Search found 222 matches

by ChangelingRain
Mon Dec 14, 2015 4:51 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1032580

Re: ITT: We make shitty suggestions and come up with poor id

Saegrimr wrote:More severe Ion Storm variant that just takes the current law list and shuffles them around.

Image
This isn't a bad idea though? This is an excellent idea.
by ChangelingRain
Mon Dec 14, 2015 12:35 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87551

Re: MetaStation Thread (v41I 01/11/2015)

MMMiracles wrote:They do, but shutters can only be crowbarred if its depowered, same with blast doors.

So, no, they still can't get in.
They actually can, as the shutter isn't on the core APC, it's on the APC in the foyer with turrets.
by ChangelingRain
Mon Dec 07, 2015 5:01 am
Forum: Ideas
Topic: "New" gamemode: Shitstorm
Replies: 16
Views: 3515

Re: "New" gamemode: Shitstorm

whenever this is ran via adminbuse, cult is OP it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult mo...
by ChangelingRain
Fri Nov 27, 2015 10:16 pm
Forum: Spriting and Mapping
Topic: Giving the Away Missions Some Love
Replies: 25
Views: 6067

Re: Giving the Away Missions Some Love

Main problem with caves right now is the inconsistent cave theme, but that's a really easy fix because all it needs is sprites and implementing those sprites, and the sprites are done.

Otherwise, it's a pretty damn good mission, not too hard, good loot if you look around, nice theme.
by ChangelingRain
Mon Nov 23, 2015 3:16 pm
Forum: Coding Feedback
Topic: wizards can buy supermatter swords
Replies: 17
Views: 3455

Re: wizards can buy supermatter swords

They're fine. Consider the following: They cost 8 spell points. Combine that with lich, and that's all you have. No escapes, no nothing. Disarmed? You're fucked, and lich won't save you. Tone down the radiation a bit and it'll be fine. Wizards ARE memes after all. They cost 6, and even if they cost...
by ChangelingRain
Mon Nov 23, 2015 4:37 am
Forum: Coding Feedback
Topic: wizards can buy supermatter swords
Replies: 17
Views: 3455

Re: wizards can buy supermatter swords

I'm so sorry for everything related to this but this is why you don't trust korcode
by ChangelingRain
Sun Nov 15, 2015 4:56 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

PKPenguin321 wrote:xenobio could use a coldroom for the console thingies and a disposal chute to space if it doesnt already have one
It has both of those already!
Image
by ChangelingRain
Fri Nov 13, 2015 3:22 am
Forum: Coding Feedback
Topic: Hand of God
Replies: 52
Views: 9425

Re: Hand of God

lumipharon wrote:Dual claymore is super fucking robust blocking.
Also you can run around with 5 claymores at once and throw them at people.
Fun fact, claymores do like 10 damage on throw.
by ChangelingRain
Wed Nov 11, 2015 12:52 am
Forum: Coding Feedback
Topic: make timestop sprite match its area
Replies: 7
Views: 1548

Re: make timestop sprite match its area

The timestop sprite actually DOES cover its entire area, the timestop is 5x5.
It's also really buggy and will stop people who run out of it, making it appear larger than it actually is.
by ChangelingRain
Mon Nov 09, 2015 4:39 pm
Forum: Coding Feedback
Topic: Hand of God
Replies: 52
Views: 9425

Re: Hand of God

It would be a very good idea to give the prophet the ability to send messages to all followers so the communication barrier is less absurd.
As already said it's really shit that you can't tell where your god is and if it's still alive as a normal follower.
by ChangelingRain
Sun Nov 08, 2015 4:13 am
Forum: Ideas
Topic: Virtual Buttons for Admins
Replies: 4
Views: 1326

Re: Virtual Buttons for Admins

This is basically the sql query stuff but as buttons, isn't it?
by ChangelingRain
Fri Nov 06, 2015 4:56 pm
Forum: Coding Feedback
Topic: The big map rotation poll
Replies: 44
Views: 10626

