Search found 3158 matches
- Tue Feb 07, 2023 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Silicon and justifying denying orders within rule 1
- Replies: 59
- Views: 10836
Re: Silicon and justifying denying orders within rule 1
Unless specifically asked by security 'Law 2 - AI please inform security if you see someone breaking into a department that isn't there's'. I've never understood the obsession with prefixing your orders with "Law 2." This isn't sudo the funniest shit is when they do it when the AI isn't a...
- Tue Feb 07, 2023 4:14 pm
- Forum: Closed Policy Discussion
- Topic: Silicon and justifying denying orders within rule 1
- Replies: 59
- Views: 10836
Re: Silicon and justifying denying orders within rule 1
Unless specifically asked by security 'Law 2 - AI please inform security if you see someone breaking into a department that isn't there's'. I've never understood the obsession with prefixing your orders with "Law 2." This isn't sudo the funniest shit is when they do it when the AI isn't a...
- Tue Feb 07, 2023 1:44 am
- Forum: Roleplaying
- Topic: Is "Dorkus Hore" impossible to roleplay with?
- Replies: 19
- Views: 5344
Re: Is "Dorkus Hore" impossible to roleplay with?
https://en.wikipedia.org/wiki/Dorcas_Hoar
considering it's just a misspelling of an actual person, anyone going after their name for being "unrealistic" would be
witch hunting
considering it's just a misspelling of an actual person, anyone going after their name for being "unrealistic" would be
witch hunting
- Thu Feb 02, 2023 7:08 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 97
- Views: 46762
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
Being an asshole usually gets you bwoinked, even if it's valid IC conflict that falls well within the rules. "I can't believe Dalton keeps holding out on giving me a syringe gun. I'm going to smash all of the windows into medbay and then ahelp when he disposals me." not giving me the thin...
- Wed Feb 01, 2023 10:22 pm
- Forum: Ideas
- Topic: Obligatory Add Vox Thread
- Replies: 16
- Views: 2961
Re: Obligatory Add Vox Thread
obligatory warning that "vox" is one of those words that flip a switch in certain SS13 players heads that turn them into complete mental defectives as soon as they press the button to play one, regardless of the specific rules of the server they're on otherwise completely normal and decent...
- Sat Jan 28, 2023 11:41 am
- Forum: Ideas
- Topic: Space Law rework (for MRP only)
- Replies: 3
- Views: 967
Re: Space Law rework (for MRP only)
Actual trials, as they've classically been done on TG are cumbersome, slow, and bomb magnets. You would have to establish a summary legal queue system that would accelerate the process to have any hope of trials becoming more than a rarity. Thankfully the bomb magnet part would be mitigated somewha...
- Sat Jan 28, 2023 10:33 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3707
Re: Make Stunbatons Bulky
Bulky batons would only be an antag "nerf" to the extent that every antag who can use stunbatons makes getting one a top priority. It would be a buff to antag gear in that antags would now have an actual reason to use it, instead of getting for free something better than nearly all of it ...
- Fri Jan 27, 2023 1:30 pm
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3707
Re: Make Stunbatons Bulky
making them bulky and only fit in secbelts/sec clothing isn't a nerf to security or a counterplay that benefits antagonists, it's a nerf to people stealing them from sec yes, thats why its bad yeah, I wasn't disagreeing antags having a counterplay against sec batoning them is good but this suggesti...
- Fri Jan 27, 2023 6:46 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3707
Re: Make Stunbatons Bulky
making them bulky and only fit in secbelts/sec clothing isn't a nerf to security or a counterplay that benefits antagonists, it's a nerf to people stealing them from sec
- Tue Jan 24, 2023 9:19 am
- Forum: Off Topic
- Topic: Help me name this dog (NAMED)
- Replies: 42
- Views: 13178
Re: Help me name this dog
he looks like a wilford
- Sun Jan 15, 2023 6:21 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Murdering folks in upload W/O escalation?
- Replies: 46
- Views: 5376
Re: (MRP) Murdering folks in upload W/O escalation?
My brother in christ, there is zero reason to walk into the upload silently other than to change laws. The RD does not go in there to just...hang out and vibe. I say this as a Manuel player, if an RD gets killed by a HOGAN AI for walking into the upload silently, that is a certified Skill and IC Is...
- Tue Jan 03, 2023 12:47 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 11998
Re: Talk/type baiting - should it be against the rules?
