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Re: Holoparasite Reviews **UPDATED :)***

Charger holos are pretty plain; I wanted them to have like, a microstun of 1 life tick but I got korveto'd so they just knock items out of your hands and go really fast. They're not bad, combatwise; they do 15 damage a hit and take 60% and do 20 damage on a charge, but they're really plain, a lot li...
by ChangelingRain
Thu Apr 07, 2016 7:22 pm
 
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 7569

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Some numbers/notes here; the assassin parasite's stealth attack ignores all armor and does 50 damage, normal attacks from it do 13. lightning parasites do about 5 damage a second with each beam, also ignoring all armor(but doesn't stun it just does a fancy shock effect)
by ChangelingRain
Thu Apr 07, 2016 1:24 am
 
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 7569

Re: Buff blob.

Maybe letting them shop chems with the objectively better ones having higher prices would help. Random reroll is like a prayer. Or let them know their first chemical before they plop down. Burning oil is a whole different matter when your start is surrounded by ample space tiles. If you knew you we...
by ChangelingRain
Sun Mar 20, 2016 5:10 am
 
Forum: Coding Feedback
Topic: Buff blob.
Replies: 26
Views: 2478

Re: Blobs and Nuclear Codes

At around 45 minutes it does automatically send the nuke codes, it's just that blob really never GETS that long.
by ChangelingRain
Sun Feb 21, 2016 8:13 pm
 
Forum: Coding Feedback
Topic: Blobs and Nuclear Codes
Replies: 12
Views: 1227

Re: Sleeping Carp Gang

The sleeping carp gang no longer has special equipment and instead has normal gang equipment.
by ChangelingRain
Mon Feb 15, 2016 9:40 pm
 
Forum: Coding Feedback
Topic: Sleeping Carp Gang
Replies: 33
Views: 4085

Re: DiscStation Thread: Slowly fixing everything

From Irc;
mso wrote:somebody let them know that it got disabled from rotation for being too broke


Apparently disc got disabled from map rotation because it was just too broken.
by ChangelingRain
Sun Jan 24, 2016 8:50 pm
 
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 26653

Re: Revenants

It does remove the blessing from all affected tiles, but it costs 30 essence and doesn't do anything to keep the crew off you while you're doing that, though it does only reveal for a little bit.
by ChangelingRain
Tue Jan 19, 2016 5:17 pm
 
Forum: Coding Feedback
Topic: Revenants
Replies: 74
Views: 7708

Re: Little things you learned that are game changing

You can repair an emagged APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though. HOLY SHIT SINCE WHEN. I knew you could use APC frames on broken APCs to skip the last step of welding the broken one off...
by ChangelingRain
Sat Jan 16, 2016 3:48 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 305839

Re: Little things you learned that are game changing

You can repair an emagged or ninja drained APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.
by ChangelingRain
Sat Jan 16, 2016 3:37 pm
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 305839

Re: RoundTable?

I have no idea why this had to use mumble wouldn't IRC work basically the same or better
by ChangelingRain
Sat Jan 16, 2016 2:58 am
 
Forum: General Chat
Topic: RoundTable?
Replies: 12
Views: 1899

Re: Kor's shield nerf

YES BUT WHAT WAS THE NERF
by ChangelingRain
Fri Jan 01, 2016 8:48 pm
 
Forum: Coding Feedback
Topic: Kor's shield nerf
Replies: 11
Views: 1374

Re: Revenants

>Be at good health, slightly burned but fine >Get knocked out >Be asleep >Revenant appears and starts to drain me >Almost instantly Chemistbro starts punching revnant and dragging me way >I die from 2 second drain anyway If you got dragged away, you shouldn't have died; even moving you a single til...
by ChangelingRain
Fri Dec 25, 2015 11:31 pm
 
Forum: Coding Feedback
Topic: Revenants
Replies: 74
Views: 7708

Re: Tesla needs to be toned down

Tesla is much worse than the singu because if a singu escapes but R&D has been doing work, you can throw a bag of holding at it and kill it, while the tesla doesn't give a singular fuck about that. Suggested nerf: Make the bag of holding also kill the tesla when thrown into it, and make it so i...
by ChangelingRain
Fri Dec 25, 2015 4:45 am
 
