Search found 3238 matches

by Lumbermancer
Thu May 07, 2015 5:31 pm
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12451

Re: Crew members should have objectives!!

I suggested something like this long time ago, when people discussed in game money, to give non-antag jobs some motivations beyond doing their job. I think it would be cool if done right.
by Lumbermancer
Wed May 06, 2015 10:20 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

You don't know if they are revs or other antags, your job is to prevent harm, and by your inaction: not guarding core from intrusion, you allow harm.

It's getting offtopic on my part.
by Lumbermancer
Wed May 06, 2015 9:58 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

If you let revs into core, and they kill you, you are enabling harm which you won't be able to prevent. It's the same thing like letting random people into armory, or into upload so they are free to tamper with your laws.
by Lumbermancer
Wed May 06, 2015 9:48 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

Don't you think letting people into AI core is a violation of Law 1, when Asimov?
by Lumbermancer
Wed May 06, 2015 9:18 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

Do you let people (even those with authorization) into core without any IC consideration, just because you know you can chelp it if something goes wrong? Isn't that metagaming?
by Lumbermancer
Wed May 06, 2015 8:47 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

You tried to card AI, that's a threat.
by Lumbermancer
Wed May 06, 2015 7:15 pm
Forum: Coding Feedback
Topic: New fire mob sprites look fucking awful
Replies: 15
Views: 4317

Re: New fire mob sprites look fucking awful

I like it too. It's big, it stands out, and it's a clear sign to stay the fuck away and maybe grab a fire extinguisher.
by Lumbermancer
Wed May 06, 2015 6:26 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

Human is not defined, harm is not defined. No one ever defines "Wizard". It's common logic. AI is an intelligence that follows it's laws, not a dumb algorithm that simply executes them. And that gave Ai the opportunity to exploit the stupidly written law. As to preventing evil, not prevent...
by Lumbermancer
Wed May 06, 2015 6:03 pm
Forum: Closed Policy Discussion
Topic: How to not get banned as security if there is no brig?
Replies: 55
Views: 13613

Re: How to not get banned as security if there is no brig?

Law is what separates us from animals and clowns.
by Lumbermancer
Wed May 06, 2015 4:17 pm
Forum: Closed Policy Discussion
Topic: How to not get banned as security if there is no brig?
Replies: 55
Views: 13613

Re: How to not get banned as security if there is no brig?

Is the shuttle coming? If it is, I'd move them to escape holding area, and await evacuation there. If it isn't it depends on severity of the crime. In case of theft or break and enter, I'd tase&cuff, confiscate weapons and items, and give them thorough search which would constitute brig time, an...
by Lumbermancer
Tue May 05, 2015 9:45 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15498

Re: PLASMAMEN GENERAL

Ayy lmao. Is it Vox Raider? Holy shit I feel a warm feeling in belly because I predicted it happening like half a year ago.
by Lumbermancer
Tue May 05, 2015 9:32 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11666

Re: Ban request: Valiantttt: Murderous AI

bandit wrote: The whole talk about blowing the borgs, as far as I can tell, came from one assistant who was stirring shit over comms.
There was no stirring. I only threatened you with violence IF you decide to blow up VPR.
by Lumbermancer
Mon May 04, 2015 12:04 am
Forum: Ideas
Topic: A more secure station (ID CONSOLE)
Replies: 24
Views: 4968

Re: A more secure station (ID CONSOLE)

Clown enablers are already held responsible. For clowns.
by Lumbermancer
Sun May 03, 2015 8:18 pm
Forum: Ideas
Topic: A more secure station (ID CONSOLE)
Replies: 24
Views: 4968

Re: A more secure station (ID CONSOLE)

That's not very fun. Stealing all access to dick around is quintessential ss13 experience.

How about give Captain a button in his office, that disables possibility of ID changes on all consoles. This way it will be a double-edged sword at least, prohibiting both legal and illegal activities.
by Lumbermancer
Fri May 01, 2015 12:24 pm
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 9893

Re: SINGULARITY REPLACEMENT

so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself. Move security checkpoint to opposite of pacc, where hardsuits are in storage. Sec rarely stays within confines of his post, but still. Make it easier to deal with singulo, if containment is s...
by Lumbermancer
Wed Apr 29, 2015 10:56 pm
Forum: Resolved Requests
Topic: Carter Lowe unleashed gold slime monsters for no reason
Replies: 5
Views: 1226

Re: Carter Lowe unleashed gold slime monsters for no reason

But I had the same objective, and dismantled cloner long time ago. It wasn't operational. There was no reason for him to slime it up.

