- Topic: Snail shell sprites
- Replies: 4
- Views: 2842
Snail shell sprites
I tried to reshape the snailmens shell as well as reduce the amount of eye cancer-inducing green.
Feel free to test it in game and screenshot, make a PR or modify to taste.
I dont have a github yet but if no one else wants to make a PR i will try to figure it out.
Feel free to test it in game and screenshot, make a PR or modify to taste.
I dont have a github yet but if no one else wants to make a PR i will try to figure it out.
- Mon Mar 11, 2019 7:44 am
- Forum: Ideas
- Topic: Medical hyposprays
- Replies: 4
- Views: 902
Re: Medical hyposprays
Change the players first then the code No, that is the impossible. You cant keep medical in this braindead barebone state and hope that magically competent players will choose to play medical roles. Playing surgeon, doctor or CMO on servers with baymed like systems is a blast, no matter the RP leve...
- Mon Mar 11, 2019 6:23 am
- Forum: Ideas
- Topic: Medical hyposprays
- Replies: 4
- Views: 902
Medical hyposprays
There have been talks of 4dplanner'ing the sleepers to just prevent patients from dying, and instead relying on the chemist to supply healing chems. This works well on several other codebases where the medfridge is often filled with a dozen or so drugs midround. As long as the CMO player keeps the c...
- Sun Mar 03, 2019 12:06 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17614
Re: I don't think I care about playing security anymore.
Did you actually get any new notes during this round though? It seemed like admins actually gave sec the leeway you desire considering how many people complained of you shooting them with lethals and how you permad the viro for stealing your gun(no doubt because he thought it was being misused.) I u...
- Fri Mar 01, 2019 11:27 am
- Forum: Ideas
- Topic: Make Moths Who Eat Radiation Gear Get Lead Poisoning
- Replies: 1
- Views: 663
Re: Make Moths Who Eat Radiation Gear Get Lead Poisoning
I actually started working on a plan to add lead, copper and aluminium materials as well as some lead based reagents. It was mothballed after two of the lead based reagent became became obsolete or impossible to get merged.
- Fri Mar 01, 2019 6:51 am
- Forum: Coding Feedback
- Topic: Stamina regeneration Vs disablers
- Replies: 8
- Views: 2640
Re: Stamina regeneration Vs disablers
This chemical is not administered to yourself like adrenals or the stimpack, it is instead delivered to another player via a device.There are a couple of other limitations as well. I am thinking of giving it -50 stun and 30 stamina regen. This if my calculations are correct, would make it under idea...
- Thu Feb 28, 2019 8:44 am
- Forum: Coding Feedback
- Topic: Stamina regeneration Vs disablers
- Replies: 8
- Views: 2640
Re: Stamina regeneration Vs disablers
first of all aranesp is shit, being put in stamina crit gives you a 10s knockdown (7s?) of normal stun and if the dude isnt high on every drug in the game it should be enough to baton n cuff The intention of this item is that it would give 50 stun reduction in addition to stamina regeneration. But ...
- Thu Feb 28, 2019 8:10 am
- Forum: Coding Feedback
- Topic: Stamina regeneration Vs disablers
- Replies: 8
- Views: 2640
Stamina regeneration Vs disablers
With the pending PR removing tasers from the sec arsenal and the shift to disablers. I have a question what this will mean for the games stun resistance options. Aranesp gives 18 stamina regen / cycle, is this enough to be able to resist arrest effectively when being gunned down with disablers? If n...
- Wed Feb 27, 2019 6:34 am
- Forum: Coding Feedback
- Topic: Untelegraphed attacks
- Replies: 12
- Views: 3478
Re: Untelegraphed attacks
Which are the current offenders? Most if not all dangerous weapons should have an inhand sprite at least. A related problem is the mech hydraulic clamp, many people don't notice they are attacked at first since it has no sound or attack animation. Since the firefighter is ungodly slow this isn't rea...
