Search found 3238 matches
- Thu Sep 03, 2015 3:01 pm
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4182
The AI made me the HoS!
Yes. I asked AI to consider me a HoS, and it did. It let me into brig, HoS office, it even called borg to open HoS locker for me when I asked. I could take the laser pistol and gun down someone if I was an antag. And in my opinion, that's a really really bad thing for AI to do, but AI would defend i...
- Wed Sep 02, 2015 7:44 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 8619
Re: P L U M B I N G
Yay let us add more busywork, instead of fun. You surely gonna get to maintain them pipings in 20 minutes before shuttle is called!
- Thu Aug 27, 2015 4:10 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11484
Re: Gving the AI and sec something to do to reduce validhunt
I think the main issue that the AI and sec suffer from is that they don't have much to keep themselves occupied with, which leads to then scanning the station for antag behavior, since they don't have anything else to do really. Holy fuck it's literally the job of security to scan the station for a...
- Wed Aug 26, 2015 10:55 pm
- Forum: Video Games
- Topic: Chaos Theory Multiplayer
- Replies: 17
- Views: 3366
Re: Chaos Theory Multiplayer
Tomorrow or Saturday. 3PM PST, 6PM EST, 12AM CET.
Do et.
Do et.
- Tue Aug 25, 2015 1:13 pm
- Forum: Video Games
- Topic: Chaos Theory Multiplayer
- Replies: 17
- Views: 3366
Re: Chaos Theory Multiplayer
It's still barely a game. Maybe in 5 years.
- Sun Aug 23, 2015 3:29 pm
- Forum: Video Games
- Topic: Chaos Theory Multiplayer
- Replies: 17
- Views: 3366
Re: Chaos Theory Multiplayer
Downloaded. Finished tutorials. But my flashlight ain't working when playing Merc. My goose is cooked.
- Sun Aug 23, 2015 2:07 pm
- Forum: Video Games
- Topic: Chaos Theory Multiplayer
- Replies: 17
- Views: 3366
Re: Chaos Theory Multiplayer
I can play too. But as a merc, I suck as agent. I abhor irc so just drop hamachichi info here.
- Sun Aug 23, 2015 12:08 pm
- Forum: Video Games
- Topic: Chaos Theory Multiplayer
- Replies: 17
- Views: 3366
Re: Chaos Theory Multiplayer
Is it the demo? I remember playing multi demo a whole lot. Then I got full game, and everyone stopped playing multi.
It's still one of my fav stealth games. And that fucking music, Tobin is a genius.
It's still one of my fav stealth games. And that fucking music, Tobin is a genius.
- Fri Aug 21, 2015 2:09 am
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 46899
Re: Default Lethal Weapons for Security
I'm... not even sure what you're saying here. Also everything the lings have is tailored around going loud, armblades, bioarmor, fleshmend, engorgeds, and whatever else for utility. Does it matter? You are changling. Literally the Thing. Stealth first, fight is last resort. And recently there has b...
- Fri Aug 21, 2015 12:51 am
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 46899
Re: Default Lethal Weapons for Security
Lings HAVE NO RANGED STUN and since EMP screech ONLY DISABLES ENERGY WEAPONS they would pop armblade, pop screech, get stunned, fleshmend, then get instantly shrekt by a shotgun because they literally cannot defend against ballistics. It's almost as if Ligs are supposed to use subterfuge to pick fi...
- Thu Aug 20, 2015 9:40 pm
- Forum: Ideas
- Topic: SYNDIE HEADSET KEYS HOLY SHIT
- Replies: 28
- Views: 5149
Re: SYNDIE HEADSET KEYS HOLY SHIT
Exactly my point. For traitors, cooperation should take effort. Not round-start ":h hey guys, how many people we have, what's the plan, ok let's do this".lumipharon wrote:Syndie keys are too safe and lingchatty for my taste.
- Thu Aug 20, 2015 6:37 pm
- Forum: Ideas
- Topic: SYNDIE HEADSET KEYS HOLY SHIT
- Replies: 28
- Views: 5149
Re: SYNDIE HEADSET KEYS HOLY SHIT
Why are you so hellbent on artificially making Traitor a team mode? There are already ways to cooperate. There are keywords, but no one ever uses them. I can scream "I'm going to bar to drink some VODKA MARTINI, who wants to join me" on common channel but everyone remains oblivious, both t...