Going up to your target and asking “Hey clown, got any bananas?” and filling him with lead while he replies is typebaiting. Going up to your target and saying “Hey clown, I have a surprise for you!” and filling him with lead after he stops to listen isn’t typebaiting. Interactions with your target ...
- Tue Jan 03, 2023 12:07 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 11998
Re: Talk/type baiting - should it be against the rules?
Going up to your target and asking “Hey clown, got any bananas?” and filling him with lead while he replies is typebaiting. Going up to your target and saying “Hey clown, I have a surprise for you!” and filling him with lead after he stops to listen isn’t typebaiting. Interactions with your target ...
- Tue Jan 03, 2023 4:14 am
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 11998
Re: Talk/type baiting - should it be against the rules?
But I don't think that Code Solution is viable, because that would fuck the logs up something fierce and probably slow things down. The only code solution I can think of is to have a note of whether a typing indicator was present added to the attack logs next to the newhp value or whatever to make ...
- Sat Dec 31, 2022 5:29 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4238
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
- Sat Dec 31, 2022 1:05 am
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4238
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
- Fri Dec 30, 2022 9:10 pm
- Forum: Closed Policy Discussion
- Topic: security/HOS/captain and non-antag fights
- Replies: 35
- Views: 4238
Re: Make Security/HOS/Captain not have a protective blanket of ruling/admins
Example 2: You kill a crewmember that was trying to kill you in self defense. Sec arrives on the scene, and the officers consider it murder and arrest you. They throw you in a brig cell for 10 minutes, but not before confiscating your toolbelt and insuls. You notice the officer loots your insuls fo...
- Fri Dec 30, 2022 4:53 pm
- Forum: Closed Policy Discussion
- Topic: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)
- Replies: 56
- Views: 11255
Re: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)
HRP admin here. Take my advice with the appropriately large pinch of salt and consider whether it's appropriate for your server and playerbase, etc. Our equivalent policy for this situation is under the rule "create and play server-appropriate characters", equivalent to manuel's rule 9, wi...
- Wed Dec 28, 2022 7:04 pm
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4991
Re: Paradox Clone Feedback
having a gander at the github chatter and one of the things I've seen brought up as a concern is how there are tells that the paradox clone is an antagonist (and thus valid) and easy to spot, especially if the target is a member of a metagang that'll instantly be able to go "I'm the real me bec...
- Wed Dec 28, 2022 3:24 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [WIP]
- Replies: 228
- Views: 61807
Re: The North Star: A Nanotrasen Exploratory Vessel [WIP]
this looks incredibly dank
- Tue Dec 27, 2022 9:46 pm
- Forum: Coding Feedback
- Topic: access paranoia
- Replies: 3
- Views: 875
Re: access paranoia
the main issue with all-access that makes it explosive is that ID console access is part of all-access so maybe that's the part that should be looked at, rather than the nitty-gritty details like "how many departments can a card hold at once" and needing a silver ID to get command access a...
- Fri Dec 23, 2022 11:43 pm
- Forum: Ideas
- Topic: Tongs. Tongs, fellows.
- Replies: 21
- Views: 6748
Re: Tongs. Tongs, fellows.
clicking the tongs immediately before picking something off the grill with them should give the food a buff
- Fri Dec 23, 2022 3:23 pm
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7333
Re: Low pop and being antag on Manuel and ensuing salt.
A lone antagonist is completely allowed to do as they please, so it's equally fair to hold them accountable for their behaviour if they decide to do something in bad faith. there is nothing "bad faith" about literally playing the fucking game you know what you sound like right now? You so...
- Fri Dec 23, 2022 1:35 pm
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7333
Re: Low pop and being antag on Manuel and ensuing salt.
A lone antagonist is completely allowed to do as they please, so it's equally fair to hold them accountable for their behaviour if they decide to do something in bad faith. there is nothing "bad faith" about literally playing the fucking game you know what you sound like right now? You so...
- Fri Dec 23, 2022 4:40 am
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7333
Re: Low pop and being antag on Manuel and ensuing salt.
really killing anyone with that low of a pop is shitter behaviour It is not being a shitter to do a thing the game specifically instructs you to do. If people being killed on lowpop is really a problem then maybe the game shouldn't generate assassination objectives on lowpop, but since it does you ...
