Search found 222 matches

by ChangelingRain
Wed Sep 16, 2015 6:58 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41186

Re: Dreamstation v02 [NEEDS TESTING]

Pirou (655) MrStonedOne: <Miauw> you should testrun some of the new maps in the spriting and mapping section, ESPECIALLY birdboatstation for basil MrStonedOne They need to be pr'ed, so I can just use that MrStonedOne because of the whole live tracking from github thing, its not easy to make local c...
by ChangelingRain
Wed Sep 16, 2015 5:19 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41186

Re: Dreamstation v02 [NEEDS TESTING]

I remember saying I was going to update the map image, so I did that! Look at it, it's not hugely outdated!
by ChangelingRain
Mon Sep 14, 2015 4:30 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41186

Re: Dreamstation v01 [NEEDS TESTING]

Alright, fixed most of those: The AI core is now much close to engineering, with an accordingly shorter tube The sanitarium now has less windows and the door opens into the prison wing area instead of the prison wing access I can't make arrivals less desolate without pretty big changes to the layout...
by ChangelingRain
Mon Sep 14, 2015 12:31 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41186

Dreamstation [DREAMS DON'T DIE]

I made a map, wew: https://tgstation13.org/wiki//images/7/76/Dreamstation.png Image is 100% updated You can click here for fullsize. Latest Changes: *Fixed Chaplain being unable to use massdriver door. *Please for the love of god report bugs and other issues Is merged now! Probably still needs test...
by ChangelingRain
Wed Sep 09, 2015 2:51 am
Forum: General Chat
Topic: Your least favourite round type
Replies: 58
Views: 13074

Re: Your least favourite round type

I honestly really dislike nuke ops, it just doesn't do it for me.
As my second pick, ling because it's a design travesty and pretty shit as its own roundtype(though it might get better once the team objectives actually fucking work)
by ChangelingRain
Mon Sep 07, 2015 2:46 am
Forum: Coding Feedback
Topic: Blob Changes
Replies: 5
Views: 1417

Blob Changes

Pull one changes blob space expansion from RNG to about 25% effect, meaning a blob tile on space has approximately 25% of its normal health. https://github.com/tgstation/-tg-station/pull/11616 Three wrench hits, or in other words, 15 brute damage, will kill a space blob, or one laser or welder hit. ...
by ChangelingRain
Sun Sep 06, 2015 4:32 pm
Forum: Coding Feedback
Topic: Cooking makes absolutely no sense.
Replies: 17
Views: 6494

Re: Cooking makes absolutely no sense.

Might as well let people choose their favorite dish/drink, because honestly they're not going to all choose one thing to make it easy on the chef/bartender so it won't matter too much.
by ChangelingRain
Mon Aug 31, 2015 6:36 pm
Forum: Coding Feedback
Topic: Blob Cores need to be bomb immune again
Replies: 21
Views: 5299

Re: Blob Cores need to be bomb immune again

That's not actually a bug, though it IS excessively unclear code and an accidental result, read, the core dying. It is effectively "Die in devastation range, randomly either die in heavy range or take 27.5 damage, and take 22.5 damage in light range." Removing that line isn't a proper solu...
by ChangelingRain
Mon Aug 31, 2015 2:46 am
Forum: Archived/Deleted
Topic: election thread
Replies: 29
Views: 8197

Re: election thread

I endorse or otherwise select ausops as my pick because they're pretty good, yup.
by ChangelingRain
Mon Aug 31, 2015 12:01 am
Forum: Coding Feedback
Topic: Blob Cores need to be bomb immune again
Replies: 21
Views: 5299

Re: Blob Cores need to be bomb immune again

FUCK IT I'VE DONE IT https://github.com/tgstation/-tg-station/pull/11495
MAKES BLOBS SUPER IMMUNE TO BOMBS SO THEY STOP DYING TO THEM, THANK ME LATER
ALSO GIVES PROPER DESCRIPTIONS TO BLOB STUFF BECAUSE OH MY GOD THOSE WERE CRAP
by ChangelingRain
Sat Aug 22, 2015 9:11 pm
Forum: Coding Feedback
Topic: Space"""cube"""
Replies: 44
Views: 13528

Re: Space"""cube"""

You CAN make a cube out of them, but there would need to be special handling code for the top and bottom faces so that they entered out from the right side with the right direction and I'm not sure that's especially easy to do.
by ChangelingRain
Sat Aug 22, 2015 1:25 am
Forum: Coding Feedback
Topic: Space"""cube"""
Replies: 44
Views: 13528

