Search found 3158 matches

by Screemonster
Tue Feb 07, 2023 6:35 pm
Forum: Closed Policy Discussion
Topic: Silicon and justifying denying orders within rule 1
Replies: 59
Views: 10836

Re: Silicon and justifying denying orders within rule 1

Unless specifically asked by security 'Law 2 - AI please inform security if you see someone breaking into a department that isn't there's'. I've never understood the obsession with prefixing your orders with "Law 2." This isn't sudo the funniest shit is when they do it when the AI isn't a...
by Screemonster
Tue Feb 07, 2023 4:14 pm
Forum: Closed Policy Discussion
Topic: Silicon and justifying denying orders within rule 1
Replies: 59
Views: 10836

Re: Silicon and justifying denying orders within rule 1

Unless specifically asked by security 'Law 2 - AI please inform security if you see someone breaking into a department that isn't there's'. I've never understood the obsession with prefixing your orders with "Law 2." This isn't sudo the funniest shit is when they do it when the AI isn't a...
by Screemonster
Tue Feb 07, 2023 1:44 am
Forum: Roleplaying
Topic: Is "Dorkus Hore" impossible to roleplay with?
Replies: 19
Views: 5344

Re: Is "Dorkus Hore" impossible to roleplay with?

https://en.wikipedia.org/wiki/Dorcas_Hoar

considering it's just a misspelling of an actual person, anyone going after their name for being "unrealistic" would be
;) :shades:
8-)
witch hunting
by Screemonster
Thu Feb 02, 2023 7:08 pm
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 97
Views: 46762

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

Being an asshole usually gets you bwoinked, even if it's valid IC conflict that falls well within the rules. "I can't believe Dalton keeps holding out on giving me a syringe gun. I'm going to smash all of the windows into medbay and then ahelp when he disposals me." not giving me the thin...
by Screemonster
Wed Feb 01, 2023 10:22 pm
Forum: Ideas
Topic: Obligatory Add Vox Thread
Replies: 16
Views: 2961

Re: Obligatory Add Vox Thread

obligatory warning that "vox" is one of those words that flip a switch in certain SS13 players heads that turn them into complete mental defectives as soon as they press the button to play one, regardless of the specific rules of the server they're on otherwise completely normal and decent...
by Screemonster
Sat Jan 28, 2023 11:41 am
Forum: Ideas
Topic: Space Law rework (for MRP only)
Replies: 3
Views: 967

Re: Space Law rework (for MRP only)

Actual trials, as they've classically been done on TG are cumbersome, slow, and bomb magnets. You would have to establish a summary legal queue system that would accelerate the process to have any hope of trials becoming more than a rarity. Thankfully the bomb magnet part would be mitigated somewha...
by Screemonster
Sat Jan 28, 2023 10:33 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3707

Re: Make Stunbatons Bulky

Bulky batons would only be an antag "nerf" to the extent that every antag who can use stunbatons makes getting one a top priority. It would be a buff to antag gear in that antags would now have an actual reason to use it, instead of getting for free something better than nearly all of it ...
by Screemonster
Fri Jan 27, 2023 1:30 pm
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3707

Re: Make Stunbatons Bulky

making them bulky and only fit in secbelts/sec clothing isn't a nerf to security or a counterplay that benefits antagonists, it's a nerf to people stealing them from sec yes, thats why its bad yeah, I wasn't disagreeing antags having a counterplay against sec batoning them is good but this suggesti...
by Screemonster
Fri Jan 27, 2023 6:46 am
Forum: Ideas
Topic: Make Stunbatons Bulky
Replies: 25
Views: 3707

Re: Make Stunbatons Bulky

toemas wrote: Fri Jan 27, 2023 5:15 am antagonists need more counterplay towards stunbatons in general but making them bulky is not the way to go
making them bulky and only fit in secbelts/sec clothing isn't a nerf to security or a counterplay that benefits antagonists, it's a nerf to people stealing them from sec
by Screemonster
Tue Jan 24, 2023 9:19 am
Forum: Off Topic
Topic: Help me name this dog (NAMED)
Replies: 42
Views: 13178

Re: Help me name this dog

he looks like a wilford
by Screemonster
Sun Jan 15, 2023 6:21 pm
Forum: Closed Policy Discussion
Topic: (MRP) Murdering folks in upload W/O escalation?
Replies: 46
Views: 5376

Re: (MRP) Murdering folks in upload W/O escalation?