- Wed Dec 21, 2022 5:30 pm
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7333
Re: Low pop and being antag on Manuel and ensuing salt.
holy shit what a pair of absolute babies
they weren't even the ones you killed
one of the people bitching at you was even one of the traitors that killed their targets holy fucking shit what a hypocrite
they weren't even the ones you killed
one of the people bitching at you was even one of the traitors that killed their targets holy fucking shit what a hypocrite
- Wed Dec 21, 2022 4:46 pm
- Forum: General Chat
- Topic: Low pop and being antag on Manuel and ensuing salt.
- Replies: 61
- Views: 7333
Re: Low pop and being antag on Manuel and ensuing salt.
if you were a traitor and the person you killed was your target then it's valid fuckin salad and the people complaining should fuck off to a hrp perma-extended sandbox pve server if they don't want to ever be round-removed except they shouldn't because then I might have to deal with them and fuck that
- Tue Dec 20, 2022 12:29 pm
- Forum: Closed Policy Discussion
- Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
- Replies: 62
- Views: 9182
Re: Make detainees falslely accusing sec of abuse freely open to said abuse
if you say security are beating you and security are like "no no no I was only stunning them repeatedly for no reason" when the admins ask why then the admins are going to ask "okay but why were you doing that in the first place" like if an officer straps you down to the chair in...
- Tue Dec 20, 2022 8:05 am
- Forum: Closed Policy Discussion
- Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
- Replies: 62
- Views: 9182
Re: Make detainees falslely accusing sec of abuse freely open to said abuse
Someone comes rushing over and sees that the person doesn't have any injuries. "Aha. This person is now valid!" and proceeds to beat them. They get banned. who said anything about making them valid to anyone other than the person they're falsely accusing, it's entirely possible for someon...
- Mon Dec 19, 2022 1:17 pm
- Forum: Closed Policy Discussion
- Topic: Make detainees falslely accusing sec of abuse freely open to said abuse
- Replies: 62
- Views: 9182
Re: Make detainees falslely accusing sec of abuse freely open to said abuse
This would lead to way too much conflict with silicons. It's not a particularly fun conflict either, as most AI can do is say ';harm brig' and bolt an officer in brig for a few minutes. Contrary to popular belief, just because they're valid for it doesn't mean you now have to do it. So some shitter...
- Sat Dec 17, 2022 8:40 am
- Forum: Closed Policy Discussion
- Topic: Is throwing a pie grief?
- Replies: 44
- Views: 6275
Re: Is throwing a pie grief?
In order to meta grudge someone, you have to be griefing them in the first place. To call pieing someone metagrudging, you first need to justify that hitting the person with the pie was actually grief. Person from the note here - eloquently put. It's an obscenity that pieing someone, under any cont...
- Thu Dec 15, 2022 3:34 pm
- Forum: Closed Policy Discussion
- Topic: Is throwing a pie grief?
- Replies: 44
- Views: 6275
Re: Is throwing a pie grief?
Clearly not you dunce, there's obviously way more context behind it since neither in my time, past and or present has anyone been noted for ONLY throwing a pie. It's almost insane that people would see things at face value. No need for a new rule or more policy. Read the ban appeal yourself then Ei...
- Tue Dec 13, 2022 6:56 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036930
Re: ITT: We make shitty suggestions and come up with poor ideas.
add fentanyl
to most crewmembers it's just a potent painkiller but sec officers are killed instantly at the slightest exposure
to most crewmembers it's just a potent painkiller but sec officers are killed instantly at the slightest exposure
- Thu Dec 01, 2022 12:09 am
- Forum: Ideas
- Topic: AI should be able to make a "physical" body on the Holo deck
- Replies: 5
- Views: 807
Re: AI should be able to make a "physical" body on the Holo deck
add holoprojectors and the malf ability to make them (and the holodeck) spawn those hologram guards from dead money
- Thu Nov 24, 2022 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 6995
Re: Blatant EORG Preparation
Could you elaborate on why you think Rule 2 applies to EORG? After reading the rule and its precedents, it seems to only be concerned with metacomming, metaganging, using info from other rounds, and fortifying atmos roundstart. I can see on MRP it being an issue if a bunch of players are creating g...
- Tue Nov 22, 2022 3:09 pm
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 6995
Re: Blatant EORG Preparation
wait a minute When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4 . Murderboning IS random killing without regard for or in direct violation of one's objectives killing someone and being unable to explain why without going into deep hypotheticals...