Re: Space"""cube"""

Not all the zlevels are the same width and height AND it doesn't switch your direction when you'd move, say, left from the top level, say, the station level, to one of the side levels, say, the mining level. You don't arrive at the mining level from the top of the mining zlevel, you arrive from the ...
by ChangelingRain
Thu Aug 20, 2015 11:16 pm
Forum: Coding Feedback
Topic: Stun overhaul/nerf
Replies: 76
Views: 14075

Re: Stun overhaul/nerf

Neurotoxin, the alien projectile, is alien only. Neurotoxin, the chemical, is not.
by ChangelingRain
Thu Aug 13, 2015 11:25 pm
Forum: Coding Feedback
Topic: Guardian Spirits
Replies: 94
Views: 27169

Re: Guardian Spirits

I used the fire one yesterday. Seems pretty tame as it couldn't beat the det and the hos to death when they came after me on a tip off from another syndicate. I think I probably overnerfed it after the rampage Pybro was mentioning where I killed ~20 people in escape just running in circles igniting...
by ChangelingRain
Tue Aug 11, 2015 10:19 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 529005

Re: Simple Questions Thread

There are also two in the engineering entrance, so you don't even have to go into engineering to get them.
It's still one less door to go in from engineering maint, though.
by ChangelingRain
Tue Aug 11, 2015 6:43 pm
Forum: Ideas
Topic: Cult Rework Idea
Replies: 6
Views: 1390

Re: Cult Rework Idea

Cult has room for improvement but this is not improvement, this version of cult COULD be an improvement but it would require an almost unprecedented level of effort. Your idea isn't anywhere near a workable game mode but I'll throw out a few quick reasons: 1) 3 starter cult when many early runes re...
by ChangelingRain
Mon Aug 10, 2015 9:12 pm
Forum: Ideas
Topic: Ling Rework
Replies: 21
Views: 4768

Re: Ling Rework

Ling really needs that rework, yup.
Giving lings all powers for free won't actually make them use the stuff that doesn't get used, though. It doesn't get used not because they can't buy it, but because it's shit and or costs too many chemicals.
Cough cough signature cough please give feedback cough
by ChangelingRain
Mon Aug 10, 2015 2:54 am
Forum: Coding Feedback
Topic: Blob Cores need to be bomb immune again
Replies: 21
Views: 5299

Re: Blob Cores need to be bomb immune again

Blob cores were never actually immune to bombs, but nobody noticed because the range on devastation was so low.
by ChangelingRain
Sun Aug 09, 2015 11:26 pm
Forum: Ideas
Topic: Cult Rework Idea
Replies: 6
Views: 1390

Re: Cult Rework Idea

This is a good question to ask! Words(and thus research) are the main problem with current cult; they're a limiter on cult power that doesn't work, being easily cheesable via research, as well as randomly granted by sacrifices, making any possible limit on a rune's power via it being hard to obtain ...
by ChangelingRain
Sun Aug 09, 2015 7:04 pm
Forum: Ideas
Topic: Cult Rework Idea
Replies: 6
Views: 1390

Cult Rework Idea

Numbers, especially power numbers, are definitely not final. Instead of researching words, the cult needs to increase its power by corrupting tiles, constructing pylons, sacrificing unfortunate victims, and outright conversion. The cult tome still has three options; communicate, scribe, and check no...
by ChangelingRain
Fri Aug 07, 2015 8:37 pm
Forum: Coding Feedback
Topic: Grabs don't keep restrained people from moving
Replies: 5
Views: 1600

Grabs don't keep restrained people from moving

Grab a prisoner, watch as they just walk away.
The issue for this got closed because it's not a bug.
by ChangelingRain
Tue Aug 04, 2015 3:14 pm
Forum: Coding Feedback
Topic: Backpack slots / UI
Replies: 3
Views: 1118

Re: Backpack slots / UI

by ChangelingRain
Mon Aug 03, 2015 3:56 am
Forum: General Chat
Topic: What are the best ways to kill a rogue AI?
Replies: 66
Views: 17643

Re: What are the best ways to kill a rogue AI?