Forum: Coding Feedback
Topic: Tesla needs to be toned down
Replies: 111
Views: 11264

Re: Shuttle movement changes

That is, unfortunately, not true anymore. The transit tiles themselves teleport you to the edge of a random zlevel instead of throwing you down into a bunch of teleporters.
by ChangelingRain
Thu Dec 17, 2015 4:41 pm
 
Forum: Coding Feedback
Topic: Shuttle movement changes
Replies: 8
Views: 868

Re: ITT: We make shitty suggestions and come up with poor id

Saegrimr wrote:More severe Ion Storm variant that just takes the current law list and shuffles them around.

Image


This isn't a bad idea though? This is an excellent idea.
by ChangelingRain
Mon Dec 14, 2015 4:51 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3758
Views: 401745

Re: MetaStation Thread (v41I 01/11/2015)

MMMiracles wrote:They do, but shutters can only be crowbarred if its depowered, same with blast doors.

So, no, they still can't get in.


They actually can, as the shutter isn't on the core APC, it's on the APC in the foyer with turrets.
by ChangelingRain
Mon Dec 14, 2015 12:35 am
 
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 44328

Re: "New" gamemode: Shitstorm

whenever this is ran via adminbuse, cult is OP it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult mo...
by ChangelingRain
Mon Dec 07, 2015 5:01 am
 
Forum: Ideas
Topic: "New" gamemode: Shitstorm
Replies: 16
Views: 1585

Re: Giving the Away Missions Some Love

Main problem with caves right now is the inconsistent cave theme, but that's a really easy fix because all it needs is sprites and implementing those sprites, and the sprites are done.

Otherwise, it's a pretty damn good mission, not too hard, good loot if you look around, nice theme.
by ChangelingRain
Fri Nov 27, 2015 10:16 pm
 
Forum: Spriting and Mapping
Topic: Giving the Away Missions Some Love
Replies: 25
Views: 3127

Re: wizards can buy supermatter swords

They're fine. Consider the following: They cost 8 spell points. Combine that with lich, and that's all you have. No escapes, no nothing. Disarmed? You're fucked, and lich won't save you. Tone down the radiation a bit and it'll be fine. Wizards ARE memes after all. They cost 6, and even if they cost...
by ChangelingRain
Mon Nov 23, 2015 3:16 pm
 
Forum: Coding Feedback
Topic: wizards can buy supermatter swords
Replies: 17
Views: 1753

Re: wizards can buy supermatter swords

I'm so sorry for everything related to this but this is why you don't trust korcode
by ChangelingRain
Mon Nov 23, 2015 4:37 am
 
Forum: Coding Feedback
Topic: wizards can buy supermatter swords
Replies: 17
Views: 1753

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

PKPenguin321 wrote:xenobio could use a coldroom for the console thingies and a disposal chute to space if it doesnt already have one


It has both of those already!
Image
by ChangelingRain
Sun Nov 15, 2015 4:56 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Hand of God

lumipharon wrote:Dual claymore is super fucking robust blocking.
Also you can run around with 5 claymores at once and throw them at people.


Fun fact, claymores do like 10 damage on throw.
by ChangelingRain
Fri Nov 13, 2015 3:22 am
 
Forum: Coding Feedback
Topic: Hand of God
Replies: 52
Views: 4760

Re: make timestop sprite match its area

The timestop sprite actually DOES cover its entire area, the timestop is 5x5.
It's also really buggy and will stop people who run out of it, making it appear larger than it actually is.
by ChangelingRain
Wed Nov 11, 2015 12:52 am
 
Forum: Coding Feedback
Topic: make timestop sprite match its area
Replies: 7
Views: 789

Re: Hand of God

It would be a very good idea to give the prophet the ability to send messages to all followers so the communication barrier is less absurd.
As already said it's really shit that you can't tell where your god is and if it's still alive as a normal follower.
by ChangelingRain
Mon Nov 09, 2015 4:39 pm
 