And why abductees don't show up in debriefing screen, I wouldn't make this thread.

Close it.
by Lumbermancer
Wed Apr 29, 2015 10:01 pm
Forum: Resolved Requests
Topic: Carter Lowe unleashed gold slime monsters for no reason
Replies: 5
Views: 1226

Carter Lowe unleashed gold slime monsters for no reason

Your byond account: Lumbermancer Your character name: Schlomo Gaskin Their character name: Carter Lowe Their byond account(optional, but useful if you can provide it): utter Server and time: sybil, 2:30 pm pst Logs and/or screenshots: Description of what happened: Carter Lowe came to medbay, broke i...
by Lumbermancer
Mon Apr 27, 2015 6:26 pm
Forum: Closed Policy Discussion
Topic: Raise the bomb cap.
Replies: 36
Views: 10163

Re: Raise the bomb cap.

It seems like you want an easier way to force the shuttle call.
Spoiler:
Image
That's from three days ago. Was cap changed since then?
by Lumbermancer
Wed Apr 22, 2015 5:58 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 226756

Re: Minor Feedback

Add a small button to lock UI, I'm talking about buttons in top left, that are more and more common. And since they can be moved around by dragging, you can move them accidentally in the heat of the ation.
by Lumbermancer
Tue Apr 21, 2015 2:23 pm
Forum: Coding Feedback
Topic: Revenant(New random event antag)
Replies: 15
Views: 3779

Re: Revenant(New random event antag)

So I was a sec chasing a traitor wielding an energy sword. Suddenly a ghost came out of the wall and incapacitated me. He then proceeded to spit bubbles at me, which killed me almost instantly.

4/10, I guess the sprite is spooky and bubbles are nicely animated.
by Lumbermancer
Mon Apr 20, 2015 8:14 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 67464

Re: Shadowlings (Gamemode suggestion/replacement)

It isn't. Veil works inconsistently on PDA lights, and it didn't disable the flash light attached to egun. At one point I kept receiving damage from a PDA with disabled flashlight too.
by Lumbermancer
Sat Apr 18, 2015 12:05 pm
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9655

Re: Cult Revamp: Lets list some ideas

You're overthinking it. Start from making more runes viable, easier to use. I don't remember when was the last time I seen blood boil, blood drain, summon cultist or free cultist in action.
by Lumbermancer
Fri Apr 17, 2015 5:54 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 67464

Re: Shadowlings (Gamemode suggestion/replacement)

Yeah. I have played only one game of shadowling so far, but my biggest problem was distinguishing where light was and where it wasn't. What if Ling had different vision, showing light in more distinguishable colour hue? And the scroll-menu targeting for stun has to go, it's unwieldy as fuck. It was ...
by Lumbermancer
Tue Apr 14, 2015 11:57 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43142

Re: Abduction [Gamemode]

Abudctors come and go as they please, and seemingly can't be touched. This doesn't seems to be entertaining to anyone else but abductors, even from the perspective of security.

meme gamemode.
by Lumbermancer
Sun Apr 12, 2015 3:53 pm
Forum: Ideas
Topic: New Antagonist Idea: Parasite
Replies: 17
Views: 4687

Re: New Antagonist Idea: Parasite

Can you find out who's the parasite by asking them a simple arithmetic question?
by Lumbermancer
Sun Apr 05, 2015 12:33 am
Forum: Former Admins
Topic: [No longer admin]Bluespace
Replies: 141
Views: 36907

Re: Bluespace

That was racist.
by Lumbermancer
Wed Apr 01, 2015 1:36 pm
Forum: Coding Feedback
Topic: Bring back self surgery
Replies: 44
Views: 16691

Re: Bring back self surgery

Allow self surgery but ghetto style only.
by Lumbermancer
Mon Mar 30, 2015 2:47 pm
Forum: Ideas
Topic: Need more ambience
Replies: 13
Views: 2247