- Thu Aug 20, 2015 3:09 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6634
Re: Justice for Service Workers
What if thirst was added, next to hunger, that you can quench only by drinking alcohol. It has some nice black comedy to it, and fits the SS13 theme. And the changes to how hunger works made Chef much more engaging and needed than he was before, maybe so it could be the case with Bartender.
- Thu Aug 20, 2015 3:03 pm
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 46899
Re: Default Lethal Weapons for Security
Z is use item in hands with default hotkeys.
- Thu Aug 20, 2015 2:03 pm
- Forum: Ideas
- Topic: SYNDIE HEADSET KEYS HOLY SHIT
- Replies: 28
- Views: 5149
Re: SYNDIE HEADSET KEYS HOLY SHIT
Ye, do it. I can't wait to rat out all the other syndies for personal enjoyment!
- Sun Aug 16, 2015 12:48 pm
- Forum: Closed Policy Discussion
- Topic: About borgs alerting possible emagging
- Replies: 20
- Views: 6585
Re: About borgs alerting possible emagging
Isn't it too meta to outright assume you're going to harm people if emagged? 9 times out of 10, yes, you're going to be causing harm, but it feels wrong to know that from the get go. It's not meta because there isn't "9 out of 10". There is only "You can't do harm" and "You...
- Sat Aug 15, 2015 11:52 am
- Forum: Coding Feedback
- Topic: Morphine needs a throw nerf
- Replies: 46
- Views: 9540
Re: Morphine needs a throw nerf
It seems like a "I got dunked by a bottle of morphine, plz nurf" thread. It's exactly that. Playing sec during gang round, escorting Captain around. Combat ensues in hallway, stun guy, other guy throws bottle of morphine at me. Backup arrives, it's under control, but I fall asleep. Sleep ...
- Wed Aug 12, 2015 12:13 pm
- Forum: Resolved Requests
- Topic: Nathan Ward(sirnat) - Greytiding
- Replies: 41
- Views: 10207
Re: Nathan Ward(sirnat) - Greytiding
I remember Ward sitting bucklecuffed in Cargo lobby wearing his chicken costume, yelling for help. I uncuffed him, and he immediately proceeded to break into cargo through all the windows with his axe.
- Sun Aug 09, 2015 4:45 pm
- Forum: Resolved Requests
- Topic: Dana Rey - Allowing murder, being shit
- Replies: 24
- Views: 8523
Re: Dana Rey - Allowing murder, being shit
used the pickaxe to beat THEM. 'I am the law' Officer Dana Rey tazed me, yelled 'NO FIGHTING' or something like that, and let the assistant go free. A couple minutes later, the assistant beat the chaplain to death and punched me, so I responded by toolboxing them. Think about this from their perspe...
- Sat Aug 08, 2015 10:36 pm
- Forum: For No Reason Trash
- Topic: Deathhoof - in game permaban
- Replies: 6
- Views: 3031
Re: Deathhoof - in game permaban
Sergay was a fun guy last time I played with him. Didn't even know it was deathhoof.
- Fri Aug 07, 2015 2:06 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49314
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
So after another round of doing nothing antagonistic for 45 minutes only to get bolted between two doors 10 seconds after I made my first (silent, no camera, suit sensor, or radio warning) antagonistic act, I've kinda reached my limit on AI bullshit. I told you, I merely scrolled camera past you. Y...
- Fri Aug 07, 2015 2:23 am
- Forum: Ideas
- Topic: Changing some Gamemode weights
- Replies: 20
- Views: 4982
Re: Changing some Gamemode weights
What if you made each gamemode chance equal? And remove blob?
- Thu Aug 06, 2015 12:04 am
- Forum: Resolved Requests
- Topic: Ryder Sealis: random search on blue alert/impromptu murder
- Replies: 45
- Views: 11644
Re: Ryder Sealis: random search on blue alert/impromptu murd
You are allowed to search under blue alert with probable cause. And under specific circumstances you can summarily execute people as well.
- Wed Aug 05, 2015 11:40 pm
- Forum: Coding Feedback
- Topic: Backpack slots / UI
- Replies: 3
- Views: 1118
Re: Backpack slots / UI
So now that we have it. What about interaction between item in hand and container? You still need to click on sprite to put item inside.Anonus wrote:A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
- Tue Aug 04, 2015 2:04 pm
- Forum: Coding Feedback
- Topic: Backpack slots / UI
- Replies: 3
- Views: 1118
Backpack slots / UI
Can backpack slots be made the same way as pockets or other character slots, so you don't have to pixel hunt the item to click but merely click the box slot itself to pick it up?