Forum: Coding Feedback
Topic: Hand of God
Replies: 52
Views: 4760

Re: Virtual Buttons for Admins

This is basically the sql query stuff but as buttons, isn't it?
by ChangelingRain
Sun Nov 08, 2015 4:13 am
 
Forum: Ideas
Topic: Virtual Buttons for Admins
Replies: 4
Views: 532

Re: The big map rotation poll

That sure is a lot of no votes.
by ChangelingRain
Fri Nov 06, 2015 4:56 pm
 
Forum: Coding Feedback
Topic: The big map rotation poll
Replies: 44
Views: 4883

Re: Map Rotation

It should be noted that there are basically no standards on maps. I mean, we've got ministation and it's existed for a year-ish.
by ChangelingRain
Wed Nov 04, 2015 8:09 pm
 
Forum: Coding Feedback
Topic: Map Rotation
Replies: 45
Views: 3713

Re: Dreamstation [LITERALLY THE MOST READY]

AI's get this message Motion alarm detected in EVA Storage! (<A HREF=?src=[mob_163];switchcamera=[icon-camera (NORTH)]>EVA Motion Sensor) pls post this in thread for me That'll be fixed next update. Fun mapping fact: this is one of the few times where 'generate from directions' can cause a map erro...
by ChangelingRain
Sun Nov 01, 2015 4:23 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Shadowlings

Shadowlings need to interact with the crew in a way that's more than "stuncuffradiothrall" and "instantly disappear and leave if you see any danger" Most of the round the shadowling and thralls just sit in maint, doing very little besides grabbing people to sit in maint with them...
by ChangelingRain
Sun Nov 01, 2015 3:14 am
 
Forum: Coding Feedback
Topic: Shadowlings
Replies: 99
Views: 11844

Re: ITT: We make shitty suggestions and come up with poor id

Super Aggro Crag wrote:you should be able to use a syringe on an egg and then throw it at people to use it like a grenade so you can be a ninja

EGGS APPLY REAGENTS TO TARGETS HIT YOU CAN DO IT
by ChangelingRain
Sat Oct 31, 2015 4:22 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3758
Views: 401745

Re: Would removing changeling be any real loss?

Paralings couldn't leap up from stuns and start murdering people with an armblade, and, while dangerous, had TONS OF TROUBLE dealing with multiple people compared to current ling, which has much less trouble and is honestly absurdly powerful.
by ChangelingRain
Mon Oct 26, 2015 9:21 pm
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 6229

Re: Would removing changeling be any real loss?

Lings without any form of progression are either too much of a threat(what we have had recently) or literally extended, but with less admin involvement(which is what they more or less were before the buffs)
So no, removing what we have as ling isn't a bad idea.
by ChangelingRain
Mon Oct 26, 2015 7:19 pm
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 6229

Re: Minor Feedback

That's really more a TK problem because the TK throw has no click cooldown whatsoever and is thus more dangerous than anything short of a wand of death or energy axe.
by ChangelingRain
Mon Oct 26, 2015 1:33 am
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 83317

Re: Dreamstation [LITERALLY THE MOST READY]

I don't think any of the power monitoring consoles are working properly. They need a knot under them linked to whatever powernet you want to be monitoring. All of them have knots under them because I know how those work, did you check to see if there are knots because they've got knots in the same ...
by ChangelingRain
Fri Oct 23, 2015 8:01 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation [LITERALLY THE MOST READY]

Jordie0608 wrote:Everytime there's an error because someone didn't edit Dreamstation's z5 I'm going to frown with regret at you.

IMPLYING PEOPLE DO STUFF TO MINING EVER
by ChangelingRain
Fri Oct 23, 2015 4:13 am
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation [LITERALLY THE MOST READY]

That's a lazy excuse. It still exists on the mining asteroid, and there's literally no way to get to and from it other than spacewalking. It is actually a feature because I hate the gulag and purposefully removed it from the map because it doesn't get used significantly except, sometimes, as a comp...
by ChangelingRain
Fri Oct 23, 2015 2:37 am
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Vampires (Side Antagonist) & Vampirism

Needs some form of instant heal via blood so that it doesn't get stuck in crit forever. Also, personal feeling is that it needs some sort of superstrength, with restraint breaking(maybe a martial art?) that costs blood and toggleable speed at, again, blood cost. Maybe a brief AoE stun, themed as &qu...
by ChangelingRain
Thu Oct 22, 2015 2:32 am
 
Forum: Coding Feedback
Topic: Vampires (Side Antagonist) & Vampirism
Replies: 88
Views: 6012

Re: Dreamstation [LITERALLY THE MOST READY]

tedward1337 wrote:There is no gulag shuttle. This can hinder my antag abilities.