Step one: get a RCD, magboots, and suit, or in other words loot EVA.
Step two: walk in the general direction of the AI, ignoring everything it does as you shit out walls and remove doors.
Step three: sit in front of the AI, reading WGW to it until it suicides.
by ChangelingRain
Sat Aug 01, 2015 4:57 pm
Forum: Closed Policy Discussion
Topic: Looking at the AI's core during roundstart
Replies: 48
Views: 11452

Re: Looking at the AI's core during roundstart

It seems kind of unintuitive that the AI hacking its own APC, in a core that's meant to be extremely secure for it, is as bad as a traitor buying his powersink in the middle of the hallway in front of the captain. Heck, it's probably more secure to hack an apc that's actually in the main halls, beca...
by ChangelingRain
Tue Jul 28, 2015 8:29 pm
Forum: Ideas
Topic: Ghost layer - the new chair spinning
Replies: 18
Views: 4298

Re: Ghost layer - the new chair spinning

It's not a terrible idea, it's basically just a bonus thing for ghosts to do if fucking nothing is happening which is something that's kind of needed.
by ChangelingRain
Tue Jul 28, 2015 7:07 pm
Forum: Coding Feedback
Topic: Spacewind is now retarded
Replies: 74
Views: 16490

Re: Spacewind is now retarded

I was the AI in that gang round, and yeah scrubbers were hilariously powerful with shocked doors. The only people who could have conceivably shut off the scrubbers without getting shocked, the CE and engineers, were dead before they could get to suits. It was AMUSING, but I killed more or less every...
by ChangelingRain
Fri Jul 24, 2015 5:56 pm
Forum: Spriting and Mapping
Topic: AsteroidStation Feedback
Replies: 5
Views: 2000

Re: AsteroidStation Feedback

There are so few air and fire alarms that a fire in medbay could spread past firelocks in multiple areas and it was noticeably tricky to find the air alarm in an area to activate siphons or otherwise fuck with the area's atmos.
by ChangelingRain
Thu Jul 23, 2015 9:06 pm
Forum: Coding Feedback
Topic: Blob
Replies: 9
Views: 2308

Re: Blob

It's nodes, but basically that, yes. It's hilarious; in one round, I managed to coordinate three other blobs into shunting into one location, in this case being science. We won handily, with none of us dying.
by ChangelingRain
Mon Jul 20, 2015 4:35 pm
Forum: Coding Feedback
Topic: Give traitors 25-30TC, Syndiebombs 13-16TC
Replies: 80
Views: 16028

Re: Give traitors 25-30TC, Syndiebombs 13-16TC

It got rejected because it can cause things that you might not want to show up; why not just reduce the costs of stuff you want to show up more instead?
by ChangelingRain
Mon Jul 20, 2015 4:12 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 50428

Re: Coderbus Boogaloo Pt. II: Still Shitty

It probably fucks up the anti ai-tracking thing it has and whoever coded it didn't want to deal with it. Probably.
by ChangelingRain
Mon Jul 20, 2015 3:59 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 50428

Re: Coderbus Boogaloo Pt. II: Still Shitty

It's why nuke ops have maint access; it has syndicate accesses plus maintenance. The main downside is that it doesn't fit in a PDA.
by ChangelingRain
Mon Jul 20, 2015 1:32 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87660

Re: MetaStation (v41D 17/07) and Mapping Guide

I'm just dropping this entire AI core design in here, just in case you want the AI to be hideously robust. http://puu.sh/j5vWS/019ccbb626.png http://puu.sh/j5w26/68c6d4806f.dmm Just rightclick+save as. EDIT: and yes it's 100% intended that no camera can see the core APC I don't think it's exactly fu...
by ChangelingRain
Sat Jul 18, 2015 6:13 pm
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 41700

Re: Armour Nerfs

Steelpoint's stuff only got merged because he wasn't active in the IRC to get yelled at for having stupid ideas. This has been rectified.
by ChangelingRain
Sat Jul 18, 2015 2:52 am
Forum: Ideas
Topic: Changeling Rework Idea
Replies: 5
Views: 2106

Re: Changeling Rework Idea

It's definitely a large improvement from current ling, I'd find. The trick is balance. I do like that there are progression elements and ling factions, and that, say, the murderboner lings can't change identities, but are tough-as-nails to kill. Something about antagonists becoming more and more po...
by ChangelingRain
Sat Jul 18, 2015 12:59 am
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5397

