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Re: Station Self-Destruct Mechanism

You could simply make the current station nuke in the vault into a special unmovable nuke with a built-in console.

Also, are you saying people could technically trigger it without first asking the admins? That would be bad.
by phil235
Sat Jan 31, 2015 12:36 am
 
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 4982

Cooking idea

So, I've been thinking about how to improve the current cooking system: * Making the chef manipulate the food more: - (from baystation12) Adding dough (egg+flour), flat dough (rollingpin), doughslice (knife on flat dough gives 3) , raw meat cutlet (knife on meat), cooked meat cutlet (microwaved raw ...
by phil235
Sat Jan 31, 2015 12:01 am
 
Forum: Ideas
Topic: Cooking idea
Replies: 3
Views: 741

Re: The new hunger system

I dislike it. if you're low in nutrition, and the chef isn't there/fucked off there's a threshold where if you're in the red and want to replenish from vending machines, the forced limit on 'sugary' foods causes you to barely get any regain, and you're back in the red a few minutes later. I want to...
by phil235
Sat Jan 10, 2015 3:50 pm
 
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 6952

Re: Add slowdown for dragging bodies

Adding body dragging slowdown would also give a use to roller beds.
by phil235
Sun Jan 04, 2015 2:36 pm
 
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 18769

Re: Emoji guide!

I still don't know how to use them ingame.
by phil235
Sat Jan 03, 2015 7:17 pm
 
Forum: Spriting and Mapping
Topic: Emoji guide!
Replies: 6
Views: 2054

Re: The new hunger system

This may not be the most perfect place for this, but the new hunger system and resulting actual reliance on food kind of highlights something I always found odd about chef: monkeys give 5 meat, but gibbed human corpses only give 3. Shouldn't this be the other way around? Why the fuck is there more ...
by phil235
Tue Dec 30, 2014 1:42 pm
 
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 6952

Re: The new hunger system

To have to eat 3 burgers 5 minutes into the round is a bit much. You don't have to eat anything for roughly the first 30 minutes of your shift, even if you move a lot. The first negative effect only appears 5-10 minutes after reaching the orange level. Given the feedback, I think I'll nerf sugar a ...
by phil235
Sun Dec 28, 2014 9:05 pm
 
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 6952

Re: The new hunger system

I wouldn't mind seeing a reduction in the actual food needed to satisfy your hunger, but the current tickdown rate is fine. The goal is to, in part, force players to regularly leave their work area, which means leaving a near impenetrable fort for some jobs. I barely touched nutriment amounts in fo...
by phil235
Sat Dec 27, 2014 12:56 pm
 
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 6952

The new hunger system

https://github.com/tgstation/-tg-station/pull/6329

Do you like it or hate it ?
What part of it should be changed?
by phil235
Mon Dec 22, 2014 12:59 pm
 
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 6952

Re: Sprite Requests

Need new sprite for roller bed, especially in unfolded up position, that is easier to click than the current one.
by phil235
Sat Dec 20, 2014 4:46 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 675
Views: 111229

Re: Telescience removal: feedback edition

I made an alternative pull request ( https://github.com/tgstation/-tg-station/pull/6419 ) that heavily nerf telescience instead of removing it altogether. Telescience does need to be replaced by something else, but we don't have to completely remove it while we wait.
by phil235
Fri Dec 19, 2014 12:32 am
 
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 5180

Re: Chair clicking

I just tested it, the bug with space wind is fixed. Being buckled to a chair in a pod with the pod door stuck open mid-flight does not pull you into space anymore.
by phil235
Tue Dec 16, 2014 6:37 pm
 
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 1408

Re: Chair clicking

We don't need to be making them bigger than tiles, just wider than the current sprites.
by phil235
Mon Dec 15, 2014 7:50 pm
 
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 1408

Re: Chair clicking

How about making bigger chair sprites?
by phil235
Mon Dec 15, 2014 6:50 pm
 
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 1408

Defibrillator

At first I was skeptical and thought it would end up being a gimmick, but I gotta say I really love it now when I play medic. With tg's very simple med system, doctors don't see much action, you just put people in sleeper or cryo, dump them in front of cloning, or slap them with a bruisepack. The de...
by phil235
Sat Dec 13, 2014 4:43 pm
 
Forum: Coding Feedback
Topic: Defibrillator
Replies: 13
Views: 2151

Re: The Return of Medipens+!