Re: Need more ambience

Xhuis wrote:Here's an ambience file for the server room.
https://dl.dropboxusercontent.com/u/116 ... biserv.ogg
THIS WAS TAKEN FROM THE YOUTUBE VIDEO YOU LINKED. IS THERE ANY PROBLEM WITH THIS?
I don't think there will be any problems.
by Lumbermancer
Mon Mar 30, 2015 1:48 pm
Forum: Ideas
Topic: Re-Add Death + Paralysis Sting to Changelings
Replies: 18
Views: 3964

Re: Re-Add Death + Paralysis Sting to Changelings

Don't you know how to make a stun prod?
by Lumbermancer
Sun Mar 29, 2015 3:55 pm
Forum: Ideas
Topic: Need more ambience
Replies: 13
Views: 2247

Re: Need more ambience

And morgue. Don't forget the morgue!
by Lumbermancer
Sun Mar 29, 2015 12:28 pm
Forum: Ideas
Topic: PAI REWORKS AND STUFF
Replies: 24
Views: 4404

Re: PAI REWORKS AND STUFF

Scanners. Health Scanner, Reagents Scanner, Detective Scanner. Could be used manually, by holding pAI, or remotely and on distance by pAI itself. Self-defense electric discharge. On large cooldown, will tase only person holding pAI. Swiss knife mode. Allowing pAi to pop out a screwdriver, wrench, cr...
by Lumbermancer
Sun Mar 29, 2015 12:03 am
Forum: Ideas
Topic: Need more ambience
Replies: 13
Views: 2247

Need more ambience

I rarely listen to music while playing, because hearing stuff is helpful as a sec. But lack of any background noise sucks. There's ambient music toggle, but I think it only plays the music in space. I've been playing these in background, for fun, I like them humming noises. https://www.youtube.com/w...
by Lumbermancer
Thu Mar 26, 2015 12:47 pm
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12673

Re: Helmet cameras on security officers

That was my first though, it makes sec so much harder to deal with for traitors. I wouldn't mind if the camera was removed. And implants will get exploited like superpowers, I already saw ad hoc surgery made in R&D, giving them out like candy.
by Lumbermancer
Wed Mar 25, 2015 10:26 pm
Forum: Resolved Requests
Topic: Alison Moon Worst security ever
Replies: 7
Views: 3583

Re: Alison Moon Worst security ever

Officer Gaskin tazed me at that point and resulted in him getting a reprimand by the Head of Security Nope. There was no reprimand. HoS listened to what I had to say and said: fuck this, you are both free to go. And this made you so sour that you started to whisper-plot with Jim Otis behind my back...
by Lumbermancer
Sun Mar 22, 2015 5:44 pm
Forum: Closed Policy Discussion
Topic: Shitcurity and arresting superiors without reason
Replies: 36
Views: 7844

Re: Shitcurity and arresting superiors without reason

Because he has direct authority over officers in the Brig.
by Lumbermancer
Sun Mar 22, 2015 5:32 pm
Forum: Closed Policy Discussion
Topic: Shitcurity and arresting superiors without reason
Replies: 36
Views: 7844

Re: Shitcurity and arresting superiors without reason

Just because they can't give you direct orders, or have no authority over security matters, doesn't mean they don't outrank you. Because they do, as diagram neatly shows.

They outrank you, but you're not their subordinate, if that's easier to process for you.
by Lumbermancer
Sun Mar 22, 2015 5:06 pm
Forum: Closed Policy Discussion
Topic: Shitcurity and arresting superiors without reason
Replies: 36
Views: 7844

Re: Shitcurity and arresting superiors without reason

don't even think twice about brigging a head unless they're the hos/captain/acting captain You should only arrest head of staff without hesitation when they either were caught red handed committing crime, or you were given such (justified) order by your direct superior. If you only have a hunch, or...
by Lumbermancer
Wed Mar 18, 2015 1:38 pm
Forum: Coding Feedback
Topic: grappling relative uselessness
Replies: 21
Views: 5693