Re: Transform Sting

I made a really in-depth ling idea, and it sounds like the thing people want.
by ChangelingRain
Thu Jul 16, 2015 2:42 am
Forum: Coding Feedback
Topic: Blob Spores
Replies: 20
Views: 4955

Re: Blob Spores

Only blob spore smoke does that; actual chemistry-made smoke and wizard smoke do not.
by ChangelingRain
Thu Jul 16, 2015 12:10 am
Forum: Coding Feedback
Topic: Blob Spores
Replies: 20
Views: 4955

Re: Blob Spores

The smoke clouds should either actually BE 3x3 or have a 1x1 sprite because it's really unnecessarily confusing to look 3x3 but be 1x1.
by ChangelingRain
Tue Jul 14, 2015 2:01 am
Forum: Ideas
Topic: Changeling Rework Idea
Replies: 5
Views: 2106

Changeling Rework Idea

Changeling wants to be three different styles of play, so why not change ling to be split into three different 'hives', each with different styles of play and powers. All hives have the normal :g talk, but can only normally communicate with members of their own hive. Hives are not obligated to help ...
by ChangelingRain
Thu Jul 09, 2015 3:39 pm
Forum: Coding Feedback
Topic: Eyestabbing
Replies: 34
Views: 9126

Re: Eyestabbing

No, those comments are from the guy who tried to remove the chainstun and wants to sneak in more nerfs.
by ChangelingRain
Mon Jul 06, 2015 2:16 am
Forum: Coding Feedback
Topic: Let's make a whitelist antag game mode
Replies: 44
Views: 9078

Re: Let's make a whitelist antag game mode

Whitelist blob, instead.
by ChangelingRain
Sun Jul 05, 2015 7:36 pm
Forum: Ideas
Topic: Give all the heads an ID console in their office.
Replies: 24
Views: 5462

Re: Give all the heads an ID console in their office.

You won't have tools in perma.
by ChangelingRain
Sat Jun 27, 2015 1:04 am
Forum: General Chat
Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Replies: 20
Views: 6002

Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?

Blobs don't have a ranged attack, but being in the general area of a smoke cloud will probably kill you, and possibly everyone nearby if it's sorium.
by ChangelingRain
Sat Jun 27, 2015 12:58 am
Forum: Coding Feedback
Topic: #REMOVE CHEMBLOB BULLSHIT 2015
Replies: 16
Views: 5553

Re: #REMOVE CHEMBLOB BULLSHIT 2015

Sorium blob smoke clouds don't just murder the person who steps in them, they murder everyone nearby by slamming them into walls.
by ChangelingRain
Fri Jun 26, 2015 3:56 pm
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 28247

Re: Microbombs and Macrobombs

Some alternative adjustments to m(a/i)crobombs; https://github.com/tgstation/-tg-station/pull/10186
I'd honestly prefer to revert them but I can imagine the screaming.
by ChangelingRain
Thu Jun 25, 2015 1:54 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22713

Re: Security helmet Camera Vote Or Die Edition

You can't make a camera's vision "invisible to the AI", it just doesn't work like that. AIs just can't jump to cameras not on the SS13 or AI networks, they can see areas even if the camera for that area is on a different network.
by ChangelingRain
Mon Jun 22, 2015 4:52 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75547

Re: Gang War feedback

The best trick would be to use four emitters powering four field generators, all in a circle(3x3 area) around the dominator, which would make it nearly unassailable; you'd need to take down all four emitters to turn off the shield to get at the dominator, which would take a large amount of time.
by ChangelingRain
Mon Jun 22, 2015 4:49 pm
Forum: Coding Feedback
Topic: Slaughter Demons
Replies: 18
Views: 4381

Re: Slaughter Demons

The problem is, right now they basically just pop up, robust a man, drag them a bit, and instantly leave for a full heal, so that wouldn't change how they play much; it'd only matter if they got trapped and unable to reach blood.
by ChangelingRain
Sun Jun 21, 2015 12:59 am
Forum: Coding Feedback
Topic: Operatives and teleport boards.
Replies: 34
Views: 7535

Re: Operatives and teleport boards.

The teleporter board was 20 telecrystals before telecrystal values were doubled, so it basically got hugely reduced in cost when that was done.
by ChangelingRain
Thu Jun 18, 2015 11:25 pm
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 13191

Re: [Poll] xray gun nerf

If a "nerf" down to 15 tile range makes people stop using the xray laser, then they probably have no idea how long 15 tiles is.