My brother in christ, there is zero reason to walk into the upload silently other than to change laws. The RD does not go in there to just...hang out and vibe. I say this as a Manuel player, if an RD gets killed by a HOGAN AI for walking into the upload silently, that is a certified Skill and IC Is...
by Screemonster
Tue Jan 03, 2023 12:47 pm
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 11998

Re: Talk/type baiting - should it be against the rules?

Going up to your target and asking “Hey clown, got any bananas?” and filling him with lead while he replies is typebaiting. Going up to your target and saying “Hey clown, I have a surprise for you!” and filling him with lead after he stops to listen isn’t typebaiting. Interactions with your target ...
by Screemonster
Tue Jan 03, 2023 12:07 pm
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 11998

Re: Talk/type baiting - should it be against the rules?

Going up to your target and asking “Hey clown, got any bananas?” and filling him with lead while he replies is typebaiting. Going up to your target and saying “Hey clown, I have a surprise for you!” and filling him with lead after he stops to listen isn’t typebaiting. Interactions with your target ...
by Screemonster
Tue Jan 03, 2023 4:14 am
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 11998

Re: Talk/type baiting - should it be against the rules?

But I don't think that Code Solution is viable, because that would fuck the logs up something fierce and probably slow things down. The only code solution I can think of is to have a note of whether a typing indicator was present added to the attack logs next to the newhp value or whatever to make ...
by Screemonster
Sat Dec 31, 2022 5:29 am
Forum: Closed Policy Discussion
Topic: security/HOS/captain and non-antag fights
Replies: 35
Views: 4238

Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins

Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
by Screemonster
Sat Dec 31, 2022 1:05 am
Forum: Closed Policy Discussion
Topic: security/HOS/captain and non-antag fights
Replies: 35
Views: 4238

Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins

Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
by Screemonster
Fri Dec 30, 2022 9:10 pm
Forum: Closed Policy Discussion
Topic: security/HOS/captain and non-antag fights
Replies: 35
Views: 4238

Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins

Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
by Screemonster
Fri Dec 30, 2022 4:53 pm
Forum: Closed Policy Discussion
Topic: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)
Replies: 56
Views: 11255

Re: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)

HRP admin here. Take my advice with the appropriately large pinch of salt and consider whether it's appropriate for your server and playerbase, etc. Our equivalent policy for this situation is under the rule "create and play server-appropriate characters", equivalent to manuel's rule 9, wi...
by Screemonster
Wed Dec 28, 2022 7:04 pm
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 4991

Re: Paradox Clone Feedback

having a gander at the github chatter and one of the things I've seen brought up as a concern is how there are tells that the paradox clone is an antagonist (and thus valid) and easy to spot, especially if the target is a member of a metagang that'll instantly be able to go "I'm the real me bec...
by Screemonster
Tue Dec 27, 2022 9:46 pm
Forum: Coding Feedback
Topic: access paranoia
Replies: 3
Views: 875

Re: access paranoia

the main issue with all-access that makes it explosive is that ID console access is part of all-access so maybe that's the part that should be looked at, rather than the nitty-gritty details like "how many departments can a card hold at once" and needing a silver ID to get command access a...
by Screemonster
Fri Dec 23, 2022 11:43 pm
Forum: Ideas
Topic: Tongs. Tongs, fellows.
Replies: 21
Views: 6748

Re: Tongs. Tongs, fellows.

clicking the tongs immediately before picking something off the grill with them should give the food a buff
by Screemonster
Fri Dec 23, 2022 3:23 pm
Forum: General Chat
Topic: Low pop and being antag on Manuel and ensuing salt.
Replies: 61
Views: 7333

Re: Low pop and being antag on Manuel and ensuing salt.

A lone antagonist is completely allowed to do as they please, so it's equally fair to hold them accountable for their behaviour if they decide to do something in bad faith. there is nothing "bad faith" about literally playing the fucking game you know what you sound like right now? You so...
by Screemonster
Fri Dec 23, 2022 1:35 pm
Forum: General Chat
Topic: Low pop and being antag on Manuel and ensuing salt.
Replies: 61
Views: 7333

Re: Low pop and being antag on Manuel and ensuing salt.