Re: grappling relative uselessness

lumipharon wrote:Also wall slamming, for damage but no stun.
You never got thrown out of disposal chute, hitting a wall and harming yourself?
by Lumbermancer
Tue Mar 17, 2015 4:19 pm
Forum: Coding Feedback
Topic: Loyalty Pin Addtion PR
Replies: 22
Views: 5357

Re: Loyalty Pin Addtion PR

I want loyalty firing pin doing this.

by Lumbermancer
Sun Feb 01, 2015 1:27 pm
Forum: Coding Feedback
Topic: Detective's Shoulder Holster
Replies: 10
Views: 4456

Re: Detective's Shoulder Holster

Are you talking only about sprite visibility, or hiding them all the way under jumpsuit, like exosuit does?
by Lumbermancer
Sat Jan 31, 2015 3:25 pm
Forum: Coding Feedback
Topic: Detective's Shoulder Holster
Replies: 10
Views: 4456

Re: Detective's Shoulder Holster

It can be put in suit slot, that's how I carry it. But when shoulder holster is added, we might as well improve it, right?
by Lumbermancer
Sat Jan 31, 2015 3:21 pm
Forum: Coding Feedback
Topic: Detective's Shoulder Holster
Replies: 10
Views: 4456

Detective's Shoulder Holster

I see no practical purpose for this item. It fills the belt slot, adding nothing of value, making you need to click more to get your revolver out. So, it's for fashion and style? I can get behind that, I was the proponent of giving Detective his own waistcoat after all. But it doesn't work too. If y...
by Lumbermancer
Fri Jan 30, 2015 12:02 am
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 104469

Re: does anyone even roleplay anymore on sybil

Violaceus wrote:I would like to see less:
- retarded names like Rob Ust or Ayl Mao or Primarch Vulkan
Tim Ebow?
by Lumbermancer
Tue Jan 27, 2015 5:36 pm
Forum: Coding Feedback
Topic: [POLL]Removing ling from rotation but keeping traitorchan
Replies: 104
Views: 20702

Re: Removing ling from rotation but keeping traitorchan

Limit number of lings to one per round?
by Lumbermancer
Mon Jan 26, 2015 9:50 pm
Forum: Coding Feedback
Topic: [POLL] Remove the superpower virus?
Replies: 22
Views: 4860

Re: Remove the superpower virus

Receiving superpowers because you got sneezed at is fucking stupid. Remove. Half-measure one, make it transmittable only by blood i.e. injection (easier to keep virologists accountable). Half-measure two, make superpowers last for a limited time, after which virus gets purged by antibodies that deve...
by Lumbermancer
Sun Jan 25, 2015 10:56 pm
Forum: Coding Feedback
Topic: [POLL] Remove/Keep/Nerf Laser Eyes
Replies: 34
Views: 9120

Re: Remove/Keep/Nerf Laser Eyes (POLL)

I don't like it. Remove.

I would like to see more utility powers instead.
by Lumbermancer
Sun Jan 25, 2015 10:47 pm
Forum: Coding Feedback
Topic: [POLL] Syndiborg Pinpointers
Replies: 40
Views: 10434

Re: Syndiborg Pinpointers

Make pinpointer point at nearest op.
by Lumbermancer
Sat Jan 24, 2015 6:58 pm
Forum: Coding Feedback
Topic: The Experimentor
Replies: 43
Views: 15596

Re: The Experimentor

I never achieved anything of value using Experimentor. Once it turned one worthless item into different worthless item.
by Lumbermancer
Fri Jan 23, 2015 1:59 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32391

Re: Traitor Items

Floor closet: Making bodies even easier to hide is not a good thing Make bodies not fit, make container smaller. I was thinking of better hidey satchel. Target ID tracker: No. Go look for them yourself. It would limit civilian casualties. Balance with cost. Thermite charge: This is what C4 is now, ...
by Lumbermancer
Fri Jan 23, 2015 1:10 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32391

Re: Traitor Items

Traitor doesn't need more weapons, it needs more stealth no-lethal gadgets. Goon has a few i'd like to see here, http://wiki.ss13.co/Syndicate_Items , with few balance changes perhaps. Prototype Cloaking Device: Basically it would create a 3x3 invisibility field. You could put it in places where peo...