- Tue Aug 04, 2015 2:29 am
- Forum: Resolved Requests
- Topic: Oldman Robustin - Powergame as fuck
- Replies: 101
- Views: 24346
Re: Oldman Robustin - Powergame as fuck
An0n3 wrote:The person that died in this situation is totally irrelevant. Like Kor said they never adminhelped it.
Remember kids, it's cool to break the rules if no one catches you red handed!
- Mon Jul 20, 2015 11:08 pm
- Forum: Ideas
- Topic: Map Rotation
- Replies: 88
- Views: 17028
Re: Map Rotation
Remember the old box station? The one that had ai core in the middle, and HOP line between where now Captain office and Teleporter is?
- Mon Jul 20, 2015 4:23 pm
- Forum: Coding Feedback
- Topic: The death of Box station?
- Replies: 66
- Views: 14042
Re: The death of Box station?
a couple of years ago, when I first started playing on badger, sybil was DEAD AS FUCK, and badger (with metastation) was constantly high pop. Shit changes.. You're a lying shit. It's true. I was a Badger guy as well. Sybil was laggy as shit back in the day too. Either way this thread is stupid. The...
- Wed Jul 15, 2015 12:23 pm
- Forum: Closed Policy Discussion
- Topic: Shadowlight - KorPhaeron
- Replies: 43
- Views: 10104
Re: Shadowlight - KorPhaeron
Did you inform Sec about the "sting operation" you wanted to push, or you tried to do it behind their backs? Because if you didn't, then the Sec's suspicion and subsequent actions were entirely justified. >Mutiny >To act individually, or as a group, to overthrow or subvert the established ...
- Fri Jul 10, 2015 1:18 am
- Forum: Resolved Requests
- Topic: Ban Request : Caiden Williams and Some Other Dude
- Replies: 14
- Views: 3684
Re: Ban Request : Caiden Williams and Some Other Dude
The HoP acted out of line but it shouldn't be placed on the person he gave the access to. Why not? Didn't we have exactly the same discussion not so long ago, about "pretending" to be security and consequences of such actions? Whether you want to call yourself Super Hero, or Bodyguard, sa...
- Thu Jul 09, 2015 9:58 pm
- Forum: Resolved Requests
- Topic: Ban Request : Caiden Williams and Some Other Dude
- Replies: 14
- Views: 3684
Re: Ban Request : Caiden Williams and Some Other Dude
At this point they were jacked up with pretty much every single power. I end up dying because the only way to stop him was with lethal force? You should deploy lethal force without any hesitation on hulks that are being shit. Kept coming back and trying to loot the armory Especially since his acces...
- Sun Jul 05, 2015 11:30 am
- Forum: Coding Feedback
- Topic: Emagged airlocks should be easier to fix
- Replies: 15
- Views: 2962
Re: Emagged airlocks should be easier to fix
I've emagged open half the doors on the station and used the ensuing chaos to completely disable sec while I completed my objectives. They SHOULD be hard to fix. Who can blame you if apparently emagging airlocks doesn't even leave forensic clues anymore. Unless you are caught red handed, there's no...
- Sun Jul 05, 2015 1:22 am
- Forum: Coding Feedback
- Topic: Emagged airlocks should be easier to fix
- Replies: 15
- Views: 2962
Emagged airlocks should be easier to fix
It's just to easy for some random atag shitler that cares not for objectives (or he rolled antag but has to leave, so why not fuck shit up) to run around emagging every door seconds after shift start (which happened before) and ruin the round for everyone. Because no one will ever fix all them broke...
- Thu Jul 02, 2015 8:39 pm
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6572
Re: Cut defib times in half
We can clone people, it doesn't really make sense either.JackHunt wrote:It really doesn't make sense that reagents metabolize while the mob is dead either.
- Thu Jul 02, 2015 4:24 pm
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6572
Re: Cut defib times in half
I would cut it even more than in half, if you will make defibs portable i.e. wearable in belt slot. You could make CMO's defib keep the old time instead.
- Wed Jul 01, 2015 1:57 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 22988
Re: Datum Based Antags Design Document (WIP/Preview)
Overall this system reminds me a bit of the director that is used in the Left 4 dead games, and I think it'll be very interesting to see how this pans out. Why not a very low chance for all of Security to have special roundstart text, spawn in the alt. blues, and be called "Private Security Fo...