A lone antagonist is completely allowed to do as they please, so it's equally fair to hold them accountable for their behaviour if they decide to do something in bad faith. there is nothing "bad faith" about literally playing the fucking game you know what you sound like right now? You so...
by Screemonster
Fri Dec 23, 2022 4:40 am
Forum: General Chat
Topic: Low pop and being antag on Manuel and ensuing salt.
Replies: 61
Views: 7333

Re: Low pop and being antag on Manuel and ensuing salt.

really killing anyone with that low of a pop is shitter behaviour It is not being a shitter to do a thing the game specifically instructs you to do. If people being killed on lowpop is really a problem then maybe the game shouldn't generate assassination objectives on lowpop, but since it does you ...
by Screemonster
Wed Dec 21, 2022 5:30 pm
Forum: General Chat
Topic: Low pop and being antag on Manuel and ensuing salt.
Replies: 61
Views: 7333

Re: Low pop and being antag on Manuel and ensuing salt.

holy shit what a pair of absolute babies
they weren't even the ones you killed
one of the people bitching at you was even one of the traitors that killed their targets holy fucking shit what a hypocrite
by Screemonster
Wed Dec 21, 2022 4:46 pm
Forum: General Chat
Topic: Low pop and being antag on Manuel and ensuing salt.
Replies: 61
Views: 7333

Re: Low pop and being antag on Manuel and ensuing salt.

if you were a traitor and the person you killed was your target then it's valid fuckin salad and the people complaining should fuck off to a hrp perma-extended sandbox pve server if they don't want to ever be round-removed except they shouldn't because then I might have to deal with them and fuck that
by Screemonster
Tue Dec 20, 2022 12:29 pm
Forum: Closed Policy Discussion
Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
Replies: 62
Views: 9182

Re: Make detainees falslely accusing sec of abuse freely open to said abuse

if you say security are beating you and security are like "no no no I was only stunning them repeatedly for no reason" when the admins ask why then the admins are going to ask "okay but why were you doing that in the first place" like if an officer straps you down to the chair in...
by Screemonster
Tue Dec 20, 2022 8:05 am
Forum: Closed Policy Discussion
Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
Replies: 62
Views: 9182

Re: Make detainees falslely accusing sec of abuse freely open to said abuse

Someone comes rushing over and sees that the person doesn't have any injuries. "Aha. This person is now valid!" and proceeds to beat them. They get banned. who said anything about making them valid to anyone other than the person they're falsely accusing, it's entirely possible for someon...
by Screemonster
Mon Dec 19, 2022 1:17 pm
Forum: Closed Policy Discussion
Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
Replies: 62
Views: 9182

Re: Make detainees falslely accusing sec of abuse freely open to said abuse

This would lead to way too much conflict with silicons. It's not a particularly fun conflict either, as most AI can do is say ';harm brig' and bolt an officer in brig for a few minutes. Contrary to popular belief, just because they're valid for it doesn't mean you now have to do it. So some shitter...
by Screemonster
Sat Dec 17, 2022 8:40 am
Forum: Closed Policy Discussion
Topic: Is throwing a pie grief?
Replies: 44
Views: 6275

Re: Is throwing a pie grief?

In order to meta grudge someone, you have to be griefing them in the first place. To call pieing someone metagrudging, you first need to justify that hitting the person with the pie was actually grief. Person from the note here - eloquently put. It's an obscenity that pieing someone, under any cont...
by Screemonster
Thu Dec 15, 2022 3:34 pm
Forum: Closed Policy Discussion
Topic: Is throwing a pie grief?
Replies: 44
Views: 6275

Re: Is throwing a pie grief?

Clearly not you dunce, there's obviously way more context behind it since neither in my time, past and or present has anyone been noted for ONLY throwing a pie. It's almost insane that people would see things at face value. No need for a new rule or more policy. Read the ban appeal yourself then Ei...
by Screemonster
Tue Dec 13, 2022 6:56 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036930

Re: ITT: We make shitty suggestions and come up with poor ideas.

add fentanyl
to most crewmembers it's just a potent painkiller but sec officers are killed instantly at the slightest exposure
by Screemonster
Thu Dec 01, 2022 12:09 am
Forum: Ideas
Topic: AI should be able to make a "physical" body on the Holo deck
Replies: 5
Views: 807

Re: AI should be able to make a "physical" body on the Holo deck

add holoprojectors and the malf ability to make them (and the holodeck) spawn those hologram guards from dead money
by Screemonster
Thu Nov 24, 2022 10:19 pm
Forum: Closed Policy Discussion
Topic: Blatant EORG Preparation
Replies: 58
Views: 6995

Re: Blatant EORG Preparation

Could you elaborate on why you think Rule 2 applies to EORG? After reading the rule and its precedents, it seems to only be concerned with metacomming, metaganging, using info from other rounds, and fortifying atmos roundstart. I can see on MRP it being an issue if a bunch of players are creating g...
by Screemonster
Tue Nov 22, 2022 3:09 pm
Forum: Closed Policy Discussion
Topic: Blatant EORG Preparation
Replies: 58
Views: 6995