Re: The big map rotation poll

That sure is a lot of no votes.
by ChangelingRain
Wed Nov 04, 2015 8:09 pm
Forum: Coding Feedback
Topic: Map Rotation
Replies: 45
Views: 9316

Re: Map Rotation

It should be noted that there are basically no standards on maps. I mean, we've got ministation and it's existed for a year-ish.
by ChangelingRain
Sun Nov 01, 2015 4:23 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

AI's get this message Motion alarm detected in EVA Storage! (<A HREF=?src=[mob_163];switchcamera=[icon-camera (NORTH)]>EVA Motion Sensor) pls post this in thread for me That'll be fixed next update. Fun mapping fact: this is one of the few times where 'generate from directions' can cause a map erro...
by ChangelingRain
Sun Nov 01, 2015 3:14 am
Forum: Coding Feedback
Topic: Shadowlings
Replies: 99
Views: 24085

Re: Shadowlings

Shadowlings need to interact with the crew in a way that's more than "stuncuffradiothrall" and "instantly disappear and leave if you see any danger" Most of the round the shadowling and thralls just sit in maint, doing very little besides grabbing people to sit in maint with them...
by ChangelingRain
Sat Oct 31, 2015 4:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1032580

Re: ITT: We make shitty suggestions and come up with poor id

Super Aggro Crag wrote:you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja
EGGS APPLY REAGENTS TO TARGETS HIT YOU CAN DO IT
by ChangelingRain
Mon Oct 26, 2015 9:21 pm
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 13347

Re: Would removing changeling be any real loss?

Paralings couldn't leap up from stuns and start murdering people with an armblade, and, while dangerous, had TONS OF TROUBLE dealing with multiple people compared to current ling, which has much less trouble and is honestly absurdly powerful.
by ChangelingRain
Mon Oct 26, 2015 7:19 pm
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 13347

Re: Would removing changeling be any real loss?

Lings without any form of progression are either too much of a threat(what we have had recently) or literally extended, but with less admin involvement(which is what they more or less were before the buffs)
So no, removing what we have as ling isn't a bad idea.
by ChangelingRain
Mon Oct 26, 2015 1:33 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 226776

Re: Minor Feedback

That's really more a TK problem because the TK throw has no click cooldown whatsoever and is thus more dangerous than anything short of a wand of death or energy axe.
by ChangelingRain
Fri Oct 23, 2015 8:01 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

I don't think any of the power monitoring consoles are working properly. They need a knot under them linked to whatever powernet you want to be monitoring. All of them have knots under them because I know how those work, did you check to see if there are knots because they've got knots in the same ...
by ChangelingRain
Fri Oct 23, 2015 4:13 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

Jordie0608 wrote:Everytime there's an error because someone didn't edit Dreamstation's z5 I'm going to frown with regret at you.
IMPLYING PEOPLE DO STUFF TO MINING EVER
by ChangelingRain
Fri Oct 23, 2015 2:37 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

That's a lazy excuse. It still exists on the mining asteroid, and there's literally no way to get to and from it other than spacewalking. It is actually a feature because I hate the gulag and purposefully removed it from the map because it doesn't get used significantly except, sometimes, as a comp...
by ChangelingRain
Thu Oct 22, 2015 2:32 am
Forum: Coding Feedback
Topic: Vampires (Side Antagonist) & Vampirism
Replies: 88
Views: 11263

Re: Vampires (Side Antagonist) & Vampirism

Needs some form of instant heal via blood so that it doesn't get stuck in crit forever. Also, personal feeling is that it needs some sort of superstrength, with restraint breaking(maybe a martial art?) that costs blood and toggleable speed at, again, blood cost. Maybe a brief AoE stun, themed as &qu...
by ChangelingRain
Wed Oct 21, 2015 7:26 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

tedward1337 wrote:There is no gulag shuttle. This can hinder my antag abilities.
Intentional this is a feature this issue can be closed good luck finding space for it anyway
by ChangelingRain
Sun Oct 18, 2015 7:10 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation [LITERALLY THE MOST READY]

Noticed a few things while playing: Containment cameras appear to be missing or not functional; the monitor just gives an empty list. Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending it by even one tile would h...
by ChangelingRain
Sun Oct 18, 2015 3:46 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v04 [MERGED, PANIC]

francinum wrote:Botany does not have Plant-B-Gone.
Okay did that is there anything else?