Medipen definetely have their purpose, I always use them as a doctor on people in crit with hardsuit, it's faster than removing the suit and waiting for the syringe injection delay. Making more kinds of medipens from RnD would be nice for specific use (the medipens for mining are great examples) and...
by phil235
Thu Dec 04, 2014 4:54 pm
 
Forum: Ideas
Topic: The Return of Medipens+!
Replies: 27
Views: 2548

Re: Goon Chemistry & The Codebase Drug Ban

TG chemists right now have tricord for healing everything, or a string of chemicals that are just "the last chem but better". and that's it. Kinda boring. Goon chemists have a wider variety of healing chemicals, such as Salbutamol and Perfluorodecalin. Salbutamol heals oxy loss and shit, ...
by phil235
Sun Nov 30, 2014 8:05 pm
 
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 6605

Re: Feedback forums hostility

@Aranclanos What are your thoughts on the voting system similar to NTStation? Initially there would be a forum poll that will give a idea of the reaction from the players, its not a final decision and the coder could ignore it and put it on the server. Once on the server there will be weekly/monthl...
by phil235
Sat Nov 29, 2014 2:14 pm
 
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 11950

Re: Inspection Day

Spacemanspark wrote:Here, however, the inspectors will be dead within twenty seconds and the crew will just go back to smashing each others heads open.


Except the antags must not kill him/her if they want to greentext.
by phil235
Tue Nov 25, 2014 4:08 pm
 
Forum: Ideas
Topic: Inspection Day
Replies: 21
Views: 1627

Re: Inspection Day

Also, is the crew made aware of the inspection in some way? (given objectives, station annoucement, etc..) If it gets out of hand a 5 minute non-submitting timer can be introduced. I think a timer of at least 20 minutes is required. Nobody wants rounds that ends after 5 minutes, especially the peopl...
by phil235
Tue Nov 25, 2014 1:38 pm
 
Forum: Ideas
Topic: Inspection Day
Replies: 21
Views: 1627

Re: Inspection Day

How would the inspector arrival on station work? Does he have a shuttle that he manually docks with the station or his ship is the arrival shuttle? What would happen if the inspector ran away in space or got kidnapped by saboteurs? How do we avoid the inspector making a report right at the beginning...
by phil235
Tue Nov 25, 2014 1:28 pm
 
Forum: Ideas
Topic: Inspection Day
Replies: 21
Views: 1627

Re: muh virology

This should be fixed after the next server update.
by phil235
Mon Nov 24, 2014 8:15 pm
 
Forum: Coding Feedback
Topic: muh virology
Replies: 9
Views: 997

Re: Map and RGN round type rotation

I'm all for keeping box on Sybil and having map rotation on badger.
by phil235
Fri Nov 21, 2014 12:20 pm
 
Forum: Ideas
Topic: Map and RGN round type rotation
Replies: 32
Views: 2647

Re: Fix Firefighter APLU

Complete immunity to fire in one easy package kind of trivializes fire as a mechanic. It's also stupid to just have many people being able to literally hit "sleep" in a roaring inferno and be just fine with that, because they'll never be injured. Immunity to hot air is another thing (An i...
by phil235
Sat Nov 08, 2014 6:38 pm
 
Forum: Ideas
Topic: Fix Firefighter APLU
Replies: 37
Views: 2785

Re: Vending machine food change

The doesn't solve the problem at all. People will still eat all junk food, they'll just store some in their backpack and eat it later. Of course, this must be used with the lowered nutriment in junk food idea or something else. If we only lower the nutriment amount, people will just eat more 4norai...
by phil235
Fri Nov 07, 2014 9:51 pm
 
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 7602

Re: Minor Suggestions

kosmos wrote:We need pitchforks and torches added in (maybe futuristic ones if they're too out of place) for you-know-what-occasions.