Re: Blatant EORG Preparation

wait a minute When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4 . Murderboning IS random killing without regard for or in direct violation of one's objectives killing someone and being unable to explain why without going into deep hypotheticals...
by Screemonster
Mon Nov 21, 2022 5:45 pm
Forum: Closed Policy Discussion
Topic: Blatant EORG Preparation
Replies: 58
Views: 6995

Re: Blatant EORG Preparation

Why does this even need a discussion? If you EORG prep and someone opens your trit can or activates your grenade early, you're responsible for it. Sec officers on MRP will already arrest players dragging a trit can onto the shuttle, and the crew sometimes does as well. Yeah, getting caught carrying...
by Screemonster
Sun Nov 06, 2022 8:13 pm
Forum: Off Topic
Topic: SLIDERS
Replies: 4
Views: 2524

Re: SLIDERS

Image
by Screemonster
Fri Sep 30, 2022 3:30 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036930

Re: ITT: We make shitty suggestions and come up with poor ideas.

If runtime detects someone buckled to a chair she should go and sit on them, preventing them from getting up. Ever.
by Screemonster
Wed Jul 20, 2022 10:34 am
Forum: Closed Policy Discussion
Topic: Revisiting Hulkmania's Escalation Rules
Replies: 31
Views: 3408

Re: Revisiting Hulkmania's Escalation Rules

My initial gut feeling is that if you do those things after you've already won the fight - they've *surrendered, they're cuffed, they're crit, etc. - Third rule of fight club: Someone says stop, goes limp, taps out, the fight is over. Anything you do to them after that is a new fight. That you star...
by Screemonster
Tue Jul 12, 2022 4:08 am
Forum: Ideas
Topic: Air Alarm Console
Replies: 7
Views: 1339

Re: Air Alarm Console

Can you describe what it is and what it does, exactly, for those of us who don't play paradise/baystation, please? On bay/polaris code servers, the atmospheric control computer allows you to remotely interface with any air alarm that is set to allow remote control. It displays them all in a big lis...
by Screemonster
Sun Jul 03, 2022 7:53 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036930

Re: ITT: We make shitty suggestions and come up with poor ideas.

add a Gender Reveal Cake to the upload next to the pizza bomb
functionally similar to a syndiebomb, only instead of a timer it goes off when any mob with a gender moves adjacent to it, meaning that only a non-gendered entity such as a borg can safely approach and disarm it
by Screemonster
Tue Jun 14, 2022 3:57 am
Forum: Ideas
Topic: really bad janitor idea
Replies: 4
Views: 782

Re: really bad janitor idea

fund it
by Screemonster
Sat Jun 11, 2022 10:39 am
Forum: Ideas
Topic: Make tails change with mood
Replies: 4
Views: 998

Re: Make tails change with mood

make it show intent so if they're in combat stance it puffs up like a bottlebrush and lashes around
by Screemonster
Wed Jun 08, 2022 6:27 pm
Forum: Ideas
Topic: New Abductor Gamer Gear: Bubble Gun
Replies: 12
Views: 2091

Re: New Abductor Gamer Gear: Bubble Gun

Super Aggro Crag wrote: Wed Jun 08, 2022 1:41 am like from zombies ate my neighbors.
what about bubble bobble
by Screemonster
Sun May 29, 2022 11:54 pm
Forum: Ideas
Topic: we should make the chain of command useful
Replies: 6
Views: 2586

Re: we should make the chain of command useful

Make it set cult/undead and other supernatural things on fire. You know. That chain.
by Screemonster
Sun May 29, 2022 11:40 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036930

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add a slow cooker to the kitchen.
If you fill it with ingredients and turn it on, and it survives to the end of the shift, then next shift it will have cooked food in it.
by Screemonster
Sun May 29, 2022 4:44 pm
Forum: Ideas
Topic: Wizards need poison spells
Replies: 4
Views: 1057

Re: Wizards need poison spells

Valorium wrote: Sun May 29, 2022 3:21 pm What does wizarditis even do again?
makes you yell incantations and eventually start teleporting randomly

personally I think it'd be funnier if you started just straight-up casting random spells rather than the teleport, like you sneeze and cast a fireball down the hallway
by Screemonster
Tue May 24, 2022 4:22 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 935223

Re: Minor Suggestions

how far in advance is mulebot pathfinding calculated
if possible, hacked mulebots should change their facing sprite one tile before they actually change direction so it looks like they're drifting
by Screemonster
Mon Apr 25, 2022 8:30 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036930

Re: ITT: We make shitty suggestions and come up with poor ideas.

make it so that medical doctors can be teleported randomly by throwing an apple at them (but only once a day)