Also, the map image has promptly become outdated again.
by ChangelingRain
Sat Oct 17, 2015 4:33 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 52729

Re: DiscStation Thread: Back in Rotation, Baby!

The map is huge Not quite really. image Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes). The main corridor isn't that long, it's like 25% lo...
by ChangelingRain
Thu Oct 15, 2015 12:33 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v04 [MERGED, PANIC]

As of https://github.com/tgstation/-tg-station/pull/12403 I have addressed the rogue APC, the lack of mop, the lack of syringes, the air alarm placement, and a few other notable bugs and I'll update the map image this week hopefully.
by ChangelingRain
Sun Oct 11, 2015 6:50 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23466

Re: MAP ROTATION

I think some maps, like dreamstation and metastation, should have a minimum players of like 30-40 or so. Maybe have box have a minimum of 10?
by ChangelingRain
Sun Oct 11, 2015 6:37 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 52729

Re: DiscStation Thread: Beta Testers Wanted!

The AI turret control doesn't work. The areas for shuttles and stuff are super fucking broken, the escape shuttle will actually arrive with a gap between the docking port and the shuttle(and will cut off part of the shuttle), there are pod areas lacking pods, pods lacking pod areas, the arrival shut...
by ChangelingRain
Sat Oct 10, 2015 6:20 pm
Forum: Coding Feedback
Topic: Why even take the wizard hardsuit anymore?
Replies: 17
Views: 2455

Re: Why even take the wizard hardsuit anymore?

The hardsuit offers immunity to fire and space, which is pretty good if you want to meme around with plasmen(but if that's all it's getting used for then, uh, why not just make that a spell or something)
by ChangelingRain
Wed Oct 07, 2015 1:46 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v03 [NEEDS TESTING]

Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
by ChangelingRain
Tue Oct 06, 2015 6:18 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v03 [NEEDS TESTING]

Dreamstation is merged! This means updates and fixes will, of course, slow down because it means I've gotta go through git, which isn't always that easy, but it also means it'll be on map rotation when map rotation gets merged and it'll be easy to switch to. Also yes I am going to maintain it unles...
by ChangelingRain
Mon Oct 05, 2015 3:03 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v03 [NEEDS TESTING]

Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
by ChangelingRain
Sun Oct 04, 2015 6:00 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v03 [NEEDS TESTING]

-snip- The pod is intended to be public if easily accessed by security, yes. I did that already I'm just too fast. The extra AI spots are weaker so that the core setup actually has some weaknesses as it's pretty powerful... And that's not an EMP. Yes, they are hooked up, and yes, you can make it ho...
by ChangelingRain
Sat Oct 03, 2015 10:42 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

I'll just address the stuff I haven't changed, in order; Science and medbay aren't close because I don't have the time to try and, say, swap engineering and medical and I'm not sure I want to I'm sorry for everything huge-corridor related but I made this map off of a dream and very little mapping ex...
by ChangelingRain
Thu Oct 01, 2015 2:18 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1032580

Re: ITT: We make shitty suggestions and come up with poor id

Isn't this the shitty suggestions thread? Why is there a good idea in the shitty suggestions thread?
SIGNATURE, LOOK AT LING LINK K
by ChangelingRain
Thu Oct 01, 2015 3:15 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