- Wed Feb 27, 2019 5:05 am
- Forum: Coding Feedback
- Topic: Nuke Op Weapon Values
- Replies: 4
- Views: 1716
Re: Nuke Op Weapon Values
Suspicious deck of cards
52 card * 10 damage each / 1 tc = 520 TCV
52 card * 10 damage each / 1 tc = 520 TCV
- Thu Feb 21, 2019 8:53 pm
- Forum: Ideas
- Topic: Make borg v borg combat less lame
- Replies: 16
- Views: 3629
Re: Make borg v borg combat less lame
Like I said on the PR: Why not just remove the flash at this point? Might as well make them unable to detain assistants, too, since they already can't do shit to 50% of the crew unless they're hacked. Why even have them protect humans if they can't do anything to stop humans from hurting eachother?...
- Tue Feb 19, 2019 7:26 pm
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 20951
Re: why is readding Gang so taboo?
I would LOVE to see some kind of goofgang / goofbux gang / families in the game. I wish to see a mode based on making money and demanding respect from other gangs and civilians, not a team death match or team murderbone mode. I would like to see features such as: Gang names Gang colours Voluntary si...
- Mon Feb 18, 2019 8:41 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13523
Re: Complete Mining Overhaul
The survival knife has force 15 and modified embed properties. (Poor chef)Daxxed wrote: the knife 10.
- Sat Feb 16, 2019 2:29 pm
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9264
Re: Disembowelment on living targets is a bad mechanic.
I've been disembowled by a greytider hitting me twice with a cake hat. The mechanic might need some adjustment, but it is fine for really strong weapons in my opinion.
- Wed Feb 13, 2019 2:49 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24191
Re: Proposed change - Merge chemistry and botany
I think the intentions of behind this change are good, but i think it makes little thematic sense and will fuck up botany. I think a better approach would be adding 300u drums and dewars of base chemicals purchasable by cargo and adding more bounties for chemicals and plants. Atmos could even liquef...
- Mon Feb 04, 2019 7:48 am
- Forum: Coding Feedback
- Topic: Hypno Flash is Unfair
- Replies: 4
- Views: 2173
Re: Hypno Flash is Unfair
I dont think we need to nerf an item that barely gets used and is super finicky to use properly.
ESPECIALLY since it looks like one of the most overused and overpowered items; sleeping carp is getting buffed.
ESPECIALLY since it looks like one of the most overused and overpowered items; sleeping carp is getting buffed.
- Fri Feb 01, 2019 2:02 pm
- Forum: Closed Policy Discussion
- Topic: Metacomm punishments
- Replies: 16
- Views: 4232
Re: Metacomm punishments
I should note that I like the people involved and I have played a lot with them on Terry. However, I think the punishment was too lax. When I saw that they had immediately appealed I thought for sure they would get denied told to reappeal in a year, i thought they in the best case scenario get their...
- Thu Jan 31, 2019 3:54 pm
- Forum: Ideas
- Topic: Syndicate Bundle Brainstorm
- Replies: 8
- Views: 1903
Re: Syndicate Bundle Brainstorm
I like both the bundles you are trying to add but i do think the bee bundle could be a bit stronger. Isn't beesease a mild annoyance? Probably not worth anywhere near 10 tc. I suggest adding a queen bee and(or) a decent amount of mutagen to the bee bundle. Why mutagen you ask? The beesplosion recipe...
- Sat Jan 26, 2019 3:44 am
- Forum: Ideas
- Topic: Cargonia's Irrelevance
- Replies: 38
- Views: 8156
Re: Cargonia's Irrelevance
I usually spend the first 10k on some metal foam grenades, the backpack firefighting tank, an oxygen canister so people can refill their internals and other disaster management stuff- Then botany usually want some strange seeds, the HoP or Captain wants lots of useless corgis. Often miners are incom...
- Sat Jan 26, 2019 3:24 am
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31576
Re: on the topics of medbay and death
I love some kind of baymed or baymed light for /tg/. It makes medical a lot more fun to play, medical was one of my favourite roles on baymed servers but it sucks so much on /tg/. On baymed servers i've had at times as a traitor steal blood bags and an IV pole as a wanted man in order to survive aft...
- Fri Jan 25, 2019 12:33 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13595
Re: 4DPlanner + Oranges
I've just received some crucial information from a source i find credible. oranges and 4dplanner are indeed TECHNICALLY different people, any perceived similarities are probably due to the fact that the two are brothers. They were in fact quite close until 4dplanner went abroad to study at the Franz...