- Mon Nov 21, 2022 5:45 pm
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 6995
Re: Blatant EORG Preparation
Why does this even need a discussion? If you EORG prep and someone opens your trit can or activates your grenade early, you're responsible for it. Sec officers on MRP will already arrest players dragging a trit can onto the shuttle, and the crew sometimes does as well. Yeah, getting caught carrying...
- Fri Sep 30, 2022 3:30 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036930
Re: ITT: We make shitty suggestions and come up with poor ideas.
If runtime detects someone buckled to a chair she should go and sit on them, preventing them from getting up. Ever.
- Wed Jul 20, 2022 10:34 am
- Forum: Closed Policy Discussion
- Topic: Revisiting Hulkmania's Escalation Rules
- Replies: 31
- Views: 3408
Re: Revisiting Hulkmania's Escalation Rules
My initial gut feeling is that if you do those things after you've already won the fight - they've *surrendered, they're cuffed, they're crit, etc. - Third rule of fight club: Someone says stop, goes limp, taps out, the fight is over. Anything you do to them after that is a new fight. That you star...
- Tue Jul 12, 2022 4:08 am
- Forum: Ideas
- Topic: Air Alarm Console
- Replies: 7
- Views: 1339
Re: Air Alarm Console
Can you describe what it is and what it does, exactly, for those of us who don't play paradise/baystation, please? On bay/polaris code servers, the atmospheric control computer allows you to remotely interface with any air alarm that is set to allow remote control. It displays them all in a big lis...
- Sun Jul 03, 2022 7:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036930
Re: ITT: We make shitty suggestions and come up with poor ideas.
add a Gender Reveal Cake to the upload next to the pizza bomb
functionally similar to a syndiebomb, only instead of a timer it goes off when any mob with a gender moves adjacent to it, meaning that only a non-gendered entity such as a borg can safely approach and disarm it
functionally similar to a syndiebomb, only instead of a timer it goes off when any mob with a gender moves adjacent to it, meaning that only a non-gendered entity such as a borg can safely approach and disarm it
- Tue Jun 14, 2022 3:57 am
- Forum: Ideas
- Topic: really bad janitor idea
- Replies: 4
- Views: 782
Re: really bad janitor idea
fund it
- Sat Jun 11, 2022 10:39 am
- Forum: Ideas
- Topic: Make tails change with mood
- Replies: 4
- Views: 998
Re: Make tails change with mood
make it show intent so if they're in combat stance it puffs up like a bottlebrush and lashes around
- Wed Jun 08, 2022 6:27 pm
- Forum: Ideas
- Topic: New Abductor Gamer Gear: Bubble Gun
- Replies: 12
- Views: 2091
Re: New Abductor Gamer Gear: Bubble Gun
what about bubble bobble
- Sun May 29, 2022 11:54 pm
- Forum: Ideas
- Topic: we should make the chain of command useful
- Replies: 6
- Views: 2586
Re: we should make the chain of command useful
Make it set cult/undead and other supernatural things on fire. You know. That chain.
- Sun May 29, 2022 11:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036930
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add a slow cooker to the kitchen.
If you fill it with ingredients and turn it on, and it survives to the end of the shift, then next shift it will have cooked food in it.
If you fill it with ingredients and turn it on, and it survives to the end of the shift, then next shift it will have cooked food in it.
- Sun May 29, 2022 4:44 pm
- Forum: Ideas
- Topic: Wizards need poison spells
- Replies: 4
- Views: 1057
Re: Wizards need poison spells
makes you yell incantations and eventually start teleporting randomly
personally I think it'd be funnier if you started just straight-up casting random spells rather than the teleport, like you sneeze and cast a fireball down the hallway
- Tue May 24, 2022 4:22 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 935223
Re: Minor Suggestions
how far in advance is mulebot pathfinding calculated
if possible, hacked mulebots should change their facing sprite one tile before they actually change direction so it looks like they're drifting
if possible, hacked mulebots should change their facing sprite one tile before they actually change direction so it looks like they're drifting
- Mon Apr 25, 2022 8:30 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1036930
Re: ITT: We make shitty suggestions and come up with poor ideas.
make it so that medical doctors can be teleported randomly by throwing an apple at them (but only once a day)