Dismissing all of my opinions as "screeching" shows that thus far, you've proven to do nothing other than attempt to swoop in and defend all amateur mappers from everything I say, even when it's valid or the mapper themselves acknowledges me as correct. I would rather give feedback to map...
by ChangelingRain
Tue Sep 29, 2015 4:11 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

metacide wrote:The janitor needs a bucket in their office for transferring water and such.
Did I really forget the bucket. Shit, I did. Fixed now. Also fixed a bunch of unrelated issues, finally.
Also if that's really all the bad feedback you found to give then I think I've done well
by ChangelingRain
Tue Sep 29, 2015 3:04 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30815

Re: Changeling rounds are boring as hell

Parasting wasn't fun to get hit by, but it did cause some stuff that was pretty nice, like the paranoia(I can't remember the last time I saw people scared to enter maint) and how dangerous people thus considered lings.
Get me better changelings
by ChangelingRain
Tue Sep 29, 2015 12:32 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

There is never justification for having science and medbay separate, regardless of how much you want to direct traffic. Look at Cogmap, which has Medbay and Science side by side, and the map still has equal distribution of commodities or departments. The day that the retarded "science and medb...
by ChangelingRain
Mon Sep 28, 2015 8:47 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

The departments are carefully placed to ensure traffic instead of for efficiency and I guess you don't like that. Maint is pretty restrained, though, it's by and large basically box maint. Just because the layout looks good and efficient on paper, doesn't mean it performs well in practice. I'm... n...
by ChangelingRain
Mon Sep 28, 2015 7:57 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

The departments are carefully placed to ensure traffic instead of for efficiency and I guess you don't like that. Maint is pretty restrained, though, it's by and large basically box maint. Ah yes, door layering. I'll fix it. I can't fix the bridge colors because there's only one dark and blue color...
by ChangelingRain
Wed Sep 23, 2015 2:59 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5495

Re: Hulk Should Not Negate Shadowling Glare

Hulks are not dehulked by stamina damage and not stunned by it, the worst they get is slowed down due to it being "damage"
by ChangelingRain
Wed Sep 23, 2015 1:29 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5495

Re: Hulk Should Not Negate Shadowling Glare

Hulks are immune to stamina damage stuns, they don't go down to ANY STUN except for, uh, shuttle movement for some reason
by ChangelingRain
Mon Sep 21, 2015 2:33 am
Forum: Ideas
Topic: Greater Form
Replies: 14
Views: 2024

Re: Greater Form

I'd say it could work with the right setup, such as not being able to just sudden murder and then become someone else to throw ALL THE HEAT off. Having a cap on how murdery it can get would also be good.
*cough* *signature* *cough*
by ChangelingRain
Mon Sep 21, 2015 2:23 am
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 36793

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

Blah blah blah I don't like autorifles because they're lasers, but better in everything but going through windows, and that's not much.
YOU WANTED FEEDBACK HERE IS MY PURE, UNFILTERED OPINIONS
by ChangelingRain
Sun Sep 20, 2015 2:42 am
Forum: General Chat
Topic: What would be your Optimal Loadout?
Replies: 32
Views: 8645

Re: What would be your Optimal Loadout?

Ten MINUTES? Assuming we're using the sandbox panel, Five spellbooks, a demon heart, the admin combat jumpsuit, an energy shield, a gemsuit via spellbook, eight combat nanite injectors and oh how about the tk, xray, and coldresist mutation injectors. I then go into bloodcrawl and meme threats to dea...
by ChangelingRain
Thu Sep 17, 2015 6:00 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

This is only tangentially related to this map in particular but I feel like the big "THIS MAP IS PLAYING BECAUSE THE PLAYERS VOTED FOR IT" announcement is more inflammatory than anything since at any given time the number of players actually in game is significantly lower than the number ...
by ChangelingRain
Thu Sep 17, 2015 1:55 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41078

Re: Dreamstation v02 [NEEDS TESTING]

Huh, neat. I see a couple of problems from looking at the map though. The atmos room outside of Virology seems to be setup wrong. The maintainance to the east of the HoP's office has blue wires, while the rest of the station has green wires. I'd remove the uranium from the mining shuttle bay. Urani...