Torches already exists, click a wood log with a dried wheat/ambrosia.
by phil235
Fri Nov 07, 2014 3:31 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3570
Views: 376087

Re: Vending machine food change

Another idea to nerf vending machine food would be to give the message "you can't put more food down your throat" (that is usually given when you've eaten too much) if you eat too much of junk food at once. After quickly munching a pack of 4noraisin three times for example you won't be abl...
by phil235
Fri Nov 07, 2014 2:59 pm
 
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 7602

"has been [attack_verb]ed" or "has [attack_verb]ed" ?

Currently the attack messages in the code uses both "X has been [attack_verb]ed by Y" and "Y has [attack_verb]ed X". I really think we could use a standard format for all, because when you get a wall of attack texts, knowing the attacker is at one side and the victim at the other...
by phil235
Wed Nov 05, 2014 5:14 pm
 
Forum: Ideas
Topic: "has been [attack_verb]ed" or "has [attack_verb]ed" ?
Replies: 6
Views: 664

Re: Ideas for High-End cargo content

Well those crayons are infinite and one of a kind. I'd rather they stay that way. But they are deleted if used to make colored clothes or food. I actually asked cargo not long ago in-game if they had a crate with crayon boxes that I could order, because the ones in art storage had all been taken or...
by phil235
Tue Nov 04, 2014 11:28 am
 
Forum: Ideas
Topic: Ideas for High-End cargo content
Replies: 60
Views: 6337

Re: Vending machine food change

Lo6a4evskiy wrote:Pretty sure it drops all the food on the ground, which is then a pain in the ass to collect.

Currently it drops refill canisters not food. the only way to drop food is to shoot the vending machine afaik.
by phil235
Tue Nov 04, 2014 11:02 am
 
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 7602

Re: Vending machine food change

Can someone tell us how long it takes from round start to get to red hunger? I doubt 80% of sybil rounds last long enough for hunger to affect anyone. From round start, if you don't move at all, it takes roughly 50 mins to reach yellow and 85 mins to reach red. If you run around NONSTOP with hyperz...
by phil235
Tue Nov 04, 2014 12:12 am
 
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 7602

Re: Health sprite re-update.

EKG+human doll with area specific damage = awesome
by phil235
Mon Nov 03, 2014 11:13 pm
 
Forum: Ideas
Topic: Health sprite re-update.
Replies: 7
Views: 983

Re: Vending machine food change

To promote eating food from the chef, we need to make player's hunger more visible. Currently, people only ever think about getting food when they see the yellow hunger icon. We need more detailed hunger level icons so there's always a hunger icon on screen: "TooMuch!", "full", &...
by phil235
Mon Nov 03, 2014 10:44 pm
 
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 7602

Re: [POLL] Should paramedics be added to /tg/station?

Or if you wanted suggestions for helpful items... I dunno, maybe a collapsible stretcher or something. fits in the backpack slot when not in use. Roller beds are now collapsible just like in baystation and you can fit folded bodybags in your backpack already. On topic: No I don't think we need para...
by phil235
Thu Oct 30, 2014 4:17 pm
 
Forum: Ideas
Topic: [POLL] Should paramedics be added to /tg/station?
Replies: 47
Views: 4643

Renaming clone damage description

Currently clone damage is described in two different ways: - Upon examination: "John Donk has minor genetic deformities." (despite not being related to genetic mutations/disabilities) - Using health analyzer: "Subject appears to have been imperfectly cloned." (despite not always ...
by phil235
Sun Sep 21, 2014 6:11 pm
 
Forum: Ideas
Topic: Renaming clone damage description
Replies: 10
Views: 1341

Re: Traitor Objective: The Exchange

Anton's idea could be expanded into a gamemode replacing double agent. Here's the idea: X spies with codenames. Mr. Blue Mr. Red, etc... ( the X number depends on the server population, minimum 5) Each spy has a syndicate uplink (probably with the same items as double agent) from which it can spawn ...
by phil235
Tue May 06, 2014 8:00 pm
 
Forum: Ideas
Topic: Traitor Objective: The Exchange
Replies: 30
Views: 4001

Re: Clown market

It's probably too much work to code this especially when you could just add a clown toys crate to cargo or just make the clown start with these toys in his backpack. Also, I don't see any real way to troll security with that fake uplink which means there's no reason to implement that in the first pl...
by phil235
Fri Apr 18, 2014 2:17 pm
 
Forum: Ideas
Topic: Clown market
Replies: 12
Views: 1377
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