- Wed Jul 01, 2015 12:56 am
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 18883
Re: Do the clothes make the man?
With great power comes great responsibility.
- Mon Jun 29, 2015 4:05 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 75532
Re: Gang War feedback
I don't get it. So what role do you want Security to serve in Gang mode? Do you want them to barricade in Brig and let gangs duke it out? Because with all the changes to deconversion and implants, limiting the preventive capabilities of sec, you are pushing them further into judge jury and execution...
- Mon Jun 29, 2015 1:40 am
- Forum: Ideas
- Topic: A few different ideas to improve disguises
- Replies: 19
- Views: 4819
Re: A few different ideas to improve disguises
Wouldn't it be better if voice changer was built into id instead?
- Mon Jun 29, 2015 1:35 am
- Forum: Ideas
- Topic: A few different ideas to improve disguises
- Replies: 19
- Views: 4819
Re: A few different ideas to improve disguises
Didn't someone say they gonna code a holographic mask projector I suggested somewhere some time ago? At least that would fix the gas mask issue for traitors.
- Mon Jun 29, 2015 1:33 am
- Forum: Off Topic
- Topic: what shows are you watching?
- Replies: 55
- Views: 13418
Re: what shows are you watching?
I'm on the 2nd season of 24, because I didn't catch it back in the day. First season was better.
- Mon Jun 29, 2015 1:29 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 75532
Re: Gang War feedback
It's unlikely, as your chance of deconverting them goes up the more hurt they are. So at 30% health with a 10 force weapon they'd have a 80% chance of getting deconverted. As unlikely as it is, it just happened. I found a guy with spray can. Beat him up in head until he was in crit. No deconversion...
- Sun Jun 28, 2015 11:00 pm
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18276
Re: Additional Races
invisty wrote:A lot of people are against "more races" because they're insecure and spite any sort of minority, be they fictional or genuine.
Yeah, that must be it. Space Racism. Scaly lives matter.
- Sun Jun 28, 2015 10:42 pm
- Forum: Ideas
- Topic: Additional Races
- Replies: 74
- Views: 18276
Re: Additional Races
I concur. Let's try it next year.PKPenguin321 wrote:just don't, lizards are edgy and dayy lmaoramatic enough as it is
- Sun Jun 28, 2015 10:37 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 75532
Re: Gang War feedback
Apparently the only way to deconvert a gangster is by beating in the head and tossing a coin for lucky RNG? Meaning you can put someone to crit without deconverting him.
Unless you want me to kill every suspect, this seems pretty horrible.
Unless you want me to kill every suspect, this seems pretty horrible.
- Sun Jun 28, 2015 4:09 pm
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 10912
Re: Economy [MIAUW EDITION]
Where's the option "I don't want in game economy" ?
- Sun Jun 28, 2015 2:04 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 23776
Re: Supreme Court Ruling.
which is a normalization of which is and should be seen as deviant behaviour You're clueless. Deviant behaviour is by definition a behaviour that deviates from current societal norms. If societal norms changed, then it is no longer a deviant behaviour. Instead of building flimsy arguments on false ...
- Sun Jun 28, 2015 11:48 am
- Forum: Coding Feedback
- Topic: The animoo catgirl PR shudders and begins to move!
- Replies: 85
- Views: 23189
Re: Adds furry limbs as a character optiomn
If you want more mutantraces, I think that could be great, but they ought to be creative, fit the brief (wacky futuristic space station) and have a noticeable gameplay difference. The problem I have with this is that the more shit like this you introduce, the more bland the standard Humans will loo...
- Sat Jun 27, 2015 9:29 pm
- Forum: Coding Feedback
- Topic: The animoo catgirl PR shudders and begins to move!
- Replies: 85
- Views: 23189
Re: Adds furry limbs as a character optiomn
You mean like Lizard used to be? Mark my words, if this gets into game in any form, it will eventually become its own thing.Ricotez wrote:admin fuckery can still give them to you?
- Sat Jun 27, 2015 9:11 pm
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28247
Re: Microbombs and Macrobombs
>game starts
>3 explosions within first 2 minutes
>shuttle called
Very entertaining.
>3 explosions within first 2 minutes
>shuttle called
Very entertaining.