Intentional this is a feature this issue can be closed good luck finding space for it anyway
by ChangelingRain
Wed Oct 21, 2015 7:26 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation [LITERALLY THE MOST READY]

Noticed a few things while playing: ⋅  Containment cameras appear to be missing or not functional; the monitor just gives an empty list. ⋅  Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending i...
by ChangelingRain
Sun Oct 18, 2015 7:10 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation v04 [MERGED, PANIC]

francinum wrote:Botany does not have Plant-B-Gone.


Okay did that is there anything else?

Also, the map image has promptly become outdated again.
by ChangelingRain
Sun Oct 18, 2015 3:46 am
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: DiscStation Thread: Back in Rotation, Baby!

The map is huge Not quite really. image Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes). The main corridor isn't that long, it's like 25% lo...
by ChangelingRain
Sat Oct 17, 2015 4:33 pm
 
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 26653

Re: Dreamstation v04 [MERGED, PANIC]

As of https://github.com/tgstation/-tg-station/pull/12403 I have addressed the rogue APC, the lack of mop, the lack of syringes, the air alarm placement, and a few other notable bugs and I'll update the map image this week hopefully.
by ChangelingRain
Thu Oct 15, 2015 12:33 am
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: MAP ROTATION

I think some maps, like dreamstation and metastation, should have a minimum players of like 30-40 or so. Maybe have box have a minimum of 10?
by ChangelingRain
Sun Oct 11, 2015 6:50 pm
 
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 9991

Re: DiscStation Thread: Beta Testers Wanted!

The AI turret control doesn't work. The areas for shuttles and stuff are super fucking broken, the escape shuttle will actually arrive with a gap between the docking port and the shuttle(and will cut off part of the shuttle), there are pod areas lacking pods, pods lacking pod areas, the arrival shut...
by ChangelingRain
Sun Oct 11, 2015 6:37 pm
 
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 26653

Re: Why even take the wizard hardsuit anymore?

The hardsuit offers immunity to fire and space, which is pretty good if you want to meme around with plasmen(but if that's all it's getting used for then, uh, why not just make that a spell or something)
by ChangelingRain
Sat Oct 10, 2015 6:20 pm
 
Forum: Coding Feedback
Topic: Why even take the wizard hardsuit anymore?
Replies: 17
Views: 988
PostThis post was deleted by peoplearestrange on Thu Oct 29, 2015 11:22 am.
Reason: reply to a now deleted post

Re: Dreamstation v03 [NEEDS TESTING]

Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
by ChangelingRain
Wed Oct 07, 2015 1:46 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation v03 [NEEDS TESTING]

Dreamstation is merged! This means updates and fixes will, of course, slow down because it means I've gotta go through git, which isn't always that easy, but it also means it'll be on map rotation when map rotation gets merged and it'll be easy to switch to. Also yes I am going to maintain it unles...
by ChangelingRain
Tue Oct 06, 2015 6:18 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation v03 [NEEDS TESTING]

Library seems excessive, its more like a shortcut in the halls as-is still needs more doors in the hallways there's a third set of implants in the courtroom locker for some reason Er, what? Why would there be implants in the courtroom locker? Also the chef not having flour etc will be fixed as soon...
by ChangelingRain
Mon Oct 05, 2015 3:03 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631

Re: Dreamstation v03 [NEEDS TESTING]

-snip- The pod is intended to be public if easily accessed by security, yes. I did that already I'm just too fast. The extra AI spots are weaker so that the core setup actually has some weaknesses as it's pretty powerful... And that's not an EMP. Yes, they are hooked up, and yes, you can make it ho...
by ChangelingRain
Sun Oct 04, 2015 6:00 pm
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20631
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