- Fri Jan 25, 2019 7:22 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13595
Re: 4DPlanner + Oranges
While i do enjoy drama threads like this, I've seen 4dplanner play on Terry.
I HIGHLY doubt he is oranges.
I HIGHLY doubt he is oranges.
- Tue Jan 22, 2019 8:06 am
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15642
Re: Chemistry is a disease
Engineering could use surplus energy for electrolysis to create hydrogen, chlorine, fluorine, sodium and the like from water / brine. Then you could even get atmos involved to create base chemicals. https://en.wikipedia.org/wiki/Haber_process The process converts atmospheric nitrogen (N2) to ammonia...
- Tue Jan 22, 2019 6:09 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 609940
Re: Pet Peeves Thread - Little things that REALLY annoy you
When a traitor tastefully uses a code word in a sentence, such as the chef saying "Anyone want a sandwich for breakfast?" and powergamers start screaming "ARREST HE! CODEWORDS! HES VALID!!!".
Is it so hard to suspend disbelief?
Is it so hard to suspend disbelief?
- Mon Jan 21, 2019 3:31 pm
- Forum: Coding Feedback
- Topic: Carp hardsuit is garbage
- Replies: 9
- Views: 3237
Re: Carp hardsuit is garbage
If bundles only had proper items nobody would buy anything else. They are a troll pick for when you are bored... Also for savages like me the quiver alone would be worth the TC, love spears. The bundles HAD only proper items until recently, or at least proper bundles. They were and are not popular ...
- Mon Jan 21, 2019 12:02 pm
- Forum: Coding Feedback
- Topic: Carp hardsuit is garbage
- Replies: 9
- Views: 3237
Re: Carp hardsuit is garbage
Syndicate bundles are supposed to be viable sets of gear.Shezza wrote:syndicate balloon is 20 tc
when are we making it oneshot people
Syndicate balloon is supposed to be a joke item.
Thank you for the useless troll reply though.
- Mon Jan 21, 2019 11:33 am
- Forum: Coding Feedback
- Topic: Carp hardsuit is garbage
- Replies: 9
- Views: 3237
Carp hardsuit is garbage
I have a fondness for the syndicate bundles. These bundles typically have 25-30 tcs, usually at least 27tcs worth of carefully selected items, including some very cool ones not commonly seen otherwise. The newest(and coolest) of these is the spearfishing bundle. It includes: A carp spawner grenade, ...
- Mon Jan 21, 2019 7:39 am
- Forum: Coding Feedback
- Topic: New golems feedback
- Replies: 0
- Views: 938
New golems feedback
Hello, As you may know five new golem types were recently added by the great Qustinnus. The three novel golem sprites were created by the great MrDoombringer. https://github.com/tgstation/tgstation/pull/41951 As the principal designer(idea guy) for these golems i wish to collect feedback in this thr...
- Wed Jan 16, 2019 2:24 pm
- Forum: Ideas
- Topic: I died to timestop
- Replies: 15
- Views: 2646
Re: I died to timestop
As long as chilling sepia remains the same. I have fond bloodbro memories of us killing our targets and all bystanders with chainsaws + chilling sepia. I you want to nerf both of them i suggest moving the current functionality of the plain sepia extract to charged sepia. What does chilling sepia do...
- Wed Jan 16, 2019 1:17 pm
- Forum: Ideas
- Topic: I died to timestop
- Replies: 15
- Views: 2646
Re: I died to timestop
As long as chilling sepia remains the same. I have fond bloodbro memories of us killing our targets and all bystanders with chainsaws + chilling sepia.
I you want to nerf both of them i suggest moving the current functionality of the plain sepia extract to charged sepia.
I you want to nerf both of them i suggest moving the current functionality of the plain sepia extract to charged sepia.
- Wed Jan 02, 2019 7:28 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52135
Re: Movement Speed
On contrary I think this change is awesome. Combat feels more tactical. What does this even mean? Let me expand upon that. Because it is easier to hit people, melee combat feels more precise and effective to me. The more robust still win given equal RNG and equipment but it feel less reliant on a p...
- Wed Jan 02, 2019 2:29 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52135
Re: Movement Speed
On contrary I think this change is awesome. Combat feels more tactical. If needed just make plasmamen faster.
- Sun Dec 23, 2018 8:03 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 902899
Re: Screenshots General
HO HO HO!
I decided to charge 20 credits for every person who wanted to collect their gift.
I made a fair about of money but communists kept trying to break the windows so the undesirable rabble could shirk paying the toll.
Fuck you Santa for giving me a blank piece of paper.
I decided to charge 20 credits for every person who wanted to collect their gift.
I made a fair about of money but communists kept trying to break the windows so the undesirable rabble could shirk paying the toll.
Fuck you Santa for giving me a blank piece of paper.
- Sun Dec 23, 2018 12:31 pm
- Forum: Spriting and Mapping
- Topic: Birdboat station
- Replies: 4
- Views: 2186
Re: Birdboat station
I like that is comfy, there are lots of interesting items and machines available in maint and elsewhere. I like the asteroids attached to the station since it allows you to carve you hidden rooms. What i dislike: Mass griefing to change the map, we had two traitors syndicate bomb the center of the m...
- Fri Dec 21, 2018 1:32 pm
- Forum: Ideas
- Topic: Missing golem types! Brainstorming
- Replies: 9
- Views: 2707
Re: Missing golem types! Brainstorming
duratread is fire resistant In this PR, i made sure all the new durathread clothes have decent fire resistance. If we imagine durathread being an aramid fibre, I think of it more like Kevlar in that it burns very poorly rather than Nomex which wont ignite at all. I would also like to announce that ...
- Wed Dec 19, 2018 2:13 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 609940
Re: Pet Peeves Thread - Little things that REALLY annoy you
When you play on Terry and ahelp, no admins are on and you don't get a response even when the round ends an hour+ later. When you try to TC trade and actually have an admin on for once and they decide to not to trade because they denied someone else a different trade the same round. When people barg...
- Tue Dec 18, 2018 4:19 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57023
Re: Is there any reason to really have a naming policy?
Justice Field Kevin Space Bones Jackson Bal Dee Dan K. Memes Chadwick Thundercock Cara Mel - This might have been a cat, I didn't see HUGH JANUS are some that I saw last night that technically violate either the letter or the spirit of naming policy. And hint: most of them are perfectly fine for a ...
- Fri Dec 14, 2018 6:00 am
- Forum: Coding
- Topic: codeman for sale
- Replies: 28
- Views: 9663
Re: codeman for sale
I hired him to do some work, and frankly, no one knows more about hiring people than me!
He has done some work for me, tremendous work, but nobody is talking about it.
Floyd - great guy, and i know great people, believe me!
He has done some work for me, tremendous work, but nobody is talking about it.
Floyd - great guy, and i know great people, believe me!
- Tue Dec 11, 2018 7:27 am
- Forum: Ideas
- Topic: Add halal and kosher food preference traits
- Replies: 9
- Views: 2006
Re: Add halal and kosher food preference traits
I'm pretty sure it's not possible to accurately replicate halal food preparation in ss13 without a bucketload of effort just to cater to low effort memers I am not saying that this type of trait would require an imam bless the meat and have it slaughtered in accordance with Islamic law. I am not a ...
- Mon Dec 10, 2018 8:41 am
- Forum: Ideas
- Topic: Add halal and kosher food preference traits
- Replies: 9
- Views: 2006
Re: Add halal and kosher food preference traits
This is a world where religious representatives regularly and successfully pray for the manifestation of flying monkey deities, and you want us to cater to two very specific religions because they exist out of canon? Yes. I also im pretty sure Islam exists in canon given the existence of Qurans in ...
- Mon Dec 10, 2018 8:03 am
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57023
Re: Is there any reason to really have a naming policy?
I probably would have let DePantherius X fly too if it was obvious that the player wasn't simply using the name to take the piss out of black people. ???? The agenda is real Would you ban my current name; DeAndre Johnson on the same grounds? RP wise, why would Nanotrasen force me to use my slave na...